I decided to make a second team to use for VGC play, a bit more Defensive minded than my Rain Team.
Altaria
Hold Item: Altarianite
Ability: Natural Cure
IV: 31/31/31/31/31/0
Relaxed Nature
EV: 244 HP/ 104 Def / 156 SpDef / 4 Spe
Moveset:
~ Heal Bell
~ Roost
~ Hyper Voice
~ Earthquake
Role: Tank / Cleric
Altaria has some pretty good bulk despite a piddling 75 for base HP. The Relaxed Nature lets me get a full power Earthquake off which should, let me 2HKO Heatran and similarly 4x weak to ground. It also nets me an answer to Mega Charizard X, a more uncommon but still plausible threat. Altaria is easy to get in on a lot of threats safely and still packs a wallop. The 0 Speed IV is to help under Trick Room, should it get imposed, turning Mega Altaria into a fast attacker which great bulk.
Excadrill
Hold Item: Focus Sash
Ability: Mold Breaker
IV: 31/31/31/x/31/31
Jolly
EV: 252 Atk / 252 Spe /4 Def
Moveset:
~ Iron Head
~ Rock Slide
~ Earthquake
~ Protect
Role: Offensive
Excadrill is selected to form a powerful offensive core alongside Altaria, since everyone of Altaria's weaknesses (Normal and Mega) and Fire back. With Moldbreaker, Excadrill gets some big negates on Rotom Levitate and can soften up, if not outright slay Rotom-W while Rotom-H should definitely go down on a 2HKO. Excadrill is chosen more for it's typing and may be adjusted with Empoleon who brings about the same on resistances though Excadrill brings two immunites to the fight.
Rotom-W
Hold Item: Leftovers
Ability: Levitate
IV: 31/x/28/31/31/31
Modest
252 HP/ 52 Def/ 152 SpAtk/52 SpDef
Moveset:
~ Volt Switch
~ Hydro Pump
~ Pain Split
~ Will-O-Wisp/ Hidden Power Ice
Role: Bulky Special Attack
Rotom-W sets up a trifecta where this core has 4 immunities / 14 Resists between the team. Despite not having a huge investment in either defense stat, Rotom-W still is a 2HKO pokemon. It's primary function is to cripple physical attackers on the switch and Volt Switch itself primarily to Altaria who will dodge ground and resist anything that Rotom may have trouble resisting. The potential to Carry HP Ice is also there, because it puts a nice dent in Garchomp and potentially can OHKO Salamence.
Crobat
Hold Item: Black Sludge
Ability: Infiltrator
IV: 31/31/31/x/31/31
Jolly
EV: 252 HP/ 252 Spe / 4 Def
Moveset:
~ Taunt
~ Roost
~ Brave Bird / U-Turn
~ Super Fang
Role: Stallbreaking
Crobat's 130 Speed makes him one of the fastest Taunt Pokemon in the game; although I don't put in him in the lead off much. Crobat is pretty Frail, so his main purpose to come in, stop a set up, and Super Fang the incoming threat or U-Turn out to Altaria/Rotom-W/Excadrill to deal with the threat on field. Crobat isn't going to pound for pound pour on the damage but he can weaken them for his partner to get the big finish.
Tyranitar
Hold Item: Lum Berry
Ability: Sandstream
IV: 31/31/31/x/31/31
Adamant Nature
EV: 204 HP/ 4 Atk / 60 Def / 4 SpDef / 236 Spe
Moveset
~ Dragon Dance
~ Protect
~ Rock Slide
~ Low Kick / Crunch
Role: Set-Up Sweeper
Tyranitar Brings some bulk to the fight and is also a very interesting Volt-Turn Target. Tyranitar brings a Five Turn Sandstorm, breaking sash for all non Sand immune Pokemon on field. Dragon Dance allows for a decent set up and the spread lets it take 2 Earthquake from Garchomp while setting up. The main idea really is to get some speed and start flinging rock slide while the other pokemon I have on the field can operate fairly well.
Gengar
Hold item: Life Orb
Ability: Levitate
IV 31/X/31/31/31/31
Timid Nature
EV: 252 SpAtk/ 252 Spe /4 HP
Moveset:
~ Sludge Bomb
~ Shadow Ball / Focus Blast
~ Icy Wind
~ Protect
Role: Controlling Tempo
Gengar is here mainly to control the tempo upfront with Icy Wind, giving the team some desperately needed Speed Control. While it is defensively frail, it can pack a wallop with a life orb and being faster, can threaten Mega Gardevoir, Azumarill etc, while still outspeeding a considerable portion of the meta. Still, due to it's typing, it gets on Ground pokemon and fighting type hits, though it is unlikely to switch in a considerable amount of time to a Pixilate Hyper Voice. The Ev spread is a simple one, aimed at jumping in, hitting for high damage. Essential, this pokemon wants to make them slower and get at least two KO before it goes down.
Altaria
Hold Item: Altarianite
Ability: Natural Cure
IV: 31/31/31/31/31/0
Relaxed Nature
EV: 244 HP/ 104 Def / 156 SpDef / 4 Spe
Moveset:
~ Heal Bell
~ Roost
~ Hyper Voice
~ Earthquake
Role: Tank / Cleric
Altaria has some pretty good bulk despite a piddling 75 for base HP. The Relaxed Nature lets me get a full power Earthquake off which should, let me 2HKO Heatran and similarly 4x weak to ground. It also nets me an answer to Mega Charizard X, a more uncommon but still plausible threat. Altaria is easy to get in on a lot of threats safely and still packs a wallop. The 0 Speed IV is to help under Trick Room, should it get imposed, turning Mega Altaria into a fast attacker which great bulk.
Excadrill
Hold Item: Focus Sash
Ability: Mold Breaker
IV: 31/31/31/x/31/31
Jolly
EV: 252 Atk / 252 Spe /4 Def
Moveset:
~ Iron Head
~ Rock Slide
~ Earthquake
~ Protect
Role: Offensive
Excadrill is selected to form a powerful offensive core alongside Altaria, since everyone of Altaria's weaknesses (Normal and Mega) and Fire back. With Moldbreaker, Excadrill gets some big negates on Rotom Levitate and can soften up, if not outright slay Rotom-W while Rotom-H should definitely go down on a 2HKO. Excadrill is chosen more for it's typing and may be adjusted with Empoleon who brings about the same on resistances though Excadrill brings two immunites to the fight.
Rotom-W
Hold Item: Leftovers
Ability: Levitate
IV: 31/x/28/31/31/31
Modest
252 HP/ 52 Def/ 152 SpAtk/52 SpDef
Moveset:
~ Volt Switch
~ Hydro Pump
~ Pain Split
~ Will-O-Wisp/ Hidden Power Ice
Role: Bulky Special Attack
Rotom-W sets up a trifecta where this core has 4 immunities / 14 Resists between the team. Despite not having a huge investment in either defense stat, Rotom-W still is a 2HKO pokemon. It's primary function is to cripple physical attackers on the switch and Volt Switch itself primarily to Altaria who will dodge ground and resist anything that Rotom may have trouble resisting. The potential to Carry HP Ice is also there, because it puts a nice dent in Garchomp and potentially can OHKO Salamence.
Crobat
Hold Item: Black Sludge
Ability: Infiltrator
IV: 31/31/31/x/31/31
Jolly
EV: 252 HP/ 252 Spe / 4 Def
Moveset:
~ Taunt
~ Roost
~ Brave Bird / U-Turn
~ Super Fang
Role: Stallbreaking
Crobat's 130 Speed makes him one of the fastest Taunt Pokemon in the game; although I don't put in him in the lead off much. Crobat is pretty Frail, so his main purpose to come in, stop a set up, and Super Fang the incoming threat or U-Turn out to Altaria/Rotom-W/Excadrill to deal with the threat on field. Crobat isn't going to pound for pound pour on the damage but he can weaken them for his partner to get the big finish.
Tyranitar
Hold Item: Lum Berry
Ability: Sandstream
IV: 31/31/31/x/31/31
Adamant Nature
EV: 204 HP/ 4 Atk / 60 Def / 4 SpDef / 236 Spe
Moveset
~ Dragon Dance
~ Protect
~ Rock Slide
~ Low Kick / Crunch
Role: Set-Up Sweeper
Tyranitar Brings some bulk to the fight and is also a very interesting Volt-Turn Target. Tyranitar brings a Five Turn Sandstorm, breaking sash for all non Sand immune Pokemon on field. Dragon Dance allows for a decent set up and the spread lets it take 2 Earthquake from Garchomp while setting up. The main idea really is to get some speed and start flinging rock slide while the other pokemon I have on the field can operate fairly well.
Gengar
Hold item: Life Orb
Ability: Levitate
IV 31/X/31/31/31/31
Timid Nature
EV: 252 SpAtk/ 252 Spe /4 HP
Moveset:
~ Sludge Bomb
~ Shadow Ball / Focus Blast
~ Icy Wind
~ Protect
Role: Controlling Tempo
Gengar is here mainly to control the tempo upfront with Icy Wind, giving the team some desperately needed Speed Control. While it is defensively frail, it can pack a wallop with a life orb and being faster, can threaten Mega Gardevoir, Azumarill etc, while still outspeeding a considerable portion of the meta. Still, due to it's typing, it gets on Ground pokemon and fighting type hits, though it is unlikely to switch in a considerable amount of time to a Pixilate Hyper Voice. The Ev spread is a simple one, aimed at jumping in, hitting for high damage. Essential, this pokemon wants to make them slower and get at least two KO before it goes down.