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A Faster MixMence

When I was looking at Salamence's analysis, I noticed a Mixed set similar to a set I once sucessfully used on my team. But mine's a little different. Check it out.

dpmfa373.png

Salamence @Life Orb
Hasty/Naive nature
307 Spd, Max Sp.Atk, leftovers in Atk
- Draco Meteor
- Flamethrower
- Brick Break
- Crunch

Have a look at the standard set on the analysis by clicking here:http://www.smogon.com/dp/pokemon/salamence

Hmm... it looks like the same MixMence as the one in analysis with a different nature and EV spread. And in fact, it is, with a few differences that worked wonderfully for me. I made a comparison between both sets.

Faster MixMence set Disadvantage: It has a weaker offensive in comparison to the standard Mixed set.

But...

. The power drop won't let Draco Meteor stop being ultra-powerfull
. If Blissey/Cresselia (some of Salamence's main counter) switch in a Draco Meteor, they'll be OHKOed by Brick Break/Crunch
. I haven't run any calculations about this, but I'm sure Heatran and Dusknoir will die the same as Blissey and Cresselia if hit by a Draco Meteor on the switch

So, the power drop won't able to stop Salamence from countering its main counters (barring Bulky Waters, which no Salamence can counter without hax or residual damage) and causing massive damage with Draco Meteor, which certainly make the power drop worthy the Speed boost. Keep reading.

Faster Salamance Advantage: It's faster lol

. 307 Spd makes Salamence outspeed a bunch of dangerous stuff, which includes...

Base 100 w/neutral nature, Base 90 w/+Spd Nature (Porygon and Lucario included) others Salamences (barring Choice Scarf), Chain Chomp, and the most important is that i won't tie with other 270 Spd Pokemon, which is a commonly used number.

Even being faster and powerfull, there are things that Salamence can't deal with.

Bulky Waters, Garchomp, Choice Scarfers, Stealth Rock and Sandstorm+Life Orb residual damage.

These are things you'll have to deal with, but they're kinda easy to deal with Team Work (Specially because you won't make a team based on a MixedMence). But if you add these weaknees to being outspeeded by everything I posted above, MixMence will become rather frail, which doesn't worth the power boost, at least for me. Comment.

This is far from a new/original set. I just posted my personal EV spread for Mixmence and I'm pointing why I prefer it over the standard.
 
Thats not going to be mixed if it does'nt have evs in atk D:
I think that is why its rash so it could sacrifice so evs in sp.atk in atk
 
Obviously he does. This way, he outspeeds Garchomp thats Adamant, altho that's quite rarely seen.
Simply EV'd to speed, rather as raw power. Eh, don't like it too much myself but I recon it can work and catch some stuff off-guard.
 
It has a few EVs in Atk which, as I pointed, is enough to get rid of Blissey, Heatran, Cresselia and Dusknoir, some of the few reasons that make Atk necessary.

Edit: Yes Davy, I meant 307 Spd, which takes over 200 EP.
 
I think it wont be able to 2HKO all Cresselias.
My calculator says me that the best Allround one would be:
252/200/56+ which translates into 444 Hp/ 326 Def/ 341 Sdef

444*1,0625 for leftovers= 471,75~471
DM does 185-218
Crunch does 153-179
179+218= 397

Even with stealth rock up you would need nearyl two times maximun damage.

greetz

P.S. Its impossible to get 307 Speed, but 306 or 308 is possible^^
 
True about the Spd.

I'll need to recalculate it later. Anyway, I think most Cresselias are physical defense oriented, which will increase DM damage. If it's special, crunch will hurt more.

I believe most people use Cresselia as a Physical or Special Wall depending on the team needs, but if your calculations are correct, then we have a flaw.

Even tough, it's not important because Cresselia is not a threat, it's easy to counter, and a small residual damage will destroy it. I have no doubts that the ability to almost 2KO Cresselia worth the ability to counter the likes of Lucario, Chain Chomp and specially other Mences.
 
well mence hates ice beam and the standard cresselia packs ice beam, i think it will do more than residual damage from DM's and crunch.
besides it can probably moonlight the damage off..
 
And then you switch to Weavile or Heracross. Cresselia should not be underestimated, but it's not that hard to counter.

If you hit Cresselia on the switch and you see you can't KO with Crunch, switch to Weavile, Heracross, Heatran or even Infernape on the Ice Beam (remember it'll be around 50% HP, so Choice Band/Specs Flare Blitz/Overheat will be enough to finish it) and kill it. It'd be worse if you let an opposing Salamence use DD or a Chain Chomp set up a SD.
 
I think i only made the calculatios because in one game i used the normal, slower Mixmence, and he didnt managed to 2HKO Cresselia because of its"special" spread (252 Hp/ 252 Def^^)..

Has anyone tried a similar set with dragonite?
I had this working for me:

149.png
@Life-orb
70 Hp/ 12 Atk/ 176 Spe/ 252 Satk

-Thunderbolt
-Fire Blast
-Draco Meteor
-Focus Punch

I´m not sure about the speed, i could transfer the Hp EVs, but is there any important pokemon between 240 and 257?

greetz
 
Cressy ive already mentioned, but i think with his EV-spread he will 2HKO Blissey with two BB. If you meant DM followed by BB youre right^^

398 Atk is required to have a sure OHKO on 714/130 Blissey.
The only difference between using two times BB or FP is the lefties recovery. and salamence has like 425 atk or something with this spread.

greetz Gandalf der blaue
 
Salamence's max attack is 405.

Yes, but I'm very sure he meant with the Life orb included. So it would've been Salamence's attack in the set, multiplied by 1.3.

Also, I think this set could work... with the proper support, of course. I may try something similar to this...
 
It need as much support as the standard MixMence need. Even less I'd say, as it outspeeds Porygon-Z, Lucario and other Salamences.

But what would help this Salamence (and other any other Salamence set) is:

Wish Support, Rapid Spin support, Bulky Water, Garchomp, Starmie and Weavile counter and something to clear the weather, if you don't wanna die with residual damage from LO+Sandstorm.

Edit: Yeah, it can counter Blissey.
 
I always tend to use Roost on my mixmences, it really helps their endurance, especially when your most common switches are close combats and megahorns . Also helps with the Life orb recoil..
 
I will say that I like this idea. Having run a Timid Specsmence, its quite awesome to beat other neutral base 100s to the punch.
 
I thought people would've been doing this themselves anyway.. a lot of people play the speed game...
 
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