When I was looking at Salamence's analysis, I noticed a Mixed set similar to a set I once sucessfully used on my team. But mine's a little different. Check it out.
Salamence @Life Orb
Hasty/Naive nature
307 Spd, Max Sp.Atk, leftovers in Atk
- Draco Meteor
- Flamethrower
- Brick Break
- Crunch
Have a look at the standard set on the analysis by clicking here:http://www.smogon.com/dp/pokemon/salamence
Hmm... it looks like the same MixMence as the one in analysis with a different nature and EV spread. And in fact, it is, with a few differences that worked wonderfully for me. I made a comparison between both sets.
Faster MixMence set Disadvantage: It has a weaker offensive in comparison to the standard Mixed set.
But...
. The power drop won't let Draco Meteor stop being ultra-powerfull
. If Blissey/Cresselia (some of Salamence's main counter) switch in a Draco Meteor, they'll be OHKOed by Brick Break/Crunch
. I haven't run any calculations about this, but I'm sure Heatran and Dusknoir will die the same as Blissey and Cresselia if hit by a Draco Meteor on the switch
So, the power drop won't able to stop Salamence from countering its main counters (barring Bulky Waters, which no Salamence can counter without hax or residual damage) and causing massive damage with Draco Meteor, which certainly make the power drop worthy the Speed boost. Keep reading.
Faster Salamance Advantage: It's faster lol
. 307 Spd makes Salamence outspeed a bunch of dangerous stuff, which includes...
Base 100 w/neutral nature, Base 90 w/+Spd Nature (Porygon and Lucario included) others Salamences (barring Choice Scarf), Chain Chomp, and the most important is that i won't tie with other 270 Spd Pokemon, which is a commonly used number.
Even being faster and powerfull, there are things that Salamence can't deal with.
Bulky Waters, Garchomp, Choice Scarfers, Stealth Rock and Sandstorm+Life Orb residual damage.
These are things you'll have to deal with, but they're kinda easy to deal with Team Work (Specially because you won't make a team based on a MixedMence). But if you add these weaknees to being outspeeded by everything I posted above, MixMence will become rather frail, which doesn't worth the power boost, at least for me. Comment.
This is far from a new/original set. I just posted my personal EV spread for Mixmence and I'm pointing why I prefer it over the standard.
Salamence @Life Orb
Hasty/Naive nature
307 Spd, Max Sp.Atk, leftovers in Atk
- Draco Meteor
- Flamethrower
- Brick Break
- Crunch
Have a look at the standard set on the analysis by clicking here:http://www.smogon.com/dp/pokemon/salamence
Hmm... it looks like the same MixMence as the one in analysis with a different nature and EV spread. And in fact, it is, with a few differences that worked wonderfully for me. I made a comparison between both sets.
Faster MixMence set Disadvantage: It has a weaker offensive in comparison to the standard Mixed set.
But...
. The power drop won't let Draco Meteor stop being ultra-powerfull
. If Blissey/Cresselia (some of Salamence's main counter) switch in a Draco Meteor, they'll be OHKOed by Brick Break/Crunch
. I haven't run any calculations about this, but I'm sure Heatran and Dusknoir will die the same as Blissey and Cresselia if hit by a Draco Meteor on the switch
So, the power drop won't able to stop Salamence from countering its main counters (barring Bulky Waters, which no Salamence can counter without hax or residual damage) and causing massive damage with Draco Meteor, which certainly make the power drop worthy the Speed boost. Keep reading.
Faster Salamance Advantage: It's faster lol
. 307 Spd makes Salamence outspeed a bunch of dangerous stuff, which includes...
Base 100 w/neutral nature, Base 90 w/+Spd Nature (Porygon and Lucario included) others Salamences (barring Choice Scarf), Chain Chomp, and the most important is that i won't tie with other 270 Spd Pokemon, which is a commonly used number.
Even being faster and powerfull, there are things that Salamence can't deal with.
Bulky Waters, Garchomp, Choice Scarfers, Stealth Rock and Sandstorm+Life Orb residual damage.
These are things you'll have to deal with, but they're kinda easy to deal with Team Work (Specially because you won't make a team based on a MixedMence). But if you add these weaknees to being outspeeded by everything I posted above, MixMence will become rather frail, which doesn't worth the power boost, at least for me. Comment.
This is far from a new/original set. I just posted my personal EV spread for Mixmence and I'm pointing why I prefer it over the standard.










