Other A Fighting Type Mono Team!

Hey guys, shadow here and I am here for my first Mono team! Now enyoy!(not a typo)

Terropion (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Rock Slide
- Iron Head

First Off we have Terrakion. This scarf terrakion allowed it too outspeed many many threats. Close Combat is their to hit Dark type and for the stab. EQ is their for the Electric types which can be really annoying, Rock Slide is their to hit flying types, and Iron head is their to hit the fairy type, both which hit my team HARD!

Cindurrella (Conkeldurr) (F) @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch

Conkelldurr is their to be our special bulky wall and attacker. Assault Vest allows it to take many hits. Drain Punch allows it to hit hard and gain HP. Knock Off is their to knock off items and for psychic types. Mach Punch is their for Priority on many mons. Ice punch is their to hit flying and dragon types, a very common type in Mono imo.

Luchador (Hawlucha) @ Red Card
Ability: Unburden
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Acrobatics
- Baton Pass
- High Jump Kick
- Swords Dance

This is a red Card Unburden Hawlucha. I only send this thing in when I know I can take a hit, and that happens a lot. Baton Pass and Swords dance are their to help him sweep, or help other teammates to sweep. Acrobatics is powered up when Red Card activates. And High Jump Kick is for stab and power.

Wally (Gallade-Mega) (M) @ Galladite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Knock Off
- Psycho Cut

Here he is, my favorite Mega Evolution. This is a really basic set on mega Gallade besides MAYBE one of my moves. Close Combat is their for stab. Swords Dance is used to set up on weaker pokemon. Knock off is their for the psychic types. And now here Psycho Cut. Many people would like Zen, but Psycho Cut has more accuracy and has a High Crit ratio.

Ninja Monkey (Infernape) @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Taunt
- Overheat
- Stealth Rock
- Close Combat

Here is my lead, Sashed Infernape. Infernape is used here to Stop any other leads like Skarm, Ferro and more. Overheat is their to also hit Ferro and other Lead Grass Types. Rocks are their to set up the hazards for mainly flying type teams. And CC is their for the Stab Power. Not the most common set but its useful.

0 SpA Infernape Overheat vs. 252 HP / 252+ SpD Ferrothorn: 376-448 (106.8 - 127.2%) -- guaranteed OHKO

My Little Pony (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Scald
- Hydro Pump
- Secret Sword

Keldeo here is a great wrap to this entire team. I needed a Special Fighting type and really, this was the best option by FAR. Icy Wind is their to lower the speed stat for my other teammates and force a switch. Then I have Scald for the Burn. I also have hydro for damage. Secret Sword is their for the Coverage and the STAB.

Thank you for looking at my team. Any suggestions are useful! I will add calcs soon! Thank you in advance!
 
Seems like a nice team, but usually when I fight fighting monos cobalion seems like a bigger threat then terrakion but it's all a matter of personal preference. Cobalion would make iron head a stab. But by the looks of your team, I'd probably try this one:

Cobalion @ Leftovers
Ability: Justified
EVs: 140 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Stealth Rock

it's the third one down here

also you could have Conkledurr learn Earthquake if you wanted the ground coverage. It would actually hit harder with Conk rather than Terrakion due to his higher ATK stat.
 
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