Tomorrow I am making a bold step. A step into the world of UU, somewhere that I have never ventured before. I built this team mostly using LonelyNess' Metagame Analysis (Thankyou very much) that showed me the threats that will allow me to sweep and that need to be kept in mind, and secondly the team support I might need to attempt a sweep. Please excuse the fact that this is pure theorymon and that I haven't teated this team. I just want to ensure I haven't missed something huge in attempting to play this Metagame. Thankyou very much for your time.
The Team at a Glance
Le Detail
Claydol @ Leftovers
Bold Nature / Levitate
EVs: 252 HP / 144 Def / 114 Sp. Atk
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Psychic
Claydol leads off the team. He is here to set up Stealth Rock, attack if nessecary or then clear out to come in to Spin / Attack later. He is there to counter a lot of the fighting threats in the Metagame that could come into Clefable. He also fulfills the role of Spinning that helps keep the rocks off the field for Ninetales to come in later, my main Special threat and the centre of my team. Psychic is there to threaten most of the Fighting threats that have Sucker Punch as Ice beam just won't cut it against them.
Ninetales @ Life Orb
Timid Nature / Flash Fire
EVs: 252 Sp. Atk / 252 Speed / 4 HP
~ Nasty Plot
~ Energy Ball
~ Flamethrower
~ Hypnosis
My main Attacking threat and the centre of this team. The idea is that it will set up with either a Sub / Agility pass from Lopunny or just a sub pass sometimes. Hypnosis is there for setting up if something happens to Lopunny, and I can't really see an aatacking move worth replacing it with. I don't like Hypnosis accuracy, especially on a sweeper, so If someone can suggest something better then that will be most welcome.
Lopunny @ Leftovers
Jolly Nature / Cute Charm
EVs: 252 HP / 4 Sp. Def / 252 Spe
~ Agility
~ Substitute
~ Baton pass
~ Encore
My main set up for Ninetales. If I can pass an agility and a substitute to Ninetales then it's a reasonable chance that it's gg right there. it doesn't really have much more purpose, but it can also pass an Agilty to Hitmotop if nessecary. the technique is obvious. Substitute, perhaps encore a move and set up from there or continue to Sub / Agility and then pass it on. I'm a little worried about it's redundancy outside of BPing so I guess I'm open to changes but meh... whatever.
Venusaur @ Lum Berry
Timid Nature / Overgrow
EVs: 56 HP / 252 Sp. Att / 200 Spe
~ Sleep Powder
~ Leaf Storm
~ Sludge Bomb
~ HP Ice
This is my "Lure." A little set that I kind of made up myself. The idea is to lure in potential counters to Ninetales and feint the Scarf / Specs due to the lack of Leftovers and then send them to sleep when they don't expect. This will allow me to sleep these threats, but i do see Flame Orb Clefable being a Problem. That is what Hitmotop is for, but it can't take too many hits. Thnat is a potential threat to the team. Not sure how useful thjis set will be. It would be nice to hear your opinion on it xD
Hitmontop @ Life Orb
Adamant Nature / Technician
EVs: 252 HP / 252 Atk / 4 Spe
~ Fake Out
~ Mach Punch
~ Close Combat
~ Stone Edge
Blah... Blah... technitop. Here to thwart Clefable. As far as I have heard a fighting pokemon is pretty much essential on a UU Team due to her presence so here it is. I considered Hitmolee due to its ability to come into Thunder Waves, but I favoured Hitmotop for its overall durability in the end. Not much more to say here its there as a defence against Clefable. Not much more to say really, pretty staple.
Clefable @ Leftovers
Calm Nature / Magic Guard
EVs: 252 HP / 252 Sp. Def / 4 Spe
~ Thunder Wave
~ Softboiled
~ Reflect
~ Ice Beam
Special tank, who is there to provide paralysis and reflect support that will allow Lopunny and Ninetales to do their business, Ice Beam will slowly wear down Claydol and Steelix and co. Softboiled for recovery. Feels slightly "set up fodder"ish to me but I'm not sure, you're thoughts?
Conclusion
Well there you have it, my first attempt. I'd like to sure this team up before I start, so go wild smogon. See what you can do for me, and I appreciate the time you have spent reading my RMT.
The Team at a Glance






Le Detail

Claydol @ Leftovers
Bold Nature / Levitate
EVs: 252 HP / 144 Def / 114 Sp. Atk
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Psychic
Claydol leads off the team. He is here to set up Stealth Rock, attack if nessecary or then clear out to come in to Spin / Attack later. He is there to counter a lot of the fighting threats in the Metagame that could come into Clefable. He also fulfills the role of Spinning that helps keep the rocks off the field for Ninetales to come in later, my main Special threat and the centre of my team. Psychic is there to threaten most of the Fighting threats that have Sucker Punch as Ice beam just won't cut it against them.

Ninetales @ Life Orb
Timid Nature / Flash Fire
EVs: 252 Sp. Atk / 252 Speed / 4 HP
~ Nasty Plot
~ Energy Ball
~ Flamethrower
~ Hypnosis
My main Attacking threat and the centre of this team. The idea is that it will set up with either a Sub / Agility pass from Lopunny or just a sub pass sometimes. Hypnosis is there for setting up if something happens to Lopunny, and I can't really see an aatacking move worth replacing it with. I don't like Hypnosis accuracy, especially on a sweeper, so If someone can suggest something better then that will be most welcome.

Lopunny @ Leftovers
Jolly Nature / Cute Charm
EVs: 252 HP / 4 Sp. Def / 252 Spe
~ Agility
~ Substitute
~ Baton pass
~ Encore
My main set up for Ninetales. If I can pass an agility and a substitute to Ninetales then it's a reasonable chance that it's gg right there. it doesn't really have much more purpose, but it can also pass an Agilty to Hitmotop if nessecary. the technique is obvious. Substitute, perhaps encore a move and set up from there or continue to Sub / Agility and then pass it on. I'm a little worried about it's redundancy outside of BPing so I guess I'm open to changes but meh... whatever.

Venusaur @ Lum Berry
Timid Nature / Overgrow
EVs: 56 HP / 252 Sp. Att / 200 Spe
~ Sleep Powder
~ Leaf Storm
~ Sludge Bomb
~ HP Ice
This is my "Lure." A little set that I kind of made up myself. The idea is to lure in potential counters to Ninetales and feint the Scarf / Specs due to the lack of Leftovers and then send them to sleep when they don't expect. This will allow me to sleep these threats, but i do see Flame Orb Clefable being a Problem. That is what Hitmotop is for, but it can't take too many hits. Thnat is a potential threat to the team. Not sure how useful thjis set will be. It would be nice to hear your opinion on it xD

Hitmontop @ Life Orb
Adamant Nature / Technician
EVs: 252 HP / 252 Atk / 4 Spe
~ Fake Out
~ Mach Punch
~ Close Combat
~ Stone Edge
Blah... Blah... technitop. Here to thwart Clefable. As far as I have heard a fighting pokemon is pretty much essential on a UU Team due to her presence so here it is. I considered Hitmolee due to its ability to come into Thunder Waves, but I favoured Hitmotop for its overall durability in the end. Not much more to say here its there as a defence against Clefable. Not much more to say really, pretty staple.

Clefable @ Leftovers
Calm Nature / Magic Guard
EVs: 252 HP / 252 Sp. Def / 4 Spe
~ Thunder Wave
~ Softboiled
~ Reflect
~ Ice Beam
Special tank, who is there to provide paralysis and reflect support that will allow Lopunny and Ninetales to do their business, Ice Beam will slowly wear down Claydol and Steelix and co. Softboiled for recovery. Feels slightly "set up fodder"ish to me but I'm not sure, you're thoughts?
Conclusion
Well there you have it, my first attempt. I'd like to sure this team up before I start, so go wild smogon. See what you can do for me, and I appreciate the time you have spent reading my RMT.