A First Attempt (UU RMT)

Tomorrow I am making a bold step. A step into the world of UU, somewhere that I have never ventured before. I built this team mostly using LonelyNess' Metagame Analysis (Thankyou very much) that showed me the threats that will allow me to sweep and that need to be kept in mind, and secondly the team support I might need to attempt a sweep. Please excuse the fact that this is pure theorymon and that I haven't teated this team. I just want to ensure I haven't missed something huge in attempting to play this Metagame. Thankyou very much for your time.

The Team at a Glance

dpmfa344.png
dpmfa038.png
dpmfa428.png
dpmfa003.png
dpmfa237.png
dpmfa036.png


Le Detail

dpmba344.png

Claydol @ Leftovers
Bold Nature / Levitate
EVs: 252 HP / 144 Def / 114 Sp. Atk
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Psychic

Claydol leads off the team. He is here to set up Stealth Rock, attack if nessecary or then clear out to come in to Spin / Attack later. He is there to counter a lot of the fighting threats in the Metagame that could come into Clefable. He also fulfills the role of Spinning that helps keep the rocks off the field for Ninetales to come in later, my main Special threat and the centre of my team. Psychic is there to threaten most of the Fighting threats that have Sucker Punch as Ice beam just won't cut it against them.

dpmba038.png

Ninetales @ Life Orb
Timid Nature / Flash Fire
EVs: 252 Sp. Atk / 252 Speed / 4 HP
~ Nasty Plot
~ Energy Ball
~ Flamethrower
~ Hypnosis

My main Attacking threat and the centre of this team. The idea is that it will set up with either a Sub / Agility pass from Lopunny or just a sub pass sometimes. Hypnosis is there for setting up if something happens to Lopunny, and I can't really see an aatacking move worth replacing it with. I don't like Hypnosis accuracy, especially on a sweeper, so If someone can suggest something better then that will be most welcome.

dpmba428.png

Lopunny @ Leftovers
Jolly Nature / Cute Charm
EVs: 252 HP / 4 Sp. Def / 252 Spe
~ Agility
~ Substitute
~ Baton pass
~ Encore

My main set up for Ninetales. If I can pass an agility and a substitute to Ninetales then it's a reasonable chance that it's gg right there. it doesn't really have much more purpose, but it can also pass an Agilty to Hitmotop if nessecary. the technique is obvious. Substitute, perhaps encore a move and set up from there or continue to Sub / Agility and then pass it on. I'm a little worried about it's redundancy outside of BPing so I guess I'm open to changes but meh... whatever.

dpmba003.png

Venusaur @ Lum Berry
Timid Nature / Overgrow
EVs: 56 HP / 252 Sp. Att / 200 Spe
~ Sleep Powder
~ Leaf Storm
~ Sludge Bomb
~ HP Ice

This is my "Lure." A little set that I kind of made up myself. The idea is to lure in potential counters to Ninetales and feint the Scarf / Specs due to the lack of Leftovers and then send them to sleep when they don't expect. This will allow me to sleep these threats, but i do see Flame Orb Clefable being a Problem. That is what Hitmotop is for, but it can't take too many hits. Thnat is a potential threat to the team. Not sure how useful thjis set will be. It would be nice to hear your opinion on it xD

dpmba237.png

Hitmontop @ Life Orb
Adamant Nature / Technician
EVs: 252 HP / 252 Atk / 4 Spe
~ Fake Out
~ Mach Punch
~ Close Combat
~ Stone Edge

Blah... Blah... technitop. Here to thwart Clefable. As far as I have heard a fighting pokemon is pretty much essential on a UU Team due to her presence so here it is. I considered Hitmolee due to its ability to come into Thunder Waves, but I favoured Hitmotop for its overall durability in the end. Not much more to say here its there as a defence against Clefable. Not much more to say really, pretty staple.

dpmba036.png

Clefable @ Leftovers
Calm Nature / Magic Guard
EVs: 252 HP / 252 Sp. Def / 4 Spe
~ Thunder Wave
~ Softboiled
~ Reflect
~ Ice Beam

Special tank, who is there to provide paralysis and reflect support that will allow Lopunny and Ninetales to do their business, Ice Beam will slowly wear down Claydol and Steelix and co. Softboiled for recovery. Feels slightly "set up fodder"ish to me but I'm not sure, you're thoughts?

Conclusion

Well there you have it, my first attempt. I'd like to sure this team up before I start, so go wild smogon. See what you can do for me, and I appreciate the time you have spent reading my RMT.
 
Tomorrow I am making a bold step. A step into the world of UU, somewhere that I have never ventured before. I built this team mostly using LonelyNess' Metagame Analysis (Thankyou very much) that showed me the threats that will allow me to sweep and that need to be kept in mind, and secondly the team support I might need to attempt a sweep. Please excuse the fact that this is pure theorymon and that I haven't teated this team. I just want to ensure I haven't missed something huge in attempting to play this Metagame. Thankyou very much for your time.

The Team at a Glance

dpmfa344.png
dpmfa038.png
dpmfa428.png
dpmfa003.png
dpmfa237.png
dpmfa036.png


Le Detail

dpmba344.png

Claydol @ Leftovers
Bold Nature / Levitate
EVs: 252 HP / 144 Def / 114 Sp. Atk
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Psychic

Claydol leads off the team. He is here to set up Stealth Rock, attack if nessecary or then clear out to come in to Spin / Attack later. He is there to counter a lot of the fighting threats in the Metagame that could come into Clefable. He also fulfills the role of Spinning that helps keep the rocks off the field for Ninetales to come in later, my main Special threat and the centre of my team. Psychic is there to threaten most of the Fighting threats that have Sucker Punch as Ice beam just won't cut it against them.

Fair enough. A standard lead, but I would like to see Ice Beam on it for better coverage. You can still take on Fighters like no-one's business.

Alternatively, you could go with a sleep talk set:

Claydol @ Leftovers
Bold - Levitate
252 HP/ 144 Def/ 114 Sp.Atk
>Rest
>Sleep Talk
>Earth Power
>Ice Beam/Rapid Spin

Really, the set is up to personal preferance.

dpmba038.png

Ninetales @ Life Orb
Timid Nature / Flash Fire
EVs: 252 Sp. Atk / 252 Speed / 4 HP
~ Nasty Plot
~ Energy Ball
~ Flamethrower
~ Hypnosis

My main Attacking threat and the centre of this team. The idea is that it will set up with either a Sub / Agility pass from Lopunny or just a sub pass sometimes. Hypnosis is there for setting up if something happens to Lopunny, and I can't really see an aatacking move worth replacing it with. I don't like Hypnosis accuracy, especially on a sweeper, so If someone can suggest something better then that will be most welcome.

I would change your item to Wide Lens, and flamthrower to Fire Blast. This keeps similar power, but gives more accuracy.

If you wish to completely substitute hypnosis, however, keep LO and go HP [Rock] over it. This nails many common switch-ins and gives great coverage.

dpmba428.png

Lopunny @ Leftovers
Jolly Nature / Cute Charm
EVs: 252 HP / 4 Sp. Def / 252 Spe
~ Agility
~ Substitute
~ Baton pass
~ Encore

My main set up for Ninetales. If I can pass an agility and a substitute to Ninetales then it's a reasonable chance that it's gg right there. it doesn't really have much more purpose, but it can also pass an Agilty to Hitmotop if nessecary. the technique is obvious. Substitute, perhaps encore a move and set up from there or continue to Sub / Agility and then pass it on. I'm a little worried about it's redundancy outside of BPing so I guess I'm open to changes but meh... whatever.

I run this Lopunny, and you seem to underestimate it's power. Running it as a lead is recommended, but coming in on setup moves (or Shadow Balls) is ok too. As soon as you come in on any non-attacking move, encore it so they are helpless. Easy. Switching the item to Lum Berry is recommended, so you can come in on Status, Sub, then encore. This is only effective when used right, and requires much practice.

dpmba003.png

Venusaur @ Lum Berry
Timid Nature / Overgrow
EVs: 56 HP / 252 Sp. Att / 200 Spe
~ Sleep Powder
~ Leaf Storm
~ Sludge Bomb
~ HP Ice

This is my "Lure." A little set that I kind of made up myself. The idea is to lure in potential counters to Ninetales and feint the Scarf / Specs due to the lack of Leftovers and then send them to sleep when they don't expect. This will allow me to sleep these threats, but i do see Flame Orb Clefable being a Problem. That is what Hitmotop is for, but it can't take too many hits. Thnat is a potential threat to the team. Not sure how useful thjis set will be. It would be nice to hear your opinion on it xD

I don't really understand this...what's the speed for? What are you trying to outspeed? I'd Replace this with a bulkier Specs set, with
Modest 236 HP/ 252 Sp.Atk/ 20 Spe (Same set).
It does the same thing and hits a LOT harder!

dpmba237.png

Hitmontop @ Life Orb
Adamant Nature / Technician
EVs: 252 HP / 252 Atk / 4 Spe
~ Fake Out
~ Mach Punch
~ Close Combat
~ Stone Edge

Blah... Blah... technitop. Here to thwart Clefable. As far as I have heard a fighting pokemon is pretty much essential on a UU Team due to her presence so here it is. I considered Hitmolee due to its ability to come into Thunder Waves, but I favoured Hitmotop for its overall durability in the end. Not much more to say here its there as a defence against Clefable. Not much more to say really, pretty staple.

Good Standard.

dpmba036.png

Clefable @ Leftovers
Calm Nature / Magic Guard
EVs: 252 HP / 252 Sp. Def / 4 Spe
~ Thunder Wave
~ Softboiled
~ Reflect
~ Ice Beam

Special tank, who is there to provide paralysis and reflect support that will allow Lopunny and Ninetales to do their business, Ice Beam will slowly wear down Claydol and Steelix and co. Softboiled for recovery. Feels slightly "set up fodder"ish to me but I'm not sure, you're thoughts?

If it feels to "set up fodder" ish, try this:

Clefable @ Leftovers
Magic Guard - Calm
252 HP/ 6 Def/ 252 Sp.Def
>Encore
>Thunder Wave
>Seismic Toss
>Softboiled/Wish (wish is nice to support Claydol, who otherwise dies to fighting types when beaten down)

This is just an option, but has served me well.

Conclusion

Well there you have it, my first attempt. I'd like to sure this team up before I start, so go wild smogon. See what you can do for me, and I appreciate the time you have spent reading my RMT.

Overall, fairly solid. You may wish to run Wish over Softboiled on Clef, or you will be beaten down by constant assault (as Clef has the only healing move on the team). Welcome to the metagame :)
 
Thanks for the rate. I see what you mean about the lead. It's a little stale and doesn't really accomplish anything. I'll test it out and see where to go from there. I might as you said, replace it with Lopunny later if nessecary. Thanks for the heads up with Venusaur (I took the EVs from the Scarf Set lol) so I will change those around. it will still allow him to accomplish the same thing which is good. I may try leading with him too. draw out his counters then sleep them early.

I'll stick with Life Orb on Ninetales and the Clefable sets as they are at the moment, simply to see if my fears about them are correct. Thanks for the advice :D
 
'I would change your item to Wide Lens, and flamthrower to Fire Blast. This keeps similar power, but gives more accuracy.'

That's not true at all. Even with Wide Lens, Fire Blast has lower acc. than flamethrower. Stick with flamethrower, but seeing as Hypnosis acc. has been reduced in Plat, switch it for Dark Pulse to allow you to deal with Hypno and Grumpig to a certain extent, who currently wall your Ninetales.
 
Try HP Rock over Hypnosis as Venusaur already has a sleep inducing move, HP rock gets rid of opposing Ninetales as they can't do much to you anyway.

With your Venusaur, what are those Speed Evs for? You could put then into HP and make it a really good Hitmonlee counter, as, Technitop can't switch easily into Close Combat and Claydol hates Sucker Punch, which is more popular than Blaze Kick IMO.

If you feel your Clefable is a set-up fodder you can put Encore over Reflect.
 
Is there any reason not to run HP Ground > HP Rock, as with HP Ground I maintain a 31 Speed IV which allows me ro draw with other Ninetales and beat those ones that do carry HP Rock.
 
Back
Top