My first post on Smogon, but I have been looking around for a while and have been rocking shoddy with hail teams (if u hate them then so be it)
At a glance
The Breakdown
The Lead
Jirachi AKA: Gold Starz
Jirachi @ Leftovers
Ability: Serene Grace
Impish Nature (+Def -SAtk)
Evs: 240 HP / 160 Def / 76 SpD / 32 Spe
-Wish
-Iron Head
-Fire Punch
-Body Slam
This Jirachi serves several purposes for my team.
1. It can often prevent stealth rocks from getting up as people switch out to avoid a scarfachi and flinch hax.
2. It often spreads paralysis, (a useful status on any team) through Body Slams 60% chance to paralyze anything but ghosts;
3. Serves as a great check on the ever rampant scizor because of fire punch.
4.Wish passes to my team in the mid to late game.
Jirachi serves well as an anti-lead of sorts because of its typing and Serene Grace. Almost always my first move is to Body Slam Just because the paralysis helps so much and sets up paraflinch on jirachi.
*may add top ten leads list later*
Synergy: Provides useful resists to Steel and Dragon that were much needed. Ground goes to Zapdos Fire to Porygon2.
The CBander
Scizor AKA: Edward S. (Scizorhands?? get it?)
Scizor (M) @ Choice Band
Ability: Technician
Adamant nature (+Atk, -SAtk)
EVs: 248 HP/252 Atk/ 8 SpD
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is some of the much needed glue for this team. His banded pursuit provides a great check on many ghosts and what not... the bullet punch deals with many frail and fast sweepers on the revenge kill. Super power destroys tyrranitars, who would bother most of my team and U-turn coming from this beast makes it seem more like an all out assault than scouting for a counter.
Synnergy: Checks and counters many of the pokemon that could give thi team trouble. Fire goes to Porygon2
**The fire weakness is a huge problem, anysuggestions to replace him or another fire weak pokemon would be very helpfull.
Rubber Ducky
Porygon2 AKA: Rubber DuX
Porygon 2 @ Lum Berry
Ability: Trace
Nature: Bold (+Def -Attk)
EVs: 252 HP/216 SpD/40 SpA
- Ice Beam
-Thunderbolt
-Magic Coat/ Toxic
- Recover
Trace is an absolutely insane ability, letting him endlessly wall Heatrans Jolteons and Vaporeons like no other. He provides the perfect counter to Salamence Gyarados Dragonite And heatran all of whom would have a field day with this team.
I currently use him as my status absorber kind of with a lumberry and magic coat.(I was going to use recycle but apparently shoddy wont let you? or is it just me?)
Toxic is also a very good option to wear down opponents he can not stay in on I am having a hard time choosing.
Synnergy: With his own recovery and ability to kill dragons he is great relief for zapdos and works amazingly with Zapdos covering his fighting weakness. Fighting goes to Zapdos.
Revenge Revenge
Mamoswine AKA: the ReRevenger (Dimitri Martin Any1?)
Mamoswine @ Choice Scarf
Ability: Snow Cloak
Nature: Jolly (+Spe -SAtk)
Evs: 252Atk/ 252Spe/ 4Def
-Stone Edge
-Earthquake
-Superpower
-Ice Shard
My teams Beast of a revenge Killer, sporting 130 base attack and enough speed to outspeed Scarfed heatran, he is able to hit many pokemon super effectively and checks some speedy threats.
He also provides a relatively safe switch to blissy as he doesnt fear the t-wave or any attacks she packs, and can OHKO with superpower.
Synnergy: Takes T-wave and elecric attacks allowing him free switch ins to wreak havok with his insane earthquakes, and revenge kills dragons and heatran. Fire, again problematic but porygon takes it. Water to porygon or zapdos if not too much. Fighting to Zapdos. Steel to Jira or Scizor.
The Defensive Wall
Zapdos AKA: Needs a Name
Zapdos @ Leftovers
Ability: Pressure
Nature: Bold (+Def -Atk)
EVs: 248HP/ 228Def/ 32Spe
-Roost
-Thunderbolt
-HP-Grass
-Heat Wave
A few thing stood out to me about zapdos over other physical walls.
He only has 2 weaknesses (one while roosting)
His resistance to fighting
Great coverage from special side
INSTANT RECOVERY
This thing takes all manner of physical atacks, has decent special defence too and is hardly touched by fighting moves.
Synnergy: His fighting resist and instant healing are the big bonus here and keeps Porygon up and running. Rock goes to Jirachi. Ice goes to Jirachi or Scizor.
The Boosting Beast
Azelf AKA: Boom Blissey
Azelf @ Expert Belt
Ability: Levitate
Nature: Timid (+Spe -Atk)
EVs: 16HP /240SAtk /252Spe
-Grass Knot
-Psychic
-Flamethrower
-Nasty Plot
Sadly my only stat Upper but a great one none the less. After a plot this thing pozer just skyrockets, it speed and power allow it late game sweeps and midgame weakening. After using this thing it absolutely amazes me that people would use this thing wasted as a lead.
It also functions as a great steel killer hitting most on their weak side (I hate you heatran) and really rounds out the eam with some much needed power. The 16 hp Evs are enough to survive Jolly CB weaviles pursuit if i stay in and kill with flamethrower.
Synnergy: It doesnt provide o ton of resistances that arent taken by zapdos and doesnt have the defences to take many hits but his power and coverage are very needed on this team and for that he earns a spot. Bug to scizor, zapdos. Ghost to Porygon2. Dark To Scizor.
That rounds out the team. I hope you enjoyed this RMT, any comments and suggestions are greatly appreciated.
Things to work on: a fire resist, a spinner, a cleric/ better status absorber
THX No H4X0RZ PL0X
At a glance






The Breakdown
The Lead

Jirachi AKA: Gold Starz
Jirachi @ Leftovers
Ability: Serene Grace
Impish Nature (+Def -SAtk)
Evs: 240 HP / 160 Def / 76 SpD / 32 Spe
-Wish
-Iron Head
-Fire Punch
-Body Slam
This Jirachi serves several purposes for my team.
1. It can often prevent stealth rocks from getting up as people switch out to avoid a scarfachi and flinch hax.
2. It often spreads paralysis, (a useful status on any team) through Body Slams 60% chance to paralyze anything but ghosts;
3. Serves as a great check on the ever rampant scizor because of fire punch.
4.Wish passes to my team in the mid to late game.
Jirachi serves well as an anti-lead of sorts because of its typing and Serene Grace. Almost always my first move is to Body Slam Just because the paralysis helps so much and sets up paraflinch on jirachi.
*may add top ten leads list later*
Synergy: Provides useful resists to Steel and Dragon that were much needed. Ground goes to Zapdos Fire to Porygon2.
The CBander

Scizor AKA: Edward S. (Scizorhands?? get it?)
Scizor (M) @ Choice Band
Ability: Technician
Adamant nature (+Atk, -SAtk)
EVs: 248 HP/252 Atk/ 8 SpD
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is some of the much needed glue for this team. His banded pursuit provides a great check on many ghosts and what not... the bullet punch deals with many frail and fast sweepers on the revenge kill. Super power destroys tyrranitars, who would bother most of my team and U-turn coming from this beast makes it seem more like an all out assault than scouting for a counter.
Synnergy: Checks and counters many of the pokemon that could give thi team trouble. Fire goes to Porygon2
**The fire weakness is a huge problem, anysuggestions to replace him or another fire weak pokemon would be very helpfull.
Rubber Ducky

Porygon2 AKA: Rubber DuX
Porygon 2 @ Lum Berry
Ability: Trace
Nature: Bold (+Def -Attk)
EVs: 252 HP/216 SpD/40 SpA
- Ice Beam
-Thunderbolt
-Magic Coat/ Toxic
- Recover
Trace is an absolutely insane ability, letting him endlessly wall Heatrans Jolteons and Vaporeons like no other. He provides the perfect counter to Salamence Gyarados Dragonite And heatran all of whom would have a field day with this team.
I currently use him as my status absorber kind of with a lumberry and magic coat.(I was going to use recycle but apparently shoddy wont let you? or is it just me?)
Toxic is also a very good option to wear down opponents he can not stay in on I am having a hard time choosing.
Synnergy: With his own recovery and ability to kill dragons he is great relief for zapdos and works amazingly with Zapdos covering his fighting weakness. Fighting goes to Zapdos.
Revenge Revenge

Mamoswine AKA: the ReRevenger (Dimitri Martin Any1?)
Mamoswine @ Choice Scarf
Ability: Snow Cloak
Nature: Jolly (+Spe -SAtk)
Evs: 252Atk/ 252Spe/ 4Def
-Stone Edge
-Earthquake
-Superpower
-Ice Shard
My teams Beast of a revenge Killer, sporting 130 base attack and enough speed to outspeed Scarfed heatran, he is able to hit many pokemon super effectively and checks some speedy threats.
He also provides a relatively safe switch to blissy as he doesnt fear the t-wave or any attacks she packs, and can OHKO with superpower.
Synnergy: Takes T-wave and elecric attacks allowing him free switch ins to wreak havok with his insane earthquakes, and revenge kills dragons and heatran. Fire, again problematic but porygon takes it. Water to porygon or zapdos if not too much. Fighting to Zapdos. Steel to Jira or Scizor.
The Defensive Wall

Zapdos AKA: Needs a Name
Zapdos @ Leftovers
Ability: Pressure
Nature: Bold (+Def -Atk)
EVs: 248HP/ 228Def/ 32Spe
-Roost
-Thunderbolt
-HP-Grass
-Heat Wave
A few thing stood out to me about zapdos over other physical walls.
He only has 2 weaknesses (one while roosting)
His resistance to fighting
Great coverage from special side
INSTANT RECOVERY
This thing takes all manner of physical atacks, has decent special defence too and is hardly touched by fighting moves.
Synnergy: His fighting resist and instant healing are the big bonus here and keeps Porygon up and running. Rock goes to Jirachi. Ice goes to Jirachi or Scizor.
The Boosting Beast

Azelf AKA: Boom Blissey
Azelf @ Expert Belt
Ability: Levitate
Nature: Timid (+Spe -Atk)
EVs: 16HP /240SAtk /252Spe
-Grass Knot
-Psychic
-Flamethrower
-Nasty Plot
Sadly my only stat Upper but a great one none the less. After a plot this thing pozer just skyrockets, it speed and power allow it late game sweeps and midgame weakening. After using this thing it absolutely amazes me that people would use this thing wasted as a lead.
It also functions as a great steel killer hitting most on their weak side (I hate you heatran) and really rounds out the eam with some much needed power. The 16 hp Evs are enough to survive Jolly CB weaviles pursuit if i stay in and kill with flamethrower.
Synnergy: It doesnt provide o ton of resistances that arent taken by zapdos and doesnt have the defences to take many hits but his power and coverage are very needed on this team and for that he earns a spot. Bug to scizor, zapdos. Ghost to Porygon2. Dark To Scizor.
That rounds out the team. I hope you enjoyed this RMT, any comments and suggestions are greatly appreciated.
Things to work on: a fire resist, a spinner, a cleric/ better status absorber
THX No H4X0RZ PL0X