A First RMT

Introduction
I've been playing on Shoddy for a few months now, but just now got on to the forum after lurking for a bit, and due to my complete lack of experience I'd like some help with the team I pieced together based off of my favorite pokes in the OU tier and my Pearl.

Team at a Glance:
142.png
286.png
448.png
479O.png
330.png
475.png

aerodactyl.png

Aerodactyl@Focus Sash
Pressure
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
-Taunt
-Stealth Rock
-Earthquake
-Rock Slide


I chose Aerodactyl for the lead because of his mind-boggling Speed and his ability to irritate opposing leads with Taunt and Stealth Rock. I opted for Rock Slide over Stone Edge because I seem to miss half of the time with Stone Edge (and because it's absolutely hilarious when he plays Jirachi and flinchhaxes an opposing lead to death), and besides, I don't usually look to take an immediate lead so long as I can get Rocks up. I'm not sure if I should use a slower but bulkier lead to set up Rocks and have staying power, but he works fine, I guess.

breloom.png

Breloom@Toxic Orb
Poison Heal
EVs: 48 HP/252 Atk/100 Def/108 Spe
Adamant Nature (+Atk, -SpA)
-Spore
-Focus Punch
-Seed Bomb
-Leech Seed


I love Breloom so very much, simply because of Spore. Many a time has someone been swept because their main wall was snoozing while the rest of his Pokémon were being picked off one by one. This is the standard Spore Puncher set with Leech Seed over Stone Edge--I tend to switch out of Flying types because Rotom can take them so much better, and I've yet to face a Fire-type that was actually weak to Stone Edge. Usually, I sleep something, and if I think they'll stay in to try and wake up, I Focus Punch. If it's fairly clear they'll switch, I Leech Seed and then switch to Lucario/Gallade. Either they switch to a sweeper that Gallade enjoys statusing and Lucario can beat with CC and Extremespeed, or they'll stay in and have to deal with a Lucario that can actually heal itself or a Gallade with massive HP restoring powers every turn. I also took EVs out of Speed and put them into Defense, since Breloom's goal is not to outspeed things but to live long enough to Spore.

lucario.png

Lucario@Choice Specs
Inner Focus
EVs: 4 HP/252 SpA/252 Spe
Timid Nature (+Spe, -Atk)
-Aura Sphere
-Shadow Ball
-HP Ice
-Vacuum Wave


This is the poke I'm least certain about--I needed a sweeper that not everyone was packing a wall for and SpecsCario came to mind. Barring Blissey, this thing rips through teams, especially if it's been given Leech Seed support from Breloom. My main Dragon counter for the team, switch this in on a Dragon that's Outrage-locked or doesn't carry EQ and send it packing. Really any anti-Dragon sweeper could fill this position; I was considering a Heatran instead of this. Help please.

rotomheat.png

Rotom-H@Choice Scarf
Levitate
EVs: 4 Def/252 SpA/252 Spe
Modest Nature (+SpA, -Atk)
-Thunderbolt
-Overheat
-Shadow Ball
-Trick


TrickScarf Rotom-H, aka the Stove of Doom. My preferred sweeper of choice since my entry to competitive battling, this thing utterly mutilates entire teams given the right prediction. Stellar coverage, the ability to rid my team of setup (specifically Baton Pass teams that would otherwise walk all over me), enough defense to actually switch in on something and scare it away...I couldn't ask for a better evil stove.

flygon.png

Flygon@Life Orb
Levitate
EVs: 80 Atk/252 SpA/176 Spe
Naive Nature (+Spe, -SpD)
-Earthquake
-Roost
-Fire Blast
-Draco Meteor


This used to be Screech Flygon until a set of battles where Aerodactyl never got up rocks, and so forcing switches had no point. Now it's something with a little bit more power. The plan is simple: Bluff that you're Scarfgon until you're forced to Draco Meteor something. Switch out, clean up their Flygon counter with Lucario/Rotom-H, switch back in, and wall them out with attacks and Roost until they fold. The Scarf-bluffing is even better when they switch into a Rotom forme to take an Earthquake, and then get nailed by a Draco Meteor next turn. ^_^

gallade.png

Gallade@Leftovers
Steadfast
EVs: 252 HP/152 Atk/104 Spe
Adamant Nature (+Atk, -SpA)
-Thunder Wave
-Will-O-Wisp
-Close Combat
-Night Slash


Double Status Gallade, both my answer to incoming status and the spreader of it. This is usually my answer to MixMence, switching in, crippling it with Will-O-Wisp or Thunder Wave if I can't afford a Will-O-Wisp miss, and switching to Rotom. Sometimes, I'll get lucky and they'll switch away from the status enabling Gallade to Thunder Wave another poke. This is the support that makes killing things so much easier.

Well, that's about it, I guess. I may edit this to contain threat list later today, but off the top of my head I can say that my team needs loads of help against DDGyara and ScarfTran, as I usually have to sacrifice two or more pokes to bring them down.
 
Pretti good team not much I can say about it except theres too many sweepers and not enough walls, i suggest getting rid of someone for snorlax or bliss also your breloom is walled by flying types so I suggest stone edge or rock slide on it
 
A few suggestions-

Since you have both Spore and Leech Seed on Breloom, you should probably go with Substitute over Seed Bomb, allowing you to stall most non-Grass Pokemon to death if you can put them to sleep, and get a free Focus Punch or Leech Seed if they switch out, rather than hoping you pick the right move. Seed Bomb is mostly useful against Swampert, which your set beats anyway.

Specs Lucario isn't very effective in the current metagame, as many of OU's most dangerous Pokemon resist its Fighting-type STAB (for example, Salamence, Gyarados, and Gengar). Snorlax and Suicune are both good checks for Heatran- Snorlax can help you with CM Jirachi, who is only checked by Rotom-H's Trick and Flygon, and Suicune gives you a DD Gyarados counter, in case Rotom-H gets Pursuited.

I suggest that you change Rotom-H's nature to Timid, so it can outspeed Jolly Gyarados after one Dragon Dance, and also beat Adamant Lucario without the Choice Scarf.

If you really intend to keep Gallade in on Salamence to use Thunder Wave, then you're probably better off with Ice Punch rather than Night Slash. Ghosts will just use Will-O-Wisp or a super effective Shadow Ball on you.
 
Back
Top