Being bored at my Grandma's house and thinking about Spiritomb being such a cool wall, and how Sableye could be like a UU one, I came up with this odd idea. It plays defensively, I believe, but since I can't test it, I don't know. Also can't really look at natures, so if I can't remember, might just say what it does.
Persian @ Leftovers
Ability: Technician
Nature: Jolly(- Sp. ATK, + Speed)
EVs: 252 Speed, 128 ATK, 128 HP
Fake Out
Hypnosis
U-Turn
Bite
Fun lead. Fake Out + Technician = God yes. Hypnosis means fastest sleep in UU and a good sleeper, not to mention great to work with Fake Out. U-Turn when it's time to leave, Bite for ghosts. Is it possible to outspeed things w/o max speed, though?
Pikachu @ Light Ball
Ability: Static
Nature: + ATK - Sp. DEF
EVs: 252 Speed, 200 ATK, 52 Sp. ATK
Volt Tackle
Hidden Power Grass
Brick Break
Encore
Works like a CBer or CSer. Volt Tackle for major damage, HP Grass for coverage, Brick Break for coverage. Encore for stat-uppers.
Miltank @ Leftovers
Ability: Scrappy
Nature: +Sp. DEF - Sp. ATK
EVs: 252 HP, 128 Sp. DEF, 64 ATK, 64 DEF
Heal Bell
Curse
Milk Drink
Body Slam
Heal Beller, a nice touch to pick through. Milk Drink for massive walling ability, Curse to help average ATK and excellent DEF. Body Slam is all that's needed after Scrappy.
Sableye @ Leftovers
Ability: Keen Eye
Nature: Bold(- ATK + DEF)
EVs: 252 HP, 152 Sp. DEF, 106 Sp. DEF
Recover
Knock Off
Dark Pulse
Taunt
Kind of like some UU Spiritomb, except without Spiritomb's moveset. Recover is a fun recovery move, Knock Off to hit Items off and generally own. Dark Pulse gets STAB. Taunt is...well....Taunt.
Shedinja @ Focus Sash
Abilility: Wonder Guard
Nature: Jolly(-Sp. ATK, + Speed)
EVs: 252 Speed, 252 ATK, 4 HP
Swords Dance
Baton Pass
X-Scissors
Agility
Passes Agilities if it knows a faster switch-in is coming and on first outing, Swords Dance if it can. X-Scissors for STAB and an attack. Jolly to outspeed more counters.
Claydol @ Leftovers
Abilitity: Levitate
Nature: Bold(+DEF - ATK)
EVs: 252 HP, 202 Sp. DEF, 56 Sp. DEF
Reflect
Rapid Spin
Light Screen
Earth Power
Hyper defensive Claydol. Can set up both screens for the team, Rapid Spins everything away. STAB Earth Power is nice.
Persian @ Leftovers
Ability: Technician
Nature: Jolly(- Sp. ATK, + Speed)
EVs: 252 Speed, 128 ATK, 128 HP
Fake Out
Hypnosis
U-Turn
Bite
Fun lead. Fake Out + Technician = God yes. Hypnosis means fastest sleep in UU and a good sleeper, not to mention great to work with Fake Out. U-Turn when it's time to leave, Bite for ghosts. Is it possible to outspeed things w/o max speed, though?
Pikachu @ Light Ball
Ability: Static
Nature: + ATK - Sp. DEF
EVs: 252 Speed, 200 ATK, 52 Sp. ATK
Volt Tackle
Hidden Power Grass
Brick Break
Encore
Works like a CBer or CSer. Volt Tackle for major damage, HP Grass for coverage, Brick Break for coverage. Encore for stat-uppers.
Miltank @ Leftovers
Ability: Scrappy
Nature: +Sp. DEF - Sp. ATK
EVs: 252 HP, 128 Sp. DEF, 64 ATK, 64 DEF
Heal Bell
Curse
Milk Drink
Body Slam
Heal Beller, a nice touch to pick through. Milk Drink for massive walling ability, Curse to help average ATK and excellent DEF. Body Slam is all that's needed after Scrappy.
Sableye @ Leftovers
Ability: Keen Eye
Nature: Bold(- ATK + DEF)
EVs: 252 HP, 152 Sp. DEF, 106 Sp. DEF
Recover
Knock Off
Dark Pulse
Taunt
Kind of like some UU Spiritomb, except without Spiritomb's moveset. Recover is a fun recovery move, Knock Off to hit Items off and generally own. Dark Pulse gets STAB. Taunt is...well....Taunt.
Shedinja @ Focus Sash
Abilility: Wonder Guard
Nature: Jolly(-Sp. ATK, + Speed)
EVs: 252 Speed, 252 ATK, 4 HP
Swords Dance
Baton Pass
X-Scissors
Agility
Passes Agilities if it knows a faster switch-in is coming and on first outing, Swords Dance if it can. X-Scissors for STAB and an attack. Jolly to outspeed more counters.
Claydol @ Leftovers
Abilitity: Levitate
Nature: Bold(+DEF - ATK)
EVs: 252 HP, 202 Sp. DEF, 56 Sp. DEF
Reflect
Rapid Spin
Light Screen
Earth Power
Hyper defensive Claydol. Can set up both screens for the team, Rapid Spins everything away. STAB Earth Power is nice.