A fun UU team

UU teams are fun, and I've been considering this for a while.



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The goal is to pass Subs to Dunsparce, Grumpig, or Muk, while the other two support when needed.

Drifblim @ Leftovers
Ability: Aftermath
EVs: 80 HP / 216 SpD / 212 Spe
Nature: Timid
- Substitute
- Hypnosis
- Baton Pass
- Shadow Ball

Drifblim's an awesome sub passer, and all of my Pokemon can use a sub sheild. Timid lets it do its job faster.

Dunsparce @ Leftovers/Lum Berry
Ability: Serene Grace
EVs: 144 HP / 252 Atk / 36 Def / 76 SpD
Nature: Adamant
- Body Slam
- Headbutt
- Rock Slide
- Earthquake

Paraflinch. Dunsparce's worst enemy is status, and one of Drifblim's Substitute's will protect him for a while. Lum Berry can protect him when the sub goes down, but Leftovers can heal it between the times the oppenent actually is able to attack. Earthquake to hit all those pesky Steel types.

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 252 Atk / 6 SpD
Nature: Adamant
- Focus Punch
- Gunk Shot
- Explosion/Substitute
- Payback

Oh what a dilema.... I want Muk to SubPunch, but I also want him to explode when nessisary! Simple answer: Pass him one of Drifblim's subs! Payback is to hit ghosts of course. Even with Drifblim providing the subs, he still might want to make some of his own....

Grumpig @ Choice Specs
Ability: Thick Fat
EVs: 64 HP / 252 SpA / 192 Spe
Nature: Modest
- Trick
- Psychic
- Shadow Ball
- Focus Blast

Tricking was one of my favorite things to do in R/S/E, and now Grumpig benifits from the choice item. I don't mind Focus Blast's accuracy, so I have that instead of HP fighting.

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 136 SpA / 252 SpD / 80 Spe
Nature: Calm
- Discharge
- Surf
- Confuse Ray
- Ice Beam

Parafusion, and being able to sponge BoltBeam is the reason why I love Lanturn so much. My signature says it all.

Miltank @ Leftovers
Ability: Scrappy
EVs: 252 HP / 224 Def / 32 Spe
Nature: Impish
- Heal Bell
- Milk Drink
- Body Slam
- Stealth Rock

My team hates status, so Heal Bell is a must. Scrappy is a really cool ability, and I'm sure ghosts hate to be paralysed. Stealth Rock is Stealth Rock.


Potential threats:
Aerodactyl can Taunt my Drifblim, ruining the point of it, and Earthquaking Lanturn and Muk.
My best chance against Claydol is probably Grumpig's Shadow Ball, assuming I haven't tricked it off yet.
A reversaling Scyther is never fun, especially since I lack a Quick Attacker.
SubPunch and Swords Dance Toxicroak will rip everyone on my team a new one, so I might give Grumpig a Choice Scarf. Drifblim can put him to sleep also...

I also might replace Miltank or Muk with Nidoking or Queen.
 
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