A Graceful Creation

I've been doing competitive for a while, but I haven't done an rmt until now, so don't be too harsh! Just looking for some constructive criticism. This team got me close to the top 100 for uu on showdown (only about 50 points away), but as usual, I lost 1 battle and got -170 or something ridiculous like that. That's what I'm hoping to avoid with this rmt. Less -170. As for how this team came to be, it's pretty simple. I found some of what i considered to be my favorite/best pokemon in uu, replaced one with Blastoise so I could have a spinner, and this is the team that came to be! Besides changing a couple sets, I haven't really changed what this team started out as since it works quite well.

THE TEAM:
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IN DEPTH:
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Froslass @ Focus Sash
Trait: Cursed Body
EVs: 240 HP / 16 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Taunt
- Thunder Wave
- Ice Beam

I never see Froslass getting enough credit. She's a really valuable member of this team. This is not a team that centers around entry hazards (since I have an obvious lack of a stealth rock user), so if Froslass can get up Spikes, then great. However, she has some other REALLY helpful aspects. Taunt/T-Wave really helps my team. It allows Froslass to shut down opposing leads (which she will often outspeed due to her great speed) as well as cripple some of the other team's Pokemon by paralyzing them. The EV spread may seem strange for Focus Sash, but it seems to work so far. Froslass will not be taking more powerful hits, so then the HP EVs do not matter in those cases. However, the 240 HP EVs help Frolass avoid being 2HKO'd by weaker hits which she will often be taking from opposing leads. It also gives her an odd number of HP because of Stealth Rocks. If a Gligar dares to stay in and tries to set up rocks or shut down Froslass with a Taunt, 16 EVs in SAtk is all she needs for a guaranteed OHKO. The rest of the EVs max out her speed.

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Blastoise @ Leftovers
Trait: Torrent
Evs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Scald
- Toxic
- Roar/Haze

My team, half of it being weak to rocks, needed a spinner. Blastoise gets the job done well. It is a surprisingly great physical wall, taking most physical attacks with ease. It can spin away rocks, which my team greatly appreciates, spread status, and stop stat boosters. For the last slot, I've been playing around with both roar and haze. Roar usually works well with rocks, which my team does not have, so I thought i might try out haze, and I'm very torn between roar or haze. Most Pokemon that use moves such as Bulk Up/Sword's Dance/Dragon Dance etc. have to manually switch after Blastoise uses Haze, allowing it to get off a free Scald/Toxic, or even spin away rocks. Not to mention roar can have some unfortunate consequences if I Roar in something Blastoise is weak to. On the other hand, Pokemon that set up on the special side are tough for Blastoise if it can't Roar them out, and Haze can't do anything about a Sub.

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Meloetta @ Life Orb
Trait: Serene Grace
Evs: 200 Atk / 56 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- Relic Song
- Close Combat
- Psychic
- U-Turn

I realized how powerful Meloetta's Pirouette Forme is when it OHKO'd a Rotom-H that had no prior damage on it with an un-boosted Close Combat. The idea behind this Meloetta is simple, and very team-specific. It runs a +Atk nature instead of a +Spd nature to give it more power. However, it (obviously) outspeeds fewer Pokemon that way. However, my team can make up for that. Meloetta can easily come in on a weakened Pokemon that is paralyzed thanks to Froslass or Togekiss, and finish it off with the Relic Song to transform. From there, it can deal a lot of damage with a stab Close Combat, or deal a lot of damage while keeping momentum by going for a U-Turn. Meloetta can still work in its Aria Forme however, thanks to having Psychic and a few SAtk EVs. I'd like to say there was much of a point to the EVs, but there isn't. I simply maxed out Meloetta's Speed, gave it lots of Attack to power up its Pirouette Forme, and threw a few EVs in Special Attack to give its Aria Forme a little extra power. These fairly random EVs could probably be changed if I found something I needed to OHKO or something along those lines.

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Togekiss @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 60 Def / 200 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Air Slash
- Heal Bell
- Wish

What a great team player right here. For a defensive Togekiss variant, it is surprising how many KO's it gets. So many people will stay in on Togekiss, thinking they can break through the paraflinch chain, but end up hopelessly watching their Pokemon's HP get whittled away until it faints. Togekiss's ability to paralyze Pokemon is greatly appreciated by my team, even without the paraflinch chains. It also acts as a cleric for my team, since it has Heal Bell and Wish. Unfortunately, I have not been able to pass off many wishes successfully, making me think that Roost may be a better option, though I have yet to try it out. The EV's give Togekiss an odd number for HP, and respectable special bulk (I know for a fact i can take any hit Zapdos wants to throw at me from full health, as long as it's not a crit, and paralyze it), as well as a little physical bulk. Just like Meloetta, there may be reasoning behind the EVs, but I haven't been able to figure out the completely optimal numbers yet.

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Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk/ 4 SDef/ 252 Spd
Jolly Nature (+Spd, - SAtk)
- V-Create
- Bolt Strike
- Zen Headbutt
- U-Turn
When Banded Victini comes out, it almost always means something is going to faint on my opponent's team. Banded V-Create is powerful, and has even 2HKO'd Blastoise, when it expects to come in and be able to tank some hits. If my opponent does not have a Flash Fire Pokemon, I am free to fire off a V-Create and at least severely damage one of my opponent's Pokemon, if it's not an OHKO on whatever they send in. Bolt Strike is good for predicting Water type switch-ins, Zen Headbutt is for dual-stab, and U-Turn is for momentum. Victini is another pokemon that appreciates the paralyzing that Froslass and Togekiss can cause, especially after the drops in the Defenses and Speed that V-Create causes. Victini just has a straightforward offensive EV spread so it can cause the most damage possible.

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Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk/ 4 Def/ 252 Spd
Jolly Nature (+ Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit

Scarf Heracross is a common sight, and there is a good reason for that. I can't even begin to say how many teams I have swept late-game with Heracross once its counters are out of the way, and to be honest, a few counters in the tier are the only things stopping Heracross from sweeping every team out there. It easily has the most kills on my team (I counted kills one day for a few battles and it beat all my other team members by a LOT). I decided to try out Pursuit, but I'm probably going to get rid of it since I don't think I have even found 1 situation where I was glad to have it. Besides that, this is pretty much your standard (and AMAZING) Scarf/Moxie Heracross, so I don't think I have to go into much more detail about it.

THREATS:
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Houndoom:
Offensive Dark types seem to be the biggest trouble for this team. I find it hard to switch in Heracross in on an offensive Dark type since the opponent could see it coming, and Heracross is a team member I cannot afford to lose due to a misprediction on my part. Houndoom is the #1 worst thing to switch Heracross into, and can be hard to play around if Blastiose is down. I'm just thankful that Houndoom is such a fragile Pokemon, so i can kill it after it tears a hole through my team.
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Scrafty:
Once again, it's offensive dark types that are tough to play around. Bulk Up Scrafty isn't too bad for my team, but Dragon Dance Scrafty is usually tough to play around for my team without some sort of status on it, and even then DD Scrafty sometimes carries a Lum Berry (but thankfully, it usually isn't Shed Skin)
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Raikou:
Offensive electric types also give me trouble, since I lack an electric resistance. Raikou can be especially troublesome because of it's high speed, that is, if I can't get it paralyzed. I don't list Zapdos as a threat because I've learned ways to play around it with this team.

IMPORTABLE: (I know, it's not in the same order as above, so sorry for that)
Meloetta @ Life Orb
Trait: Serene Grace
EVs: 200 Atk / 252 Spd / 56 SAtk
Lonely Nature
- Relic Song
- Close Combat
- Psychic
- U-turn

Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Haze

Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 Spd / 240 HP / 16 SAtk
Timid Nature
- Spikes
- Taunt
- Thunder Wave
- Ice Beam

Heracross (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Pursuit

Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

Togekiss @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 200 SDef / 60 Def
Calm Nature
- Thunder Wave
- Air Slash
- Heal Bell
- Wish
Thanks very much for reading this, and I hope this can help my team get to its full potential!
 
This team is pretty solid all around, but there are a few things I think need changing.

First off, you have no Stealth Rocks. This is a pretty big problem, even though you have Spikes they are much harder to lay down and a lot of things are immune to them. Stealth Rocks help keep in check the powerful Flying types of the tier (Crobat, Zapdos, Yanmega, Honchkrow) and also rack up the damage on any pokemon that switches in. It's even more important to have a Stealth Rock user due to your teams' weakness to Crobat.

Of all your team members I would say you should replace either Meloetta or Blastoise. Meloetta seems kind of odd/gimmicky, and Heracross really covers your team for Fighting types. Blastoise is a real momentum killer, and Rapid Spinning would very often not be necessary if you ran Taunt on your Froslass. A good potential replacement would be Azelf, as it can very reliable set up Stealth Rocks, Taunt other pokemon, and deal good damage with Psychic. Here's the set:
Azelf @ Focus Sash/Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spe / 4 SDef
Timid Nature
- Psychic
- Thunderbolt/U-Turn
- Taunt
- Stealth Rock
If you want a less suicidal approach then there are a lot of options. Rhyperior is a very solid pokemon, it has great bulk as well as power. Another option would be to replace Blastoise with Swampert to lessen your weakness to Electric types.

I really think Taunt over T-Wave would be much more beneficial for your Froslass, as that enables it to shut down any opposing leads that it faces. This helps your deal with set up sweepers that may be leading and help keep Stealth Rocks off the field.
 
Hello and welcome to Smogon!
Ok so for my first suggestion I would recommend Darmanitan over Victini. Darmanitan can hit just as hard as Victini with a powerful Flare Blitz. Darmanitan also helps your weakness to Houndoom. Second, replace Meloetta with Rhyperior. I know you think Meloetta is strong but Rhyperior is also pretty strong too. Rhyperior also helps out your weakness to Raikou.

Darmanitan>Victini
Rhyperior>Meloetta

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Darmanitan @ Choice Band
Trait: Sheer Force
EVs: 252 Atk/ 4 SpD/ 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Stone Edge
- U-Turn

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Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 252 HP/ 252 Atk/ 4 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Megahorn

Gl and hope I helped!
 
Thanks to both of you for the suggestions!
PTJon7, Azelf semms to me that it basically could function as a Froslass replacement on my team more than a Meloetta or Blastoise replacement. Froslass usually ends up being a suicide lead, it seems like the only major difference with Azelf is SR instead of Spikes. As much as I like Froslass though, using Azelf may benefit my team, and it would get rid of 1 of my SR weak Pokemon, so I might give that a try.
Magical Magmortar, although Victini is a really solid offensive Pokemon for my team, it is true that Darmanitan could help my Houndoom troubles, even though Houndoom isn't the most common pokemon to encounter. Both of you guys recommended an SR user for my team, so I will try out both of them, and possibly even see if i can change around one of them and find room for them both. But I do agree (with both of you) that Meloetta can be replaced. Although it is very powerful and I really appreciate it, Meloetta seems to get the least action of all my offensive Pokemon, and probably wouldn't be a very tough Pokemon to replace.
Thanks again to both of you, I'll be sure to try out your suggestions!
 
I would swap Victini for Jolly LO Darmanitan. It allows you to switch up moves and eases prediction since you're not choice locked. It hits about as hard as BandTini, however is less punishing with wrong predictions. I would slap on Swampert instead of froslass since other than Froslass, you lack a spin blocker. In general, rocks are better than spikes. It would also mitigate your electric type weakness.
 
I agree that Froslass can be replaced by Azelf, just keep in mind that it only needs 216 EV's in speed to outspeed the fastest enemy Froslass, so that the other 36 can be dumped into, say, HP or Atk. I would propose something like
Azelf @ Focus Sash/Life Orb ("safe" suicidal lead set)
Trait: Levitate
EVs: 40 HP / 252 SAtk / 216 Spe
Hasty Nature (+Spe, -Def)
- Psychic
- U-Turn/Fire Blast
- Taunt
- Stealth Rock
OR, if you want something more extreme
Azelf @ Normal Gem ("extreme" suicidal lead set)
Trait: Levitate
EVs: 252 Atk / 252 Spe / 4 SDef
Hasty Nature (+Spe, -Def)
- Explosion
- Taunt
- Stealth Rock
- U-Turn (only if you think you can explode on something better)

Also, I find it better to use CC/Megahorn/Stone Miss/EQ on my Heracross ;) that way, worst move you could lock yourself into before a Houndoom comes in is Megahorn (everything else is SE) in which case the worst he can do to you is Sucker punch, which does 34% max (lol, even a crit won't kill after you've taken SR damage) while an unboosted Megahorn (right, unboosted) will do 127% min to him (lol again)

Hope I helped!
 
Thanks for the suggestions! :)
KatsnJase - The only thing that could concern me about changing Choice Band to Life Orb with a Darmanitan is that I often appreciate the extra power from choice band, and I usually find myself with a safe switch-in to most Pokemon that come it. Swampert definitely would cover my electric weakness, but I'm afraid it could clash with Blastoise, and they'd both be physically defensive Water-types.
Exbo - That Azelf spread to outspeed Froslass really seems interesting. The only thing that concerns me would be the loss of a spin-blocker, but it's definitely worth trying out. As for my Heracross, I was most likely going to switch out Pursuit for EQ anyway. I rarely found myself using Pursuit. And although I know Heracross is a good Houndoom counter, I usually have to let something die to safely switch Heracross into Houndoom, which is the reason why it is such a threat to my team.
 
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