





This is LordBraixen with my second RMT, this time for Balanced Hackmons. It has a few glaring flaws, but has still served me pretty well in my experiences laddering. Also, it feels like overcompensation to me having four Pokemon that resist Fairy on this team.
Teambuilding Process

I started out with Aegislash, because it performs its job as a Prankster abuser really well due to good bulk and being able to ouspeed and sleep Prankster Registeel


Mega Gengar was added to the team due to its ability to sweep entire teams, and being pretty easy to Imposterproof



Groudon was added to the team, due to its ability to hit really hard after Primal Reversion with Download, and it can force out Registeel and Aegislash due to it being able to hit it super-effectively in two different ways




Dialga was a welcome addition to the team, due to its ability to punish common Fairy types like Diancie and force them to switch or get KOed.





Ho-Oh was added due to its ability to hit incredibly hard and reliably with Magic Guard Flare Blitz and Brave Bird.






Chansey was the last addition to the team due to its ability to completely shut down Contrary and anything that isn't prepared to deal with Imposter.
The team

Aegislash @

Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Timid Nature
IVs: 0 Atk
- Curse
- Topsy-Turvy
- Spore
- Milk Drink
Topsy-Turvy is a relatively new move added to this Pokemon, but it's a move I've already come to love. It allows you to outpriority and completely shut down common setup sweepers, like Tail Glow or Belly Drum abusers. It can even absorb many of the powerful -ate abusers running rampant in the meta, like Black Kyurem or Mega Rayquaza. Curse can also really ruin your enemy's day, especially in combination with Spore. It can even cause the occasional forfeits on Baton Pass team, as you could Spore one of the links then use Topsy-Turvy it.

Gengar-Mega @

Ability: Teravolt
EVs: 4 HP / 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Secret Sword
- Boomburst
This may be the typical Imposterproof set except with Boomburst, but it's still a really good set. Its raw damage output after one Smash is something to behold, and Boomburst lets it hit through Subs. Really, little more needs to be said about it.

Groudon @

Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Precipice Blades
- Sacred Fire
- Rock Polish
- Blue Flare
A really powerful set, though Blue Flare is only really there in case you get unlucky with the boosts and get a Special Attack boost. Rock Polish is mostly just there for allowing it to outspeed and sweep, and its Sacred Fires and Precipice Blades can end games, even if it does only boost to +1.

Dialga @

Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Doom Desire
- Draco Meteor
- King's Shield
Another standard set here, though for good reason. +3 Doom Desire can force any Fairy type into a switch, and deal heavy damage to whatever the Fairy switches into. It may have a bit of an issue dealing with Steel types, but it can still hit them decently hard thanks to Tinted Lens.

Ho-Oh @

Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Roost
- Wood Hammer
Ho-Oh is pretty great with Magic Guard. It hits really hard with its Flare Blitzes and Brave Birds and will consistently outdamage Imposters due to having a Life Orb. Roost probably wasn't the best choice though, due to giving Imposters reliable recovery, and will probably be switched out for Defog.

Chansey @

Ability: Imposter
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Skill Swap
- Final Gambit
- Fake Out
- Topsy-Turvy
Oh, Imposter Chansey, how broken and overcentralizing you are. It's basically a necessity for any serious BH team, and is really annoying to deal with. Hence why I put it on my team. Skill Swap and Final Gambit means that you force your opponents to turn into you and be forced to explode.