Other Metagames A heart of broken glass (bad)

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This is LordBraixen with my second RMT, this time for Balanced Hackmons. It has a few glaring flaws, but has still served me pretty well in my experiences laddering. Also, it feels like overcompensation to me having four Pokemon that resist Fairy on this team.

Teambuilding Process

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I started out with Aegislash, because it performs its job as a Prankster abuser really well due to good bulk and being able to ouspeed and sleep Prankster Registeel
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Mega Gengar was added to the team due to its ability to sweep entire teams, and being pretty easy to Imposterproof
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Groudon was added to the team, due to its ability to hit really hard after Primal Reversion with Download, and it can force out Registeel and Aegislash due to it being able to hit it super-effectively in two different ways

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Dialga was a welcome addition to the team, due to its ability to punish common Fairy types like Diancie and force them to switch or get KOed.

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Ho-Oh was added due to its ability to hit incredibly hard and reliably with Magic Guard Flare Blitz and Brave Bird.

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Chansey was the last addition to the team due to its ability to completely shut down Contrary and anything that isn't prepared to deal with Imposter.

The team


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Aegislash @
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Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Timid Nature
IVs: 0 Atk
- Curse
- Topsy-Turvy
- Spore
- Milk Drink

Topsy-Turvy is a relatively new move added to this Pokemon, but it's a move I've already come to love. It allows you to outpriority and completely shut down common setup sweepers, like Tail Glow or Belly Drum abusers. It can even absorb many of the powerful -ate abusers running rampant in the meta, like Black Kyurem or Mega Rayquaza. Curse can also really ruin your enemy's day, especially in combination with Spore. It can even cause the occasional forfeits on Baton Pass team, as you could Spore one of the links then use Topsy-Turvy it.

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Gengar-Mega @
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Ability: Teravolt
EVs: 4 HP / 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Secret Sword
- Boomburst

This may be the typical Imposterproof set except with Boomburst, but it's still a really good set. Its raw damage output after one Smash is something to behold, and Boomburst lets it hit through Subs. Really, little more needs to be said about it.

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Groudon @
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Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Precipice Blades
- Sacred Fire
- Rock Polish
- Blue Flare

A really powerful set, though Blue Flare is only really there in case you get unlucky with the boosts and get a Special Attack boost. Rock Polish is mostly just there for allowing it to outspeed and sweep, and its Sacred Fires and Precipice Blades can end games, even if it does only boost to +1.

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Dialga @
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Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Doom Desire
- Draco Meteor
- King's Shield

Another standard set here, though for good reason. +3 Doom Desire can force any Fairy type into a switch, and deal heavy damage to whatever the Fairy switches into. It may have a bit of an issue dealing with Steel types, but it can still hit them decently hard thanks to Tinted Lens.

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Ho-Oh @
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Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Roost
- Wood Hammer

Ho-Oh is pretty great with Magic Guard. It hits really hard with its Flare Blitzes and Brave Birds and will consistently outdamage Imposters due to having a Life Orb. Roost probably wasn't the best choice though, due to giving Imposters reliable recovery, and will probably be switched out for Defog.


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Chansey @
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Ability: Imposter
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Skill Swap
- Final Gambit
- Fake Out
- Topsy-Turvy

Oh, Imposter Chansey, how broken and overcentralizing you are. It's basically a necessity for any serious BH team, and is really annoying to deal with. Hence why I put it on my team. Skill Swap and Final Gambit means that you force your opponents to turn into you and be forced to explode.
 
Cool team!
I have some nitpicks with your team, however.

#1 You really struggle to wall a +1 attack impostered P-Don.
+1 0 Atk Chansey Precipice Blades vs. 0 HP / 0 Def Primal Groudon: 432-510 (126.6 - 149.5%) -- guaranteed OHKO
versus
+1 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Eviolite Chansey: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO
(Imposter can beat your p-don)
+1 252+ Atk Primal Groudon Sacred Fire vs. 0 HP / 0 Def Ho-Oh in Harsh Sunshine: 282-333 (79.8 - 94.3%) -- guaranteed 2HKO
(your ho-oh cannot wall it)
+1 252+ Atk Primal Groudon Sacred Fire vs. 252 HP / 252+ Def Eviolite Chansey in Harsh Sunshine: 684-805 (97.1 - 114.3%) -- 81.3% chance to OHKO
(your chansey cannot stomach a hit)
Your only surefire way of handling it is to sleep it and hope for sleep turn hax. This isn't the best way of handling this.
To fix this I would suggest changing your Groudon to a spdef P-don. This helps your matchup versus pixilate abusers like M-Diancie by taking some stress off of Aegislash and negates the need to place a check on your team to your own P-don. This groudon can also check anything that comes in to imposter it due to the increased bulk.
Groudon @ Red Orb
Ability: Intimidate
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Sacred Fire
- Taunt / Whirlwind
- Stealth Rock
- Synthesis

252 SpA Pixie Plate Pixilate Mega Diancie Boomburst vs. 252 HP / 164+ SpD Primal Groudon: 174-205 (43 - 50.7%) -- 3.1% chance to 2HKO
252 Atk Pixie Plate Pixilate Mega Diancie Extreme Speed vs. 252 HP / 92 Def Primal Groudon: 75-88 (18.5 - 21.7%) -- possible 5HKO

Synthesis gives you 75% hp recovery in the sun. Stealth rocks is nice for Shedinja. Sacred fire can spread burns etc. Intimidate allows you to come in versus a +1 opposing offensive Pdon so that you can chip away at it. Taunt is good to counter attackles walls, however whirlwind can be nice as a way to deal with sub users.

#2 You struggle to deal with a well played Sturdy Shedinja + You struggle to deal with unaware users.
To fix this I would suggest adding pursuit > boomburst on M-Gengar and Sludge wave > Shell smash. Pursuit allows you to take care of Shedinja more reliably if you can get M-Gengar in versus it. Sludge wave helps your team as M-Audino is a common check to M-Gengar as well as being an unaware user. It deals good damage to it and helps eliminate it for the rest of your win conditions.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Pursuit
- Sludge Wave

252 SpA Mega Gengar Sludge Wave vs. 252 HP / 252+ SpD Mega Audino: 234-276 (57 - 67.3%) -- guaranteed 2HKO

#3 Win conditions.
Tinted lens doom desire Dialga is nice, but the set is a bit weird. Magic guard Ho-oh is nice, but I don't think it's the best fit for your team.
With that in mind I suggest the following changes:
1: Change Dialga to soundproof + substitute instead of tinted lens + draco meteor
2: Change Ho-oh to an unburden sweeper which is imposter proof

Dialga @ Leftovers
Ability: Soundproof
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Doom Desire
- King's Shield
- Tail Glow
- Substitute

Soundproof blocks perish song, boomburst, parting shot and roar. Substitute allows you to dodge status, become imposter proof, and make life harder for -ate users who want to come in to revenge kill you (it baits boomburst). Lefties is reliable recovery. This basically does the same thing your set did, but more reliably. It can also be walled by your Aegislash - whereas tinted lens Dialga destroyed your Aegislash.

Ho-Oh @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Close Combat
- Diamond Storm
- Belly Drum

This set can win once you set up a belly drum and take care of the unaware user / Shedinja on the enemy team. Unburden means you will always outspeed the Chansey that comes in to imposter you. Acrobatics is reliable stab that gets boosted after a drum. Close combat is chosen over flare blitz so that your Aegislash can wall this in case the imposter somehow beats this. Diamond storm lets you kill the imposter as well as getting nice defense boosts.

#4 With the changes to your win conditions I'd recommend the following Aegislash spread to check your win conditions effectively whilst still handling most of the threats it usually handles
Aegislash @ Safety Goggles
Ability: Unaware
EVs: 248 HP / 56 Def / 204 SpD
Careful Nature
IVs: 0 Atk
- Heart Swap
- Baton Pass
- Flash Cannon
- Recover

This set walls your win conditions and set up mons of the opposing team. It helps take pressure off of your Chansey. Heart swap lets you steal boosts from an impostered Dialga or Ho-oh. Aegislash's typing naturally walls an impostered version of your changed Ho-oh's set. Safety goggles is to prevent being spored. Flash cannon is to abuse the boosts and ensure you aren't total taunt bait, as well as surprising M-Diancies who think they can stay in on you.

Final team with changes
Dialga @ Leftovers
Ability: Soundproof
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Doom Desire
- King's Shield
- Tail Glow
- Substitute

Ho-Oh @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Sacred Fire
- Diamond Storm
- Belly Drum

Aegislash @ Safety Goggles
Ability: Unaware
EVs: 248 HP / 56 Def / 204 SpD
Careful Nature
IVs: 0 Atk
- Heart Swap
- Baton Pass
- Flash Cannon
- Recover

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Skill Swap
- Final Gambit
- Fake Out
- Topsy-Turvy

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Pursuit
- Sludge Wave

Groudon @ Red Orb
Ability: Intimidate
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Sacred Fire
- Taunt / Whirlwind
- Stealth Rock
- Synthesis


I know I made a lot of changes, but I kept all the pokemon the same as they do generally work well together. It's always nice to see a BH team as well. Hope I helped you out! :-)
 
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