OU, a world of weather abuse and neglect of the lower tiers. Pokemon damned to UU and below try to scrape their way to the top, only to be knocked down and have their lunch money taken. I, for one, desperately sought to break the barrier and use the "Under-Used". But, I ended up crawling back to the same OU top-threats just like everyone else. But one day, I vowed to end the tyranny. I vowed to bring a UU threat into the glory of OU; I just needed to find one who could make it. The build below proved to fare well. Sceptile was quite the sweeper, but not enough. The team had to provide it with as much support as possible, leaving it dangerously outmatched if Sceptile failed. But then I dicovered him. Because of a recent film by Christopher Nolan, I realized he was it. He's the hero OU deserves, but not the one it needs right now... And so they'll criticize him, because he can take it. Because he's not a hero. He's a silent guardian, a watchful protector... The Dark Knight.
Bane (Gliscor) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 12 Def / 252 SDef
Impish (+Def, -SpA) Nature
- Stealth Rock
- Protect
- Earthquake/Acrobatics
- Toxic/Fling
To start things off, here is my usual lead. I have of course used Politoed or Ferrothorn before, but my main man is usually Gliscor. His phenomenal bulk, overpowered Leftovers, immunity to status, and good speed make him one hell of a wall to break through. He does his job very well.
SR is to benefit The Dark Knight and Sceptile. Protect is there to scout if the opponent is playing with any Ice and for grabbing a little extra HP as well as Toxic damage. As for the other two slots, I can't decide between EQ and Toxic or Fling and Acrobatics. The former is better for hitting the numerous Steel types in OU as well as being able to Toxic more than once, but the latter is better for not getting shut down by Pokemon with Levitate and to hit neutrally just a tad harder. However, this option allows Toxic only once. Suggestions?
Alfred (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Toxic
- Ice Beam
- Surf
- Perish Song
Politoed is the Drizzle man. Plain and simple. The rain is quite key in putting The Dark Knight in his best position to win, but is not necessary. To be honest, Politoed is more of a weather-stopper than inducer for the team. He does his job well due to his survivability, and can cripple set-up sweepers by poisoning them/forcing them out with Perish Song. His use of Toxic is what has me pushing towards the second version of Gliscor.
Surf and Ice Beam provide decent coverage, while Toxic and Perish Song are there for utility. It's worth noting that Perish Song makes Baton Pass users straight up rage quit. It's quite hilarious.
Ivy (Sceptile) (F) @ Flying Gem
Trait: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Earthquake
This guy (or should I say gal?) is a phenomenal sweeper. She comes in on Water types hoping to abuse the rain and either scares them out or makes them leave. She also plays a key role in luring in physical walls like Ferrothorn or Metagross, allowing The Dark Knight to sweep more effectively. After a Swords Dance, few can withstand her insane speed and power.
Swords Dance is the set-up move that gives Sceptile the strength to bust though a lot of her normal checks. Leaf Blade, along with NIA (No Item Acrobatics), and EQ provide great super-effective coverage.
BatMo (Ferrothorn) @ Leftovers
Trait: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Thunder Wave
- Spikes
- Power Whip
- Leech Seed
Another support man, Ferrothorn is another crucial component to The Dark Knight's sweep. Its ability to weaken, cripple, or wall a number of Pokemon, forces a lot of switches, only allowing entry hazard damage to rack-up even more. In the rain and with the projected spread, only a STAB Flamethrower/Fire Blast can guarantee his demise.
Thunder Wave is great when predicting a switch and for slowing down powerful threats or set-up sweepers. Spikes adds to entry damage, helping my aforementioned sweepers. Leech Seed is great for forcing switches and is in general very powerful. Power Whip is to finish weakened Pokemon and to prevent Ferrorthorn from becoming useless after a Taunt.
Nightwing (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Psyshock
- Thunder
- Surf
Choice Scarf Latios is one hell of a revenge killer. Few non-Steel types can withstand STAB Draco Meteor coming from a 394 SpA stat. The speed boost also allows him to outrace all non-boosted Pokemon in OU and many others after a Dragon Dance or Choice Scarf boost. However, while powerful and incredibly useful, I have found Latios inability to handle Steel types a serious problem.
Draco Metoer is the main attacking move Seriously, this move is crazy powerful. Only Steel types and Jellicent/Blissey can withstand it. Thunder and Surf in the rain are great where Draco Metoer isn't. Psyshock is there simply for the sake of hitting Special Walls and Toxicroak hard. Though Trick isn't a bad option either.
And now...
The Dark Knight (Sharpedo) (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
And last, but not least ladies and germs, is The Dark Knight. Yeah. That's right. Sharfreakingpedo. I know you're probably cursing me for making you have read this whole thing just to be told that Sharpedo not only belongs in OU, but is a serious threat. But guess what. Not only has The Dark Knight won countless games after sweeping the remaining few opponents, I have watched a him sweep an entire OU team. Twice. And mind you, this is without Moxie/SwordsDance/etc. The fact of the matter is, Speed Boost Sharpedo flat out beats (no contest) over 90% of whomever he may face. He's that fast and powerful. The other 10% is a shady select few Pokemon with access to priority moves and/or the right typing and bulk. But with the support provided, and with his checks out of the way, The Dark Knight wins. Period.
As for his set, this is the best ones that I've ever used. Protect is self-explanatory. In the rain, Waterfall obliterates anything that doesn't resist it after SR damage. Crunch is there to OHKO any and every non-resistant Psychic/Ghost Pokemon. As for Ice Fang, I really was shifting back and forth between Earthquake/Ice Beam/Ice Fang. In the end, Ice fang was the most beneficial for killing Dragonite, Venesaur, and the likes. If you can convince me otherwise, be my guest.
Strengths: Takes offensive based teams to town. Very potent at shutting down set-up sweepers or Baton Passers.
Weaknesses: Pokemon that can wall Sharpedo and Sceptile are huge problems. Sharpedo struggles with Ferrothorn, Empoleon, Metagross, and obviously anything that with priority. Sceptile has problems with Air Ballon Heatran and Bulky Dragonite.
Anyways, the team has done incredibly well. I love it's ability to shift gears from Walling one turn, to overpowering weakened teams the next. I have seen a solid record manifest from it so far (60%-70% win ratio), but would like to see it become better at beating its weaknesses. Suggestions, comments, and a solid rate would be nice. Thanks!

Bane (Gliscor) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 12 Def / 252 SDef
Impish (+Def, -SpA) Nature
- Stealth Rock
- Protect
- Earthquake/Acrobatics
- Toxic/Fling
To start things off, here is my usual lead. I have of course used Politoed or Ferrothorn before, but my main man is usually Gliscor. His phenomenal bulk, overpowered Leftovers, immunity to status, and good speed make him one hell of a wall to break through. He does his job very well.
SR is to benefit The Dark Knight and Sceptile. Protect is there to scout if the opponent is playing with any Ice and for grabbing a little extra HP as well as Toxic damage. As for the other two slots, I can't decide between EQ and Toxic or Fling and Acrobatics. The former is better for hitting the numerous Steel types in OU as well as being able to Toxic more than once, but the latter is better for not getting shut down by Pokemon with Levitate and to hit neutrally just a tad harder. However, this option allows Toxic only once. Suggestions?

Alfred (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Toxic
- Ice Beam
- Surf
- Perish Song
Politoed is the Drizzle man. Plain and simple. The rain is quite key in putting The Dark Knight in his best position to win, but is not necessary. To be honest, Politoed is more of a weather-stopper than inducer for the team. He does his job well due to his survivability, and can cripple set-up sweepers by poisoning them/forcing them out with Perish Song. His use of Toxic is what has me pushing towards the second version of Gliscor.
Surf and Ice Beam provide decent coverage, while Toxic and Perish Song are there for utility. It's worth noting that Perish Song makes Baton Pass users straight up rage quit. It's quite hilarious.

Ivy (Sceptile) (F) @ Flying Gem
Trait: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Earthquake
This guy (or should I say gal?) is a phenomenal sweeper. She comes in on Water types hoping to abuse the rain and either scares them out or makes them leave. She also plays a key role in luring in physical walls like Ferrothorn or Metagross, allowing The Dark Knight to sweep more effectively. After a Swords Dance, few can withstand her insane speed and power.
Swords Dance is the set-up move that gives Sceptile the strength to bust though a lot of her normal checks. Leaf Blade, along with NIA (No Item Acrobatics), and EQ provide great super-effective coverage.

BatMo (Ferrothorn) @ Leftovers
Trait: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Thunder Wave
- Spikes
- Power Whip
- Leech Seed
Another support man, Ferrothorn is another crucial component to The Dark Knight's sweep. Its ability to weaken, cripple, or wall a number of Pokemon, forces a lot of switches, only allowing entry hazard damage to rack-up even more. In the rain and with the projected spread, only a STAB Flamethrower/Fire Blast can guarantee his demise.
Thunder Wave is great when predicting a switch and for slowing down powerful threats or set-up sweepers. Spikes adds to entry damage, helping my aforementioned sweepers. Leech Seed is great for forcing switches and is in general very powerful. Power Whip is to finish weakened Pokemon and to prevent Ferrorthorn from becoming useless after a Taunt.

Nightwing (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Psyshock
- Thunder
- Surf
Choice Scarf Latios is one hell of a revenge killer. Few non-Steel types can withstand STAB Draco Meteor coming from a 394 SpA stat. The speed boost also allows him to outrace all non-boosted Pokemon in OU and many others after a Dragon Dance or Choice Scarf boost. However, while powerful and incredibly useful, I have found Latios inability to handle Steel types a serious problem.
Draco Metoer is the main attacking move Seriously, this move is crazy powerful. Only Steel types and Jellicent/Blissey can withstand it. Thunder and Surf in the rain are great where Draco Metoer isn't. Psyshock is there simply for the sake of hitting Special Walls and Toxicroak hard. Though Trick isn't a bad option either.
And now...

The Dark Knight (Sharpedo) (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
And last, but not least ladies and germs, is The Dark Knight. Yeah. That's right. Sharfreakingpedo. I know you're probably cursing me for making you have read this whole thing just to be told that Sharpedo not only belongs in OU, but is a serious threat. But guess what. Not only has The Dark Knight won countless games after sweeping the remaining few opponents, I have watched a him sweep an entire OU team. Twice. And mind you, this is without Moxie/SwordsDance/etc. The fact of the matter is, Speed Boost Sharpedo flat out beats (no contest) over 90% of whomever he may face. He's that fast and powerful. The other 10% is a shady select few Pokemon with access to priority moves and/or the right typing and bulk. But with the support provided, and with his checks out of the way, The Dark Knight wins. Period.
As for his set, this is the best ones that I've ever used. Protect is self-explanatory. In the rain, Waterfall obliterates anything that doesn't resist it after SR damage. Crunch is there to OHKO any and every non-resistant Psychic/Ghost Pokemon. As for Ice Fang, I really was shifting back and forth between Earthquake/Ice Beam/Ice Fang. In the end, Ice fang was the most beneficial for killing Dragonite, Venesaur, and the likes. If you can convince me otherwise, be my guest.
Strengths: Takes offensive based teams to town. Very potent at shutting down set-up sweepers or Baton Passers.
Weaknesses: Pokemon that can wall Sharpedo and Sceptile are huge problems. Sharpedo struggles with Ferrothorn, Empoleon, Metagross, and obviously anything that with priority. Sceptile has problems with Air Ballon Heatran and Bulky Dragonite.
Anyways, the team has done incredibly well. I love it's ability to shift gears from Walling one turn, to overpowering weakened teams the next. I have seen a solid record manifest from it so far (60%-70% win ratio), but would like to see it become better at beating its weaknesses. Suggestions, comments, and a solid rate would be nice. Thanks!