SM OU A Hyper Offense Team (Little Did They Know I had Doublade)

Is Doublade good in OU?

  • yes queen teach

    Votes: 16 55.2%
  • no, you're stupid teach

    Votes: 13 44.8%

  • Total voters
    29

teachable

Banned deucer.
ppXKir8.png


Introduction
I haven't played HO in an incredibly long time, so I decided to further hype up Doublade (which I think is good) in OU by making it work on another playstyle. Basically, Doublade is kinda like a bulky Mimikyu that checks a decent amount more on this team, stuff that usually troubles a team with as many slower mons as me like Cham/Lucha. Anyways, enjoy and hate on this pls <3. Nothing super fancy this time, this isn't a team I put a lot of my soul into but its still been fun and good. Give me criticism and advice <3.


edit: playing a bit, I've peaked at like 1700~ but its ladder so while I feel the team has potential, its not saying much when I'm just going for the only winnable play and my opponents keep throwing (setting up w/ bisharp in front of doublade, going hard greninja on doublade etc.).
The Team
doublade.gif

Doublade (F) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Toxic
- Swords Dance
- Sacred Sword
- Shadow Sneak


From my last RMT, I think this thing has a surprisingly good role in OU right now and is a nice mon to build around. Doublade provides a lot of support for this team, and is decently offensive despite what its speed would make you think. Toxic lets me catch Zapdos/Lando on the switch, the rest of the moves are for perfect coverage while sweeping w/ the addition of having recover and a way to beat bulk up users. V good pokemon, I'm not crazy.

tapubulu.gif

Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Wood Hammer


IMO Doublade's best partner, I opted for a more offensive Bulu rather than the usual AV Bulu to set the tone of this team more offensive. Fightinium lets me put some heavy damage on Scizor, hopefully setting up for Bulu's own sweep or just making its job easier. Otherwise, Bulu is here to check Zygarde, Ash Ninja, and Keldeo; the usual stuff. V standard set, its synergy makes more sense as the members reveal themselves.

muk-alola.gif

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Punch


I outlined a need for a Knock Off switch in on my previous RMT, and I noticed that Lele was kinda a problem for that 2 Mon core in terms of preventing a Doublade sweep. Muk is an interesting Pokemon and helps this team a lot w/ trapping Lele/Gengar/Lati@s while getting needed chip on stuff like Heatran or T-Pex.

excadrill.gif

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic


I wanted to take this team in a very offensive route, so I slapped on Excadrill as its undoubtedly the best HO lead. Standard lead set, didn't change anything with this, but it synegizes well with Doublade. Doublade also checks common anti-Excadrill leads like Mega Cham.

thundurus.gif

Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]


With a dedicated suicide lead, I needed a way to punish Defog users. I tried Bisharp for a short time, but Thundurus's speed tier is obscenely good and this Pokemon is relatively unprepared for. Having another soft check to Hawlucha and Kartana is also pretty good, considering those Pokemon can be scary depending on moveset.

charizard-megax.gif

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Roost


I tried a few Pokemon in this slot, like some scarfers (Keldeo, Ninja, Latios) in a hope to setup a sweep for them but they were way too much of a momentum drain for the team so I decided I'd forego a scarfer altogether for some more offensive pressure. Zard X is one of the least prepared for Pokemon on the ladder in my experienced, and 3 attacks annihilates any team without something like Hippowdown or defensive Lando (which gets worn down). Seriously, this Pokemon is disgusting and has a really solid speed tier for dealing with non-hyper offensive teams + roost lets you practically 6-0 stall. The extra coverage on this thing is way better than potential for a sweep with DD.

Threat list
pelipper.gif

Rain is honestly a big pain, I'm not sure what to even do in this matchup.


diancie-mega.gif

Another pokemon I basically have no idea what to do against, my best hope is that they throw it away to Doublade or Bulu.
volcarona.gif

[4:01 AM] Evidith of the garo: Teach your Volcarona resist is Muk

Replays

Conclusion

Anyways, use Doublade its good. s/o EviGaro

Doublade (F) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Toxic
- Swords Dance
- Sacred Sword
- Shadow Sneak


Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Wood Hammer


Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Punch


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic


Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]


Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Roost
 
Last edited:
haven't really gotten advice yet, team overall is a bit slow so I've been messing around with a Flame Charge Belly Drum Zard set and it's been alright and somewhat interesting. The set is just Roost/Flame Charge/BD/Dragon Claw with the current EV spread (4 in HP though) nothing too crazy.
 
haven't really gotten advice yet, team overall is a bit slow so I've been messing around with a Flame Charge Belly Drum Zard set and it's been alright and somewhat interesting. The set is just Roost/Flame Charge/BD/Dragon Claw with the current EV spread (4 in HP though) nothing too crazy.

The team looks interesting. As far as Zard goes, I'd stick to 3 Atks. Belly Drum Charge is really unrelibale and it will seldom pull it off, imo. As for suggested changes:

Focus Sash Lando > Focus Sash Excadrill: Excadrill used to be everyone's favorite suicide lead, but it has wanned as of late. Lando allows you to set rocks, and threaten most of the metagame with an Explosion, especially at +2. Lando also keeps momentum better due to its exploding. Drill also has a tendency to lose to most defoggers right now, while Lando can explode and get momentum back. Even if you were to figure out the Defog and bring in the Thundy, it still forces a switch out of Exca, and often it will be a drag rather than a boon for your team.

Scarf Kartana > AV Alomuk: While I get that Muk can trap and dispose of Lele, Zam, and the Latis, the fact remains you are playing with HO, and most of these mons are actually weak to you due to their speed tiers, Lele in particular. Scarf Kartana is an excellent cleaner on this team due to Bulu's presence, and it can revenge any of the mons Muk checked, while also providing hazard control should it be needed. it is also worth noting Mega Latios is highly used right now, and it easily beats AV Muk due to its EQ use, so this set is not as effective as it was before the SPL fad caught on.

AV Bulu > Z Bulu: AV Bulu will improve your Rain matchup tremendously, while also being able to take on Tapu Lele if it needs to with the following spread:

Tapu Bulu.gif


Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 80 Atk / 36 Def / 76 SpD / 68 Spe
Impish Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

This allows it to take 2 Psyshocks from Specs Lele on the switch, which reduces your weakness in that matchup.

As is, with or without my suggestions, your team is very weak to Mega Latios. In order to correct this, I'd suggest replacing Zard X and Thundurus with:

Weavile-f.gif


Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

zygarde.gif


Zygarde @ Groundium Z
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Extreme Speed

These 2 additions allow you to take on Latios much better, as Weavile can trap it and dispose of it, as well as annoy stall and generally revenge well. It also soft checks mons like Lando and Zyg, which you can never be too careful with due to how versatile they are. Thundurus punished defog well, but it also has issues with consistency, in my opinion. It often fails to net KOes, even at +2, and it can simply be a drag for your team if your opponent isn't too keen to defog regardless. Zard X is a bit of a misfit on Hyper Offense, and it lacks the Hazard Control support it needs to do as well as it could in other teams it is run on. Zygarde, on the other hand, is much more versatile, and Groundium can break past mons like Clef and Quag if played well, allowing it to stall break. It also gives you a better tran switch in, and reduces Koko's ability to Volt around you even more than lando could, or Exca if you were to implement none of the changes.

In summary, the team I suggested would look like this:

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 80 Atk / 36 Def / 76 SpD / 68 Spe
Impish Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Zygarde @ Groundium Z
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Extreme Speed

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- Swords Dance

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Swords Dance
- Toxic

I hope you find these suggestions helpful. This is simply an opinion, of course, and you could do fine with what you have as is. Very interesting concept for a team regardless!
 
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