A little Tester

Lead= This is my suicide anti lead. It's here to do one thing only, and that's damage. Although rapidspin and recover are normally preferred, but Starmie is here to break sashes and chew gum, but is all out of gum.

Starmie, Life orb, Timid, Natural Cure
252 SPD / 252 sATT / 6 HP

Icebeam (lead Dragon types mostly, plus if I know the opponent has a flash-fire poke, it's safer option for ground and grass types)
Hidden Power fire (Forretress and Scizor are very prevalent)
T-bolt (lead water types, lead flying types too, as people's ice resists are normally water type)
Hydro Pump (stab, does damage to everything)

Main Wall = This is my only wall (as of the moment). it's here to sponge hits, recover up with painsplit and cripple sweepers. The attacking moves are to finish off near dead sweepers and those that are just out of range foe sucker punch to KO

Dusclops, Eviolite, Careful, Pressure
124 sDEF / 252 DEF / 132 HP

Painsplit (Best recovery move due to low HP stat)
Sucker punch (Revenge kill pokes worn down by burn and pain split)
Seismic toss (Deal large chunks of damage, revenge pokes not killed by a sucker punch)
Will-o-wisp (cripple sweepers, since most are physical)

Revenge killer = Levitate. This is for scouting and predictions. Switch in on an obvious earthquake, U turn out to scout the choice item or to double switch into the OTHER killer.

Flygon, Choice Scarf, Adament, levitate
252 ATT / 252 SPD / 4 HP

Earthquake (Stab, Hits anything hard, fire types mostly)
Fire Punch (Alternative to Fire blast)
U turn (Scouting move / revenge kill)
Outrage (Stab, late game sweep)

ANOTHER Revenge Killer = This is for Killing bitches. Normally coming in from Flygon or Dusclops, it resists most attacks that would hit those pokes, and then kills a foo'. The HP fire is for steel types like scizor and bronzong.

Heatran, Choice Scarf, Modest, Flash Fire
252 sATT / 252 SPD / 4 HP

Fire Blast (Stab, Hits anything Hard)
Earthpower (Other (BAN ME PLEASE)s / Fire pokes)
Dragon Pulse (Dragon types not finished off by Flygon)
Hidden Power Grass (Surprise revenge kill bulky water types)

Sweeper = If given the opportunity to setup, a physical latios really takes people by surprise. People expect the special attacking variant, send in blissey and pay the price.

Latios, Lifeorb, Adament, Levitate
252 ATT / 252 SPD / 4 HP

Dragon dance (Boost "weak" attack stat. Plus, fastest dragon dancer in the game, out speeds scarfed pokes)
Earthquake (Hits wide range of pokes)
Hidden power Fire (for steel types like Bronzong and Scizor)
Outrage (Stab, rapes bitches)

---------------------------

I really need help filling this last spot, at the moment i'm running a banded scizor but i'm feeling that this needs to be changed for either a wall or special attacker.

Help would be lovely.
Thanks in advance, The owl
 
1) Expand on your descriptions (or rather, add some). Reading the rules and drawing inspiration from other RMTs helps.

2) Flygon is just so horribly outclassed, it's not even funny. Garchomp, and no discussion here.

3) Use Recover on Starmie, HP fire does nothing for you that Heatran cannot do better. Use Recover or Rapid Spin instead. I'd recommend Recover because you aren't really threatened by hazards.

So, yeah. Unless you expand on your descriptions it is impossible to rate more than this.
 
1) Expand on your descriptions (or rather, add some). Reading the rules and drawing inspiration from other RMTs helps.

2) Flygon is just so horribly outclassed, it's not even funny. Garchomp, and no discussion here.

3) Use Recover on Starmie, HP fire does nothing for you that Heatran cannot do better. Use Recover or Rapid Spin instead. I'd recommend Recover because you aren't really threatened by hazards.

So, yeah. Unless you expand on your descriptions it is impossible to rate more than this.

Better?

1. Added descriptions. I have been trolling along the forums. I'm still not sure. I'm bad at adding pokes to this team that fit well with typings and what else.
2. With earthquake being so prevalent, especially with Heatran about, Levitate helps A TONNE. Plus, I just really don't like Garchomp. Don't know what it is, but I'm not a fan.
3.Starmie can sweep entire teams with the current setup. Entry hazards aren't really an issue, since none of my pokes are weak to them, plus with the anti lead, it doesn't give pokes a chance to setup.
 
Moar descriptions. Also, Chomp outclasses Flygon in every aspect. It is faster, bulkier and packs more punch on both sides of the spectrum, and it's ability can be game breaking in a sandstorm, which are omnipresent in this crazy weather game. But, if you insist on a ground immunity, use Landorus. It does the same thing, is faster and packs more punch, and it's Ice weakness is covered by Heatran. Really, there is nothing that justifies Flygon in Gen V. OU.
 
Back
Top