





Hello everyone. This is a balanced team dedicated to stopping the opponent from using Volt Switch and punishing the opponent for using U-Turn. In other words, this is an anti-momentum team. What I noticed with a lot of my other teams is that if my opponent used such moves as the VoltTurn combo, it meant instant momentum for them. Learning from my mistakes I decided to make this team.



To start off this team, I needed a defensive core that could punish U-Turn, and be immune to Volt switch. The volt switch absorbent also has to be able to take common coverage moves that come with Volt switch users. The 4 mons I came up with were: Chomp, Ferro, Hippo, and Excadrill. In Good Cores thread, I found a core consisting of Hippo, Ferro, and Starmie. Because I needed a fully defensive core, I just swapped Starmie for Slowbro. This core can take a hit from a large portion of the metagame, and punish attempts to grab momentum.




Next, I needed some offensive prowess for the team. Infernape completes my FWG core and gives my team wallbreaking power. Few things can switch in on mixape, and it could break past some walls to help a wincon that I would add later sweep.





The team lacked a defogger and a mega. Scizor checks a lot of mons and could grab momentum with U-turn. It also gave my team a much needed priority move.






The team at this point had no way of dealing with stall, lacked a wincon, and was weak to Serp and Char-Y. Talonflame filled all these roles and gave my team more revenge killing ability.






The Current Version
Ok, the Rotom weakness was so massive that it scared my into making some more changes before even testing. Hippowdon now runs Sand Stream, Slowbro is now a CMing win condition, Ferro now has T-wave instead of dual STABs, Scizor and Talon are replaced with M-Alt and Exca.
IN DEPTH

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Ferrothorn @ Leftovers/Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Thunder Wave
- Power Whip

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Slack Off
- Calm Mind
- Psyshock
Slowbro patches up a lot of Ferrothorn and Hippo's weaknesses and forms 1/3 of a FWG core for my team. It also is a great bulky win condition for my team. Colbur Berry over Lefties because it gets enough recovery anyway and it can eat Knock Offs this way. Scald for the broken skill-less tactics, Slack off for recovery, CM to sweep late game when Slowbro's counters are gone, and Psyshock to hit both the physical and special sides of the spectrum which could help it sweep.

Infernape @ Life Orb
Ability: Iron Fist/Blaze
EVs: 160 Atk / 96 SpA / 252 Spe
Naive Nature
- Close Combat
- Fire Blast
- Mach Punch/HP Ice
- Gunk Shot
MixApe is seeing a lot off attention lately and for good reason. With mons like Bisharp and Weavile running around Nape becomes much more viable. It completes my team's FWG core and gives it wallbreaking capability. CC and Fire Blast are powerful mixed STABs, Mach Punch is for priority, but I could use HP Ice to cover my Tankchomp weakness, and Gunk Shot lures in unsuspecting fairies like Azu and Clefable.

I'm not using the static mega-alt sprite. That's ugly as shit.
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Roost
- Hyper Voice
- Heal Bell
- Fire Blast
Defensive support Altaria covers a lot of my teams weaknesses. Namely Rotom and Garchomp. It also provides my team with status recovery. Roost for longevity, Hyper Voice for STAB, Heal bell to rid itself and others of crippling status conditions, and fire blast for coverage.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill provides my team with Rapid Spin support, and makes use of Hippowdon's Sand Stream for sweeping and revenge killing. EQ and Iron Head for STABs, Rock Slide for coverage, and Rapid Spin to get rid of hazards.
SCARY THINGS
Team yet to be tested.
Thanks for reading this. If you have any suggestions to make please tell me below. n_nTeam yet to be tested.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 160 Atk / 96 SpA / 252 Spe
Naive Nature
- Close Combat
- Fire Blast
- Mach Punch
- Gunk Shot
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Thunder Wave
- Power Whip
Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Slack Off
- Calm Mind
- Psyshock
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Roost
- Hyper Voice
- Heal Bell
- Fire Blast
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Iron Fist
EVs: 160 Atk / 96 SpA / 252 Spe
Naive Nature
- Close Combat
- Fire Blast
- Mach Punch
- Gunk Shot
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Thunder Wave
- Power Whip
Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Slack Off
- Calm Mind
- Psyshock
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Roost
- Hyper Voice
- Heal Bell
- Fire Blast
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
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