6v6 LC Doubles
3 Day DQ
Switch=OK
Training items only
All else standard
3 Day DQ
Switch=OK
Training items only
All else standard

Nature: Impish (1+Def, 1- SpA)
Type: Ground
Abilities:
Arena Trap / Hyper Cutter / Sheer Force (LOCKED)
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC: 4
AC: 3/5
Attacks:
Level-Up (15/20)
- Fissure
- Superpower
- Feint
- Bite
- Sand Attack
- Faint Attack
- Sand Tomb
- Mud Slap
- Bide
- Bulldoze
- Rock Slide
- Dig
- Crunch
- Earth Power
- Earthquake
- Gust
- Mud Shot
- Focus Energy
- Signal Beam
- Bug Bite
- Toxic
- Sandstorm
- Rock Tomb
- Rest
- Facade

Nature: Lonely (+1 Atk -1Def)
Type: Fire
Abilities: Blaze/Magician(LOCKED)
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 60
Size: 1
Weight Class: 1
Base Rank Total: 11
EC: 1/9
MC: 2
AC: 3/5
Attacks:
Level-Up (10/16)
- Scratch
- Tail Whip
- Ember
- Howl
- Flame Charge
- Psybeam
- Fire Spin
- Lucky Chant
- Psychic
- Light Screen
- Heat Wave
- Hypnosis
- Magic Coat
- Wish
- Sunny Day
- Toxic
- Flamethrower
- Fire Blast
- Will-O-Wisp
- Psyshock
- Power Up Punch
- Facade

Nature: Lonely (Atk -Def)
Type: Grass
Abilities: Overgrow | Unburdern (LOCKED)
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up (6/12)
1. Pound
2. Leer
3. Absorb
4. Quick Attack
5. Pursuit
6. Screech
Egg Moves (5/16)
1. Crush Claw
2. Dragon Breath
3. Leaf Storm
4. Crunch
5. Grassy Terrain
TM Moves (5/45)
1. Dig
2. Energy Ball
3. Acrobatics
4. Sleep Talk
5. Rock Slide

Nature: Hasty (+15%Spe, +7%Acc, -Def)
Type: Normal
Abilities:
Adaptability / Run Away / Anticipation (LOCKED)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 64 (55*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up (12/16)
- Helping Hand
- Growl
- Tackle
- Tail Whip
- Sand Attack
- Baby-Doll Eyes
- Swift
- Quick Attack
- Bite
- Refresh
- Covet
- Take Down
- Covet
- Detect
- Synchronoise
- Wish
- Yawn
- Toxic
- Dig
- Shadow Ball
- Retaliate
- Sleep Talk

Nature: Naughty (+Atk -SpD)
Type: Fighting
Abilities:
Steadfast / Inner Focus / Prankster (LOCKED)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up (9/11)
- Foresight
- Quick Attack
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
- Blaze Kick
- Bullet Punch
- Cross Chop
- Crunch
- Sky Uppercut
- Protect
- Earthquake
- Shadow Claw
- Poison Jab
- Power Up Punch

Nature: Bashful (no change)
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: N/A
Attacks:
Level Up (8/16)
- Scratch
- Leer
- Pursuit
- Fake Tears
- Fury Swipes
- Feint Attack
- Scary Face
- Taunt
- Counter
- Dark Pulse
- Detect
- Extrasensory
- Sucker Punch
- Dig
- Shadow Ball
- Aerial Ace
- Swords Dance
- Substitute
Team Matezoid:
<Goomy> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +7% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability LOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 3/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Rock-Slide (*)
Thunderbolt (*)
Infestation (*)
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sleep Talk
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor
<Tyrunt> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.
Abilites:
Strong Jaw (Passive):
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head (HA LOCKED, Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves
Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Dragon Claw (*)
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)
<Froakie> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic.
Abilites:
Torrent (Passive):
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability LOCKED, Toggle):
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/9
MC: 0
AC: 5/5
Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)
<Bunnelby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +10% Accuracy)
Type:
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)
Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats
HP: 90
Atk: Rank 2 [4 Huge Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12 [14 Huge Power]
EC: 1/6
MC: 0
AC: 5/5
Moves
Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Retaliate (*)
Rollout (*)
Spikes (*)
Defense Curl (*)
<Fletching> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Caught in the Saffari Zone, Amy always had an affinity for babies. Having an imensurable love for her mother, as well as every mother in the world, she just cant help but act as protective torwards those younger than her. In fact, out of her brothers and sisters, Amy was the only one to stay with her parents and occasionaly helped the saffari workers take care of recently born pokemon.
However, fearing she was isolating herself from the outside world, her parents convinced her to leave, and despite the sadness, she knew they were correct. Eventualy captured by Matezoide, Amy was amazed at how vast the world really is.
Abilites:
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Steel Wing
Me First
Fly (*)
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Return
Roost (*)
Overheat (*)
Sunny Day (*)
Quick-Guard (*)
Tailwind (*)
Snatch
<Honedge> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.
Abilities:
No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 1/9
MC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Protect (*)
Substitute (*)
Destiny Bond
The match-up is Cheese's Trapinch, Fennekin, Treeko, Eevee, Riolu, and Zorua against Matezoid's Goomy, Tyrunt, Froakie, Bunnelby, Fletchling, and Honedge. Both teams seem diverse, with neither side having a strong advantage, but Matezoid will have to deal with the possibility of ordering against a Zorua. Only time will tell how this match ends up.
<Goomy> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +7% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability LOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 3/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Rock-Slide (*)
Thunderbolt (*)
Infestation (*)
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sleep Talk
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor

<Tyrunt> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.
Abilites:
Strong Jaw (Passive):
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head (HA LOCKED, Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves
Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Dragon Claw (*)
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)

<Froakie> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic.
Abilites:
Torrent (Passive):
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability LOCKED, Toggle):
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/9
MC: 0
AC: 5/5
Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

<Bunnelby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +10% Accuracy)
Type:
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)
Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats
HP: 90
Atk: Rank 2 [4 Huge Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12 [14 Huge Power]
EC: 1/6
MC: 0
AC: 5/5
Moves
Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Retaliate (*)
Rollout (*)
Spikes (*)
Defense Curl (*)

<Fletching> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Caught in the Saffari Zone, Amy always had an affinity for babies. Having an imensurable love for her mother, as well as every mother in the world, she just cant help but act as protective torwards those younger than her. In fact, out of her brothers and sisters, Amy was the only one to stay with her parents and occasionaly helped the saffari workers take care of recently born pokemon.
However, fearing she was isolating herself from the outside world, her parents convinced her to leave, and despite the sadness, she knew they were correct. Eventualy captured by Matezoide, Amy was amazed at how vast the world really is.
Abilites:
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Steel Wing
Me First
Fly (*)
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Return
Roost (*)
Overheat (*)
Sunny Day (*)
Quick-Guard (*)
Tailwind (*)
Snatch

<Honedge> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.
Abilities:
No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 1/9
MC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Protect (*)
Substitute (*)
Destiny Bond