Ive spent some time planning and using this team, I've had some success with it since my opponents haven't been prepared for it
I know it's very bluntly on the offensive side and probably really easy to wall (I'm really impatient) but I would like some feedback, including moveset alterations,pokemon alterations, and teams that can counter this.
Galvantula
- Compoundeyes
- Focus Sash
- Timid
-252 spA, 252 spd, 4 hp
-thunder
-sticky web
-volt switch
-bug buzz
Galvantula is my lead. Primary use is Sticky Web, providing room for the team's (especially Mega Garchomp) lackluster speed. Serving as the team's special attacker and counter to water and grass. Focus Sash and Timid to guarantee Sticky Web usage.
Hippowdon
- Sand stream
- smooth rock
- 252 hp, 252 spd, 4 def
- impish
-earthquake
- rock slide
- slack off
- Stealth Rock
Mixed wall, preferably brought in second after Galvantula's Volt Switch. Primary use of starting sandstorm. Ability to hit hard, heal, and introduce a hazard to back up the auto-weather nerf.
Mega Garchomp
- Garchompite
- Sand Force
- 192 HP/152 Atk/164 Speed
- Hasty/Naive
- Earthquake
- Draco Meteor
- Fire Blast
- Dragon Tail
Basically the brute strength and team focal point. Combines sandstorm buffs, sticky web hazard, and other team member's coverages to succeed. Draco Meteor to surprise a switch-in physical wall.
Barbaracle
- Tough Claw
- Jolly
- 4 HP / 252 Atk / 252 Spe
- White Herb
- Shell Smash
- Stone Edge
- Cross Chop
- Razor Shell
More strength, placed in team mainly for the water type coverage and shell smash strategy. Powerful sweeper. Counters Garchomp's ice weakness with stone edge and cross chop and the team's major Ground weakness with Razor Shell
Darmanitan
- Sheer Force
- 252 Atk / 4 Hp / 252 Spe
- Adamant / Jolly
- Safety Goggles
-Flare Blitz
- Superpower
- Rock Slide
- U-Turn
Mainly to cover other types, especially grass and ice. Possible revenge killer. Safety goggles to remove sandstorm damage, especially because of flare blitz recoil.
Metagross
- Clear Body
- 252 HP / 252 Atk / 4 SpD
- Adamant
- Air Balloon
- Agility
- Ice Punch
- Meteor Mash
- Zen Headbutt
After using agility once or twice, engaging as a sweeper. Primary use is to cover ground and fighting weakness that plague the team. Switch-in if a Fairy or Ice type threatens Garchomp.
Thank you for your time
I know it's very bluntly on the offensive side and probably really easy to wall (I'm really impatient) but I would like some feedback, including moveset alterations,pokemon alterations, and teams that can counter this.
Galvantula
- Compoundeyes
- Focus Sash
- Timid
-252 spA, 252 spd, 4 hp
-thunder
-sticky web
-volt switch
-bug buzz
Galvantula is my lead. Primary use is Sticky Web, providing room for the team's (especially Mega Garchomp) lackluster speed. Serving as the team's special attacker and counter to water and grass. Focus Sash and Timid to guarantee Sticky Web usage.
Hippowdon
- Sand stream
- smooth rock
- 252 hp, 252 spd, 4 def
- impish
-earthquake
- rock slide
- slack off
- Stealth Rock
Mixed wall, preferably brought in second after Galvantula's Volt Switch. Primary use of starting sandstorm. Ability to hit hard, heal, and introduce a hazard to back up the auto-weather nerf.
Mega Garchomp
- Garchompite
- Sand Force
- 192 HP/152 Atk/164 Speed
- Hasty/Naive
- Earthquake
- Draco Meteor
- Fire Blast
- Dragon Tail
Basically the brute strength and team focal point. Combines sandstorm buffs, sticky web hazard, and other team member's coverages to succeed. Draco Meteor to surprise a switch-in physical wall.
Barbaracle
- Tough Claw
- Jolly
- 4 HP / 252 Atk / 252 Spe
- White Herb
- Shell Smash
- Stone Edge
- Cross Chop
- Razor Shell
More strength, placed in team mainly for the water type coverage and shell smash strategy. Powerful sweeper. Counters Garchomp's ice weakness with stone edge and cross chop and the team's major Ground weakness with Razor Shell
Darmanitan
- Sheer Force
- 252 Atk / 4 Hp / 252 Spe
- Adamant / Jolly
- Safety Goggles
-Flare Blitz
- Superpower
- Rock Slide
- U-Turn
Mainly to cover other types, especially grass and ice. Possible revenge killer. Safety goggles to remove sandstorm damage, especially because of flare blitz recoil.
Metagross
- Clear Body
- 252 HP / 252 Atk / 4 SpD
- Adamant
- Air Balloon
- Agility
- Ice Punch
- Meteor Mash
- Zen Headbutt
After using agility once or twice, engaging as a sweeper. Primary use is to cover ground and fighting weakness that plague the team. Switch-in if a Fairy or Ice type threatens Garchomp.
Thank you for your time
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