As the title says I am very new to competetive battleing and I recently decided to get more into UU, since it looks far more interesting and diversified than OU. But maybe thats just me.
After searching different forums for a nice UU team I can start with, I found this one: UU Sticky Web Team
To make this team a bit more personal and because I don't like the artsyle of Florges I switched out Krookodile for Rhyperior and Florges for Umbreon. Now my team looks like the following:
Galvantula (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Bug Buzz
- Sticky Web
- Thunderbolt
- Thunder Wave
Galvantula is mainly used to cripple opposing pokemons with Thunder Wave and to set up a save Sticky Web, wich comes on very handy for the rest of the team. It gives the Sweepers (Arcanine, Roserade and Blastoise) the slight edge they sometimes need to outspeed an opposing sweeper in cases where both can OHKO each other. With its two offensive attacks Galvantula is still a dangerous and useful after bringing out Sticky Web or T-Wave. Also say are good for the suprise, when the opponent thinks I will go for Sticky Web. I use Thunderbolt over Thunder because of the accuracy.
Focus Sash is there to either be able to revenge kill or at least lay out a Web in sticky situations.
Blastoise (M) @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Aura Sphere
Mega-Blastoise is used as an All-Out special attacker. With this Attack Set he has a good type coverage and all of them except Ice Beam are supported by his Mega-Abillity. I found the HP investment very useful to be able to stand one more hit. Because of that he isn't able to outspeed everyone on the other team with Sticky Web on their side, but i found it beeing fast enough and making up for this lack of speed with his high HP.
Since I have no Spinner or Defoger I thought about getting Rapid Spin instead of Ice Beam. But in most fights I do not have big problems with entry hazards. What do you think?
Roserade (F) @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Energy Ball
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
Roserade fills the roll of the fast special sweeper, who can take down half of the enemy team without getting damaged (besides the Life Orb Damage), when supported by a Sticky Web. Her ability is awesome, when I get the chance to switch out to get rid of paralyse and other stuff.
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- ExtremeSpeed
- Flare Blitz
- Morning Sun
Arcanine is the physical counterpart to Roserade. With Close Combat and Flare Blitz he hits really hard, with a decent type coverage. His ability makes him a perfect switch-in if the opponent tries to kill Roserade or Galvantula with fire, making Flare Blitz really dangerous. ExtremeSpeed is used to get of that last hit you need even when you can't outspeed your opponent. Morning Sun is to use the time a predicted switch might give my to heal the wounds of Life Orb and Recoil.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 96 HP / 160 Atk / 160 Spd
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
Rhyperior is my 2nd physical Sweeper. Because of his bulkyness he is easy to switch in on physical moves and can stand at least one hit from allmost every physical sweeper. Choice Band combined with his extreme physical power, Rhyperior can OHKO many pokemons you would not expect to. Combined with Umbreons Wish he can survive very long.
Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Heal Bell
- Protect
- Foul Play
Umbreon is my special wall and healer. With Wish and Heal Bell she can keep Blastoise and Rhyperior or even Galvantula alive for a long time. Foul Play is an awesome STAB move to hit opponents surprisingly hard. But since it is most effective against Physical opponents and Umbreon has no DEF investments I am thinking about, whether it would be better to use Toxic instead.
Syncronise helps against Stallers that try to kill her using poison or Burning.
Now I want to hear your oppinion about this team. What can I do to improve it?
Whats about the questions I asked in the pokemons descriptions?
- Should I switch Blastiose's Ice Beam for Rapid Spin?
- Should I switch Umbreon's Foul Play for Toxic?
Greetings
CookieToxin
After searching different forums for a nice UU team I can start with, I found this one: UU Sticky Web Team
To make this team a bit more personal and because I don't like the artsyle of Florges I switched out Krookodile for Rhyperior and Florges for Umbreon. Now my team looks like the following:
Galvantula (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Bug Buzz
- Sticky Web
- Thunderbolt
- Thunder Wave
Galvantula is mainly used to cripple opposing pokemons with Thunder Wave and to set up a save Sticky Web, wich comes on very handy for the rest of the team. It gives the Sweepers (Arcanine, Roserade and Blastoise) the slight edge they sometimes need to outspeed an opposing sweeper in cases where both can OHKO each other. With its two offensive attacks Galvantula is still a dangerous and useful after bringing out Sticky Web or T-Wave. Also say are good for the suprise, when the opponent thinks I will go for Sticky Web. I use Thunderbolt over Thunder because of the accuracy.
Focus Sash is there to either be able to revenge kill or at least lay out a Web in sticky situations.
Blastoise (M) @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Aura Sphere
Mega-Blastoise is used as an All-Out special attacker. With this Attack Set he has a good type coverage and all of them except Ice Beam are supported by his Mega-Abillity. I found the HP investment very useful to be able to stand one more hit. Because of that he isn't able to outspeed everyone on the other team with Sticky Web on their side, but i found it beeing fast enough and making up for this lack of speed with his high HP.
Since I have no Spinner or Defoger I thought about getting Rapid Spin instead of Ice Beam. But in most fights I do not have big problems with entry hazards. What do you think?
Roserade (F) @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Energy Ball
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
Roserade fills the roll of the fast special sweeper, who can take down half of the enemy team without getting damaged (besides the Life Orb Damage), when supported by a Sticky Web. Her ability is awesome, when I get the chance to switch out to get rid of paralyse and other stuff.
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- ExtremeSpeed
- Flare Blitz
- Morning Sun
Arcanine is the physical counterpart to Roserade. With Close Combat and Flare Blitz he hits really hard, with a decent type coverage. His ability makes him a perfect switch-in if the opponent tries to kill Roserade or Galvantula with fire, making Flare Blitz really dangerous. ExtremeSpeed is used to get of that last hit you need even when you can't outspeed your opponent. Morning Sun is to use the time a predicted switch might give my to heal the wounds of Life Orb and Recoil.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 96 HP / 160 Atk / 160 Spd
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
Rhyperior is my 2nd physical Sweeper. Because of his bulkyness he is easy to switch in on physical moves and can stand at least one hit from allmost every physical sweeper. Choice Band combined with his extreme physical power, Rhyperior can OHKO many pokemons you would not expect to. Combined with Umbreons Wish he can survive very long.
Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Heal Bell
- Protect
- Foul Play
Umbreon is my special wall and healer. With Wish and Heal Bell she can keep Blastoise and Rhyperior or even Galvantula alive for a long time. Foul Play is an awesome STAB move to hit opponents surprisingly hard. But since it is most effective against Physical opponents and Umbreon has no DEF investments I am thinking about, whether it would be better to use Toxic instead.
Syncronise helps against Stallers that try to kill her using poison or Burning.
Now I want to hear your oppinion about this team. What can I do to improve it?
Whats about the questions I asked in the pokemons descriptions?
- Should I switch Blastiose's Ice Beam for Rapid Spin?
- Should I switch Umbreon's Foul Play for Toxic?
Greetings
CookieToxin





