Hello!
This is my very first RMT, however I have replied to a few RMT's in the past. This is a team I made that I thought wasn't too bad, so I'd thought I'd share it with you people so you could rate it! Basically, it's a team designed around a defensive core, with Sandstorm support. I hope you enjoy!
This is my very first RMT, however I have replied to a few RMT's in the past. This is a team I made that I thought wasn't too bad, so I'd thought I'd share it with you people so you could rate it! Basically, it's a team designed around a defensive core, with Sandstorm support. I hope you enjoy!
Pokèmon Showdown! Import/Export:
Teambuilding Process:
Now, onto the team members!
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Sludge Bomb
- Leech Seed
- Giga Drain
- Substitute
Mega-Venusaur is the first part of my defensive core. I've always loved it; it's ability counters two of it's main weaknesses, it's a great mixed wall with some good offensive power as well. I went with the usual set, consisting of Sludge Bomb, Leech Seed and Giga Drain. However, I switched HP Fire with Substitute. I find that the Sub mixes well with Leech Seed. Furthermore, I can force a switch on something like Rotom-Wash and then Sub on the switch. This comes in very handy with things like Talonflame, Mega-Venu's most common counter. If I'm safely behind a Sub, I can either Sludge Bomb to finish the Talonflame off, or Leech Seed and then switch into something more suited to Talonflame.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Pursuit
- Stone Edge
- Fire Blast
- Earthquake / Superpower
Next up, and the specially defensive part of my core, is Tyranitar. Tyranitar is probably my favourite Special wall in all of Competitive Pokemon. +2 252 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 328-388 (81.1 - 96%) -- guaranteed 2HKO - 'Nuff said. It's also got nice coverage, and is a decent trapper with Pursuit.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Earth Power
- Lava Plume
- Stealth Rock
- Flash Cannon
Next up is Heatran. It compensates for the Bug and Psychic weakness from Tyranitar and Mega-Venusaur respectively. It can also come in on Ground types with Air Balloon, which is always helpful. This is the first of the two Pokemon on my team that I lead with, as it can set up Stealth Rock.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Earth Power
- Calm Mind
- Sludge Wave / Psychic
- Hidden Power [Fire]
I've always liked Nidoking with it's Sheer Force + Life Orb combo. This is basically the OU version of that. As you can see, I've made some slight changes to the usual set. Calm Mind is there for when I force a switch. With only 1 Calm Mind up, this thing can do an insane amount of damage. I also replaced Focus Blast with HP Fire, for Ice types. Focus miss...
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Trick
- Will-O-Wisp
This is the set I normally like to run on Rotom-Wash. I can Hydro Pump those pesky Excadrill's to oblivion, and if I don't want the scarf I can just trick it away. It's also nice to lead with, as I can either Trick the Scarf of if I want, or Volt Switch into something better suited.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Spd
- Toxic
- Leech Seed
- Gyro Ball
- Protect
This is the Pokemon I'm a bit iffy about. The 5 other Pokemon above all had their weaknesses sorted out, so essentially I could pick whatever I wanted for my last Pokemon. I simply chose Ferrothorn because I liked it. However, I'm not really sure about it's role on my team. It's kind of like it shouldn't be there. I feel like there's a better option that I'm missing; this is the Pokemon that I'd like suggestions for the most.
And that's all for my team! I hope you enjoyed this RMT, and please give your suggestions down below.
Thanks~
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Sludge Bomb
- Leech Seed
- Giga Drain
- Substitute
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Pursuit
- Stone Edge
- Fire Blast
- Earthquake
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Earth Power
- Lava Plume
- Stealth Rock
- Flash Cannon
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Earth Power
- Calm Mind
- Sludge Wave
- Hidden Power [Fire]
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Trick
- Will-O-Wisp
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Toxic
- Leech Seed
- Gyro Ball
- Protect
Ability: Overgrow
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Sludge Bomb
- Leech Seed
- Giga Drain
- Substitute
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Pursuit
- Stone Edge
- Fire Blast
- Earthquake
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Earth Power
- Lava Plume
- Stealth Rock
- Flash Cannon
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Earth Power
- Calm Mind
- Sludge Wave
- Hidden Power [Fire]
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Trick
- Will-O-Wisp
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Toxic
- Leech Seed
- Gyro Ball
- Protect
Teambuilding Process:
I wanted to start off with a defensive core that included a Mega. So, I decided to go with Mega-Venusaur as my physical wall, and Tyranitar as my special wall.
Then, I wanted something to compliment the Bug, Ice and Ground weakness that had developed. I chose Air Balloon Heatran, which also became my hazard-setter.
Then, I wanted something a little more on the offensive side. I went with Landorus-I, as it's very powerful with a Life Orb + Sheer Force combo. Also, it makes up for the unreliability of the Air Balloon.
A water weakness was now starting to develop, so I decided to throw in Rotom-Wash. It also helps a little with Landorus' Ice weakness, although I do have Heatran and Tyranitar.
Now I had basically all my weaknesses covered, I finally decided on Ferrothorn as my last Pokemon. I'm currently debating whether I should keep Ferrothorn or not: I already have Mega-Venusaur as a Leech Seeder and a counter to Rotom-Wash.
And that's my completed team!


Then, I wanted something to compliment the Bug, Ice and Ground weakness that had developed. I chose Air Balloon Heatran, which also became my hazard-setter.



Then, I wanted something a little more on the offensive side. I went with Landorus-I, as it's very powerful with a Life Orb + Sheer Force combo. Also, it makes up for the unreliability of the Air Balloon.




A water weakness was now starting to develop, so I decided to throw in Rotom-Wash. It also helps a little with Landorus' Ice weakness, although I do have Heatran and Tyranitar.





Now I had basically all my weaknesses covered, I finally decided on Ferrothorn as my last Pokemon. I'm currently debating whether I should keep Ferrothorn or not: I already have Mega-Venusaur as a Leech Seeder and a counter to Rotom-Wash.






And that's my completed team!
Now, onto the team members!

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Sludge Bomb
- Leech Seed
- Giga Drain
- Substitute
Mega-Venusaur is the first part of my defensive core. I've always loved it; it's ability counters two of it's main weaknesses, it's a great mixed wall with some good offensive power as well. I went with the usual set, consisting of Sludge Bomb, Leech Seed and Giga Drain. However, I switched HP Fire with Substitute. I find that the Sub mixes well with Leech Seed. Furthermore, I can force a switch on something like Rotom-Wash and then Sub on the switch. This comes in very handy with things like Talonflame, Mega-Venu's most common counter. If I'm safely behind a Sub, I can either Sludge Bomb to finish the Talonflame off, or Leech Seed and then switch into something more suited to Talonflame.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Pursuit
- Stone Edge
- Fire Blast
- Earthquake / Superpower
Next up, and the specially defensive part of my core, is Tyranitar. Tyranitar is probably my favourite Special wall in all of Competitive Pokemon. +2 252 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 328-388 (81.1 - 96%) -- guaranteed 2HKO - 'Nuff said. It's also got nice coverage, and is a decent trapper with Pursuit.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Earth Power
- Lava Plume
- Stealth Rock
- Flash Cannon
Next up is Heatran. It compensates for the Bug and Psychic weakness from Tyranitar and Mega-Venusaur respectively. It can also come in on Ground types with Air Balloon, which is always helpful. This is the first of the two Pokemon on my team that I lead with, as it can set up Stealth Rock.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Earth Power
- Calm Mind
- Sludge Wave / Psychic
- Hidden Power [Fire]
I've always liked Nidoking with it's Sheer Force + Life Orb combo. This is basically the OU version of that. As you can see, I've made some slight changes to the usual set. Calm Mind is there for when I force a switch. With only 1 Calm Mind up, this thing can do an insane amount of damage. I also replaced Focus Blast with HP Fire, for Ice types. Focus miss...

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Trick
- Will-O-Wisp
This is the set I normally like to run on Rotom-Wash. I can Hydro Pump those pesky Excadrill's to oblivion, and if I don't want the scarf I can just trick it away. It's also nice to lead with, as I can either Trick the Scarf of if I want, or Volt Switch into something better suited.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Spd
- Toxic
- Leech Seed
- Gyro Ball
- Protect
This is the Pokemon I'm a bit iffy about. The 5 other Pokemon above all had their weaknesses sorted out, so essentially I could pick whatever I wanted for my last Pokemon. I simply chose Ferrothorn because I liked it. However, I'm not really sure about it's role on my team. It's kind of like it shouldn't be there. I feel like there's a better option that I'm missing; this is the Pokemon that I'd like suggestions for the most.
And that's all for my team! I hope you enjoyed this RMT, and please give your suggestions down below.
Thanks~
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