A not-so-standard OU team

This is my first RMT, but it's a team that I'm pretty proud of. It has problems like any team does but the pokemon compliment eachother pretty well and I've been winning a good percentage of my matches. I rely mostly on good predictions and surprise movesets to give me the edge. Well hope you enjoy it.

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SuperStar @ Expert Belt
Ability: Natural Cure
EVs: 252 Spe, 252 SpA, 4 HP
Nature: Timid
Hydro Pump
HP Fire
Grass Knot
Rapid Spin

Sick of all the suicide leads being used recently on the OU ladders I went out and found this beauty. The basic strategy is to hit with a super effective hit while the opponet sets up SR and then Rapid Spin to get rid of the rocks and faint the opponet, who is most likely at 1%. Works wonders on Aerodactyl.

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Lightning @ Shuca Berry
Ability: Volt Absorb
EVs: 252 Spe, 252 SpA, 4 HP
Nature: Timid
Thunderbolt
HP Ice
Signal Beam
Shadow Ball

Ok many of you may be looking at this set and shaking your heads. You might be saying why isn't it Choice Speced? or where's HP Grass? Well the simple truth is that almost every other Jolteon seen on the ladder is Choice Speced, so having one that isn't helps to my advantage. For example, say I go to revenge kill a Gyardos and my opponet sends out a ground to absorb the Thunderbolt. They think that I have no choice but to switch out and try to set up for a sweep when I hit hard with HP Ice. The Shuca Berry is there to kill Dugtrio, non-choice variants can't OHKO with EQ thanks to Shuca and HP Ice 2HKOs back.

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Kong @ Life Orb
Ability: Blaze
EVs: 252 Spe, 252 SpA, 4 Def.
Nature: Timid
Grass Knot
Fire Blast
Vacuum Wave
Nasty Plot

Special Infernape is another that surprises people for some reason. I bring in Ape on something that fears it, and thankfully Skarm and Bliss both run for their lives and are extremely common in the OU metagame, and Nasty Plot up. Vacuum Wave is there to take care of TTar switches, which after a Nasty Plot takes a heap of damage. With +2 or more Kong isn't walled by much, and once into Blaze range the amount of counters drops heavily.

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HornOfDeath @ Choice Scarf
Ability: Guts
EVs: 252 Spe, 252 Att, 4 Def
Nature: Jolly
Close Combat
Megahorn
Nightslash
Rock Slide

It makes me sad to admit that this thing is about as standard as it gets. However that doesn't stop it from being the Horn that my team is built on. Remember how I said that not much can stop Nasty Plot Ape? Well the HornOfDeath is here to take them out. Since I started using him he has never failed to OHKO both Cress and Latias with Megahorn. His Close Combats hit most Pokemon for atleast neutral damage and pack a huge punch coming off a 349 attack stat, I just replaced Earthquake with Nightslash for when a switch to a ghost is predictable. I use Rock Slide over Stone Edge because with the scarf I am almost certainly going first and the flinch rate and better accuracy are more attracting to me.

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MetalMilitia @ Leichi Berry
Ability: Clear Body
EVs: 252 Spe, 252 Att, 4 Def
Nature: Jolly
Bullet Punch
Meteor Mash
Stealth Rock
Explosion

The basic premise of this giant metalic spider of mine is to come in on something that is threatening to stall out my team, set up rocks and blow it to hell. Though getting rocks set up midgame may seem useless it actually does very well, in the late game most teams will be weakened anyway and I have scored some crucial KO's by setting up rocks late in the game after their spinner is dead. The main problem with this set is that Skarmory totally walls it and gets a free turn to lay down some spikes or whirlwind away my switch in.

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DarkKnight @ Leftovers
Ability: Pressure
EVs: 252 Def, 252 HP, 4 SpD
Nature: Sassy
Will-o-Wisp
Toxic
Pain Split
Night Shade

DarkKnight is there to take hits that I'm afraid to allow on any other Pokemon. The dual status is there for those people who love to predict. I'll send him out on a Physical sweeper and when the opponet switches expected a burn I poison the switch in, and since most people don't really expect double status they bring out the sweeper again only to get burned afterall. Pain Split is there to get some recovery and Night Shade was put in because I didn't want to send EVs into Attack.
 
for meta theres no point in having lichi on it give him leftovers/occa berry for stay alive longer

for herracross swap taht adament for jolly then you can outspeed scarftran which is a very comon poke and most stay in because they dont expect this
 
For Heracross, if you want a replacement for EQ, I would suggest Pursuit. It allows you to hit things like Cresselia and Latias very hard even if they try and switch out of your attack.

Also, I'm worried about how you fare against Lucario. Luke can come in on a Heracross locked into Megahorn or Rock Slide and set up a Swords Dance, and then his SD'd ExtremeSpeed can rip a hole through most of your fairly frail Pokemon like Infernape, Starmie, Jolteon, and Heracross. Close Combat takes down Metagross (while Bullet Punch is resisted) and Crunch does a number on Dusknoir. Your only real option is Infernape's Vacuum Wave, but it requires that Lucario either have taken 20-30% from his Life Orb and the attack he switched in to or that Lucario has already used Close Combat at least once. Consider swapping Dusknoir for Rotom-H, who can be made to outspeed Admant Lucario and OHKO with Overheat and can still retain double status or some other useful options.
 
Ok, I used to run Hera Jolly and just recently switched to Adamant. I didn't realize that scarftran would outspeed me. As to my Lucario problems, Dusknoir shouldn't be OHKO by Crunch even after the SD and can burn him, making it safe for Ape or Hera to revengekill. If it misses I lose though. I'm open to suggestions, I wouldn't mind swapping out Metagross I just can't think of anything better at his job.
 
For your Jolteon, you said it can live a non banded earthquake from Dugtrio. But I feel that's a waste if it doesn't live the banded attack, seeing as its their most common choice of item by a long shot. If you want to stay with that plan, at least throw baton pass on to escape the choice band variants.

For Metagross, Leichi berry seems like it really isn't doing anything for you. I would say leftovers to add to survivability.

Hope I helped, good luck.
 
Aren't nicknames limited to 10 characters?


Yea I don't own a DS so my team only exists on Shoddy, where I don't even know the limit on nicknames

And HuntofTheLion
That's a legit point, I don't run into many Dugtrio really and of the few I have only one was banded. In anycase I don't want to lose an attack to Baton Pass as Signal Beam helps get some damage on Celebi and TTar if Heracross is down, but I may put Shed Shell on to escape.
 
You can toss BP in over shadow ball or signal beam, as they have really redundant coverage
Also, LO might be a better idea on Starmie but it's your choice really. And HP Fire isn't nessesary, hydro pump puts a huge dent into Scizor and if you want to hit celebi ice beam is better
 
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