A Pain in The Belly (UU rmt)

Alright, so to start off, i am relatively new here at smogon. It has been a while since my last RMT, and since then i got to some breeding; In Emerald i bred a sexy Charizard (Belly drum, 30 HP IV's for odd HP), and got inspired to center a team around Charizard. So, obviously this is a Bellyzard team. It was doing fairly good for the past couple weeks, then today i had a few close matches and ended up losing a good 10 or so in a row. Now, i kind of like my team, but i think it needs some fine tuning.

At a Glance:
ambipom-m.png
scyther-m.png
hitmontop-m.png
jynx-f.png
nidoking-m.png
charizard.png



Run 'N Gun At Its Best:
ambipom.png

Ambipom @ Silk Scarf
Jolly - Technician
4 HP / 252 Att / 252 Spe
-Fake Out
-U-Turn
-Double Hit
-Taunt

This guy was originally a Anti-lead Kangaskhan, but got replaced because of Ambipoms superiority in everything that it is needed to do. Basically, Hits the other lead with Fake Out, then KO's with Double Hit as they expect a U-Turn. Next, depending on the switch in i either U-Turn out or throw taunt down if it is something that could possibly setup, then throw the u-turn in. This gives me an easy KO most of the time, and then a quick advantagious matchup. I chose Double Hit over Return simply because Double Hit has more Base Power with both STAB+Technician (2*75.25 if i recall correctly), and makes substitute a joke. Also great for late game revenge killing.

Synergy:
Takes ghost hits well, but other than that, is a great Revenge killer.

The Setup-Crew:
hitmontop.png

Hitmontop @ Leftovers
Adamant - Intimidate
240 HP / 252 Att / 16 Spe
-Rapid Spin
-Close Combat
-Suker Punch
-Foresight

Basically here to protect my fairly SR weak from SR. All three of Scyther, Charizard, and Jynx take SR like the guy who brings a knife to a gun fight take bullets. With Nature&EV's i am basically setting up a way so that i can take a hit or two, get rid of ghosts, and finally spin those entry hazards off of my side of the field. I was usuing CLaydol before, but i find that Hitmontop outclasses him in terms of effective spinning and dealing with spin counters. Also good for soaking up physical hits with the HP and Intimidate. Overall, i find he is a great addition.

Synergy: Takes most physical hits (Besides Air Cutter) very easily, best at absorbing Dark attacks however.


jynx.jpg


Jynx @ Choice Scarf
Timid - Forewarn
112 HP/ 144 SpA / 252 Spe
-Trick
-Mean Look
-Ice Beam
-Lovely Kiss

Jynx is really a swiss army knife; she can do so many things and seems to be ignored in the UU Metagame. As is now on my team, she can disable a wall via Trick, trap said wall in as setupfodder with not only Mean Look, but Lovely Kiss as well. This gives me the possibilty off switching off to Hitmontop first who can get rid of Pesky entry hazards, then switch to the ever Dangerous Bellyzard who basically is granted a free setup and ultimately sweep when things go my way. This jynx set even gives me the possibility of setting up Charizard early, then finishing with Scyther/Nidoking.

Also, one thing to note, Ice Beam was filler for the most part, however i have found that it being there gives Jynx the ability to be a pseudo revenge killer with Icebeam/Scarf.

Synergy: Absorbs those ice moves that can give Scyther/Nido tons of trouble; also loves fighting attacks.

The Offensive Core:
nidoking.png

Nidoking @ Life Orb
Naughty - Poison Point
200 Att / 252 SpA / 58 Spe
-Earthquake
-Icebeam
-Megahorn
-Thunderbolt

Basic Mixxed attacker set. Is used for taking out those pesky tanks that try to wall Charizard (I am looking at you, Milotic). High Base power in both Attack styles, as well as near flawless type coverage because of Nido's impressive moveset. Thunderbolt is key for those damned Bulky Waters, then Ice Beam for great coverage. I chose the OU Megahorn over the standard Hp Grass simply because Phsycics such as Gardiviour were giving me a hard time; what better way to dispose of a pesky Gardiviour/Legend Pixie then with a Megahorn? None, would be the correct answer to that question.

Synergy: Although kind of pathetic, is one the bulkiest Mon on my team. Soaks up Toxic Spikes, as well as fire/Rock/ground moves that can really damage some of the other team members.

scyther.png

Scyther @ Choice Band
Jolly - Technician
4 Hp / 252 Att / 252 Spe
-Aerial Ace
-U-Turn
-Pursuit
-Quick Attack

One of the fastest 'Mons in the tier; coupled with its insane Attack it was hard to not choose. Inititially, i had a Haunter here, but it was released of its duties following the inception of Jynx. Aerial Ace, and Pursuit are there for some hefty hits via STAB/Technician, while U-Turn provides STAB and a way to swith on the go with during a kills of certian pesky pokemon out there in the UU world. I decided to go with Quick Attack simply because i needed some more priority moves on the team; coming from a fast pokemon, this grants me the ability to outspeed Fakeout/Suckerpunch/ES, whereas before when i had Revenge in that spot, i was simply priority swept.


The Star of the Show:

charizard.png


Charizard @ Salac Berry
Jolly - Blaze
4 HP / 252 Att / 252 Spe
-Substitute
-Belly Drum
-Fire Punch
-Earthquake

Stratagie is simple, but almost never used due to Charizards big weakness to SR. With a team built around the guy, he can really shine: Throw a sub up, get Drum down, and cause chaos with your heavy Blaze-Drum-STAB-Salac rampage. Earthquake allows for Charizard to get some decent coverage in; i had Thunderpunch for a while, but it seemed rather ineffective besides taking out the occasional Milotic/Slowbro, which Nidoking can do much better with his great coverage.

In pinches, setup is sometimes difficult to achieve even with the support cast around him; he is able to come in on fire/earth/bug/grass attacks with ease. As well, his fire punch/EQ still packs some power whether he has a drum under his belt or not. Overall, the team can live and die with Zard.

Threat List:
Shaymin – Bar HP Ice, Shaymin is Setup fodder for Charizard; Scyther and Jynx also can give him a run for his money.

Mismagius – Nidoking loves seeing a Missy; Megahorn throws him all the way around to next tuesday.

Blaziken - A pain, although i have no real counters, he really dislikes most Earthquakes and Scythers Aerial Ace.

Roserade – Nido, Jynx, Scyther, and Charizard are all great checks.

Registeel – 'Zard, Nido, and Hitmontop all 2hko at least.

Steelix – Charizard dominates this guy.

Crobat – Jynx 1HKO's it most of the time, although he can cause some real havoc. Nido is kind of a check, but they are on par for the most part; although Nido really hates getting U-Turned.

Ambipom – Hitmontop makes him look bad; nuff said.

Hitmontop – Can cause some damage, although Scyther makes him think twice about even swithing in with those dangerous Aerial Aces.

Honchkrow – Can be a problem; Jynx/Nido can hit it hard with Ice attacks. With Scarf, Jynx gets the speed nod as well.

Spiritomb- Calm-mind versions are a pain. If Ambi can get a taunt off, he is not that bad, but if he is able to set up he can really damage my team.

Arcanine- Only usually seen in lead form; Ambipom beats him to the punch in most cases, although i havn't seen him around much.

Clefable- OHKO from Hitmontop.

Claydol - Nido is almost a direct counter; if Nido is gone, he is a problem however.

Espeon – Megahorn anyone? ^_^

Regirock – Jynx makes him useless for the most part, Hitmon can really put a dent in him, and his SR's.

Uxie- In lead form, It is a free KO for Ambipom. Otherwise, Another Megahorn.

Yanmega – Jynx can revenge kill it as long as it hasn"t been out for too long, although it can be a real pain if it manages around four turns out.

Slowbro- Scary; Although Megahorn keeps him in check for the most part.

Chansey- Simple switch to Hitmontop; he 2HKO's him unless very unlucky.

Umbreon- Jynx makes him useless, Hitmontop can absolutely destroy him.

Hariyama- For the most part, scary. Scyther is best real counter; although Charizard can possibly have a feild day with him.

Toxicroak- Scyther makes him look foolish; OHKOin him with Aerial.

Moltres- Not seen often, due to SR, but it can be dangerous if i see it. Best counter is probably Tbolt form Nido.

Absol – Hitmontop can take a chunk out of him, although if he manages to set up my team falls fast due to the lack of walls.

Hitmonlee & Other Fighters- Scyther is best bet, although CHarizard does a decent job.

Venusaur- Ambipom destroys him easily; fake-out + Double Hit means a free kill.

Magmortar- Nidoking makes it eat pain. nuff said.

Sceptile – Jynx/Scyther/Zard all make him look bad; lead variants are 2HKO'd by Ambi.

Swift Swimmers - Pretty much sweep me, although are an Easy KO if Ambi can prevent the Rain.

Trick room - See above

Bulky Waters - A real weakness, i would appreciate some help with em.


Any and all rates greatly appreciated; help this newbie better his team!
 
I would say drop Charizard except for the fact that the team is built around him, so meh.

However, I do think you should drop Scyther. Having not one but two Pokemon double-weak to SR is probably not a good plan, even if you do have spin support. I would replace it with Rotom, possibly a Specs variant, since you claim to have trouble with bulky waters a Specs Rotom could give you a solid option to obliterate them in one hit with Specs STAB T-bolt, and can do other stuff too, like Trick. Shaymin could also go here, as it also causes bulky waters to wet their pants while being a diverse and powerful sweeper in general. I think Rotom would be better though as it can serve as a buffer against Crobat, something which your team is generally lacking in, nothing wants to switch into Brave Bird.

You have absolutely nothing to sponge Brave Bird from Crobat or Drill Peck from Honchkrow. Since you say that you hate Yanmega aswell, and also lack a SR user, not to mention the team becoming weak to SubCM Missy if you drop Scyther for Rotom, I would recommend Registeel to go over something as it is able to cover all of these problems. I'd most likely put it over Jynx as that looks to be the least useful member of your team, contributing absolutely nothing to your defensive core with its combination of poor defenses and poor typing. Try this set for Registeel:

Iron Head
Stealth Rock
Earthquake / Explosion
Thunder

Leftovers
Careful Nature
EVs: 252 Hp / 100 Atk / 156 SpD

Registeel can take hits from Yanmega and Crobat and punish Crobat with Thunder if it tries to Taunt. Also able to stop SubCM Mismagius with Iron Head.

Not much you can do about Blaziken because, as you said, there are really no safe switch-ins. You atleast have multiple Pokemon which can revenge it, and that's about the best you can really do. Same for Honchkrow, there really aren't any Pokemon that can actually wall it.
 
I would also consider making your hitmontop more bulky especially since you lack wish support or even rest. It will help you SR weak team as a whole even if you lose some your attack. Like 70 in def and impish should help him live to spin multiple times.
 
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