SV Ubers A pretty new uber player team, please help! So far only hit 1120

Please help me with this team, I am pretty new to this and I have been playing pokemon showdown ubers a bit, I recently swapped kyorgre for basculin because I got stomped by basculin quite a few times so I decided to add it, but I found smogon and was wondering if you guys could help. To address the rule of not being too inexperienced, although I am not the most experienced in making teams, I have played random gen 9 for about 4 months now, but just don't know how to replicate teams that I sometimes get in there for actual ubers, and haven't had much luck in trying to find out through gameplay.
(Just a reminder that I am new and that this page won't look that good.)
(Also forgot to describe my mons and reasoning until I reviewed the rules again so just barely added that.)

Dirt (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Water
EVs: 240 HP / 140 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Taunt
- Will-O-Wisp
To apply Burn and possibly handle electric types, and useful against Miraidon leads. I chose Arceus over other leads because I don't really have a good grasps on how to do proper leads yet.
Duscrozma* (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 68 Def / 188 SpD
Impish Nature
- Earthquake
- Sunsteel Strike
- Photon Geyser
- Dragon Dance
The main power mon on my team, d dance 1 or 2 times and attempt to sweep from there. It doesn't have a high speed stat and I think I might change that, but this is it currently. It also is great for helping deal with fairy types.
BigRedFish (Basculegion) @ Leftovers
Ability: Mold Breaker
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Ball
- Agility
- Substitute
- Waterfall
Used to be a last respects build until I learned that was banned from Ubers. I currently only use it as fodder as I don't know anything good to replace it with. To help with giving tips, I would like ideas for a mon to cover the water typing area to deal with fire types threatening dusk mane, and thats really it.
EternalEnergy (Eternatus) @ Power Herb (thinking about switching to ribombee)
Ability: Pressure
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Fire Blast
- Dynamax Cannon
- Sludge Bomb
My team has a bit of a fairy weakness so it has sludge bomb to handle fairies. The rest of the moves are explained as follows: d cannon to help against dragons, fire blast to handle steels, grass, and ice, and power herb + meteor beam because I found it strong.
KoreLizard* (Koraidon) @ Clear Amulet
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 15 HP / 236 Atk / 5 Def / 7 SpD / 245 Spe
Jolly Nature
- Swords Dance
- Collision Course
- Flare Blitz
- Flame Charge
I was told by friends that Koraidon was peak, and I found this mon to really be a power house, if dusk mane and eternatus get rid of the fairies first. I s dance and have clear amulet to retain buffs. After that I will attempt to get a flame charge off if I am not in danger of getting OHKO to get a speed boost and try to kill the rest of the team from there.
BigSwordDoggo(Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fairy
EVs: 150 HP / 240 Atk / 16 Def / 102 Spe
Adamant Nature
- Behemoth Blade
- Solar Blade
- Sacred Sword
- Protect
Another mon I was told to use by friends, but it hasn't been helping much. I don't know what else to really use here and I don't know the best move spread so this is all I have currently for it. And only mons with * by their name are ones I want to keep on the team regardless, but I am open to changing their stats, moves, or items.
 
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