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A Pure White Beginning (A B/W OU RMT)

A Pure White Beginning
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Intro
'ello, fellow Smogonites. I welcome one and all to the viewing of my first RMT! I had many teams prior to the team I am about to show you, but they weren't very effective in today's current metagame. After the rise and fall of many of my teams, one stood up, out of the ashes of my failed teams, and managed to hold its own against many of my friends. It may not be a flawless team, or even a good one. But one man's trash may be another man's treasure. On this team, I tried to promote the balance between stall and offense. I also added bits and pieces of Volt-Turning, Set-up sweeping, Choiced attacking, and a plethora of various options. Please, once again, one man's trash is another man's treasure, so please, don't post comments like "your team sux more than u". Thank you all in advance for reading this, and now, the moment we've all been waiting for has come!

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The Team...
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Jirachi @ Choice Scarf Raichi
Trait: Serene Grace
EV(s): 4 HP/252 Atk/252 Spe
Nature: Jolly (+Spe, -SpAtk)
-Iron Head
-Trick
-Thunderpunch
-Stealth Rock

Jirachi, oh Jirachi. In my eyes, you are the cutest 'mon in existence. I always wanted to try out a lead Jirachi. Being Jolly and equipped with a choice scarf, Jirachi can outspeed most other leads, and then use Trick to swap items *evil laugh*. A lead locked into Stealth Rock won't be able to do anything more, where afterwards I can safely set up Stealth Rock, predicting the almost certain switch. I usually like to save my Jirachi for later, so if I see the leads that can cause Rachi problems, the most prominent being Metagross and Heatran, but Infernape can be seen too from time to time, I can switch in Heatran to anything they throw at Jirachi (Fire and Ground-type attacks) while he still has an Air Balloon. Iron Head is infamous for it's flinch hax, and I just LOVE flinching poor Pokesmon to death. Thunderpunch is for those bulky Water-types who think they can switch in on cute little Jirachi, such as Gyarados and Vaporeon.

I named Jirachi "Raichi" because it makes the once cute Jirachi into the Super-cute Jirachi!
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Scizor(m) @ Choice Band Crimsect
Trait: Technician
EV(s): 250 HP/252 Atk/8 SpDef IV(s):29 Spe
Nature: Adamant (+Atk, -SpAtk)
-U-Turn
-Bullet Punch
-Superpower
-Pursuit

Scizor: The definition of Overused, Revenge Killer, and Gengar's worst nightmare. The standard Choice Band set, although so predictable that a coconut would know what it's moveset was, is still arguably the best moveset for Scizor. I gave this Scizor 29 Speed EVs so that it could go last U-Turning against another Scizor with 30 or 31 Speed EVs. U-Turning is great on Scizor, receiving STAB and according to a battle with my cousin, it can OHKO almost everything weak to it. Bullet Punch's measly base power of 40 is doubled with Technician, and it receives STAB, so it is a must-have. Superpower is for those pesky Tyranitar, and is just an awesome attack to have, even though the Attack drop is disappointing. Pursuit is the answer to Gengar, Alakazam, and all the Pokemon of the Ghost or Psychic typing. Sadly, Scizor's quadruple weakness to fire is a let-down, so Heatran and Rotom-W are excellent partners to Scizor, taking no and resisted damage from fire-type attack, respectively.

I named Scizor "Crimsect" 'cause he's a Crimson insect, for crying out loud!
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Heatran(m)@ Air Balloon U Mad,Bro?
Trait: Flash Fire
EV(s): 248 HP/252 SpDef/8 Spe
Nature: Calm (+SpDef, -Atk)
-Lava Plume
-Toxic
-Earth Power
-Roar

Heatran dominated DPP OU, and continues to thrive in today's metagame. Telling by the EV spread and moveset, this Heatran is specially defensive. But, you ask, why is it holding an air balloon and not leftovers? Well, Heatran and Jirachi share amazing synergy with each other except for one thing: They are both weak to ground. So, for example, if I see a Metagross lead, it would either set up rocks or use Earthquake(which I see more often.)so I'd switch in my Heatran, who can float with air balloon. Since air balloon usually signals an offensive set, they switch out into something that can take my attacks, where soon after, Jirachi is once again able to switch in safely for the Trick and/or Stealth Rock. Lava Plume is a good move on defensive Fire-types like Heatran, which has a fair amount to burn. I chose Toxic over Will-o-wisp because Lava Plume's high burn chance is usually enough to burn. Instead of Protect, I decided to run Earth Power to hit things that resist Lava Plume. Lastly, I use Roar to phaze those dangerous set-up sweepers out there.

I named my Heatran "U Mad,Bro?" because well, it can trick many opponents because of its air balloon, and his exceptional walling capabilities.
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Rotom-W@ Leftovers Appliance
Trait: Levitate
EV(s): 108 HP/252 SpAtk/ 150 Spe
Nature: Modest (+SpAtk, -Atk)
-Pain Split
-Volt Switch
-Will-O-Wisp
-Hydro Pump

Rotom-W, my bulky attacker. It works excellently as a bulky water, and maybe a mid to late game sweeper. Along with Scizor, they become a dynamic duo. Fire-type attacks aimed at Scizor hit Rotom instead, and Grass-type moves aimed at Rotom get a jolt of terror as I switch in Scizor. I ran Modest because of the boost th Special Attack. Rotom's best attack is probably Volt Switch, and Rotom can possibly KO Skarmory with it according to previous experiences against defensive variants. Pain Split is Rotom's most reliable way of recovery, saving me against many bulky threats such as Reuniclus and Conkeldurr.
Will-O-Wisp, I love you. Let's say Scizor swept 2 of my 'mons. The modest Rotom steps up to Scizor, the almighty king, and then burns it with Will-O-Wisp, ending it's short reign of terror. With Will-O-Wisp, a physical attacker will think twice before switching into my Rotom. Hydro Pump is basically there for coverage, and to attack ground-types for Super-effective damage.

I named my Rotom-W "Appliance" because, well, um... I had no more ideas. *sighs*
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Gliscor(m)@ Flying Gem CaveDwella
Trait: Sand Veil
EV(s): 252 Atk/6 Def/252 Spe
Nature: Adamant (+Atk, -SpAtk)
-Swords Dance
-Acrobatics
-Earthquake
-Substitute

AcroBAT Gliscor, my favorite variant of Gliscor. Switching out, predicting the Protect to activate Toxic Orb, my Gliscor gets a free Substitute up. I then get a Swords Dance, putting Gliscor at +2, and then Acrobating and Quaking poor Pokemon to death. He is a great mid-game sweeper, and he loves trolling sandstorm teams. Oh Sand-Veil. Such a useful ability. You all now why Substitute and Swords Dance are there, turning a deadly-looking bat into a deadly bat. Acrobatics is awesome, slashing away at every Pokemon that doesn't resist it. Earthquake is there to hit Heatran, Steels, and Terrakion. Gliscor can be a secret weapon in every battle against sandstorm teams.

I named Gliscor "CaveDwella" because it's the ghetto version of Cave Dweller, which Gliscor is.
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Lucario(m)@ Life Orb Oprah
Trait:Inner Focus
EV(s): 6 HP/252 Atk/252 Spe
Nature: Adamant
-Agility
-Close Combat
-Crunch
-Ice Punch

Say hello to my late-game Sweeper. Lucario is a beast 'cause 1. It's a jackal. 2. It can OHKO almost anything in the metagame. I can use Agility and make Lucario middling BS in Speed of 90 to be able to outspeed Base 108s like Infernape and Terrakion. Now that Lucario can blaze through his faster rivals, he is a threat that nobody wants to deal with. Close Combat is for Blissey, rocks, and is his main STAB, Crunch is for Pyschics and Gengar nicely, and Dragon/Flying types who think they can switch in on him get greeted by a 4x effective Ice Punch to the face.

I named my Lucario "Oprah" because he is the most awesome Pokemon I've ever used.


Threats
Even though I have decent synergy on my team, it still isn't flawless. I usually have trouble with bulky waters like Vaporeon, I have a pretty big issue with Conkeldurr, if it wasn't for Gliscor I'd be in a tight spot. The Latis are decent threats to my team, for most of them carry HP Fire, which Lucario, Scizor, and Jirachi despise. Breloom isn't much of a problem because almost everyone is faster than him and carries a super-effective move against him. Hetran and Metagross can be threats, but are stopped in their tracks by Gliscor. T-Tar is no threat to me, unless somehow he can set up a few Dragon Dances. Politoed is hit hard by Rotom-W, and Ninetales stands 0 chance. Gyarados is hit so hard by Rotom-W that it makes him cry. Landorus is not a big threat, 'cause Lucario can hit him with an Ice Punch, along with Tornadus. The Dragons can be mildly annoying but are usually taken out. Those are most of the offensive threats that I've faced, if there are more PLEASE post, it'd help me a lot. Most defensive threats aren't actually a big deal according to my experiences. Once again, please reply if I have a problem on breaking walls. I think I covered most threats there.


Conclusion
Did you enjoy my post, everyone? It took me hours to make this, and I hope you are satisfied. I have no Stealth Rock weak Pokemon, which is a huge thing in today's metagame. If there is something I forgot to cover, just let me know. Well, there it is, guys! My Pure White Beginning!


 
First off, hello and welcome to Smogon!

Now then, I can see a large weakness to rain in your team, specifically, Keldeo. Keldeo was released with B2/W2 and is a massive special attacker, usually used on rain teams. Speaking of rain teams, rain is EXTREMELY common in OU. Back to the Keldeo threat for now: Keldeo sports an awesome 129 Sp.Atk stat and a 108 Spd stat, therefore, your only options to revenge kill are Jirachi and Scizor, however, Keldeo resists Bullet Punch and a banded Bullet Punch will only do 27.2% - 32.1% to 4/0 Keldeo. Thunderpunch from Rachi will also only do 46.3% - 54.9% while a LO Rain Hydro Pump will cleanly OHKO Scizor and has a chance to OHKO Rachi after rocks. Keldeo additionally OHKO's and outspeeds the rest of your team. This is ignoring Keldeo's Calm Mind boosts, which is typically run on Keldeo.

Your team also has a very physical skew, with 4 of your 6 pokes being physical attackers.

In order to fix your problems, we need to eliminate Gliscor. While a Flying Gem boosted +2 Acrobatics sounds awesome, he doesn't really do much in the long term and cannot facilitate a sweep as well as Lucario, overall he and Luc do the same thing, and Luc does it better. I propose to replace it with Amoonguss, who recently got his DW ability, Regenerator. A Specially defensive Amoonguss can take ANYTHING Keldeo wants to throw at it, and threaten it with a Spore, Giga Drain, or a Clear Smog to eliminate Calm Mind boosts.

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Amoonguss (M) @ Leftovers
Trait: Regenerator
EVs: 252 Hp / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Ice]


This set walls most of what Rain can throw at you, and has one of the best moves in the game with Spore.

With this change, I also propose that you complete the Amoonbro combo and add a physically defensive Slowbro to your team over Rotom. This way you have a monstrous defensive FWG core that can handle anything that gets thrown your way.

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ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SDef
-Scald
-Fire Blast/Ice Beam
-Thunder Wave/Toxic
-Slack Off
item: Leftovers


As for this set, pick the status and coverage move that you believe will help you the most.

Next we need to edit Jirachi's set. Thunderpunch is nice and all, but Dragons are so dominant in today's OU meta that Ice Punch is a better option. And we need to put U-Turn on there over Stealth Rocks so you can keep your offensive momentum, as there are not alot of defensive pokes on your team.

But we still need Stealth Rocks so I propose putting it on Heatran and replacing either Roar or Earth Power. It's your call here, whether or not you want the additional coverage Earth Power provides or the phazing that Roar can do.

Finally, I would change Lucario to the Swords Dance set and run Close Combat/Extremespeed/Bullet Punch, so you don't need to set up to revenge Terakions, Keldeos, Tornaduses, etc.

These are my ideas and suggestions so feel free to take them or leave them. My opinions are also geared for the upcoming/already happening B2/W2 metagame that is infested with rain. Feel free to test out my suggestions or ignore them. But Amoonbro is a dastardly defensive duo and Heatran only makes them harder to kill. I personally love Amoonguss and run him on my rain team. Slowbro is hit or miss, but with Regenerator, him and Amoongus just don't die.

I would also consider a sand team due to all your steel types, or running a DNite or Salamence since all your offense is currently steel, but then I would be remaking most of your team, which is not the goal of an RMT.

tl;dr:
Welcome to Smogon
Amoonbro > Gliscor & Rotom-W
SD > Agility, Bullet Punch > Crunch, ESpeed >Ice Punch on Luc
Ice Punch>TPunch, U-Turn> SR on Jirachi
SR on Heatran
 
Hey Desklamp, thanks for your tips. I am pretty new, so I have weaknesses that I don't really know about! With your advice I'll try out everything! I really like the Amoonbro combo now, so I'll give you credit if I do decide to change it(which I probably will) Well, thanks again!
 
Hey,
This looks like a solid team, but as previously stated your team doesn't like Rain offense all that well. Rotom even with HP investment doesn't like Keldeo and Thundurus-T's powerful STAB attacks in rain. Firstly, give Gliscor only 216 Spe EV's and put the rest in Attack/ Defense. Gliscor only needs 216 Spe to outspeed Adamant Lucario and Jolly Lucario doesn't pack the same punch so it doesn't really outspeed anything with max speed, minus other offensive Gliscor. As much as I see you love Jirachi I think that there is a better mon' out there for that slot. For a Pokemon that counters Rain Well why not try out Specially Defensive Gastrodon over Jirachi? To do this you should do what desklamp said and give Heatran Stealth Rock but Specially Defensive Gastro covers up your nasty rain weakness and also does well against sand teams to an extent
GL with your team, Gastrodon set below
Gastrodon @ Leftovers
Nature: Sassy (+SpD -Spe)
Trait: Storm Drain
EV's: 252HP / 4Def / 252SpD
Scald / Toxic / Earthquake / Recover
 
I like the core that desklamp posted but I find when using Slowbro Amoonguss it gets destroyed by Torn-T. I think you should make your Jirachi specially defensive if you don't switch to that Gastrodon.
Here is the set
Jirachi @ Leftovers
Iron Head
Body Slam / Thunder Wave
Wish
Protect / Stealth Rock/U-Turn (could work well with Volt-Turn.
nature: Careful
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
The 32 Speed EVs are to outspeed Jolly T-tar.
 
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