13v13 singles
9 FEs/4 NFEs
1 sub
1 day DQ
Training items only
Team tavok:
Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)
Type:
- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (121/121) - Maxxed, 8 CC Bonus
- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (30/94):
- Arm Thrust
- Bide
- Bulldoze
- Counter
- Destiny Bond
- Drain Punch
- Earthquake
- Endure
- Glare
- Hammer Arm
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Moonlight
- Pain Split
- Phantom Force
- Poison Jab
- Protect
- Rock Slide
- Rock Tomb
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Taunt
- Torment
- Trick
- Wide Guard
- Wrap
- Wring Out
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 0/0
KOC: 0
Moves (37/111)
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hyper Beam
- Hypnosis
- Knock Off
- Lick
- Mean Look
- Nightmare
- Nightshade
- Pail Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Trick
- Venoshock
- Will-o-Wisp
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (38/120)
- Aerial Ace
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Focus Punch
- Hurricane
- Hyper Beam
- Ice Beam
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Protect
- Rock Slide
- Roost
- Safeguard
- Sky Drop
- Slam
- Superpower
- Surf
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Wrap
Ryu (Infernape (M))
Nature: Hasty (+Spe, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Iron Fist (Passive) (UNLOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+) (+18% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (41/102)
- Acrobatics
- Blast Burn
- Brick Break
- Close Combat
- Counter
- Covet
- Dig
- Earhquake
- Ember
- Encore
- Endure
- Fake Out
- Fire Blast
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Focus Blast
- Focus Punch
- Fury Swipes
- Heat Wave
- Helping Hand
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Nasty Plot
- Power-up Punch
- Protect
- Punishment
- Quick Guard
- Role Play
- Scratch
- Slack Off
- Sunny Day
- Taunt
- Thunder Punch
- Torment
- Toxic
- U-Turn
- Will-O-Wisp
Rampage (Krookodile (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (34/86)
- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Focus Punch
- Giga Impact
- Knock Off
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Sandstorm
- Stealth Rock
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 95 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (63/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
So badass.
Skull (Aggron (M))
Nature: Careful (+SpD, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 21
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
- Filter (Passive) (MEGA): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (38/113)
- Aqua Tail
- Dig
- Double Edge
- Dragon Tail
- Earthquake
- Endeavor
- Endure
- Fire Punch
- Focus Punch
- Harden
- Headbutt
- Head Smash
- Heavy Slam
- Iron Defense
- Iron Head
- Iron Tail
- Magnet Rise
- Metal Burst
- Metal Claw
- Mud-Slap
- Outrage
- Protect
- Rest
- Reversal
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Shadow Claw
- Spite
- Stealth Rock
- Superpower
- Tackle
- Take Down
- Taunt
- Thunder Punch
- Thunder Wave
- Toxic
Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 2/5
KOC: 0
Moves (37/??)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Drill Peck
- Endure
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Night Slash
- Peck
- Protect
- Rest
- Rock Slide
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor
Flare (Charmander (M))
Nature: Lonely (+Atk, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Solar Power (Passive) (LOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 3/5
KOC: 0
Moves (29/??):
- Ancient Power
- Brick Break
- Counter
- Crunch
- Dig
- Dragon Rage
- Ember
- Endure
- Fire Blast
- Fire Fang
- Fire Spin
- Flame Charge
- Flamethrower
- Focus Punch
- Growl
- Iron Tail
- Leer
- Metal Claw
- Outrage
- Overheat
- Protect
- Rage
- Rest
- Rock Slide
- Scary Face
- Scratch
- Sleep Talk
- SmokeScreen
- Sunny Day
- Thunder Punch
- Will-O-Wisp
Dientes (Totodile (M))
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Sheer Force (Passive) (LOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/9
MC: 0
AC: 2/5
KOC: 0
Moves (23/??):
- Aqua Jet
- Bite
- Block
- Crunch
- Dig
- Dive
- Dragon Claw
- Dragon Dance
- Flail
- Ice Fang
- Leer
- Mud Sport
- Protect
- Rage
- Razor Wind
- Rock Slide
- Scary Face
- Scratch
- Superpower
- Toxic
- Thrash
- Waterfall
- Water Gun
Frogger (Froakie (M))
Nature: Hasty (+Spe, -Def, +23% accuracy)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+) (+23% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 5/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/??):
- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Double Team
- Fling
- Grass Knot
- Growl
- Hydro Pump
- Lick
- Mind Reader
- Mud Sport
- Pound
- Protect
- Quick Attack
- Rock Slide
- Round
- Smack Down
- Smokescreen
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Tommy (Kirlia (M))
Nature: Jolly (+Spe, +6% accuracy, -SpA)
Type:
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- Telepathy (Passive) (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 58 (+6% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 7/9
MC: 0
AC: 3/5
KOC: 0
Moves (26/??):
- Calm Mind
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Draining Kiss
- Encore
- Growl
- Heal Pulse
- Hypnosis
- Lucky Chant
- Magical Leaf
- Memento
- Pain Split
- Psychic
- Reflect
- Skill Swap
- Taunt
- Teleport
- Thunder Wave
- Torment
- Trick
- Will-O-Wisp
- Zen Headbutt
9 FEs/4 NFEs
1 sub
1 day DQ
Training items only
Team tavok:

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)
Type:
- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (121/121) - Maxxed, 8 CC Bonus
- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
One of Tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience.
He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.
If there is a tough fight coming, Gambo is the one to fall back on.
He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.
If there is a tough fight coming, Gambo is the one to fall back on.

Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (30/94):
- Arm Thrust
- Bide
- Bulldoze
- Counter
- Destiny Bond
- Drain Punch
- Earthquake
- Endure
- Glare
- Hammer Arm
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Moonlight
- Pain Split
- Phantom Force
- Poison Jab
- Protect
- Rock Slide
- Rock Tomb
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Taunt
- Torment
- Trick
- Wide Guard
- Wrap
- Wring Out

Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 0/0
KOC: 0
Moves (37/111)
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hyper Beam
- Hypnosis
- Knock Off
- Lick
- Mean Look
- Nightmare
- Nightshade
- Pail Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Trick
- Venoshock
- Will-o-Wisp
Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.

Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (38/120)
- Aerial Ace
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Focus Punch
- Hurricane
- Hyper Beam
- Ice Beam
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Protect
- Rock Slide
- Roost
- Safeguard
- Sky Drop
- Slam
- Superpower
- Surf
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.
Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.
Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.
Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.
Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.
Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.
Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.

Ryu (Infernape (M))
Nature: Hasty (+Spe, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Iron Fist (Passive) (UNLOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+) (+18% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (41/102)
- Acrobatics
- Blast Burn
- Brick Break
- Close Combat
- Counter
- Covet
- Dig
- Earhquake
- Ember
- Encore
- Endure
- Fake Out
- Fire Blast
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Focus Blast
- Focus Punch
- Fury Swipes
- Heat Wave
- Helping Hand
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Nasty Plot
- Power-up Punch
- Protect
- Punishment
- Quick Guard
- Role Play
- Scratch
- Slack Off
- Sunny Day
- Taunt
- Thunder Punch
- Torment
- Toxic
- U-Turn
- Will-O-Wisp

Rampage (Krookodile (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (34/86)
- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Focus Punch
- Giga Impact
- Knock Off
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Sandstorm
- Stealth Rock
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 95 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
MC: 0
AC: 5/5
KOC: 0
Moves (63/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.

So badass.
Skull (Aggron (M))
Nature: Careful (+SpD, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 21

Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
- Filter (Passive) (MEGA): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (38/113)
- Aqua Tail
- Dig
- Double Edge
- Dragon Tail
- Earthquake
- Endeavor
- Endure
- Fire Punch
- Focus Punch
- Harden
- Headbutt
- Head Smash
- Heavy Slam
- Iron Defense
- Iron Head
- Iron Tail
- Magnet Rise
- Metal Burst
- Metal Claw
- Mud-Slap
- Outrage
- Protect
- Rest
- Reversal
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Shadow Claw
- Spite
- Stealth Rock
- Superpower
- Tackle
- Take Down
- Taunt
- Thunder Punch
- Thunder Wave
- Toxic

Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 2/5
KOC: 0
Moves (37/??)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Drill Peck
- Endure
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Night Slash
- Peck
- Protect
- Rest
- Rock Slide
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor

Flare (Charmander (M))
Nature: Lonely (+Atk, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Solar Power (Passive) (LOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 3/5
KOC: 0
Moves (29/??):
- Ancient Power
- Brick Break
- Counter
- Crunch
- Dig
- Dragon Rage
- Ember
- Endure
- Fire Blast
- Fire Fang
- Fire Spin
- Flame Charge
- Flamethrower
- Focus Punch
- Growl
- Iron Tail
- Leer
- Metal Claw
- Outrage
- Overheat
- Protect
- Rage
- Rest
- Rock Slide
- Scary Face
- Scratch
- Sleep Talk
- SmokeScreen
- Sunny Day
- Thunder Punch
- Will-O-Wisp

Dientes (Totodile (M))
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Sheer Force (Passive) (LOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/9
MC: 0
AC: 2/5
KOC: 0
Moves (23/??):
- Aqua Jet
- Bite
- Block
- Crunch
- Dig
- Dive
- Dragon Claw
- Dragon Dance
- Flail
- Ice Fang
- Leer
- Mud Sport
- Protect
- Rage
- Razor Wind
- Rock Slide
- Scary Face
- Scratch
- Superpower
- Toxic
- Thrash
- Waterfall
- Water Gun
Found along Frogger in a cave near a spring, the two shiny water types had stolen some food from the group before being found.
With their hideout discovered, the two of them prepared for their last stand.
Dientes, being the brute force, took the front row and charged towards the enemies.
Even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by tavok's actions, the two little guys decided to join him in his journey.
Dientes tends to be reckless, rushing into battle without thinking much about his acts. He likes fighting and eating. Which one he likes the most, who knows.
When he is with the group he likes going in training spars with the other bigger, older members, who take it easy on him for being so small and unexperienced.
He looks up to Gambo, wanting to someday be as tough as him. And eat as much as he does.
With their hideout discovered, the two of them prepared for their last stand.
Dientes, being the brute force, took the front row and charged towards the enemies.
Even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by tavok's actions, the two little guys decided to join him in his journey.
Dientes tends to be reckless, rushing into battle without thinking much about his acts. He likes fighting and eating. Which one he likes the most, who knows.
When he is with the group he likes going in training spars with the other bigger, older members, who take it easy on him for being so small and unexperienced.
He looks up to Gambo, wanting to someday be as tough as him. And eat as much as he does.

Frogger (Froakie (M))
Nature: Hasty (+Spe, -Def, +23% accuracy)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+) (+23% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 5/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/??):
- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Double Team
- Fling
- Grass Knot
- Growl
- Hydro Pump
- Lick
- Mind Reader
- Mud Sport
- Pound
- Protect
- Quick Attack
- Rock Slide
- Round
- Smack Down
- Smokescreen
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.
With their hideout discovered, the two of them prepared for their last stand.
Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by Tavok's actions, the two little guys decided to join him in his journey.
Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.
When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.
With their hideout discovered, the two of them prepared for their last stand.
Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by Tavok's actions, the two little guys decided to join him in his journey.
Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.
When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.

Tommy (Kirlia (M))
Nature: Jolly (+Spe, +6% accuracy, -SpA)
Type:
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- Telepathy (Passive) (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 58 (+6% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 7/9
MC: 0
AC: 3/5
KOC: 0
Moves (26/??):
- Calm Mind
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Draining Kiss
- Encore
- Growl
- Heal Pulse
- Hypnosis
- Lucky Chant
- Magical Leaf
- Memento
- Pain Split
- Psychic
- Reflect
- Skill Swap
- Taunt
- Teleport
- Thunder Wave
- Torment
- Trick
- Will-O-Wisp
- Zen Headbutt