with this i have a fairly good results i made it specially to counter most of the common things in the OU but it still has some
flaws that you will see, so i will be thankful if you give some choices. so here is the team
The almighty Sanstreamer (well, maybe the second one)
Hippowdon (M) @ Rocky Helmet
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Roar
well it has basic roles
1) put sand, and stealth rock
2) take physical attack
3) get out the ones that uses boosting moves
An annoying special wall
Cradily (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Toxic
- Stockpile
with his dreamworld ability can switch easily in any water attack, and almost any unboosted special attack with the
sandstorm up and the hp fire is for things like skarmory, scizor and ferrothorns who often switches in
a Scarecrow in the Sand
Cacturne (M) @ Lum Berry
Trait: Sand Veil
EVs: 252 HP / 252 Atk / 4 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Sub Punch / Seed Bomb
- Sucker Punch
it needs the right switch to use substitute and boost with a sword dance and start sweeping things
and it can be a little annoying
A mirage in the desert
Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 200 HP / 68 Def / 80 SAtk / 160 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Sleep Talk
- Rest
the beautiful milotic it has been my favorite poke of the 3rd gen and it can be pretty difficult to knock down
with rest to get rid of status and boosting defence
The Frenzy Monkey
Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- ThunderPunch
- Mach Punch
my favorite poke of 4th gen it has some nice coverage and it can be deadly in the late game
the god of the sand
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Hammer Arm
- U-turn
and finally the revenge killer of this team with the boost of sand force its earthquake becomes stupidly powerful and can whip off half team
so thats the team it requires to have a good prediction, but i made it to take almost good enough threats in the OU
its flaws are the weakness to toxic spikes and the other entry hazards and trick sometimes mess me up
so thats it, my first post, all critics are welcome and sorry if the english is bad and thanks for reading
flaws that you will see, so i will be thankful if you give some choices. so here is the team
The almighty Sanstreamer (well, maybe the second one)

Hippowdon (M) @ Rocky Helmet
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Roar
well it has basic roles
1) put sand, and stealth rock
2) take physical attack
3) get out the ones that uses boosting moves
An annoying special wall

Cradily (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Toxic
- Stockpile
with his dreamworld ability can switch easily in any water attack, and almost any unboosted special attack with the
sandstorm up and the hp fire is for things like skarmory, scizor and ferrothorns who often switches in
a Scarecrow in the Sand

Cacturne (M) @ Lum Berry
Trait: Sand Veil
EVs: 252 HP / 252 Atk / 4 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Sub Punch / Seed Bomb
- Sucker Punch
it needs the right switch to use substitute and boost with a sword dance and start sweeping things
and it can be a little annoying
A mirage in the desert

Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 200 HP / 68 Def / 80 SAtk / 160 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Sleep Talk
- Rest
the beautiful milotic it has been my favorite poke of the 3rd gen and it can be pretty difficult to knock down
with rest to get rid of status and boosting defence
The Frenzy Monkey

Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- ThunderPunch
- Mach Punch
my favorite poke of 4th gen it has some nice coverage and it can be deadly in the late game
the god of the sand

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Hammer Arm
- U-turn
and finally the revenge killer of this team with the boost of sand force its earthquake becomes stupidly powerful and can whip off half team
so thats the team it requires to have a good prediction, but i made it to take almost good enough threats in the OU
its flaws are the weakness to toxic spikes and the other entry hazards and trick sometimes mess me up
so thats it, my first post, all critics are welcome and sorry if the english is bad and thanks for reading