Rember when R/S/E came out and everyone was like "cool 2 Pokemon out at the same time!"? I'm going to get that spirit again. The battle style is Pokemon Battle Revolution. In case you didn't know, the the style is Colluseum. Meaning you see each others team at the start of the battle and you 4 Pokemon.
I had been getting heaps of wins, but I wanted my team to be a bit better somehow. I've thought through and through about this team, it works but it needs to be better, so I'm here for help.
So let's get started with the team:
Overview: Leads:
The Core:
Strategy: To constantly bombard the foe with powerful attacks, also ones that hit both opponents.
Azelf @ Focus Sash
Naive Nature (+Spd, -Sp.Def)
EVs: 252 Sp.Atk, 252 Spd, 6 Atk
Ability: Levitate
~Psychic
~Fire Blast
~Explosion
~Thunderbolt
A very powerful lead and causes a large amount of initial damage. Psychic for STAB, hitting BP 142.5. Along with its large Sp.Atk. Thunderbolt is mainly for hitting neutral and Water types that TRY to wall it, like Slowbro or Starmie. Fire Blast is to hit them rascal Steel types that block Azelf. Explosion is Azelfs "parting gift". When it can take no more, BOOM and everyones dead, except for my team mates who have Protect.
Toxicroak(F) @ Life Orb
Adamant Nature (+Atk, -Sp.Atk)
EVs: 252 Atk, 252 Spd, 6 HP
Ability: Anticipation
~Cross Chop
~Sucker Punch
~Rock Slide
~Protect
My other lead that accompanies Azelf most of the time. Azelf has 2 weakness': Ghost and Dark. Both fall prey to Toxicroak. if Azelf gets attacked and is near fainting, Toxicroak protects when Azelf blows up. When Azelf is not around, I have Cross Chop for STAB, Sucker Punch, if I know she's going to faint, just to get that little bit of damage onto them that could change the game. Or for finishing foes off that try to do that same thing. Rock Slide can hit 2 Pokemon at once and if one's weak to it and the other is almost down, I use it and both of them could be gone. That is why I use it over Stone Edge.
Mamoswine(M) @ Life Orb
Adamant Nature
EVs: 252 Atk, 252 Spe, 6 HP
Ability: Snow Cloak
~Ice Fang
~Earthquake
~Rock Slide
~Protect
Don't mess with this thing. It's strong, bulky and has average Speed. QuakeSlide combo means not much can wall it. For those, I have Ice Fang, except for Zong, which doesn't cause much trouble with my team. Since most people just run the Smogon sets, I added a little twist to it by making the Speed EVs go all the way to max, outspeeding all of base 80 speed group who think "I only need a certain amount of EVs to outspeed ****".
Empoleon(F) @ Leftovers
Modest Nature
EVs: 252 HP, 252 Sp.Atk, 6 Def
Ability: Torrent
~Surf
~Ice Beam
~Grass Knot
~Protect
I suppose this is my form of defense. It'd bulky, strong, but slow. Surf for STAB, Ice Beam for Grass types that resist its Surf and Grass Knot because it can and it hits other Water types. Not all that much here to say.
Salamence(M) @ Life Orb
Mild Nature (+Sp.Atk, -Def)
EVs: 120 Atk, 252, Sp.Atk, 136 Spe
Ability: Intimidate
~Draco Meteor
~Hydro Pump
~Earthquake
~Heat Wave
When armed with really high base power moves, moves that hit both opponents AND a STAB with base power 140, it really is scary. I can't decide between Fire Blast and Heat Wave. Hydro Pump for Grounds, Fires and Rock (if I don't want to Protect and keep attacking). Earthquake blows up on all Pokemon and hits a wide variety of types. Heat Wave kills off multiple Pokemon and saves me from a really broken Pokemon called Metagross. The reason Protect isn't here is because the only move that really hurts it is Explosion.
Gengar(F) @ Focus Sash
Modest Nature (+Sp.Atk, -Atk)
EVs: 252 Sp.Atk, 252 Spd, 6 HP
Ability: Levitate
~Shadow Ball
~Focus Blast
~Thunderbolt
~Protect
Yet another Special Sweeper. Shadow Ball and Focus Blast gives perfect neutrality synergy. Thunderbolt because my team needs it for bulky Water types.
That's all for this team. Remember this is PBR and not the standard Game where it's 6v6. Also remember it's Doubles.
I had been getting heaps of wins, but I wanted my team to be a bit better somehow. I've thought through and through about this team, it works but it needs to be better, so I'm here for help.
So let's get started with the team:
Overview: Leads:


The Core:




Strategy: To constantly bombard the foe with powerful attacks, also ones that hit both opponents.

Azelf @ Focus Sash
Naive Nature (+Spd, -Sp.Def)
EVs: 252 Sp.Atk, 252 Spd, 6 Atk
Ability: Levitate
~Psychic
~Fire Blast
~Explosion
~Thunderbolt
A very powerful lead and causes a large amount of initial damage. Psychic for STAB, hitting BP 142.5. Along with its large Sp.Atk. Thunderbolt is mainly for hitting neutral and Water types that TRY to wall it, like Slowbro or Starmie. Fire Blast is to hit them rascal Steel types that block Azelf. Explosion is Azelfs "parting gift". When it can take no more, BOOM and everyones dead, except for my team mates who have Protect.

Toxicroak(F) @ Life Orb
Adamant Nature (+Atk, -Sp.Atk)
EVs: 252 Atk, 252 Spd, 6 HP
Ability: Anticipation
~Cross Chop
~Sucker Punch
~Rock Slide
~Protect
My other lead that accompanies Azelf most of the time. Azelf has 2 weakness': Ghost and Dark. Both fall prey to Toxicroak. if Azelf gets attacked and is near fainting, Toxicroak protects when Azelf blows up. When Azelf is not around, I have Cross Chop for STAB, Sucker Punch, if I know she's going to faint, just to get that little bit of damage onto them that could change the game. Or for finishing foes off that try to do that same thing. Rock Slide can hit 2 Pokemon at once and if one's weak to it and the other is almost down, I use it and both of them could be gone. That is why I use it over Stone Edge.

Mamoswine(M) @ Life Orb
Adamant Nature
EVs: 252 Atk, 252 Spe, 6 HP
Ability: Snow Cloak
~Ice Fang
~Earthquake
~Rock Slide
~Protect
Don't mess with this thing. It's strong, bulky and has average Speed. QuakeSlide combo means not much can wall it. For those, I have Ice Fang, except for Zong, which doesn't cause much trouble with my team. Since most people just run the Smogon sets, I added a little twist to it by making the Speed EVs go all the way to max, outspeeding all of base 80 speed group who think "I only need a certain amount of EVs to outspeed ****".

Empoleon(F) @ Leftovers
Modest Nature
EVs: 252 HP, 252 Sp.Atk, 6 Def
Ability: Torrent
~Surf
~Ice Beam
~Grass Knot
~Protect
I suppose this is my form of defense. It'd bulky, strong, but slow. Surf for STAB, Ice Beam for Grass types that resist its Surf and Grass Knot because it can and it hits other Water types. Not all that much here to say.

Salamence(M) @ Life Orb
Mild Nature (+Sp.Atk, -Def)
EVs: 120 Atk, 252, Sp.Atk, 136 Spe
Ability: Intimidate
~Draco Meteor
~Hydro Pump
~Earthquake
~Heat Wave
When armed with really high base power moves, moves that hit both opponents AND a STAB with base power 140, it really is scary. I can't decide between Fire Blast and Heat Wave. Hydro Pump for Grounds, Fires and Rock (if I don't want to Protect and keep attacking). Earthquake blows up on all Pokemon and hits a wide variety of types. Heat Wave kills off multiple Pokemon and saves me from a really broken Pokemon called Metagross. The reason Protect isn't here is because the only move that really hurts it is Explosion.

Gengar(F) @ Focus Sash
Modest Nature (+Sp.Atk, -Atk)
EVs: 252 Sp.Atk, 252 Spd, 6 HP
Ability: Levitate
~Shadow Ball
~Focus Blast
~Thunderbolt
~Protect
Yet another Special Sweeper. Shadow Ball and Focus Blast gives perfect neutrality synergy. Thunderbolt because my team needs it for bulky Water types.
That's all for this team. Remember this is PBR and not the standard Game where it's 6v6. Also remember it's Doubles.