A RU Beginners Journey To Success

ru_logo.png






weezing.gif

Eazy-W (Weezing) @ Black Sludge / Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Pain Split
- Will-O-Wisp
- Toxic Spikes
- Sludge Bomb / Flamethrower

Ah Weezing, my new found love. This ugly ass ball of physical bulk has proven out to be extreme useful most of the time, burning, laying hazards, spreading toxic and splitting pain. Weezing can be very useful when played correctly. Flamethrower can be run over Sludge Bomb, but personally i like SB because of the poison hax chance and ability to hit fairies.

tyrantrum.gif

Good Ol' In & Out (Tyrantrum) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Outrage / Dragon Claw
- Superpower / Zen Headbutt / Fire Fang

Ah the good ol' in & out, come in with Tyrantrum, kill something, get out, rinse and repeat. Scarfed Tyrantrum is a huge threat in RU, functioning as a late-game sweeper and punching holes into teams mid-game. There are multiple options for the 4th move slot, Fire Fang hit Escavalier, Zen Heatbutt hits Weezing, Amoonguss, Virizion and Hitmontop.

And some calcs to demonstrate how big of a threat this is:
252 Atk Reckless Tyrantrum Head Smash vs. 252 HP / 0 Def Jellicent: 373-441 (92.3 - 109.1%) -- 56.3% chance to OHKO
252 Atk Tyrantrum Head Smash vs. 0 HP / 0 Def Flygon: 140-165 (46.5 - 54.8%) -- 65.2% chance to 2HKO
252 Atk Reckless Tyrantrum Head Smash vs. 252 HP / 0 Def Mega Camerupt: 280-330 (81.3 - 95.9%) -- guaranteed 2HKO
252 Atk Reckless Tyrantrum Head Smash vs. 252 HP / 0 Def Eelektross: 337-397 (90.1 - 106.1%) -- 37.5% chance to OHKO
252 Atk Tyrantrum Head Smash vs. 252 HP / 252+ Def Spiritomb: 160-189 (52.6 - 62.1%) -- 98.8% chance to 2HKO after Leftovers recovery

bronzong.gif

Hugs? (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Gyro Ball
- Toxic
- Stealth Rock

Now, personally i am not a fan of Bronzong as it is very bulky, but lacks reliable recovery. Personal preferences aside i needed a SR user and Zongy pairs up defensively good with Weezing. EQ is for trying to nail the Delphox switch ins, Gyro ball is just STAB.

houndoom.gif

MF DOOM (Houndoom) @ Life Orb
Ability: Flash Fire
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Crunch
- Pursuit
- Sucker Punch

Figaro, Figaro, where the opposing pokemon go? Houndoom is a fantastic pokemon as it can perform variety of different roles, Houndoom has priority in Sucker Punch, can punish Delphox and Meloetta with Pursuit and can deal with grass and ghost types pretty well. Spread allows Houndoom to 2HKO Golbat and Crunch over Dark Pulse to hit Jellicent on the physical side.

220 Atk Life Orb Houndoom Sucker Punch vs. 252 HP / 0 Def Jellicent: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO
220 Atk Life Orb Houndoom Sucker Punch vs. 4 HP / 0 Def Meloetta: 320-377 (93.5 - 110.2%) -- 62.5% chance to OHKO
220 Atk Life Orb Houndoom Sucker Punch vs. 0 HP / 4 Def Delphox: 335-398 (115.1 - 136.7%) -- guaranteed OHKO

clawitzer.gif

Light (Clawitzer) @ Life Orb
Ability: Mega Launcher
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Aura Sphere

Shrimp of death. This thing has amazing power and its wide move-pool makes ups for its low speed, and with a few on point predictions it can dismantle your opponent team. Max speed is for catching people offguard as most of them expect a AV or a Choice Specs bulky set.
Shiny for style points.

rotom-m.gif

Low Tom (Rotom-Mow) @ Assault Vest
Ability: Levitate
Shiny: Yes
EVs: 44 HP / 252 SpA / 4 SpD / 212 Spe
Timid Nature
- Hidden Power [Fire] / Hidden Power [Ice]
- Volt Switch
- Thunderbolt
- Leaf Storm

Low Tom is the last Pokemon on the team, and also the most dodgy one as i am still thinking about replacing Low Tom. Rotom can hit Jellicent, Gastrodon, Rhyperior, Seismitoad, Omastar and so on. Rotom performs the role of a pivot and can lure in Escavalier and HP Fire it, Or alternatively you can play games with Flygon and smack it with a HP Ice.

Ps. Why is half of my team levitating?

Main Threats:
hitmonlee.gif

Weezing handles Lee pretty well, but if it is weakened or fainted Hitmonlee can definitely do a number on my team.

scrafty.gif

Scarfty the hood Pokemon. Again Weezing handles Scarfty but if Weezys out, this thing can be dangerous if you let it set up.

typhlosion.gif

If Tyrantrum and Houndoom are fainted, Scarf Eruption Typhlosion sweeps the rest of my team.

medicham-female.gif

Scarfed Cham is a problem as it can Zen Headbutt my Weezing and demolish res of my team with HJK.

Importable:
Good Ol' In & Out (Tyrantrum) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Outrage
- Superpower

Hugs? (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Gyro Ball
- Toxic
- Stealth Rock

MF DOOM (Houndoom) @ Life Orb
Ability: Flash Fire
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Crunch
- Pursuit
- Sucker Punch

Light (Clawitzer) @ Life Orb
Ability: Mega Launcher
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Aura Sphere

Low Tom (Rotom-Mow) @ Assault Vest
Ability: Levitate
Shiny: Yes
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Leaf Storm

Eazy-W (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Pain Split
- Will-O-Wisp
- Toxic Spikes
- Sludge Bomb

So there it is, my first team to jump into the world of RU, all feedback is appreciated.





 
Hi OriginalOne, solid team you've got there. I've some suggestion to have less difficult againist some threats.

Tangrowth over Rotom-Mow, Tangrowth is a better AV user than Rotom because of his access to Regeneretor, which helps a lot in term of longevity. Also Tangrowth can help you againist Medicham as it can easily take on one of his hits and OHKO him back with Leaf Storm. 84 EVs in speed are to outspeed 0 speed Jellicent, but if you want you can run 128 EVs in order to outspeed Alomomola.
tangrowth.gif

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Leaf Storm
- Focus Blast
- Sludge Bomb
- Knock Off
Clear Smog over Toxic Spikes on Weezing, although this change can look like a bad change, because your team really appreciates the tspikes, Clear Smog will allow you to prevent things like Shed Skin Scrafty or Venomoth (implying you have something sleeped) to boost so you can revenge kill them with ease with your mons.
weezing.gif

Eazy-W (Weezing) @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Pain Split
- Will-O-Wisp
- Clear Smog
- Flamethrower
Alomomola over Clawtizer will help you to keep your team healty through the match with his huge wishpasses, and he can be an additional check to Durant, that can sweep you with ease if Weezing is weakened. The fourth move is up to you. Mirror Coat can help you to take a kill on special sweepers like noncm Delphox, Sigilyph, Jolteon. Toxic is a way to cripple switchins like Jellicent, Tangrowth or Gastrodon. Knock Off can be used just to remove items on switches.
alomomola.gif

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Scald
- Mirror Coat / Toxic / Knock Off

That's all I have, good luck with your team n__n!
 
I see that two of your weaknesses come from the fact that you only have a Fighting resist as that, sadly isn't really enough for most RU teams.
You also rely on pretty much Rotom-C alone to deal with Water-types that really isnt too bad but your set is quite subpar and there are definitely better options in a context like yours.

Over Rotom-C Tangrowth is just a straight up direct improvement tho i'll suggest you a more defensive variant as Tangrowth needs all the bulk it can get.

tangrowth.gif

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Focus Blast
- Earthquake

It is also a pretty decent Scrafty check and can beat a lot of Pokemon fairly easily and with amazing longevity thanks to Regenerator.

My suggestion over Clawitzer is to use Sigilyph. It provides pretty much the same amount of power Clawitzer has but without the problem of taking Life Orb recoil and its speed is just a lot better to deal with offensive teams more effectively. It is also the second Fighting-type check you need to be covered decently vs most teams.

sigilyph.gif

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind / Dazzling Gleam
- Psychic
- Heat Wave / Dazzling Gleam
- Roost
 
Back
Top