I just typed up my entire team building process only to have a power surge and lose everything. Out of laziness I'm not typing it again because it took quite some time. Anyway, I build this team starting with Charizard. I fell in love with the idea of Solar Powered Fire Blast having a BP of 300. To have that I obviously needed sun. This team hasn't been my most successful team, but it is very fun to play and wins more than it loses. I think has potential to be significantly better than it is, but being a newer player I'm not sure where to improve.
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid (+Spd, -Atk)
- Will-O-Wisp
- Overheat
- Power Swap
- Energy Ball
I know this isn't a common Ninetales set, but I'm in love with it. WOW is always nice to nerf Physical Attackers. Overeat allows her to do surprising amounts of damage. Power Swap nerfs Special Attackers , stops setups, and allows for repeated use of Overheat. Energy Ball is for coverage, but in most cases shes switching out. Considering switching it but not sure what for.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest (+Satk, -Atk)
- Growth
- Energy Ball
- Hidden Power (Fire)
- Sleep Powder
A fairly standard special set. I prefer Sleep Powder over Sludge Bomb because it can give a free turn (more if they don't switch) to set up. I've had him sweep entire teams after because of sleep powder.
Tropius (M) @ Sitrus Berry
Trait : Harvest
EVs: 252 HP / 252 Def / 4 SDef
Impish (+Def, - Satk)
- Leech Seed
- Toxic
- Substitute
- Protect
I'm in love with Tropius. Harvest in Sun gives him his berry back instantly every time. Everytime he drops under 1/2 HP he gets healed for 1/4, so he has free subs until he runs out of PP. This combined with LS and Toxic if I get a chance makes him untouchable under the right conditions. I don't bring him out until I think they have no counters (taunt or trick). He has been the cause of many rage quits.
Charizard (M) @ Expert Belt (thinking of Lefties for longevity)
Trait: Solar Power
EVs : 4 HP / 252 SAtk / 252 Spd
Timid (+Spd, -Atk)
- Fire Blast
- Aerial Ace
- Focus Blast
- Solar Beam
Fire Blasts power is insane. There's several occasions that it does more damage than the other moves, even if it's resisted. I'm thinking of changing to Lefties to help somewhat with the Solar Power damage.
Arcanine (M) @ Leftovers
Trait: Flash Fire
EVs : 4 HP / 252 Atk / 252 Spd
Adamant (+Atk, - SAtk)
- Flare Blitz
- Wild Charge
- Extreme Speed
- Close Combat
This guy's important for my team. With my 2 grass types, switching in to eat fire attacks is huge. I originally had Heatran for this but he just wasn't working. He can also function as a revenge killer if needed. Lefties gives him some recovery from the recoil moves.
Hitmontop (M) @ Leftovers
Trait : Intimidate
EVs : 252 HP / 252 Def / 4 Sdef
Impish (+Def, -Sdef)
- Rapid Spin
- Foresight
- Close Combat
- Sucker Punch
I initially chose him for his ability to foresight spinblockers, but that honestly hasn't come up once. I'm considering switching foresight to toxic, or maybe to someone else altogether. He can do some minor revenge killing with sucker punch. I also might switch him to special defensive, as intimidate already helps on the physical side.

Ninetales (F) @ Leftovers
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid (+Spd, -Atk)
- Will-O-Wisp
- Overheat
- Power Swap
- Energy Ball
I know this isn't a common Ninetales set, but I'm in love with it. WOW is always nice to nerf Physical Attackers. Overeat allows her to do surprising amounts of damage. Power Swap nerfs Special Attackers , stops setups, and allows for repeated use of Overheat. Energy Ball is for coverage, but in most cases shes switching out. Considering switching it but not sure what for.

Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest (+Satk, -Atk)
- Growth
- Energy Ball
- Hidden Power (Fire)
- Sleep Powder
A fairly standard special set. I prefer Sleep Powder over Sludge Bomb because it can give a free turn (more if they don't switch) to set up. I've had him sweep entire teams after because of sleep powder.

Tropius (M) @ Sitrus Berry
Trait : Harvest
EVs: 252 HP / 252 Def / 4 SDef
Impish (+Def, - Satk)
- Leech Seed
- Toxic
- Substitute
- Protect
I'm in love with Tropius. Harvest in Sun gives him his berry back instantly every time. Everytime he drops under 1/2 HP he gets healed for 1/4, so he has free subs until he runs out of PP. This combined with LS and Toxic if I get a chance makes him untouchable under the right conditions. I don't bring him out until I think they have no counters (taunt or trick). He has been the cause of many rage quits.

Charizard (M) @ Expert Belt (thinking of Lefties for longevity)
Trait: Solar Power
EVs : 4 HP / 252 SAtk / 252 Spd
Timid (+Spd, -Atk)
- Fire Blast
- Aerial Ace
- Focus Blast
- Solar Beam
Fire Blasts power is insane. There's several occasions that it does more damage than the other moves, even if it's resisted. I'm thinking of changing to Lefties to help somewhat with the Solar Power damage.

Arcanine (M) @ Leftovers
Trait: Flash Fire
EVs : 4 HP / 252 Atk / 252 Spd
Adamant (+Atk, - SAtk)
- Flare Blitz
- Wild Charge
- Extreme Speed
- Close Combat
This guy's important for my team. With my 2 grass types, switching in to eat fire attacks is huge. I originally had Heatran for this but he just wasn't working. He can also function as a revenge killer if needed. Lefties gives him some recovery from the recoil moves.

Hitmontop (M) @ Leftovers
Trait : Intimidate
EVs : 252 HP / 252 Def / 4 Sdef
Impish (+Def, -Sdef)
- Rapid Spin
- Foresight
- Close Combat
- Sucker Punch
I initially chose him for his ability to foresight spinblockers, but that honestly hasn't come up once. I'm considering switching foresight to toxic, or maybe to someone else altogether. He can do some minor revenge killing with sucker punch. I also might switch him to special defensive, as intimidate already helps on the physical side.