This squad wont really see too much online action (but it will see some), rather being used against my friends IRL
At A Glance:
The Squad
Gengar @ Wide Lens
Levitate
EVs: don't know :/
Nature: Hasty
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond
Sweeper-ish. I realise Hasty isn't great and I don't have the EVs but that's because I evolved it from the Haunter you get via trade early in the game, It still does the business though. Shadow Ball obviously has STAB and eliminate's anything it gets Super Effective over, Thunderbolt gives good type coverage and Focus Blast hits Steels and Rocks HARD. Destiny Bond is the insurance policy, works wonders switching into an Outrage after a Dragonite scores a KO with it. Overall, a solid lead (IMO).
Flygon @ Life Orb
Levitate
EVs: 252 Atk, 252 Sp. Atk
Nature: Naive
- Flamethrower
- Draco Meteor
- U-Turn
- Earthquake
MixGon. Naive is the obvious nature for MixGon, especially when you're looking to sweep and utilise U-Turn. U-Turn works with Draco Meteor which is obviously all about raw power and owning other dragons. Flamethrower increases the team's type coverage (as well as hitting Flygon's big rivals -ice types- hard) and Earthquake gets STAB and does what EQ should.
Weezing @ Black Sludge
Levitate
EVs: 252 Def, 252 HP
Nature: Bold
- Thunderbolt
- Flamethrower
- Will-O-Wisp
- Explosion
The Physical Wall. Will-O-Wisp makes Physical sweepers feel inadequate as well as anyting that may fancy it's chances to wall and hit Physically for average damage (Dusknoir, Skarmory etc.) Flamethrower and Thundebolt feed off Weezing's pretty wide Special movepool and also make it an attacking threat in the right situation. Explosion explodes real nice.
Vaporeon @ Leftovers
Water Absorb
EVs: 188 HP, 252 Def, 68 Sp. Atk
Nature: Bold
- Surf
- Ice Beam
- Wish
- Protect
Wish-Pass/Semi-Wall. More-or-less the standard Vaporeon. Bold nature helps even out Vaporeon's Sp. Defence and Defence to similar levels, allowing it to be more versatile. Surf/Ice Beam is every water type's staple move duet and Protect assures the Wish HP-Gain and counters switched in Leaf Storms.
Lucario @ Life Orb
Inner Focus
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Adamant
- Close Combat
- Swords Dance
- ExtremeSpeed
- Stone Edge
SDLuke. Fills a gap in power my Weavile left. Weavile was fine but lacked stopping power. ExtremeSpeed kills opposing sweepers with bad defence after a Swords Dace and Stone Edge hits anything with a weakness like a freight train. Swords Danced Close Combat does the job for STABing and hurting almost anything.
Togekiss @ Leftovers/Lum Berry (undecided)
Serene Grace
EVs: 252 Sp. Def, 252 Sp. Atk, 4 HP/Speed (not final)
Nature: Modest
- Air Slash
- Thunder Wave/Roost
- Aura Sphere
- Nasty Plot
Sweeper/Special Wall. Thunder Wave more-often-than-not will force the switch which is my chance to use a Nasty Plot, otherwise Nasty Plot comes first with Roost obviously incase things get a little heavy. Serene Grace gives Air Slash stupidly excellent Flinching potential, and after a Nasty Plot becomes hard to take for anything without a resistance. Aura Sphere completes the type coverage as well as hitting Rock types for Super Effective.
At A Glance:






The Squad

Gengar @ Wide Lens
Levitate
EVs: don't know :/
Nature: Hasty
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond
Sweeper-ish. I realise Hasty isn't great and I don't have the EVs but that's because I evolved it from the Haunter you get via trade early in the game, It still does the business though. Shadow Ball obviously has STAB and eliminate's anything it gets Super Effective over, Thunderbolt gives good type coverage and Focus Blast hits Steels and Rocks HARD. Destiny Bond is the insurance policy, works wonders switching into an Outrage after a Dragonite scores a KO with it. Overall, a solid lead (IMO).

Flygon @ Life Orb
Levitate
EVs: 252 Atk, 252 Sp. Atk
Nature: Naive
- Flamethrower
- Draco Meteor
- U-Turn
- Earthquake
MixGon. Naive is the obvious nature for MixGon, especially when you're looking to sweep and utilise U-Turn. U-Turn works with Draco Meteor which is obviously all about raw power and owning other dragons. Flamethrower increases the team's type coverage (as well as hitting Flygon's big rivals -ice types- hard) and Earthquake gets STAB and does what EQ should.

Weezing @ Black Sludge
Levitate
EVs: 252 Def, 252 HP
Nature: Bold
- Thunderbolt
- Flamethrower
- Will-O-Wisp
- Explosion
The Physical Wall. Will-O-Wisp makes Physical sweepers feel inadequate as well as anyting that may fancy it's chances to wall and hit Physically for average damage (Dusknoir, Skarmory etc.) Flamethrower and Thundebolt feed off Weezing's pretty wide Special movepool and also make it an attacking threat in the right situation. Explosion explodes real nice.

Vaporeon @ Leftovers
Water Absorb
EVs: 188 HP, 252 Def, 68 Sp. Atk
Nature: Bold
- Surf
- Ice Beam
- Wish
- Protect
Wish-Pass/Semi-Wall. More-or-less the standard Vaporeon. Bold nature helps even out Vaporeon's Sp. Defence and Defence to similar levels, allowing it to be more versatile. Surf/Ice Beam is every water type's staple move duet and Protect assures the Wish HP-Gain and counters switched in Leaf Storms.

Lucario @ Life Orb
Inner Focus
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Adamant
- Close Combat
- Swords Dance
- ExtremeSpeed
- Stone Edge
SDLuke. Fills a gap in power my Weavile left. Weavile was fine but lacked stopping power. ExtremeSpeed kills opposing sweepers with bad defence after a Swords Dace and Stone Edge hits anything with a weakness like a freight train. Swords Danced Close Combat does the job for STABing and hurting almost anything.

Togekiss @ Leftovers/Lum Berry (undecided)
Serene Grace
EVs: 252 Sp. Def, 252 Sp. Atk, 4 HP/Speed (not final)
Nature: Modest
- Air Slash
- Thunder Wave/Roost
- Aura Sphere
- Nasty Plot
Sweeper/Special Wall. Thunder Wave more-often-than-not will force the switch which is my chance to use a Nasty Plot, otherwise Nasty Plot comes first with Roost obviously incase things get a little heavy. Serene Grace gives Air Slash stupidly excellent Flinching potential, and after a Nasty Plot becomes hard to take for anything without a resistance. Aura Sphere completes the type coverage as well as hitting Rock types for Super Effective.