At a glance:
Main Sweeper:
Garchomp @ Choice Scarf
Adamant - 252 atk, 252 speed, 4 hp
Rough Skin
~Outrage
~Dragon Claw
~Earthquake
~Fire Fang
Garchomp is the main sweeper of this team. With it's natural power and a choice scarf, there is very little that can take two hits and keep coming. In testing, about 80% of the time, once Garchomp finally comes out, it's already over. Everything left will either be OHKOed at their health or aren't remotely threatening.
Core:
Ferrothorn @ Leftovers
Careful - 252 hp, 4 def, 252 SpD
Iron Barbs
~Leech Seed
~Power Whip
~Stealth Rocks
~Thunder Wave
Ferrothorn serves as my special wall, and checks a good portion of my main sweeper's counters. Ferrothorn can take hits for days from Choice Scarf Latios or Starmie and proceed to cripple it with Thunder Wave. Setting up rocks is always a nice touch, but doesn't necessarily matter with this team as much as it should. Leech Seed forces switches while Power Whip is to deal with a Starmie that doesn't switch out.
Skarmory @ Leftovers
Impish - 252hp, 232def, 24 spe
Sturdy
~Brave Bird
~Roost
~Spikes
~Whirlwind
Skarmory helps to deal with the physical counters to Garchomp, specifically Mamoswine and Donphan. Due to its natural bulk, Skarmory can take hits on the physical side for days while shuffling around the opponent with whirlwind and roosting off the damage. The two mentioned threats to Garchomp are threats for a different reason than the threats that Ferrothorn deals with, because the Priority Ice Shard is standard on those sets. As a result, Skarmory's job is to absorb damage and then either switch into Infernape on a predicted non-Earthquake, or deal as much damage as it can while staying healthy itself.
Zapdos @ Life Orb
Timid - 252 SpA, 252 Spe, 4 HP
Pressure
~Heat Wave
~HP Ice
~Volt Switch
~Roost
Zapdos's job is to deal heavy damage onto Pokemon that can potentially sponge Garchomp's moves once it's locked into one. Heat Wave deals with steel types that resist the stab dragon-type Outrage, such as Jirachi and Ferrothorn, where as HP Ice and Volt Switch deal with flying types that resist the stab ground-type Earthquake, such as Tornados or Skarmory.
Rounding it out:
Infernape @ Choice Band
Jolly - 252 atk, 252 spe, 4 SpD
Iron Fist
~Flare Blitz
~Close Combat
~Mach Punch
~U-Turn
Infernape is, in a sense, my back-up sweeper. After stab, and ability, Infernape has a +1 Priority move with 72 base power and Choice Banded boost. Fortunately, as well, Infernape also counters a lot of Garchomp's counters, such as Mamoswine. Close Combat can easily destroy Mamoswine, even thick fat and bulky ones that would take neutral damage from Flare Blitz and potentially survive with a sliver of hp. The U-turn, along with some good predictions, can heavily damage a Latios or Starmie that's predicting a Close Combat or Flare Blitz respectively, and put it in a range where Ferro can easily scare it out or KO it, as well as giving me switch-initiative after they switch out.
Mamoswine @ Life Orb
Adamant - 252atk, 248hp, 8 spd
Thick Fat
~Ice Shard
~Icicle Crash
~Earthquake
~Substitute
Mamoswine was the final addition to this team, and I feel it rounds it out perfectly. The natural and incredibly impressive power of Mamoswine can scare out many pokemon that are afraid of it, allowing me to set up a substitute and almost guaranteeing a KO. Furthermore, since I use an adamant Garchomp, I will usually be outsped by other choice scarfed Garchomps, as Jolly is the usual nature on them. Even then, an adamant Garchomp would be a speed tie with mine, which is something I would prefer not to risk. Mamoswine helps tremendously here against opposing Garchomps that would otherwise give me a massive headache. In the end, while it was a last minute decision, I feel that Mamoswine really filled this team out well.






Main Sweeper:

Garchomp @ Choice Scarf
Adamant - 252 atk, 252 speed, 4 hp
Rough Skin
~Outrage
~Dragon Claw
~Earthquake
~Fire Fang
Garchomp is the main sweeper of this team. With it's natural power and a choice scarf, there is very little that can take two hits and keep coming. In testing, about 80% of the time, once Garchomp finally comes out, it's already over. Everything left will either be OHKOed at their health or aren't remotely threatening.
Core:

Ferrothorn @ Leftovers
Careful - 252 hp, 4 def, 252 SpD
Iron Barbs
~Leech Seed
~Power Whip
~Stealth Rocks
~Thunder Wave
Ferrothorn serves as my special wall, and checks a good portion of my main sweeper's counters. Ferrothorn can take hits for days from Choice Scarf Latios or Starmie and proceed to cripple it with Thunder Wave. Setting up rocks is always a nice touch, but doesn't necessarily matter with this team as much as it should. Leech Seed forces switches while Power Whip is to deal with a Starmie that doesn't switch out.

Skarmory @ Leftovers
Impish - 252hp, 232def, 24 spe
Sturdy
~Brave Bird
~Roost
~Spikes
~Whirlwind
Skarmory helps to deal with the physical counters to Garchomp, specifically Mamoswine and Donphan. Due to its natural bulk, Skarmory can take hits on the physical side for days while shuffling around the opponent with whirlwind and roosting off the damage. The two mentioned threats to Garchomp are threats for a different reason than the threats that Ferrothorn deals with, because the Priority Ice Shard is standard on those sets. As a result, Skarmory's job is to absorb damage and then either switch into Infernape on a predicted non-Earthquake, or deal as much damage as it can while staying healthy itself.

Zapdos @ Life Orb
Timid - 252 SpA, 252 Spe, 4 HP
Pressure
~Heat Wave
~HP Ice
~Volt Switch
~Roost
Zapdos's job is to deal heavy damage onto Pokemon that can potentially sponge Garchomp's moves once it's locked into one. Heat Wave deals with steel types that resist the stab dragon-type Outrage, such as Jirachi and Ferrothorn, where as HP Ice and Volt Switch deal with flying types that resist the stab ground-type Earthquake, such as Tornados or Skarmory.
Rounding it out:

Infernape @ Choice Band
Jolly - 252 atk, 252 spe, 4 SpD
Iron Fist
~Flare Blitz
~Close Combat
~Mach Punch
~U-Turn
Infernape is, in a sense, my back-up sweeper. After stab, and ability, Infernape has a +1 Priority move with 72 base power and Choice Banded boost. Fortunately, as well, Infernape also counters a lot of Garchomp's counters, such as Mamoswine. Close Combat can easily destroy Mamoswine, even thick fat and bulky ones that would take neutral damage from Flare Blitz and potentially survive with a sliver of hp. The U-turn, along with some good predictions, can heavily damage a Latios or Starmie that's predicting a Close Combat or Flare Blitz respectively, and put it in a range where Ferro can easily scare it out or KO it, as well as giving me switch-initiative after they switch out.

Mamoswine @ Life Orb
Adamant - 252atk, 248hp, 8 spd
Thick Fat
~Ice Shard
~Icicle Crash
~Earthquake
~Substitute
Mamoswine was the final addition to this team, and I feel it rounds it out perfectly. The natural and incredibly impressive power of Mamoswine can scare out many pokemon that are afraid of it, allowing me to set up a substitute and almost guaranteeing a KO. Furthermore, since I use an adamant Garchomp, I will usually be outsped by other choice scarfed Garchomps, as Jolly is the usual nature on them. Even then, an adamant Garchomp would be a speed tie with mine, which is something I would prefer not to risk. Mamoswine helps tremendously here against opposing Garchomps that would otherwise give me a massive headache. In the end, while it was a last minute decision, I feel that Mamoswine really filled this team out well.