My first RMT. I guess I have to go this route since the whole battling 101 thing is down. The only major problem I found is that I pretty much have to sacrifice one Pokemon in order to defeat darkrai or kyorge.
@ Spooky Plate Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Flamethrower
- Roar
- Magic Coat
My lead is a Ghost type Arceus. Arceus also serves a a spin blocker on my team and functions independently in the start of a march. Magic Coat comes in to play if I read the setup. This potential gives me free damage/switch-in as my opponent will either try again and get hit by one of my one of my other three moves or I just get the switch-in as they most likely wouldn't be reading the switch unless they had type advantage. And arceus out speeds the main threats that do have type advantage, minus invested Darkrai. Then Roar is there, so I can simply cycle through Pokemon to give me a more favorable MU. Flamethrower also get the boost from the light that groudon provides. Choiced kyorge lead is the only thing that gives me real trouble with this set.
@ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Dragon Tail
Pretty much defensive tank that gives me free switch-in for those moments in ubers when someone actually tries to hit you with a physical move. Drought isn't used in a gimmicky fashion in my team, as none of my Pokemon have solar beam or any other move/ nature that requires the use of the sun to be practical. It is there only to weaken water moves and strengthen fire moves. Pretty much standard support groudon.
@ Choice Scarf
Trait: Teravolt
EVs: 252 HP / 252 Atk / 4 SAtk
Jolly Nature (+Spd, -SAtk)
- Bolt Strike
- Volt Switch
- Crunch
- Outrage
Zekrom is here to pretty much take on or atleast make kyorge run away for a bit. Since zekrom doesn't user thunder I don't need rain. The speed investments are so i know i can out speed an uninvested kyorge.
@ Leftovers
Trait: Pressure
EVs: 192 HP / 240 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Sunny Day
- Roost
- Sacred Fire
- Psychic
Pretty much if something stupid happened to groudon early on an I still wanted the benefit of sun Ho-oh has me covered. It carriers psychic for the type coverage and I have caught some people off gaurd with this move. It doesn't get used that often, but it does come in handy. I don't feel like there is another move that could maximize this ho-oh's potential more. Maybe earthquake?
@ Choice Specs
Trait: Turboblaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Ice Beam
- Fusion Flare
- Earth Power
Before BW2 came out I used reshiram, but this does reshiram's job a lot better, plus i get ice beam. It is a pretty mindless set. You wait until you get the switch-in and this you unleash your power. I'm still in debate whether i want specs or scarf. I have tried both, and the trade-off is really annoying me. Suggestions?
@ Life Orb
Trait: Air Lock
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Waterfall
- Fire Blast
- ExtremeSpeed
- Outrage
If I need to get rid off the all the weather annoyances that ubers can bring I switch into Rayquaza. I find myself heavily reliant on this guy; as if he goes down too early into the game it pretty much means I lost. I actually tried replacing him with fortress to have rapid spin, but the more games I played I felt that it really only bothered me when ho-oh got hit by it. The movest is pretty much revolves around stopping weather users.

EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Flamethrower
- Roar
- Magic Coat
My lead is a Ghost type Arceus. Arceus also serves a a spin blocker on my team and functions independently in the start of a march. Magic Coat comes in to play if I read the setup. This potential gives me free damage/switch-in as my opponent will either try again and get hit by one of my one of my other three moves or I just get the switch-in as they most likely wouldn't be reading the switch unless they had type advantage. And arceus out speeds the main threats that do have type advantage, minus invested Darkrai. Then Roar is there, so I can simply cycle through Pokemon to give me a more favorable MU. Flamethrower also get the boost from the light that groudon provides. Choiced kyorge lead is the only thing that gives me real trouble with this set.

Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Dragon Tail
Pretty much defensive tank that gives me free switch-in for those moments in ubers when someone actually tries to hit you with a physical move. Drought isn't used in a gimmicky fashion in my team, as none of my Pokemon have solar beam or any other move/ nature that requires the use of the sun to be practical. It is there only to weaken water moves and strengthen fire moves. Pretty much standard support groudon.

Trait: Teravolt
EVs: 252 HP / 252 Atk / 4 SAtk
Jolly Nature (+Spd, -SAtk)
- Bolt Strike
- Volt Switch
- Crunch
- Outrage
Zekrom is here to pretty much take on or atleast make kyorge run away for a bit. Since zekrom doesn't user thunder I don't need rain. The speed investments are so i know i can out speed an uninvested kyorge.

Trait: Pressure
EVs: 192 HP / 240 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Sunny Day
- Roost
- Sacred Fire
- Psychic
Pretty much if something stupid happened to groudon early on an I still wanted the benefit of sun Ho-oh has me covered. It carriers psychic for the type coverage and I have caught some people off gaurd with this move. It doesn't get used that often, but it does come in handy. I don't feel like there is another move that could maximize this ho-oh's potential more. Maybe earthquake?

Trait: Turboblaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Ice Beam
- Fusion Flare
- Earth Power
Before BW2 came out I used reshiram, but this does reshiram's job a lot better, plus i get ice beam. It is a pretty mindless set. You wait until you get the switch-in and this you unleash your power. I'm still in debate whether i want specs or scarf. I have tried both, and the trade-off is really annoying me. Suggestions?

Trait: Air Lock
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Waterfall
- Fire Blast
- ExtremeSpeed
- Outrage
If I need to get rid off the all the weather annoyances that ubers can bring I switch into Rayquaza. I find myself heavily reliant on this guy; as if he goes down too early into the game it pretty much means I lost. I actually tried replacing him with fortress to have rapid spin, but the more games I played I felt that it really only bothered me when ho-oh got hit by it. The movest is pretty much revolves around stopping weather users.