A shooting star in a sandstorm

*changes in bold*

when building this team, i wanted a team that only a handful of players in the world would have thought of and i wanted it to be unique :)
my team is based on the idea that residual damage can help alot during a game, stealth rock, toxic, sandstorm/ hail etc and also on the idea that countering the games top sweepers is hard and they usually do alot of damage to your team first time round. using these ideologies i have created a team that fully utilises this to do as much damage to my opponent as quickly as possible and win the game after making my opponent think " oh sh*t! its back!"

NOTE: i am willing to consider any suggestions made for this team, although i would like to keep the strategy the same and my sweepers the same. any tweeks to movesets and ev spreads are welcome to whatever pokemon you think they are needed.

without further ado:









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swampert @ leftovers
relaxed
252 hp / 4 atk / 252 def​

-stealth rock
-ice beam
-earthquake
-roar​

a very reliable lead, gets stealth rock up, uses an appropriate attack and scouts with roar, as great synergy with the other pokemon in my team and offers amazing type coverage and also move coverage that only a few pokemon actually resist. swampert fairs well against many leads and gets up rocks 99% of the time. if i predict a taunt from azelf (who is pretty frail) i will ice beam them a couple time until they die, roar comes in handy and lets me see what i have to deal with and allows me to think of a game plan early on. apparently i have nothing to come in on max attack salamence and ko it, obviously if you think that is the case, you have not read my RMT properly, swampert with that amount of defensive EV's can easily come in and scare it away with ice beam. also, have a look at my flygon! dont tell me i have no way of beating salamence like some people have.​









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flygon @ choice scarf
jolly
252 atk / 252 spe / 4 spd​

- outrage
-earthquake
-firepunch
-stone edge​

choice scarf and jolly is to outspeed neutral nature +1 salamence, outrage to ko, earthquake is secondary STAB and takes out steel types and does a significant amount of damage to scizor.i swapped u-turn for firepunch as it gives me an edge over bronzong ans skarmory who i can now hit for super effective damage and stone edge is to go for the kill against gyarados and dragons (namely mence and nite) if i dont want to be locked into outrage for two turns. flygon has good synergy with the rest of my team, taking the electric type attacks aimed at vaporeon and is the obvious replacement for garchomp.​









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scizor @ life orb
adamant
4 hp / 252 atk/ 252 spe​

-swords dance
-brick break
-bug bite
-bullet punch​

standard swords dance scizor, hard to counter if i use it right, packs one hell of a punch and can take out whole teams, brick break gets rid of screens that could stop scizors sweep. has good synergy with the rest of my team and offers good type coverage. its very hard to take out scizor if used correctly, once its counters are down it has no problems taking out a team. it has good synergy with swampert with the 0.25 damage taken by fire by swampert and grass by scizor. ive been told that scizor is no longer a threat with swords dance, personally, with a huge attack stat and technician with bullet punch and STAB, i beg to differ, being locked into one move allows you to be countered alot easier through switches and really doesn't do too well in my opinion as if you are walled by something, your'e screwed, choice band only gives scizor an attack stat of a swords dance then a super power (+1) and locks you into an attack.










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Rotom-s @ leftovers
bold
252 hp / 76 def / 180 spd

-rest
-sleep talk
-discharge
-will-o-wisp

i was advised to change my second bulky water (vaporeon) to a rotom forme as it offers me coverage against machamp and can block rapid spin users. whilst discharge hits suicune and vaporeon hard, will-o-wisp cripples many of OU's top threats, also, discharge has a 30% chance to paralyse which could also be handy. this pokemon gives me coverage against gyarados, after i cripple it with will-o-wisp, i can survive a few hits and i can ko it with discharge. When facing lead machamp, its quite annoying for me, i can easily roar it away but that doesnt solve the problem, this does, i can come in on machamp and will-o-wisp just renders it almost completely useless.










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tyranitar @ babiri berry
jolly
4 hp / 252 atk / 252 spe​

-dragon dance
-stone edge
-crunch
-fire punch​

my second sweeper, i dd up, then i attack appropriately, fire punch to take out scizor after it tries to ko me and babiri berry stops him. it also does alot of damage to jirachi and 2hko's him after a dragon dance. stone edge helps against gyarados and salamence and dragonite and is primary STAB, crunch is to take care of ghost type pokemon. its sandstorm ability is the first part to my "residual strategy" which itself is only 1/2 of the teams strategy, it hits everything but steel types which are taken care of with fire punch with t-tar and eq on flygon and swampert. next is the second part of my team and the pokemon that ties it all together:​









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jirachi @ leftovers
impish
240 HP / 160 Def / 76 SpD / 32 Spe
-healing wish
-wish
-thunder wave
-flash cannon

the star of the team (pun intended)! this is pretty much the set suggested by scimjara except i have swapped u-turn with healing wish as it is mandatory. iron head allows me to take care of mamoswine, weavile etc while having a 60% chance to flinch due to serene grace. i got rid of thunderbolt as i no longer need it with rotom-s in the team. thunder wave gives me a chance to outspeed many pokemon, if salamence stays in i can t-wave it, and switch to flygon or swampert and easily ko it with outrage or ice beam. healing wish is quite a wonderful move when it is used correctly. after scizor, tyranitar and flygon have torn through my opponents team and are generally too weak to come in again, my opponent usually doesnt have anything to counter them, i simply use it when i think i can no longer do anything valuable and come in with an appropriate sweeper (scizor or tyranitar) to take out the rest of my opponents team.​

some people arent understanding the importance of jirachi in this team, i cripple my opponents team and healing wish allows me to sweep, with thunder wave and will-o-wisp keeping my opponents team from doing anything, healing wish allows one of my two sweepers to come in late-game and finish them off. taking out healing wish is not an option, and neither is limiting scizor to choice band!

in conclusion, this team attempts to wear my opponent down with residual damage while sweeping through his/her team with powerful sweepers, when i have taken out any counters or sufficiently weakened them to the point that after stealth rock damage they could be ko'ed by a rattata's quick attack, i use jirachi to heal one of my sweepers and finish off the team with the sweeper i deem most appropriate for the job.​





final team:
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Your team looks good intill i saw jirachi's set. I would prefer for you to use either CM wish or something along the lines of an expert belt set since you already have a dedicated wisher. IF you do use the Cm wish set. Please tryout suicune instead of vaporeon. Crocune is a beastly set that can rip most unprepared teams to pieces. It even beats blissey eventually and it wacks stall teams up. Decent team. 6/10

CM Suicune and CM Jirachi gives you a pro combination that makes even the best of offensive teams crumble after 1 cm from either of them.
 
I'd definitely do something more standard with Jirachi. Flash Cannon as your only attack will be walled AWFULLY.

There are a few routes you could take. A CM set would be good, and I also could see a paraflichhax set working alright.
 
ok, i was unsure about jirachi's set as well, but healing wish is mandatory so i will use the calm mind set but swap wish around for healing wish, toxic is the reason i use vaporeon over suicune, without it the only damage will be sandstorm and stealth rock, i suppose i could swap vaporeon with crocune but i would need to put toxic on something else, any ideas?
 
I run almost exactly the same team and the one big weakness Isee you have I don't is gyarados. you can change this by using HP electric on Vaporeon. I normally run skarmory instead of jirachi but....

lately I have been using the utility spiker tentacruel set with:

calm @ black sludge
252 HP/136 SpD/128 Def
toxic spikes
surf
rapid spin
HP Electric/Sludge Bomb/Knock Off

it has been working really well. Yes there is no spin blocker, but scizor, tyranitar and flygon give enough offensive power to move this team to either stall when there is not opponent spin blocker to balanced stall/offensive
 
I run almost exactly the same team and the one big weakness Isee you have I don't is gyarados. you can change this by using HP electric on Vaporeon. I normally run skarmory instead of jirachi but....

lately I have been using the utility spiker tentacruel set with:

calm @ black sludge
252 HP/136 SpD/128 Def
toxic spikes
surf
rapid spin
HP Electric/Sludge Bomb/Knock Off

it has been working really well. Yes there is no spin blocker, but scizor, tyranitar and flygon give enough offensive power to move this team to either stall when there is not opponent spin blocker to balanced stall/offensive

my flygon utilises a scarf and stone edge to hit gyarados for super effective damage, as does tyranitar, and i put thunderbolt on my jirachi to take it out also and to deal with opposing phazers such as vaporeon and suicune who could cause me trouble.
 
Be carefull with swampert, if someone uses a salamence as lead ( like i do) he will OHKO you with HP grass, and you will never expect that. No one does.

Mamoswine with focus sash is in my opinion a better lead.
Moves: endeavor, ice shard, SR and EQ. focus sash as item. works great.
 
my flygon utilises a scarf and stone edge to hit gyarados for super effective damage, as does tyranitar, and i put thunderbolt on my jirachi to take it out also and to deal with opposing phazers such as vaporeon and suicune who could cause me trouble.

ya I know but sometimes my flygon gets A- locked in or B- killed before Gyarados comes out. Just more of a warning. Not saying you SHOULD use tentacruel, just saying that toxic spikes work awesome with all of the switches you are going to force. Also our team (I say our because I use it as well) is fairly resilient so we can benefit from the passive toxic.
 
Be carefull with swampert, if someone uses a salamence as lead ( like i do) he will OHKO you with HP grass, and you will never expect that. No one does.

Mamoswine with focus sash is in my opinion a better lead.
Moves: endeavor, ice shard, SR and EQ. focus sash as item. works great.

it does sound like a good lead- but the steel type weakness with tyranitar isnt so good as i will get eaten alive by iron head jirachi. i may put a berry on swampert if i feel the need to but salamence is quite uncommon. also with it on the suspect ladder it may not be a problem much longer.
 
I don't see a Gyarados problem. +1 Gyara can be revenged by Flygon, Toxiced by Vaporeon (wears it down a ton after SR, and possible sandstorm/Life Orb), or Roared by Pert (if it doesn't have Taunt).

Pert's a fine lead lol. Everything can be beaten by SOMETHING, and Mence is not a common lead at all.
 
Hey MetaMega,

From the looks of it you have a solid team that can use better move set suggestions. The main concern I have with your team is that you have no effective response to stall teams. Any team that can get up two to three layers of entry hazards such as sr and a two spikes can cause this team hell with constant switch outs and no real wall breaking pokemon. Like many teams you have a weakness to max attack DDMence and only response is if flygon wins the speed tie against a +1 Salamence. After rocks it can sweep the rest of your team with outrage, earthquake, and fire blast.

What really attracts my attention is the current jirachi set you are using. Sure it is your own "original" set but I doubt it provides of any use beside getting walled by swampert. What your team really lacks is a poke that spreads paralysis and t-wave jirachi move set would be even beneficial.

Your team is really weak to machamp leads because the entire team doesn't have a fighting resist nor can you switch anything safely to take a lead machamps dyamic punch. This actually being my main concern for this team because having to face a machamp it would place you in a bad position ruining any offense momentum your team could have just resorting you to sacrifice a pokemon.

You run two bulky waters on your team and if you haven't experienced it but a sub shaymin with hp fire can mess up the team. There is no point in using vaporeon on this team sure you get wish/protect but this also gives you a hazardous grass type weakness. In replace of that I would suggest you use rest talk rotom-w because it gives you the spin blocker even though you are only using sr. It also provides good resists as well as a decent switch into machamp dynamic punch and then switch to scizor to u-turn back to rotom for tbolt for the kill.

As for scizor you should change the swords dance move set to choice band. I hate to break it to you but sd scizor sucks as of now way to many perts, trans, and rotoms running around basically causing sd scizor to be a useless poke on your team. Choice Band scizor works well with flygon because being able to scout with u-turn and trap ghosts or other weak pokemon with pursuit.

---

Here are the sets I've suggested in my rate.

Scizor @ Choice Band
Adamant : Technician
248 Hp / 252 Attack / 8 Speed
~ U - Turn
~ Bullet Punch
~ Pursuit
~ Superpower

Jirachi @ Leftovers
Impish : Serene Grace
240 HP / 160 Def / 76 SpD / 32 Spe
~ Wish
~ Iron Head
~ T - Wave
~ U-turn

Good Luck with your team hope I helped.
 
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