*changes in bold*
when building this team, i wanted a team that only a handful of players in the world would have thought of and i wanted it to be unique :)
my team is based on the idea that residual damage can help alot during a game, stealth rock, toxic, sandstorm/ hail etc and also on the idea that countering the games top sweepers is hard and they usually do alot of damage to your team first time round. using these ideologies i have created a team that fully utilises this to do as much damage to my opponent as quickly as possible and win the game after making my opponent think " oh sh*t! its back!"
NOTE: i am willing to consider any suggestions made for this team, although i would like to keep the strategy the same and my sweepers the same. any tweeks to movesets and ev spreads are welcome to whatever pokemon you think they are needed.
without further ado:
swampert @ leftovers
relaxed
252 hp / 4 atk / 252 def
flygon @ choice scarf
jolly
252 atk / 252 spe / 4 spd
scizor @ life orb
adamant
4 hp / 252 atk/ 252 spe
Rotom-s @ leftovers
bold
252 hp / 76 def / 180 spd
i was advised to change my second bulky water (vaporeon) to a rotom forme as it offers me coverage against machamp and can block rapid spin users. whilst discharge hits suicune and vaporeon hard, will-o-wisp cripples many of OU's top threats, also, discharge has a 30% chance to paralyse which could also be handy. this pokemon gives me coverage against gyarados, after i cripple it with will-o-wisp, i can survive a few hits and i can ko it with discharge. When facing lead machamp, its quite annoying for me, i can easily roar it away but that doesnt solve the problem, this does, i can come in on machamp and will-o-wisp just renders it almost completely useless.
tyranitar @ babiri berry
jolly
4 hp / 252 atk / 252 spe
jirachi @ leftovers
impish
240 HP / 160 Def / 76 SpD / 32 Spe
-healing wish
-wish
-thunder wave
-flash cannon
when building this team, i wanted a team that only a handful of players in the world would have thought of and i wanted it to be unique :)
my team is based on the idea that residual damage can help alot during a game, stealth rock, toxic, sandstorm/ hail etc and also on the idea that countering the games top sweepers is hard and they usually do alot of damage to your team first time round. using these ideologies i have created a team that fully utilises this to do as much damage to my opponent as quickly as possible and win the game after making my opponent think " oh sh*t! its back!"
NOTE: i am willing to consider any suggestions made for this team, although i would like to keep the strategy the same and my sweepers the same. any tweeks to movesets and ev spreads are welcome to whatever pokemon you think they are needed.
without further ado:

swampert @ leftovers
relaxed
252 hp / 4 atk / 252 def
-stealth rock
-ice beam
-earthquake
-roar
-ice beam
-earthquake
-roar
a very reliable lead, gets stealth rock up, uses an appropriate attack and scouts with roar, as great synergy with the other pokemon in my team and offers amazing type coverage and also move coverage that only a few pokemon actually resist. swampert fairs well against many leads and gets up rocks 99% of the time. if i predict a taunt from azelf (who is pretty frail) i will ice beam them a couple time until they die, roar comes in handy and lets me see what i have to deal with and allows me to think of a game plan early on. apparently i have nothing to come in on max attack salamence and ko it, obviously if you think that is the case, you have not read my RMT properly, swampert with that amount of defensive EV's can easily come in and scare it away with ice beam. also, have a look at my flygon! dont tell me i have no way of beating salamence like some people have.

flygon @ choice scarf
jolly
252 atk / 252 spe / 4 spd
- outrage
-earthquake
-firepunch
-stone edge
-earthquake
-firepunch
-stone edge
choice scarf and jolly is to outspeed neutral nature +1 salamence, outrage to ko, earthquake is secondary STAB and takes out steel types and does a significant amount of damage to scizor.i swapped u-turn for firepunch as it gives me an edge over bronzong ans skarmory who i can now hit for super effective damage and stone edge is to go for the kill against gyarados and dragons (namely mence and nite) if i dont want to be locked into outrage for two turns. flygon has good synergy with the rest of my team, taking the electric type attacks aimed at vaporeon and is the obvious replacement for garchomp.

scizor @ life orb
adamant
4 hp / 252 atk/ 252 spe
-swords dance
-brick break
-bug bite
-bullet punch
-brick break
-bug bite
-bullet punch
standard swords dance scizor, hard to counter if i use it right, packs one hell of a punch and can take out whole teams, brick break gets rid of screens that could stop scizors sweep. has good synergy with the rest of my team and offers good type coverage. its very hard to take out scizor if used correctly, once its counters are down it has no problems taking out a team. it has good synergy with swampert with the 0.25 damage taken by fire by swampert and grass by scizor. ive been told that scizor is no longer a threat with swords dance, personally, with a huge attack stat and technician with bullet punch and STAB, i beg to differ, being locked into one move allows you to be countered alot easier through switches and really doesn't do too well in my opinion as if you are walled by something, your'e screwed, choice band only gives scizor an attack stat of a swords dance then a super power (+1) and locks you into an attack.

Rotom-s @ leftovers
bold
252 hp / 76 def / 180 spd
-rest
-sleep talk
-discharge
-will-o-wisp
-sleep talk
-discharge
-will-o-wisp
i was advised to change my second bulky water (vaporeon) to a rotom forme as it offers me coverage against machamp and can block rapid spin users. whilst discharge hits suicune and vaporeon hard, will-o-wisp cripples many of OU's top threats, also, discharge has a 30% chance to paralyse which could also be handy. this pokemon gives me coverage against gyarados, after i cripple it with will-o-wisp, i can survive a few hits and i can ko it with discharge. When facing lead machamp, its quite annoying for me, i can easily roar it away but that doesnt solve the problem, this does, i can come in on machamp and will-o-wisp just renders it almost completely useless.

tyranitar @ babiri berry
jolly
4 hp / 252 atk / 252 spe
-dragon dance
-stone edge
-crunch
-fire punch
-stone edge
-crunch
-fire punch
my second sweeper, i dd up, then i attack appropriately, fire punch to take out scizor after it tries to ko me and babiri berry stops him. it also does alot of damage to jirachi and 2hko's him after a dragon dance. stone edge helps against gyarados and salamence and dragonite and is primary STAB, crunch is to take care of ghost type pokemon. its sandstorm ability is the first part to my "residual strategy" which itself is only 1/2 of the teams strategy, it hits everything but steel types which are taken care of with fire punch with t-tar and eq on flygon and swampert. next is the second part of my team and the pokemon that ties it all together:

jirachi @ leftovers
impish
240 HP / 160 Def / 76 SpD / 32 Spe
-healing wish
-wish
-thunder wave
-flash cannon
the star of the team (pun intended)! this is pretty much the set suggested by scimjara except i have swapped u-turn with healing wish as it is mandatory. iron head allows me to take care of mamoswine, weavile etc while having a 60% chance to flinch due to serene grace. i got rid of thunderbolt as i no longer need it with rotom-s in the team. thunder wave gives me a chance to outspeed many pokemon, if salamence stays in i can t-wave it, and switch to flygon or swampert and easily ko it with outrage or ice beam. healing wish is quite a wonderful move when it is used correctly. after scizor, tyranitar and flygon have torn through my opponents team and are generally too weak to come in again, my opponent usually doesnt have anything to counter them, i simply use it when i think i can no longer do anything valuable and come in with an appropriate sweeper (scizor or tyranitar) to take out the rest of my opponents team.
some people arent understanding the importance of jirachi in this team, i cripple my opponents team and healing wish allows me to sweep, with thunder wave and will-o-wisp keeping my opponents team from doing anything, healing wish allows one of my two sweepers to come in late-game and finish them off. taking out healing wish is not an option, and neither is limiting scizor to choice band!
in conclusion, this team attempts to wear my opponent down with residual damage while sweeping through his/her team with powerful sweepers, when i have taken out any counters or sufficiently weakened them to the point that after stealth rock damage they could be ko'ed by a rattata's quick attack, i use jirachi to heal one of my sweepers and finish off the team with the sweeper i deem most appropriate for the job.
final team:





