ORAS OU A SLAKING SACKING

Hi everybody, so I'm glad you popped in. I'd say some more buuuuuut, you guys are probably busy.

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Slaking @ Choice Band
Ability: Truant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Giga Impact
- Retaliate
- Ice Punch
- Earthquake

This is Slaking, he's my revenge killer and knock everybody out type o guy, he works well with my pinsir down there as there is never a situation where I can't revenge kill, because when they are low on health, I can quick attack with Pinsir and take them down, and if they have plenty of health, that don't save em from a 643 att with a 150 power move.... essentially, RUN. I normally get slaking to hit first and then switch to the appropriate tank. (SPD Blissey or D Slowbro)

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Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe
Adamant Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
So, Pinsir is a sweeping glory fucker. nothing can take him down when I play him right, I either throw him in for a quick attack revenge kill, or I switch him in as a threat and then during the oponnents switch to a pivot, I swords dance up. The one problem with him is Rotom Wash, Rotom is not only a Defensive tank, but none of my moves are effective against him, i've considered switching out return with another move, but most of Pinsirs powers don't do so well against Rotom in general.

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Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave
Volcanion is a really fun pivot, he's got a high defense stat and a high SPA. I use him when I know a water move is coming, or when a crazy mofo tries to punch my blissey, or my keldeo, or is just a flat out idiot with a pokemon too risky for slowbro to switch in on. (FUCKING HOOPA)

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Ice Beam
- Scald
- Slack Off
- Calm Mind
THE TANK, he takes any physical hits that aren't knock off, I leave that to Volcanion. There's not much to say, it's a given what mah slowbro does. you can't touch him bro. that's all.

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Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
- Heal Bell
- Wish
- Protect
- Dazzling Gleam

Blissey, it's a given what she does too. she's the perfect special tank, you never want to switch a SpD tank in on a physical attacker, and I do avoid switching them in on pokemon like Keldeo. as a SPD tank, the only thing Blissey must worry about are fighting type moves such as, focus blast and aura sphere.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Icy Wind
- Hidden Power [Electric]
So, one thing I noticed after I put these 5 together was that I was missing a speedster that isn't pinsir's priority quick attack. So I decided to put Keldeo in, he can take down all the opposition if he's played right, and one thing I like about him is he isn't bound down by SPD like my blissey, his secret sword provides a powerful back up to take down the opposition.

This is my team, I'd like to avoid switching out many of them, but I am open to it. Although my 1 mandatory is Slaking, I must use him.

Thanks for reading this far.

Here's the importable incase you want to use the team to test it, or if you want to burn it, or something. I don't know. DON'T JUDGE MEEEEEE

Slaking @ Choice Band
Ability: Truant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Giga Impact
- Retaliate
- Ice Punch
- Earthquake

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe
Adamant Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Ice Beam
- Scald
- Slack Off
- Calm Mind

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Heal Bell
- Wish
- Protect
- Dazzling Gleam

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Icy Wind
- Hidden Power [Electric]
 
Heyyy not running def ev on your blissey really causes issues against set up special attackers. Also since its normal type and doesn't add any offensive synergy . I recommend replacing bliss with specially defensive unaware clef able or quagsire
 
Heyyy not running def ev on your blissey really causes issues against set up special attackers. Also since its normal type and doesn't add any offensive synergy . I recommend replacing bliss with specially defensive unaware clef able or quagsire
Thanks, I intended blissey to solely switch in on SPA, but I was really worried because of the low defense stat. I'll make another identical team and try it out both ways. Thanks
 
Hey, interesting team there! I won't suggest changing slaking, as I'm sure that you made the team to support slaking.

First off, I would change Lefties on Volcanion to choice specs, as this takes advantage of Volcanion's huge sp Atk stat. Lefties does help with longevity, but specs just benefits the team more through dealing massive damage to opposing mons, allowing Mega Pinsir and Keldeo to clean.

Now, with both Volcanion and Mega Pinsir, your team needs to have a spinner/defogger, so that these two mons don't get worn down too quickly. As this is an offensive team (I would assume), Slowbro and Blissey don't really do much. Yes, they check two huge threats to the team (specs Kedeo and Zard Y), but they lose your team a lot of momentum that offensive teams generally want to have. To provide the team with a defogger, while switching into both Keldeo and Zard Y, Latios does the job very well. It hits ridiculously hard through a Life Orb boosted Draco Meteor, while having the typing to check and switch into both Keldeo and Zard Y.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Now, rocks are pretty much mandatory for every team (I would say). You also need a check to excadrill in sand and birds. Defensive Landorus-Therian helps alleviate these issues. It gets access to stealth rocks while having access to EdgeQuake to check both exca and birds. U-Turn is also really need to scout opponents and get you momentum for your team. Also serves as a secondary Zard X check. You can run knock off over U-Turn if you would rather take off an item than gain momentum. Personal preference.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn/Knock Off
- Stone Edge

Now, just a few minor picks.

I would personally run jolly nature on slaking so that you can speed tie with mons such as both zards, Mega Gard, and Mega Medi (pretty much base 100 speed mons), but adamant can be run if you prefer the extra power.

I would also run jolly nature on Mega Pinsir rather than adamant, as the speed that Pinsir reaches (339) outspeed a lot of mons, while still being able to hit hard. Yeah, adamant does give you a boost in power, but the extra speed is needed to clean against teams a lot easier. Frustration is also an option to use over return, so that the rare ditto doesn't abuse return, as most dittos, I believe, run max happiness.

For Volcanion, I would put some more speed on it to outspeed/speed-creep certain mons and threats. Running 96 speed evs help ensure that you outspeed a max speed adamant Azu so that you don't have to risk getting any damage on Volcanion. You can also run 176 speed to 100% ensure that you outspeed azu and an unsuspecting diancie as it mega evolves, but didn't protect. 216 can be used to outspeed max speed crawdaunt (Not really needed since you have both Keld and Pinsir, but if you're really paranoid about Crawdaunt, then the option is there for you). The spreads are up to you, but I would definitely run at least 96 speed so that you don't get swept by a BD azu (Make sure to keep the sp Atk at 252+ when changing the speed). Change Volc's atk IVs to 0 in order to reduce foul play damage and confusion recoil.

I would also try to minimize Keldeo's atk stat, for the same reasons as the ones above, so this spread does just that.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump


Cool team though. So, pretty much:

080.png
and
242.png
-->
381.png
and
645-therian.png

with some IV, EV, and nature changes.

I'll edit my post if I happen to remember anything later. Hope I helped :]
 
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Slacking is completely unviable in OU and even PU, really. Use Mega Lopunny. Blissey is outclassed by Chansey. I'd put the 4 SpD EVs in Speed for Volcanion, since that's the only place4 EVs ever really matters. Also, Moxie is a better choice on Pinsir if you can score a revenge kill before Mega Evolving.
 
Hey, interesting team there! I won't suggest changing slaking, as I'm sure that you made the team to support slaking.

First off, I would change Lefties on Volcanion to choice specs, as this takes advantage of Volcanion's huge sp Atk stat. Lefties does help with longevity, but specs just benefits the team more through dealing massive damage to opposing mons, allowing Mega Pinsir and Keldeo to clean.

Now, with both Volcanion and Mega Pinsir, your team needs to have a spinner/defogger, so that these two mons don't get worn down too quickly. As this is an offensive team (I would assume), Slowbro and Blissey don't really do much. Yes, they check two huge threats to the team (specs Kedeo and Zard Y), but they lose your team a lot of momentum that offensive teams generally want to have. To provide the team with a defogger, while switching into both Keldeo and Zard Y, Latios does the job very well. It hits ridiculously hard through a Life Orb boosted Draco Meteor, while having the typing to check and switch into both Keldeo and Zard Y.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Now, rocks are pretty much mandatory for every team (I would say). You also need a check to excadrill in sand and birds. Defensive Landorus-Therian helps alleviate these issues. It gets access to stealth rocks while having access to EdgeQuake to check both exca and birds. U-Turn is also really need to scout opponents and get you momentum for your team. Also serves as a secondary Zard X check. You can run knock off over U-Turn if you would rather take off an item than gain momentum. Personal preference.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn/Knock Off
- Stone Edge

Now, just a few minor picks.

I would personally run jolly nature on slaking so that you can speed tie with mons such as both zards, Mega Gard, and Mega Medi (pretty much base 100 speed mons), but adamant can be run if you prefer the extra power.

I would also run jolly nature on Mega Pinsir rather than adamant, as the speed that Pinsir reaches (339) outspeed a lot of mons, while still being able to hit hard. Yeah, adamant does give you a boost in power, but the extra speed is needed to clean against teams a lot easier. Frustration is also an option to use over return, so that the rare ditto doesn't abuse return, as most dittos, I believe, run max happiness.

For Volcanion, I would put some more speed on it to outspeed/speed-creep certain mons and threats. Running 96 speed evs help ensure that you outspeed a max speed adamant Azu so that you don't have to risk getting any damage on Volcanion. You can also run 176 speed to 100% ensure that you outspeed azu and an unsuspecting diancie as it mega evolves, but didn't protect. 216 can be used to outspeed max speed crawdaunt (Not really needed since you have both Keld and Pinsir, but if you're really paranoid about Crawdaunt, then the option is there for you). The spreads are up to you, but I would definitely run at least 96 speed so that you don't get swept by a BD azu (Make sure to keep the sp Atk at 252+ when changing the speed). Change Volc's atk IVs to 0 in order to reduce foul play damage and confusion recoil.

I would also try to minimize Keldeo's atk stat, for the same reasons as the ones above, so this spread does just that.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump


Cool team though. So, pretty much:

080.png
and
242.png
-->
381.png
and
645-therian.png

with some IV, EV, and nature changes.

I'll edit my post if I happen to remember anything later. Hope I helped :]
Thanks, I tried out the team and it's working really well.
Slacking is completely unviable in OU and even PU, really. Use Mega Lopunny. Blissey is outclassed by Chansey. I'd put the 4 SpD EVs in Speed for Volcanion, since that's the only place4 EVs ever really matters. Also, Moxie is a better choice on Pinsir if you can score a revenge kill before Mega Evolving.
NO, NONONONO, I WILL NOT TAKE OUT SLAKING. Thank you for the other suggestions.
put 184 evs in speed on volcanion to outspeed defensive lando-t/rotom-w and jolly azumarill and change it to choice specs
I'm trying to use 176 on Volcanion, but I'll try that out aswell. Thanks
 
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The only problem I have with Slaking is Azumaril. If you can deal with setup sweepers like her, I think you should be fine if you run Slaking :)
 
The only problem I have with Slaking is Azumaril. If you can deal with setup sweepers like her, I think you should be fine if you run Slaking :)
Funny you say that, because volcanion just 1 hit KO him
With the speed upgrade, I was able to outspeed 4x attack azu and 1 hit KO him
 
So, I made another change, and I replaced Lando with wish support unaware Clefable

Status was becoming a problem, and this way I get to heal up my mons too. The set I'm using is this

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
- Wish
- Moonblast
- Protect
- Heal Bell
It's worked pretty well so far, and I've been winning a few more games this way.
 
So, I made another change, and I replaced Lando with wish support unaware Clefable

Status was becoming a problem, and this way I get to heal up my mons too. The set I'm using is this

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
- Wish
- Moonblast
- Protect
- Heal Bell
It's worked pretty well so far, and I've been winning a few more games this way.

On paper, it probably works, just like putting chansey on an offensive team in order to alleviate a zard y weakness or something. But, unaware clef doesn't have the synergy with your team that lando T has. First, clef is pretty passive as a mon, so you lose a lot of momentum with clef. Unless you're planning on changing the team to a more balanced team, I would keep lando due to the more offensive presence it has, along with u-turn which grabs momentum for you. Lando also has rocks which really help your team out, whether it's through breaking sash/sturdy or just putting mons in range of certain attacks. Status is generally an issue anyways for offensive teams.
 
Slacking is completely unviable in OU and even PU, really. Use Mega Lopunny. Blissey is outclassed by Chansey. I'd put the 4 SpD EVs in Speed for Volcanion, since that's the only place4 EVs ever really matters. Also, Moxie is a better choice on Pinsir if you can score a revenge kill before Mega Evolving.
scrub detected. Slaking is underrated and one of the best revenge killers in OU. Stop falling for smogon memes and learn the potential of PU gods such as Slaking and Basculin.
 
On paper, it probably works, just like putting chansey on an offensive team in order to alleviate a zard y weakness or something. But, unaware clef doesn't have the synergy with your team that lando T has. First, clef is pretty passive as a mon, so you lose a lot of momentum with clef. Unless you're planning on changing the team to a more balanced team, I would keep lando due to the more offensive presence it has, along with u-turn which grabs momentum for you. Lando also has rocks which really help your team out, whether it's through breaking sash/sturdy or just putting mons in range of certain attacks. Status is generally an issue anyways for offensive teams.
Yeah... I noticed. I think I'm going to look through for a way to incorporate a status aleviator. Thanks
 
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