A somewhat gimmicky item clause team

Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/252 Atk/22 Spd
Adamant nature (+Atk, -SAtk)
- Protect
- Mach Punch
- Spore
- Seed Bomb

My lead but also the team member I generally find the least useful and the one I'm most willing to replace. I find I end up using her to "revenge-sleep" threats I don't have a good way of dealing with (a use I didn't expect when I first built the team.) For this reason I'm considering changing her EVs and nature to maximize speed, since her main other use (scouting choice-using leads) wouldn't be impeded by this, but I'd prefer to switch her for something else. Considering Gengar since it's faster and can also inflict sleep (albeit with much less accuracy) and serve as a spin blocker.

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Dragonite (F) @ Choice Scarf
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- Thunderpunch

Gimmicky and relies heavily on surprise. Is on the team mostly to deal with Garchomp, but can outspeed most Gyarados even after switching in on DD.

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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Toxic
- Spikes

Has no direct attacks. Used to have Brave Bird (and attack EVs) but I found I wasn't really KOing anything or even dealing much damage, and that Toxic was my main offense. One day I tried replacing it with Spikes while keeping Stealth Rock and was surprised with how well it worked out.

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Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/218 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Thunderbolt
- Recover

Does what Starmie does. Rapid spins and deals with things that are weak to water or, less often, electricity.

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Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Heal Bell
- Leech Seed
- Psychic
- Recover

Mainly on the team as a cleric. Complements Skarmory well since Leech Seed (along with Skarmory's toxic) can cause switches and take advantage of whatever arena hazards Skarmory has managed to put out there.

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Blissey (F) @ Chople Berry
Ability: Serene Grace
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Counter
- Ice Beam
- Softboiled

I've been playing Chansey/Blissey since RBY and she's my favourite pokemon to play. As such, I'm always looking for new ways to play her and at some point ended up with this (I'm pretty sure I had a good reason for boosting special defense so much. Unfortunately I can't remember what it is.) The strategy is fairly simple. Calm Mind to encourage a physical attack, which is then countered for a KO. Chople Berry is almost always unexpected and helps deal with Infernape and the like. Since Celebi acts as cleric, I use Serene Grace to boost Ice Beam's freeze chance. Lack of Thunderbolt isn't a big problem since both Dragonite and Starmie have electric attacks and opponents will often assume she has Thunderbolt once they see Calm Mind so I still get a deterrent effect until they see Counter.

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General strategy: Have Breloom scout the lead if it's a Choice user, or put it to sleep if it's not (or occasionally try and KO if it's Swampert or something). Have Skarmory put out Spikes/Stealth Rock and force out the opponents spinner so he can toxic it. Blissey and Dragonite use surprise to deal with sweepers. Celebi and Starmie heal bell/spin and deal with threats Blissey and Dragonite can't handle. At its core this is a harassment/stall (or more appropriately, "wall") team. I often rely heavily on bluffing to force switches (putting in Starmie against something that's weak to Ice, pretending Skarmory has an attack, etc.)

Threats: Anything with substitute, and I often find myself sacrificing pokemon rather than switching and giving my opponent a free turn to potentially set up a substitute. Opponent Starmie are also a major annoyance, as they can spin, have Natural Cure, and Dragonite's Thunderpunch doesn't OHKO (and against most Starmie, neither does Outrage). Repeat opponents who know the team tend to completely destroy it.
 
I just feel like everyone is simply overprepared for Breloom. Breloom is just far too slow to be useful - and most things leading nowadays will carry Lum Berry *anyway* (not to mention taunt means you can't spore) - hence you will find Breloom sort of useless as your lead (not to mention most times, Breloom does nothing for your team in terms of being able to switch into threats (Breloom can't do shit to most things that will use status - and isn't much of a ost back if they already slept something). Gengar seems to be better than Breloom for that purpose - of course Gengar lacks the priority, but is much faster, and can do the "Spore Subpunching" thing much better with "Hypnosis Subpunching/blasting". Gengar is a much better lead overall, I feel, although you really have to watch for those damn Metagrosses.

I don't think Dragonite does much for your team -I recommend replacing it with a scarfHeatran or something - you lose out on Outrage but Outrage just brings out the Steels and gets walled head on. But speaking of which, since Steels are a major bitch to your team anyway I would definitely recommend running Heatran.
 
Just as tangerine said, go with a gengar lead. You have nothing that's immune to rapid spin, so after wasting like 3 turns of setting up and taking damage you're opponent switches out they're rapid spinner, then BAM.
You also have a wonderfully outstanding weakness to fire, not mentioning ice. Heatran will deal with both these problems, though. If you do switch scarf dragonite for scarf heatran, however, you'll be in lack of physical attacks. This means you'll have to switch something else. You might want to run cleric bliss, switch celebi with heatran, run a more defensive dragonite, or throw in some solid physical sweeper.
 
Next to Breloom, Dragonite is the pokemon I'm most willing to replace (especially with Garchomp now Uber), but I'm not sure about Heatran. I was thinking something more along the lines of Electivire, who can give me type coverage comparable to (and actually a bit better than) Dragonite's.
 
dude, first of all, breloom is a horrible lead, and already said by previous posts. Your better off going with a counter/sash gengar, scarfed gengar, or any other type of gengar that is recommended for lead. it has hypnosis, so you won't lose a leadoff sleep move. 2nd of all, stamie benefits from life orb rather than leftovers and I say this because your star already has recover, and when your not hitting something for super effective damage, life orb helps. Recover is the main reason.
-Celebi with Life Orb? I guess its ok if you feel you can recover off the damage. The Bliss/Skarm/Celebi is the makings of a stall team, which is what you could call this.

Another note: your walls are all weak to infernape (lol) which will be more popular than ever because of chomp's tragic move up (heart breaking, really) For this reason, Id switch one of them with a bulky water, like Tentacreul or Milotic or Swicune, or even a Cresselia. Infernape also rapes breloom. Dragonite is ok, but if you have a minimum amount of Sweepers on your team its kind of a handicap to have one of them only able to use one move every time out. People will be remotley surprised at first, maybe netting you a kill, that its scarfed, but then it virtually needs to be switched because your opponent is going to send in something to take care of it. Might i suggest a Heatran, Infernape, Salamence (bulky sweeper) heracross, lucario, weavile, etc. An interesting idea is, you could try dugtrio, trapping your opponents blissey/ threat that would wreck your team and sucker punching, earth quaking, you kno, the standard trap and kill. thatd be interesting
 
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