Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/252 Atk/22 Spd
Adamant nature (+Atk, -SAtk)
- Protect
- Mach Punch
- Spore
- Seed Bomb
My lead but also the team member I generally find the least useful and the one I'm most willing to replace. I find I end up using her to "revenge-sleep" threats I don't have a good way of dealing with (a use I didn't expect when I first built the team.) For this reason I'm considering changing her EVs and nature to maximize speed, since her main other use (scouting choice-using leads) wouldn't be impeded by this, but I'd prefer to switch her for something else. Considering Gengar since it's faster and can also inflict sleep (albeit with much less accuracy) and serve as a spin blocker.
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Dragonite (F) @ Choice Scarf
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- Thunderpunch
Gimmicky and relies heavily on surprise. Is on the team mostly to deal with Garchomp, but can outspeed most Gyarados even after switching in on DD.
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Toxic
- Spikes
Has no direct attacks. Used to have Brave Bird (and attack EVs) but I found I wasn't really KOing anything or even dealing much damage, and that Toxic was my main offense. One day I tried replacing it with Spikes while keeping Stealth Rock and was surprised with how well it worked out.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/218 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Thunderbolt
- Recover
Does what Starmie does. Rapid spins and deals with things that are weak to water or, less often, electricity.
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Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Heal Bell
- Leech Seed
- Psychic
- Recover
Mainly on the team as a cleric. Complements Skarmory well since Leech Seed (along with Skarmory's toxic) can cause switches and take advantage of whatever arena hazards Skarmory has managed to put out there.
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Blissey (F) @ Chople Berry
Ability: Serene Grace
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Counter
- Ice Beam
- Softboiled
I've been playing Chansey/Blissey since RBY and she's my favourite pokemon to play. As such, I'm always looking for new ways to play her and at some point ended up with this (I'm pretty sure I had a good reason for boosting special defense so much. Unfortunately I can't remember what it is.) The strategy is fairly simple. Calm Mind to encourage a physical attack, which is then countered for a KO. Chople Berry is almost always unexpected and helps deal with Infernape and the like. Since Celebi acts as cleric, I use Serene Grace to boost Ice Beam's freeze chance. Lack of Thunderbolt isn't a big problem since both Dragonite and Starmie have electric attacks and opponents will often assume she has Thunderbolt once they see Calm Mind so I still get a deterrent effect until they see Counter.
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General strategy: Have Breloom scout the lead if it's a Choice user, or put it to sleep if it's not (or occasionally try and KO if it's Swampert or something). Have Skarmory put out Spikes/Stealth Rock and force out the opponents spinner so he can toxic it. Blissey and Dragonite use surprise to deal with sweepers. Celebi and Starmie heal bell/spin and deal with threats Blissey and Dragonite can't handle. At its core this is a harassment/stall (or more appropriately, "wall") team. I often rely heavily on bluffing to force switches (putting in Starmie against something that's weak to Ice, pretending Skarmory has an attack, etc.)
Threats: Anything with substitute, and I often find myself sacrificing pokemon rather than switching and giving my opponent a free turn to potentially set up a substitute. Opponent Starmie are also a major annoyance, as they can spin, have Natural Cure, and Dragonite's Thunderpunch doesn't OHKO (and against most Starmie, neither does Outrage). Repeat opponents who know the team tend to completely destroy it.
Ability: Poison Heal
EVs: 236 HP/252 Atk/22 Spd
Adamant nature (+Atk, -SAtk)
- Protect
- Mach Punch
- Spore
- Seed Bomb
My lead but also the team member I generally find the least useful and the one I'm most willing to replace. I find I end up using her to "revenge-sleep" threats I don't have a good way of dealing with (a use I didn't expect when I first built the team.) For this reason I'm considering changing her EVs and nature to maximize speed, since her main other use (scouting choice-using leads) wouldn't be impeded by this, but I'd prefer to switch her for something else. Considering Gengar since it's faster and can also inflict sleep (albeit with much less accuracy) and serve as a spin blocker.
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Dragonite (F) @ Choice Scarf
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- Thunderpunch
Gimmicky and relies heavily on surprise. Is on the team mostly to deal with Garchomp, but can outspeed most Gyarados even after switching in on DD.
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Toxic
- Spikes
Has no direct attacks. Used to have Brave Bird (and attack EVs) but I found I wasn't really KOing anything or even dealing much damage, and that Toxic was my main offense. One day I tried replacing it with Spikes while keeping Stealth Rock and was surprised with how well it worked out.
---
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/218 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Thunderbolt
- Recover
Does what Starmie does. Rapid spins and deals with things that are weak to water or, less often, electricity.
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Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Heal Bell
- Leech Seed
- Psychic
- Recover
Mainly on the team as a cleric. Complements Skarmory well since Leech Seed (along with Skarmory's toxic) can cause switches and take advantage of whatever arena hazards Skarmory has managed to put out there.
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Blissey (F) @ Chople Berry
Ability: Serene Grace
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Counter
- Ice Beam
- Softboiled
I've been playing Chansey/Blissey since RBY and she's my favourite pokemon to play. As such, I'm always looking for new ways to play her and at some point ended up with this (I'm pretty sure I had a good reason for boosting special defense so much. Unfortunately I can't remember what it is.) The strategy is fairly simple. Calm Mind to encourage a physical attack, which is then countered for a KO. Chople Berry is almost always unexpected and helps deal with Infernape and the like. Since Celebi acts as cleric, I use Serene Grace to boost Ice Beam's freeze chance. Lack of Thunderbolt isn't a big problem since both Dragonite and Starmie have electric attacks and opponents will often assume she has Thunderbolt once they see Calm Mind so I still get a deterrent effect until they see Counter.
---
General strategy: Have Breloom scout the lead if it's a Choice user, or put it to sleep if it's not (or occasionally try and KO if it's Swampert or something). Have Skarmory put out Spikes/Stealth Rock and force out the opponents spinner so he can toxic it. Blissey and Dragonite use surprise to deal with sweepers. Celebi and Starmie heal bell/spin and deal with threats Blissey and Dragonite can't handle. At its core this is a harassment/stall (or more appropriately, "wall") team. I often rely heavily on bluffing to force switches (putting in Starmie against something that's weak to Ice, pretending Skarmory has an attack, etc.)
Threats: Anything with substitute, and I often find myself sacrificing pokemon rather than switching and giving my opponent a free turn to potentially set up a substitute. Opponent Starmie are also a major annoyance, as they can spin, have Natural Cure, and Dragonite's Thunderpunch doesn't OHKO (and against most Starmie, neither does Outrage). Repeat opponents who know the team tend to completely destroy it.