A Song of Ice and Fire
Murkrow (Lord Commander) @ Eviolite
Ability: Prankster
EVs: 252 HP / 128 Def / 128 Sp.Def
Nature: Careful / Impish (+Sp.Def/+Def, -Sp.Atk)
- Taunt
- Roost
- Toxic / Thunder Wave
- Feather Dance
Lord Commander is usually my lead pokemon (exept if the oppents has a magic bouncer on it's team). With prankster taunt it can prevent almost any pokemon from setting up hazards. Feather Dance to deal with Physical Attackers and Roost to stay healthy. I just can't really decide between Toxic or Thunder Wave. Toxic is awesome for passive damage in combination with roost, but leaves me unable to cripple steels. Thunder Wave on the other hand is nice for slowing down offensive teams. I’d also like a recommendation on which nature fits Murkrow best since I can’t decide between Careful and Impish.
Gengar (Melisandre's Baby) @ Life Orb / Focus Sash
Ability: Levitate
EVs: 4 Def / 252 Sp.Atk / 252 Spe
Nature: Timid (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Sludge Bomb
- Destiny Bond
At the moment I'm using Melisandre's Baby as an all out attacker. Shadow Ball to spam around. Thunderbolt is mainly for bulky waters like gyarados and the almighty talonflame. Sludge Bomb for Fairies and Destiny Bond to take something with it when it's low on HP from Life Orb recoil. I'm thinking of changing it's set to a stall breaker with: Substitute/Will o Wisp/Shadow Ball/Disable and Black Sludge. Please let me know what's more viable for the rest of the team.
Avalugg (The Wall) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Nature: Impish (+Def, -Sp.Atk)
- Rapid Spin
- Recover
- Avalanche
- Roar / Earthquake
The Wall is my Rapid Spinner might Murkrow fail to prevent hazards and it’s my Physicall wall. It's hard to switch in since ice is such a bad defensive typing, but once I find a free switch in opportunity it's a pretty good check against dragons and ground types. I can't decide what to use as it's last move.
Zoroark (Skinchanger) @ Focus Sash
Ability: Illusion
EVs: 4 Atk / 252 Sp.Atk / 252 Spe
Nature: Timid (+Spd, -Atk)
- Night Daze
- Flamethrower
- Focusblast
- U-turn
Skinchanger is an extremely fun pokemon to deceive my opponent and works best disquised as Gengar. Night Daze for STAB. Flamethrower for Ferro and the boost from Charizard's Drought is nice. Focusblast for coverage and keeping my Gengar act intact. U-turn for scouting, but I'd gladly consider another move in the last moveslot. Since Zoroark has proven to be very frail I’m using a focus sash and even with that, it can be quite underwhelming so I’m thinking about replacing Zoroark with Suicune to create a grass, water, fire core with Charizard and Celebi and to have an extra check to Tyranitar and Talonflame.
Celebi (Greenseer) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 240 Sp.Def / 16 Spe
Nature: Calm / Bold Nature (+Sp.Def/+Def, -Atk)
- Psychic
- Recover
- Calm Mind / Nasty Plot / Thunder Wave
- Baton Pass / Heal Bell
I really have trouble deciding what set to run on Greenseer. The batonpasser set can provide Charizard, Zoroark and Gengar awesome statboosts, raising their special attack to crazy levels. The Cleric can support the team with Heal Bell as none of abouve mentioned enjoys being paralyzed. For the EVs and nature I'd like some opinion on the pros and cons of Physically and Specially Defensive.
Charizard (Aegon the Conquorer) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 Sp.Atk / 252 Spe
Nature: Timid (+Spd, -Atk)
- Flamethrower
- Solar Beam
- Air Slash
- Dragon Pulse / Eartquake
Aegon the Conqueror is the main-attraction of this team. I bring it in late game once I've removed it's counters. If it gets a Nasty Plot / Calm Mind from Celebi, there's not much that can stop this thing from going on a rampage. The moves and EVs are rather standard, although I'd like some ideas for a coverage move in the last moveslot.
I’m playing under standard OU rules in game and on showdown. I'm well aware that this isn't the best strategy team for competitive play. Nevertheless I do want this themed team to be as best addapted to the current metagame as posibble. I'm really looking forward to some serious feedback. I want to prepare myself as winter is coming.

Murkrow (Lord Commander) @ Eviolite
Ability: Prankster
EVs: 252 HP / 128 Def / 128 Sp.Def
Nature: Careful / Impish (+Sp.Def/+Def, -Sp.Atk)
- Taunt
- Roost
- Toxic / Thunder Wave
- Feather Dance
Lord Commander is usually my lead pokemon (exept if the oppents has a magic bouncer on it's team). With prankster taunt it can prevent almost any pokemon from setting up hazards. Feather Dance to deal with Physical Attackers and Roost to stay healthy. I just can't really decide between Toxic or Thunder Wave. Toxic is awesome for passive damage in combination with roost, but leaves me unable to cripple steels. Thunder Wave on the other hand is nice for slowing down offensive teams. I’d also like a recommendation on which nature fits Murkrow best since I can’t decide between Careful and Impish.

Gengar (Melisandre's Baby) @ Life Orb / Focus Sash
Ability: Levitate
EVs: 4 Def / 252 Sp.Atk / 252 Spe
Nature: Timid (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Sludge Bomb
- Destiny Bond
At the moment I'm using Melisandre's Baby as an all out attacker. Shadow Ball to spam around. Thunderbolt is mainly for bulky waters like gyarados and the almighty talonflame. Sludge Bomb for Fairies and Destiny Bond to take something with it when it's low on HP from Life Orb recoil. I'm thinking of changing it's set to a stall breaker with: Substitute/Will o Wisp/Shadow Ball/Disable and Black Sludge. Please let me know what's more viable for the rest of the team.

Avalugg (The Wall) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Nature: Impish (+Def, -Sp.Atk)
- Rapid Spin
- Recover
- Avalanche
- Roar / Earthquake
The Wall is my Rapid Spinner might Murkrow fail to prevent hazards and it’s my Physicall wall. It's hard to switch in since ice is such a bad defensive typing, but once I find a free switch in opportunity it's a pretty good check against dragons and ground types. I can't decide what to use as it's last move.

Zoroark (Skinchanger) @ Focus Sash
Ability: Illusion
EVs: 4 Atk / 252 Sp.Atk / 252 Spe
Nature: Timid (+Spd, -Atk)
- Night Daze
- Flamethrower
- Focusblast
- U-turn
Skinchanger is an extremely fun pokemon to deceive my opponent and works best disquised as Gengar. Night Daze for STAB. Flamethrower for Ferro and the boost from Charizard's Drought is nice. Focusblast for coverage and keeping my Gengar act intact. U-turn for scouting, but I'd gladly consider another move in the last moveslot. Since Zoroark has proven to be very frail I’m using a focus sash and even with that, it can be quite underwhelming so I’m thinking about replacing Zoroark with Suicune to create a grass, water, fire core with Charizard and Celebi and to have an extra check to Tyranitar and Talonflame.

Celebi (Greenseer) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 240 Sp.Def / 16 Spe
Nature: Calm / Bold Nature (+Sp.Def/+Def, -Atk)
- Psychic
- Recover
- Calm Mind / Nasty Plot / Thunder Wave
- Baton Pass / Heal Bell
I really have trouble deciding what set to run on Greenseer. The batonpasser set can provide Charizard, Zoroark and Gengar awesome statboosts, raising their special attack to crazy levels. The Cleric can support the team with Heal Bell as none of abouve mentioned enjoys being paralyzed. For the EVs and nature I'd like some opinion on the pros and cons of Physically and Specially Defensive.

Charizard (Aegon the Conquorer) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 Sp.Atk / 252 Spe
Nature: Timid (+Spd, -Atk)
- Flamethrower
- Solar Beam
- Air Slash
- Dragon Pulse / Eartquake
Aegon the Conqueror is the main-attraction of this team. I bring it in late game once I've removed it's counters. If it gets a Nasty Plot / Calm Mind from Celebi, there's not much that can stop this thing from going on a rampage. The moves and EVs are rather standard, although I'd like some ideas for a coverage move in the last moveslot.
I’m playing under standard OU rules in game and on showdown. I'm well aware that this isn't the best strategy team for competitive play. Nevertheless I do want this themed team to be as best addapted to the current metagame as posibble. I'm really looking forward to some serious feedback. I want to prepare myself as winter is coming.