Team At A Glance
Introduction
Lets just try to make this introduction small, first i would like to say that i have never tryed stall before because well i am an offensive kind of person but I got bored because well i can't put my HO team up for like 3-4 weeks because my pc is away on a job and I can't get to #1 on PO until it is back and thats about it really so lets get into the team.
The Team In Depth
Blissey @Leftovers
Ability: Natural Cure
EVs: 252 Hp / 252 SpD / 4 Spe
Nature: Calm
- Aromatherapy
- Wish
- Seismic toss
- Protect
This big fat thing is by far the most important part of my team because of 2 things The new Wish mechanics and Aromatherapy. With the great new wish mechanics Blissey can pass beastly 357 Hp Wish's which fully heal all my teammates but Hippowdon, Now i know you may say that all my teammates already have recovery but there are situations where Wish is a life saver and there isn't really any other move i could comfortably switch for them. The other incredibly important move is Aromatherapy Which is so important on a stall team where other teams are always trying Toxic or even burn you and being able to get rid of them all in one go is amazing. The third move on this set was Thunder Wave at the start but in my defense I did put this up at eleven at night and was not thinking straight well while i was righting this it kind of popped into my head that this was a STALL TEAM where thunder wave is kind of useless so i changed it to Seismic Toss. That last move is pretty obvious really Protect allows me to scout, stall for Wish's or just plain stall.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 Hp / 252 Def / 4 SpD
Ability: Impish
- Will-O-Wisp
- Taunt
- Recover
- Night Shade / Confuse Ray
*Facepalm* I can not believe i didn't think of Sableye when i was making this team he is a hundred times better than Dusclops because of one thing Prankster. Priority Will-O-Wisp is really the biggest selling point of this guy guy it allows him to cripple any physical attacker (apart from like flash fire Arcanine but who uses that OU anyway). Taunt is a great move on any Pokemon but when you have got prankster it just becomes insanely good stopping all walls from doing anything to him. Priority on a recovery move is just asking for people to rage quit with it Sableye can just troll people all day really with it, Will-O-Wisp and Taunt no physical attacking is getting though Sableye any time soon. Night shade is on for a reliable way to do damage to opposing Pokemon and not be taunt bate, but sense he is almost never taunted Confuse Ray could be used over it for a way to make people rage like no tomorrow.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Hp / 252 Def / 4 Spe
Nature: Impish
- Slack Off
- Roar
- Earthquake
- Ice Fang
Enormous Hp, Defense and Sand Stream? What move could you ask for in a stalling Pokemon. Slack Off is pretty obvious if you just look at him i mean if that big as thing don't want to do anything he isn't going to do anything. Roar is for when he gets pissed of with his opponent and just whats them to **** off as well as racking up that important residual damage. Earthquake is for when there is no point in roaring them out and you just want to do some good reliable damage while hitting alot of things for super effective damage. I did use to have to have stealth rocks on this guy but Ferrothorn took over that job and there was nothing better for him to do than use Ice Fang if you know a better move go on and tell me.
Tentacrual @ Leftovers
Ability: Rain Dish
EVs: 252 Hp / 252 SpD / 4 Spe
Nature: Careful
- Toxic Spikes
- Rapid Spin
- Rest
- Scald
Tentacrual you amazing special wall you. Toxic Spikes is pretty obvious on Tentacrual but I did use to have Toxic because I was kind of parnoud that physical attackers would get poisoned when i wanted them burnt but that was stupid because it wouldn't make that much of a difference. Rapid Spin is for getting rid of those hazards that noone likes on there side of the field as well as doing a bit of damage which is nice. Rest is a pretty great move when you have Aromatherapy on your team it is basically a Full Restore, Now i did have Giga Drain which was very handing because everyone expects him to have scold but really fully healing myself is more important. Scald is for a way to actually do damage to things like Infernape and it is also the only way i can get some resiudal damage on heatran.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 228 Hp / 252 Def / 24 Spe
Nature: Impish
- Spikes / Stealth Rocks
- Roost
- Whirlwind
- Taunt / Brave Bird
I choose Skarmory because well it's Skarmory the best physical wall around.
I can decide if i should have Skarmory lay the spikes or Ferrothorn but i am kind of leaning towards Skarmory just because it has Reliable recovery but then Ferrothorn has better Mixed bulk. Roost is great and terrible on Skarmory depending on the situation because it takes away it's weakness to Electric and gives it a resistance to Ice and Rock but also gives it a weakness to fighting and ground the most used attacking types. Whirlwind is just for racking up residual damage like Hippowdon while Taunt is there for shutting down walls but I kind of Don't know if I should use Brave Bird instead for more damage and not being Taunt bate.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 Hp / 100 SpD / 160 Spe
Nature: Calm
- Stealth Rocks
- Roar
- Protect
- Lava Plume
Heatran is used on this team because i need a special wall that could phaze and Heatran is the only one who can do that as well as lay down Stealth Rocks. As i said above I needed Stealth rocks on this team and just so happens that Heatran learns it. Again as i said above Roar is need to force out special set-up sweepers that my physical attacks just can't do. Protect is for racking up residual damage, scouting purposes and getting free leftovers. Lava Plume is used so that Heatran can damage stuff as well as having that very nice 30% burn rate.
Conclusion
Now if you haven't seen it already (then your kind of stupid but whatever) it is that i three pure special walls and three pure physical walls thats because my strategy for this team is to switch a whole lot for example they bring in heatran ( or any special attacker ) i bring out blissey because it the safest thing to bring out and try to find out what it's moveset and the same goes for physical attackers but i bring out one of my 3 physical walls.
Export






Introduction
Lets just try to make this introduction small, first i would like to say that i have never tryed stall before because well i am an offensive kind of person but I got bored because well i can't put my HO team up for like 3-4 weeks because my pc is away on a job and I can't get to #1 on PO until it is back and thats about it really so lets get into the team.
The Team In Depth

Blissey @Leftovers
Ability: Natural Cure
EVs: 252 Hp / 252 SpD / 4 Spe
Nature: Calm
- Aromatherapy
- Wish
- Seismic toss
- Protect
This big fat thing is by far the most important part of my team because of 2 things The new Wish mechanics and Aromatherapy. With the great new wish mechanics Blissey can pass beastly 357 Hp Wish's which fully heal all my teammates but Hippowdon, Now i know you may say that all my teammates already have recovery but there are situations where Wish is a life saver and there isn't really any other move i could comfortably switch for them. The other incredibly important move is Aromatherapy Which is so important on a stall team where other teams are always trying Toxic or even burn you and being able to get rid of them all in one go is amazing. The third move on this set was Thunder Wave at the start but in my defense I did put this up at eleven at night and was not thinking straight well while i was righting this it kind of popped into my head that this was a STALL TEAM where thunder wave is kind of useless so i changed it to Seismic Toss. That last move is pretty obvious really Protect allows me to scout, stall for Wish's or just plain stall.

Sableye @ Leftovers
Ability: Prankster
EVs: 252 Hp / 252 Def / 4 SpD
Ability: Impish
- Will-O-Wisp
- Taunt
- Recover
- Night Shade / Confuse Ray
*Facepalm* I can not believe i didn't think of Sableye when i was making this team he is a hundred times better than Dusclops because of one thing Prankster. Priority Will-O-Wisp is really the biggest selling point of this guy guy it allows him to cripple any physical attacker (apart from like flash fire Arcanine but who uses that OU anyway). Taunt is a great move on any Pokemon but when you have got prankster it just becomes insanely good stopping all walls from doing anything to him. Priority on a recovery move is just asking for people to rage quit with it Sableye can just troll people all day really with it, Will-O-Wisp and Taunt no physical attacking is getting though Sableye any time soon. Night shade is on for a reliable way to do damage to opposing Pokemon and not be taunt bate, but sense he is almost never taunted Confuse Ray could be used over it for a way to make people rage like no tomorrow.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Hp / 252 Def / 4 Spe
Nature: Impish
- Slack Off
- Roar
- Earthquake
- Ice Fang
Enormous Hp, Defense and Sand Stream? What move could you ask for in a stalling Pokemon. Slack Off is pretty obvious if you just look at him i mean if that big as thing don't want to do anything he isn't going to do anything. Roar is for when he gets pissed of with his opponent and just whats them to **** off as well as racking up that important residual damage. Earthquake is for when there is no point in roaring them out and you just want to do some good reliable damage while hitting alot of things for super effective damage. I did use to have to have stealth rocks on this guy but Ferrothorn took over that job and there was nothing better for him to do than use Ice Fang if you know a better move go on and tell me.

Tentacrual @ Leftovers
Ability: Rain Dish
EVs: 252 Hp / 252 SpD / 4 Spe
Nature: Careful
- Toxic Spikes
- Rapid Spin
- Rest
- Scald
Tentacrual you amazing special wall you. Toxic Spikes is pretty obvious on Tentacrual but I did use to have Toxic because I was kind of parnoud that physical attackers would get poisoned when i wanted them burnt but that was stupid because it wouldn't make that much of a difference. Rapid Spin is for getting rid of those hazards that noone likes on there side of the field as well as doing a bit of damage which is nice. Rest is a pretty great move when you have Aromatherapy on your team it is basically a Full Restore, Now i did have Giga Drain which was very handing because everyone expects him to have scold but really fully healing myself is more important. Scald is for a way to actually do damage to things like Infernape and it is also the only way i can get some resiudal damage on heatran.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 228 Hp / 252 Def / 24 Spe
Nature: Impish
- Spikes / Stealth Rocks
- Roost
- Whirlwind
- Taunt / Brave Bird
I choose Skarmory because well it's Skarmory the best physical wall around.
I can decide if i should have Skarmory lay the spikes or Ferrothorn but i am kind of leaning towards Skarmory just because it has Reliable recovery but then Ferrothorn has better Mixed bulk. Roost is great and terrible on Skarmory depending on the situation because it takes away it's weakness to Electric and gives it a resistance to Ice and Rock but also gives it a weakness to fighting and ground the most used attacking types. Whirlwind is just for racking up residual damage like Hippowdon while Taunt is there for shutting down walls but I kind of Don't know if I should use Brave Bird instead for more damage and not being Taunt bate.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 Hp / 100 SpD / 160 Spe
Nature: Calm
- Stealth Rocks
- Roar
- Protect
- Lava Plume
Heatran is used on this team because i need a special wall that could phaze and Heatran is the only one who can do that as well as lay down Stealth Rocks. As i said above I needed Stealth rocks on this team and just so happens that Heatran learns it. Again as i said above Roar is need to force out special set-up sweepers that my physical attacks just can't do. Protect is for racking up residual damage, scouting purposes and getting free leftovers. Lava Plume is used so that Heatran can damage stuff as well as having that very nice 30% burn rate.
Conclusion
Now if you haven't seen it already (then your kind of stupid but whatever) it is that i three pure special walls and three pure physical walls thats because my strategy for this team is to switch a whole lot for example they bring in heatran ( or any special attacker ) i bring out blissey because it the safest thing to bring out and try to find out what it's moveset and the same goes for physical attackers but i bring out one of my 3 physical walls.
Export
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Hp / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Wish
- Seismic Toss
- Protect
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Hp / 252 Def / 4 Spe
Impish Nature (+Def, -SAtk)
- Slack Off
- Roar
- Earthquake
- Ice Fang
Sableye (M) @ Leftovers
Trait: Pressure
EVs: 252 Hp / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Taunt
- Recover
- Night Shade
Tentacrual (M) @ Leftovers
Trait: Rain Dish
EVs: 252 Hp / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Rapid Spin
- Rest
- Protect
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 228 Hp / 252 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Taunt
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 Hp / 100 SDef / 160 Spe
Calm Nature (+SDef, -Atk)
- Stealth Rocks
- Roar
- Protect
- Lava Plume
Trait: Natural Cure
EVs: 252 Hp / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Wish
- Seismic Toss
- Protect
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Hp / 252 Def / 4 Spe
Impish Nature (+Def, -SAtk)
- Slack Off
- Roar
- Earthquake
- Ice Fang
Sableye (M) @ Leftovers
Trait: Pressure
EVs: 252 Hp / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Taunt
- Recover
- Night Shade
Tentacrual (M) @ Leftovers
Trait: Rain Dish
EVs: 252 Hp / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Rapid Spin
- Rest
- Protect
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 228 Hp / 252 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Taunt
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 Hp / 100 SDef / 160 Spe
Calm Nature (+SDef, -Atk)
- Stealth Rocks
- Roar
- Protect
- Lava Plume