I guess my first idea for the basis of this team was to use vPixel's Sableye posted in the OU Teambuilding thread, the variant with both WoW and Toxic; I've had great experiences using Sableye before so the set caught my eye. The idea is that it makes Sableye very hard to switch into, as even special attackers can get a nasty surprise. To form a core around this, I wanted something that could switch into practically any burnt attacker regardless of attack boosts, and something that could stall out poisoned pokemon. Here's what I came up with:
EDIT: I did post sprites but they've all disappeared, so I can't be bothered to again, maybe later.
The Team:
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Toxic
- Taunt
- Will-O-Wisp
- Recover
As this set currently isn't mainstream, it's easy to take people by surprise. Toxic gives me something to do against physical fire types, and catches special types on the switch (following which I would switch in Blissey). Taunt is mainly there to prevent recovery. WoW lets me stall out attackers, if they're going for SD boosts then in comes Quagsire. It's fairy weakness is patched up between Blissey and Scizor reasonably well, and it covers Blissey's fighting weakness in a similar fashion. I favoured defense over special defense as I figured Blissey could soak up special defense hits readily enough as it was.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
Forms an extremely potent physical wall in conjunction with Sableye - you get the burn in with Sableye and then can stall out stat boosters with Quagsire. Again you also have the option to Toxic, which if you catch someone on the switch let's you defer to Blissey. Covers Noivern's and Gyarados's rock weaknesses nicely, as well as Gyarados's severe electric weakness and Scizor's fire weakness. In turn, Scizor and Blissey usually patch up its grass weakness well enough.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Wish
- Protect
I originally had Sylveon here, but it wasn't sturdy enough in the physical defense department, so in came Blissey. Clerics for the team and Wish passes easily, plus soaks up special attacks and stalls out the leavings of Sableye and Quagsire. I guess potentially Chansey is better, but I felt wary on how dependent it is on Eviolite to perform its purpose. Blissey has it's fighting weakness covered by Sableye, Gyarados and Noivern.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Flamethrower
- Hurricane
- U-turn
Obviously anything behind a sub could spoil my stalling fun, so that's where Noivern comes in, hitting anything behind a sub for tasty damage. It has a top notch speed tier, allowing it to out speed most non-scarfers going (KOing the likes of Greninja for example, just so long as your DM lands). I originally had Switcheroo here, but the scouting from U-Turn is just too handy to pass up - it makes Noivern my go to lead. It also does nasty things to opposing Charizard leads, which in my experience are reasonably common, 2HKOing Y (only being 2HKO'd by Dragon Pulse which is by no means common) and OHKOing X with DM. I realise Timid shaves damage off U-Turn, but I'm not using it for damage anyway so I don't mind and I'd rather preserve Noivern's already meagre defenses.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Defog
- Roost
- Swords Dance
Here to get rid of hazards and set up when the occasion arises, also being Knock Off proof which is incredibly handy. Scizor's natural bulk provides it lots of opportunities for set up, and though mono steel is hardly the best mono attacking type the only mainstream thing that has a x4 resist is Heatran who you'd never leave Scizor in against anyway. Patches up Noivern's weaknesses to a good degree whilst having it's own catered for by Blissey and Quagsire.
Gyarados @ Lum Berry
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Taunt
- Waterfall
- Bounce
- Dragon Dance
A great runaway sweeper for mid to end game, having the bulk to set up quite easily and resisting or taking neutral damage from all priority. Really Gyarados was put rather haphazardly into the team, simply because I'd had it on a rain team and it worked exceptionally well - Water/Flying being very tricky to wall. I'm open to suggestions as to what I could change it for however, if anyone has any.
Closing comments:
I guess I feel like the defensive core of Blissey, Sableye, Quagsire and Scizor is pretty solid (though I'm open to recommendations) - what I'd like more is suggestions as to switches that could be made for Gyarados and Noivern, both of which are good but I have a feeling could be swapped for something better, I'm just not certain what.
EDIT: I did post sprites but they've all disappeared, so I can't be bothered to again, maybe later.
The Team:
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Toxic
- Taunt
- Will-O-Wisp
- Recover
As this set currently isn't mainstream, it's easy to take people by surprise. Toxic gives me something to do against physical fire types, and catches special types on the switch (following which I would switch in Blissey). Taunt is mainly there to prevent recovery. WoW lets me stall out attackers, if they're going for SD boosts then in comes Quagsire. It's fairy weakness is patched up between Blissey and Scizor reasonably well, and it covers Blissey's fighting weakness in a similar fashion. I favoured defense over special defense as I figured Blissey could soak up special defense hits readily enough as it was.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
Forms an extremely potent physical wall in conjunction with Sableye - you get the burn in with Sableye and then can stall out stat boosters with Quagsire. Again you also have the option to Toxic, which if you catch someone on the switch let's you defer to Blissey. Covers Noivern's and Gyarados's rock weaknesses nicely, as well as Gyarados's severe electric weakness and Scizor's fire weakness. In turn, Scizor and Blissey usually patch up its grass weakness well enough.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Wish
- Protect
I originally had Sylveon here, but it wasn't sturdy enough in the physical defense department, so in came Blissey. Clerics for the team and Wish passes easily, plus soaks up special attacks and stalls out the leavings of Sableye and Quagsire. I guess potentially Chansey is better, but I felt wary on how dependent it is on Eviolite to perform its purpose. Blissey has it's fighting weakness covered by Sableye, Gyarados and Noivern.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Flamethrower
- Hurricane
- U-turn
Obviously anything behind a sub could spoil my stalling fun, so that's where Noivern comes in, hitting anything behind a sub for tasty damage. It has a top notch speed tier, allowing it to out speed most non-scarfers going (KOing the likes of Greninja for example, just so long as your DM lands). I originally had Switcheroo here, but the scouting from U-Turn is just too handy to pass up - it makes Noivern my go to lead. It also does nasty things to opposing Charizard leads, which in my experience are reasonably common, 2HKOing Y (only being 2HKO'd by Dragon Pulse which is by no means common) and OHKOing X with DM. I realise Timid shaves damage off U-Turn, but I'm not using it for damage anyway so I don't mind and I'd rather preserve Noivern's already meagre defenses.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Defog
- Roost
- Swords Dance
Here to get rid of hazards and set up when the occasion arises, also being Knock Off proof which is incredibly handy. Scizor's natural bulk provides it lots of opportunities for set up, and though mono steel is hardly the best mono attacking type the only mainstream thing that has a x4 resist is Heatran who you'd never leave Scizor in against anyway. Patches up Noivern's weaknesses to a good degree whilst having it's own catered for by Blissey and Quagsire.
Gyarados @ Lum Berry
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Taunt
- Waterfall
- Bounce
- Dragon Dance
A great runaway sweeper for mid to end game, having the bulk to set up quite easily and resisting or taking neutral damage from all priority. Really Gyarados was put rather haphazardly into the team, simply because I'd had it on a rain team and it worked exceptionally well - Water/Flying being very tricky to wall. I'm open to suggestions as to what I could change it for however, if anyone has any.
Closing comments:
I guess I feel like the defensive core of Blissey, Sableye, Quagsire and Scizor is pretty solid (though I'm open to recommendations) - what I'd like more is suggestions as to switches that could be made for Gyarados and Noivern, both of which are good but I have a feeling could be swapped for something better, I'm just not certain what.