So I haven't really been that active on this site since I lost my AR and Diamond about a 6 months ago[Had all my bred pokes in it]. But recently I've gotten into Shoddy and had some success with this team and would like some feedback on it.
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Indepth
Metagross@Occa Berry
Clear Body
EV's: 252 HP, 236 Atk, 12 Def, 10 Spd.
Nature-Adamant
-Stealth Rocks
-Bullet Punch
-Meteor Mash
-Explosion
Description-Overall a great lead sets up rocks around 80% of the time. It's amazing attack stat 2HKO's most leads except for of course Heatran, Swampy and other Metas. Bullet Punch works great in conjunction with Meteor Mash. Most leads will either Taunt or set up Rocks thinking that I'd do the same but are surprised to get hit but a strong MM followed up by Bullet Punch which most of the time takes out the opposing lead without taking damage which allows for set up on the next incoming Pokemon. Occa Berry Allows it to take a Flamethrowers/Fire Blast from leadtrans and Azelfs ensuring Steath Rocks.
Salamence@Life Orb
Intimidate
EV's: 86 Atk, 216 Sp.Atk, 208 Spd.
Nature-Mild
-Draco Meteor
-Earthquake
-Fire Blast
-Roost
Description-What pokemon really wants to come into a Stabed+Life Orbed Draco Meteor other than Blissey and Steels who still take a hefty amount of damage from it. This set is great for mind games screws over the momentum of the opponent. All EQ really does is take down Heatrans and does some damage to Blissey. Fire Blast take out steels like Forretress that thinks Sally isnt running a fire move after either seeing a Draco Meteor or EQ. Fire Blast always OHKO's Forretress and Scizors even after a draco meteor. Overal a basic mixmence.
Machamp@Leftovers
No Guard
EV's: 252 HP, 252 Attack, 6 Spd.
Nature-Adamant
-Dynamic Punch
-Stone Edge
-Sleep Talk
-Rest
Description-Machamp is beast and the only real thing standing in it's way is Rotom. Machamp works great as a status absorber since it can just rest it off. Dynamic Punch that in actuality no Pokemon ever wants to switch into unless your a ghost. Machamp's beast Attack stat allows it to OHKO a salamance after an intimidate with SR damage with Stone Edge. Stone Edge's main goal is to take care of everything Dynamic Punch can't handle. Restalk+Machamps Bulkiness+Attack makes it extremely hard to take down and is a real staple to the team.
Zapdos@Leftovers
Pressure
EV's: 248 HP, 228 Defense, 32 Spd.
Nature-Bold
-Thunderbolt
-Hidden Power [Grass]
-Heat Wave
-Roost
Description-One of walls that takes most moves like a bitch and Roosts it right back. Not really meant to PP stall but it does the job either way with Pressure+Roost. HP Grass 2HKO's the standard relaxed Swampy. Thunderbolt does good deal amount of damage with a neutral nature and no EV boost and takes care of bulky waters and Flyings. Heatwave is primarily there so that it could take out steels that it walls and other pokemons that Tbolt and HP Grass cant do much damage too and the only one that comes to mind is again Rotom-A. Otherwise it's a standard Bold Zappy. BTW the HGSS sprite is freaking awesome brings back some of that nostalgia.
Latias@Flame Orb
Levitate
EV's: 140 HP, 154 Defense, 216 Spd.
Nature-Calm
-Dragon Pulse
-Psycho Shift
-Trick
-Recover
Description-Psycho shift Latias shouldn't be taken for granted. You could burn at least half the team if used properly and could take a Leftovers in the process. Just like Zapdos it takes moves exceptionally well and and inflicts residual damage to the other team. I was thinking toxic orb but my in a mostly physically based metagame my team could benefit from the other team burned.
Rotom-W@Leftovers
Levitate
EV's: 252 HP, 168 Defense, 88 Spd.
Nature-Bold
-Shadow Ball
-Thunderbolt
-Reflect
-Will-o-Wisp
Description-One would say why WoW and Reflect, because they are awesome together. Why not cripple a t-tar that thinks it could take you out with crunch and set up Reflect that supposed crunch will do just around 20% if I'm not mistaken. Rotom is a great pokemon all around and prevents Rapid Spin which is kinda getting popular from what I have experienced. I might get rid of tbold for HP Ice when Shadowball does the job better than Thunderbolt.
Problems






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Indepth

Metagross@Occa Berry
Clear Body
EV's: 252 HP, 236 Atk, 12 Def, 10 Spd.
Nature-Adamant
-Stealth Rocks
-Bullet Punch
-Meteor Mash
-Explosion
Description-Overall a great lead sets up rocks around 80% of the time. It's amazing attack stat 2HKO's most leads except for of course Heatran, Swampy and other Metas. Bullet Punch works great in conjunction with Meteor Mash. Most leads will either Taunt or set up Rocks thinking that I'd do the same but are surprised to get hit but a strong MM followed up by Bullet Punch which most of the time takes out the opposing lead without taking damage which allows for set up on the next incoming Pokemon. Occa Berry Allows it to take a Flamethrowers/Fire Blast from leadtrans and Azelfs ensuring Steath Rocks.

Salamence@Life Orb
Intimidate
EV's: 86 Atk, 216 Sp.Atk, 208 Spd.
Nature-Mild
-Draco Meteor
-Earthquake
-Fire Blast
-Roost
Description-What pokemon really wants to come into a Stabed+Life Orbed Draco Meteor other than Blissey and Steels who still take a hefty amount of damage from it. This set is great for mind games screws over the momentum of the opponent. All EQ really does is take down Heatrans and does some damage to Blissey. Fire Blast take out steels like Forretress that thinks Sally isnt running a fire move after either seeing a Draco Meteor or EQ. Fire Blast always OHKO's Forretress and Scizors even after a draco meteor. Overal a basic mixmence.

Machamp@Leftovers
No Guard
EV's: 252 HP, 252 Attack, 6 Spd.
Nature-Adamant
-Dynamic Punch
-Stone Edge
-Sleep Talk
-Rest
Description-Machamp is beast and the only real thing standing in it's way is Rotom. Machamp works great as a status absorber since it can just rest it off. Dynamic Punch that in actuality no Pokemon ever wants to switch into unless your a ghost. Machamp's beast Attack stat allows it to OHKO a salamance after an intimidate with SR damage with Stone Edge. Stone Edge's main goal is to take care of everything Dynamic Punch can't handle. Restalk+Machamps Bulkiness+Attack makes it extremely hard to take down and is a real staple to the team.

Zapdos@Leftovers
Pressure
EV's: 248 HP, 228 Defense, 32 Spd.
Nature-Bold
-Thunderbolt
-Hidden Power [Grass]
-Heat Wave
-Roost
Description-One of walls that takes most moves like a bitch and Roosts it right back. Not really meant to PP stall but it does the job either way with Pressure+Roost. HP Grass 2HKO's the standard relaxed Swampy. Thunderbolt does good deal amount of damage with a neutral nature and no EV boost and takes care of bulky waters and Flyings. Heatwave is primarily there so that it could take out steels that it walls and other pokemons that Tbolt and HP Grass cant do much damage too and the only one that comes to mind is again Rotom-A. Otherwise it's a standard Bold Zappy. BTW the HGSS sprite is freaking awesome brings back some of that nostalgia.

Latias@Flame Orb
Levitate
EV's: 140 HP, 154 Defense, 216 Spd.
Nature-Calm
-Dragon Pulse
-Psycho Shift
-Trick
-Recover
Description-Psycho shift Latias shouldn't be taken for granted. You could burn at least half the team if used properly and could take a Leftovers in the process. Just like Zapdos it takes moves exceptionally well and and inflicts residual damage to the other team. I was thinking toxic orb but my in a mostly physically based metagame my team could benefit from the other team burned.

Rotom-W@Leftovers
Levitate
EV's: 252 HP, 168 Defense, 88 Spd.
Nature-Bold
-Shadow Ball
-Thunderbolt
-Reflect
-Will-o-Wisp
Description-One would say why WoW and Reflect, because they are awesome together. Why not cripple a t-tar that thinks it could take you out with crunch and set up Reflect that supposed crunch will do just around 20% if I'm not mistaken. Rotom is a great pokemon all around and prevents Rapid Spin which is kinda getting popular from what I have experienced. I might get rid of tbold for HP Ice when Shadowball does the job better than Thunderbolt.
Problems
- 252 Sp.Atk,252 Spd. Rotom-A since I really cant do that much damage too it except for Mence which is still outsped by it.
Otherwise I really have no idea what threats I have which is why I have you guys for.