This is a sandstorm team, but before I make it I want to make sure its right. I don't want to make an entire team just so someone who is 10 times smarter than me tell me that I need to change something that involves starting over on something. So here is my team at first look.
Tyranitar @ Iron Ball
Ability: sandstream
Nature: Relaxed
EV: 252 HP/104 Atk/148 Def
-Stealth Rock
-Fling
-Rock Slide/Stone Edge
-Earthquake
I know what you are thinking. This is an odd set. What kind of person makes Tyranitar Defensive, and who in there right mind would use fling. I would. I love deciet and try to use it alot. This is just another lead though. I get sandstorm going and SR up. The reason I made T-tar relaxed is because of Abamasnow. Other than that, if my opponent is is resistant to Dark I use EQ or my undecided Rock move. If they aren't I fling for HUGE damage. I cant remember the exact base power of fling with iron ball, but I do remember it is a s*** load when backed with STAB. Then, if T-tar does take out another pokemon, whoopy, but its job is done. It can stick around for a while with the EVs. Most people overlook T-tars impresive Defenses. Plus, its Special Defence is further boosted by SS. I personally like the set, but if you experts know some lead that is better (AND NOT DD T-tar) then I am open to any suggested sets.
Cradily @ Leftovers
Ability: Suction Cups
Nature: Sassy
EVs:252 HP/136 Sp.Def/60 Atk/56 Sp.Atk
-Recover
-Toxic
-Grass Knot
-Rock Slide
My special Wall. Its Special Defence is boosted really high by SS. Also you might be wodering why I made this thing a mixed Attacker. I felt like something as week as Cradily should have a proper tool to target the opponents weaker Defence. That, and I wanted to not be bothered with a stupid swampert roaring me into submission. Now I stay in with suction cups and attack its weaker defence with Grass Knot. Rock Slide hits Salamence and other frail flying things pretty much all the time. It isnt limited to flying foes though. Toxic will be my main source of damage though. This set is walled by bronzong though. However I can just trap and murder him with Magnezone.
Metagross @ Choice Scarf
Ability: Clear Body
Nature: Adamant
EVs: 252 Atk/16 HP/240 Spe
-Fire Punch
-Meteor Mash
-Earthquake
-Trick
This Metagross is my revenge killer. Ive used it before and it works pretty good and does not have a glareing x4 weakness to the most common move in the game like a certain legendary ancient volcano pokemon that will remain nameless. I use Trick for a last resort only. Then I just try to kill the thing off. I like to call this Metacide. It works pretty good even without the choice scart ,actually. However in doing this I sacrafice. my only revenge killer, or resort to using Lucario, who I like to keep hidden till Late Game of course. As for the moves, I use Fire Punch for Sizor. I use Meteor Mash for STAB. And I use earthquake because its an all around good move. Maybe I should replace trick for Explosion but normally you use Explosion as a last ditch move. With Vaporeon, that doesn't have to happen. I am still unsure.
Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 252 HP/252 Def/4 Sp.Atk
-Wish
-Protect
-Ice Beam
-Surf
Ah, good old Vaporeon. Look at how cute he is. At first I thought this thing should rot in Hell, but I have decided I really need a water resist. Then I thought: why not put all the crap on the train and go for a water immunity. I cringed at the thought, but decided to go with Vaporeon. It is a Wish Passer of course. I think this thing should also work if something went awry with Cradily. It helps keep my pokemon like Mangnezone and Metagross alive and happy. The main attraction is the water immunity and resists, though. Ice beam can take out dragons and Surf is self-explanitory STAB.
Mangnezone @ Shuca Berry
Ability: Magnet Pull
Nature: Timid
EVs: 252 Spe/240 Sp.Atk/16 HP
-Magnet Rise
-Thunderbolt
-Flash Cannon
-Hidden Power (fire)
Yay!!! A mangnezone. I have never got the opertunity to use this thing and I have been wantin to try it out. I actually chose this because my team lacked special atack. I resorted to the Highest Special Attacking SS resistant thing I could think of- Magnezone. The thing has awsome Sp. Atk. I am not too sure about the moveset though. It can trap and kill steels no problem (except for fagot flying steel typed pokemon with shed shells that will remain nameless). They will die eventually, though. This thing can kill Gyarados, too. But yeah, I do need help with the moveset and I bet the EV spread could be better. Magnet Rise is to take out its main weakness. Thunderbolt and Flash Cannon are for STAB. HP fire is for Sizor and Forretress, should he ever show his mug around me.
Lucario @ Life Orb
Ability: Steadfast
Nature: Adamant
EVs:252 Spe/240 Atk/16 HP
-Sword Dance
-Close Combat
-Extremespeed
-Ice Punch
Well looky here. We have a Standard SD LO Lucario. This thing is one turn of set up for a great late game sweep. The sandstorm makes it even better, because focus sash users all die now. Oh how I loathe that stupid SD weavile. But yea this thing is awsome. I love Lucarios because all they need is one turn for turns more of fun. Sword Dance is self-explanitory. Close Combat is the second most powerful fighting move in the game. Extremespeed murders those faster, frailer threats. Ice punch is for a way to deal with the loathsome Gliscor as it come in on the switch, so it won't KO me with EQ. I am not sure if I should replace him with SubPetaya Empoleon, so you can tell me what you think about that.







Tyranitar @ Iron Ball
Ability: sandstream
Nature: Relaxed
EV: 252 HP/104 Atk/148 Def
-Stealth Rock
-Fling
-Rock Slide/Stone Edge
-Earthquake
I know what you are thinking. This is an odd set. What kind of person makes Tyranitar Defensive, and who in there right mind would use fling. I would. I love deciet and try to use it alot. This is just another lead though. I get sandstorm going and SR up. The reason I made T-tar relaxed is because of Abamasnow. Other than that, if my opponent is is resistant to Dark I use EQ or my undecided Rock move. If they aren't I fling for HUGE damage. I cant remember the exact base power of fling with iron ball, but I do remember it is a s*** load when backed with STAB. Then, if T-tar does take out another pokemon, whoopy, but its job is done. It can stick around for a while with the EVs. Most people overlook T-tars impresive Defenses. Plus, its Special Defence is further boosted by SS. I personally like the set, but if you experts know some lead that is better (AND NOT DD T-tar) then I am open to any suggested sets.

Cradily @ Leftovers
Ability: Suction Cups
Nature: Sassy
EVs:252 HP/136 Sp.Def/60 Atk/56 Sp.Atk
-Recover
-Toxic
-Grass Knot
-Rock Slide
My special Wall. Its Special Defence is boosted really high by SS. Also you might be wodering why I made this thing a mixed Attacker. I felt like something as week as Cradily should have a proper tool to target the opponents weaker Defence. That, and I wanted to not be bothered with a stupid swampert roaring me into submission. Now I stay in with suction cups and attack its weaker defence with Grass Knot. Rock Slide hits Salamence and other frail flying things pretty much all the time. It isnt limited to flying foes though. Toxic will be my main source of damage though. This set is walled by bronzong though. However I can just trap and murder him with Magnezone.

Metagross @ Choice Scarf
Ability: Clear Body
Nature: Adamant
EVs: 252 Atk/16 HP/240 Spe
-Fire Punch
-Meteor Mash
-Earthquake
-Trick
This Metagross is my revenge killer. Ive used it before and it works pretty good and does not have a glareing x4 weakness to the most common move in the game like a certain legendary ancient volcano pokemon that will remain nameless. I use Trick for a last resort only. Then I just try to kill the thing off. I like to call this Metacide. It works pretty good even without the choice scart ,actually. However in doing this I sacrafice. my only revenge killer, or resort to using Lucario, who I like to keep hidden till Late Game of course. As for the moves, I use Fire Punch for Sizor. I use Meteor Mash for STAB. And I use earthquake because its an all around good move. Maybe I should replace trick for Explosion but normally you use Explosion as a last ditch move. With Vaporeon, that doesn't have to happen. I am still unsure.

Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 252 HP/252 Def/4 Sp.Atk
-Wish
-Protect
-Ice Beam
-Surf
Ah, good old Vaporeon. Look at how cute he is. At first I thought this thing should rot in Hell, but I have decided I really need a water resist. Then I thought: why not put all the crap on the train and go for a water immunity. I cringed at the thought, but decided to go with Vaporeon. It is a Wish Passer of course. I think this thing should also work if something went awry with Cradily. It helps keep my pokemon like Mangnezone and Metagross alive and happy. The main attraction is the water immunity and resists, though. Ice beam can take out dragons and Surf is self-explanitory STAB.

Mangnezone @ Shuca Berry
Ability: Magnet Pull
Nature: Timid
EVs: 252 Spe/240 Sp.Atk/16 HP
-Magnet Rise
-Thunderbolt
-Flash Cannon
-Hidden Power (fire)
Yay!!! A mangnezone. I have never got the opertunity to use this thing and I have been wantin to try it out. I actually chose this because my team lacked special atack. I resorted to the Highest Special Attacking SS resistant thing I could think of- Magnezone. The thing has awsome Sp. Atk. I am not too sure about the moveset though. It can trap and kill steels no problem (except for fagot flying steel typed pokemon with shed shells that will remain nameless). They will die eventually, though. This thing can kill Gyarados, too. But yeah, I do need help with the moveset and I bet the EV spread could be better. Magnet Rise is to take out its main weakness. Thunderbolt and Flash Cannon are for STAB. HP fire is for Sizor and Forretress, should he ever show his mug around me.

Lucario @ Life Orb
Ability: Steadfast
Nature: Adamant
EVs:252 Spe/240 Atk/16 HP
-Sword Dance
-Close Combat
-Extremespeed
-Ice Punch
Well looky here. We have a Standard SD LO Lucario. This thing is one turn of set up for a great late game sweep. The sandstorm makes it even better, because focus sash users all die now. Oh how I loathe that stupid SD weavile. But yea this thing is awsome. I love Lucarios because all they need is one turn for turns more of fun. Sword Dance is self-explanitory. Close Combat is the second most powerful fighting move in the game. Extremespeed murders those faster, frailer threats. Ice punch is for a way to deal with the loathsome Gliscor as it come in on the switch, so it won't KO me with EQ. I am not sure if I should replace him with SubPetaya Empoleon, so you can tell me what you think about that.