A (Suspectless UU) Offensive Team

Tiring of stall gameplay, and looking forward to the suspectless metagame, I devised a new offensive team. It started when someone mentioned how much potential he felt Taunt/Mean Look/Wish/BP Umbreon had. I made a team with strong BP elements to try to capitalize on it, and instead came away with Floatzel, who quickly became the star.

Therefore I decided to build around my star point Floatzel like the Bulls should build around Derrick Rose, filling the team with the juiciest targets to be found in UU. It has been moderately successful even in the current metagame, but when the suspects are removed it should be an even stronger force. I was originally planning to keep it in development, but due to my unfortunate one week ban from Smogon University Shoddy server, I've decided to release the details right now.

Arcanine (M) @ Lum Berry
Ability: Intimidate
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Toxic
- Crunch
---
LRcanine lead. It's been decent for me, giving me the leg up offensively on most opponents. It OHKOs those pesky lead Roserades who try to sleep me off the bat, which is important because can cause trouble for Floatzel late game. It also identifies the bulky water switch-ins right away, who are the most frustrating for this team to deal with. I can hit them with Toxic on the switch with good prediction if I've played the team before, which is a common situation on the ladder. I decided to forgo Overheat for Crunch, for a reliable, recoil-less move against Ghosts.


Floatzel (M) @ Leftovers
Ability: Swift Swim
EVs: 40 HP/252 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Bulk Up
- Baton Pass
- Taunt
- Waterfall
---
Enough speed to outrun base 110s like Froslass and Espeon, and max defense to allow easy set-up on physical attackers. This will be a premier force in a metagame without Crobat's faster Taunt or a dangerous Raikou switch-in, although my other Pokemon seems to handle those fine. It's a very simple concept: Bulk Up, Taunt the Roar or any set-ups, and pass out of there. Usually I like to get around two or three Bulk Ups, and I also try to Pass at medium health, so that I can come back later for emergency revenging or to Pass again. It's amazing how easy this thing is to use.



Cradily (M) @ Life Orb
Ability: Suction Cups
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Recover
- Seed Bomb
- Stone Edge
---
The best BP target I've seen for Floatzel. This thing finishes many games for me. After receiving the pass it becomes all-around bulky, and with the ability to increase its speed, can turn into a truly devastating sweeper. I find the Life Orb/Recover works extremely well, and his movepool is varied enough that people often switch in bulky waters after seeing the Stone Edge. It packs a good mix of power, bulk, and speed. The best part is the Suction Cups, meaning it cannot be Roared or Whirlwinded out.



Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 Atk/4 S Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Crunch
---
A very reliable Pokemon with or without Bulk Up boosts, and of course a Toxic Spikes absorber. If I feel I have too few Bulk Ups to make Cradily worthwhile, or I'm up against something like Shaymin or Roserade, who commonly switch in to Floatzel, I go with Drapion, SD once and sweep. Taunt is to keep the Roarers on their toes. I go with Battle Armor/Leftovers instead of Sniper/Scope Lens or Life Orb to give much-needed survivability, as one of his advantages is that can take hits decently well. It really sucks when I take a crit EQ, overriding all my Bulk Up boosts, but with the Atk boost my own crit is usually overkill.



Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- U-turn
- Stealth Rock
---
A good team like in basketball must be able to control the game at two speeds: the fastbreak, when you've got the advantage on the set-up, where Pokemon like Drapion and Floatzel excel, and the half-court game. Uxie is my go-to Pokemon for the half-court game. I try to set up SR early and get the dual screens going for new set-up whenever a sweeper like Drapion or Cradily dies with Bulk Up boosts. It lets me seize the advantage back after an unfortunate crit or some unwelcom status, with handy Fighting and Ground resists and a useful U-Turn. Someone nominated this as a Suspect. I believe it got accepted, and if not I hope to have convinced you of its utility here. I run max speed to get out the Light Screen or Reflect first, and it's helpful against other base 95s like Arcanine and Houndoom.


Hitmonlee (M) @ Leftovers
Ability: Limber
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Mach Punch
- Stone Edge
- Earthquake
---
The final powerhouse of the team. Makes a good switchin to things like Registeel and Clefable with the amazing Limber nature and Fighting STABs and saves me against Thunder Waves. He makes a great Bulk Up target with naturally high Special Defense and great movepool, complete with a priority. Without Crobat and Staraptor it can be an unstoppable force.


I like to use Leftovers instead of Life Orb on those BP targets without recovery moves, as it prevents an unbelievable amount of revenge killing. With so much set-up it really sucks to be revenged after just one kill.

The biggest problem is with bulky waters like Milotic carrying Toxic. I usually go to Uxie then Cradily to deal with it. Drapion is also OK against those that don't do good damage.

The weakest link is probably Arcanine. I used to lead Floatzel, but I was tired of seeing so many Crobats and Roserades, the latter which will become a big problem in the suspect-less metagame. I decided I needed to lead a bulky-ish Pokemon who could threaten Roserade and Ambipom and was happy when I recalled LR's Arcanine. However, it opens me up a little to the bulky waters. I tried things like Scyther, SDLudicolo, and DDAltaria here instead, but they were each flawed. I was planning to test Feraligatr, as his Dragon Dance combos excellently with Bulk Up passes, but held off on it due to identical typing with Floatzel, which I perceived to be a very negative quality. I hope someone will try this in my absence.

I might add sprites later if my heart is in it.

EDIT: The point of the team is to find good targets for Floatzel. After a few Bulk Ups, physical attackers are no longer threatening, so I suppose the most helpful rates identify targets with enough speed, and typing to switch in to common special attackers. For example, Drapion is so useful because it makes a good target against Mismagius and Shaymin. Someone like this against a bulky water would be amazing.
 
Ok, about your bulky water problem. There are several things you could do.

Let's start off with a possible lead change. I would change it to a Scarf Typhlosion. Not even Milotic enjoys boosted eruptions, and practically the only pokemon you will have trouble with is Lead Ambipom and Azumarill. However, Craidly should deal nicely with Ambipom, and Floatzel can try and scare it off with a Brick Break (the opponent does not know you do not have it). Azumarill is a bit trickier, especially with Rain Support, but if you set up reflect with Uxie, you should be able to take it on.

The other possible replacement (don't know who you'd replace though) is plain old Ludicolo. Yes, I know you hate stall, but SD Ludicolo does not do a good job sweeping, it could do a much better job doing something else. I suggest you run a Leech Seed/Sub/Leftovers set. This will also prove a futher addition to counter rain dance teams (they don't really care about Waterfall from Floatzel). I have found that even on very offensive teams, it is necessary to have something with recovery to fall back on. Ludicolo will help with this (Uxie does not have enough recovery to hold this position). Believe it or not, stalling is one way to get around other stallers, because they cannot do much damage to you.

Hope my suggestions helped.
 
Well this team looks good at a glance, but the more i think about it, the more i see it just not working.

Floatzel is TOO squishy to rely on. If Floatzel gets knocked out, or slept or something, you basically lose the match. Floatzel is still OHKOd and 2HKOd by pretty much anything. If a Special Attacker comes in you are done, you lose a Pokemon every time.

Double Screens help out, but i just dont see it working. Especially since your Uxie is pretty squishy looking since most Attackers 2HKO it without the defensive EVs.

Pretty much the biggest problem, is that you are passing Bulk-ups, where as Agilitys or Swords Dances are MUCH better.

I guess a simple start would be:
-Defensive EVs on Uxie

Another major solution if you NEED to pass bulk up could be this:

Blaziken @ Leftovers
EVs: 252 HP / 128 Defense / 108 Atk(or SDef) / 20 Spe
-Bulk Up
-Baton Pass
-Blaze Kick / Flare Blitz / Sky Upper Cut
-Will-o-wisp

This would work better because it wont get OHKOd by as much as your squishier Floatzel, and has Will-o-wisp to support.

Floatzel also doesnt force as many switches, since most pokemon can 1v1 it right off the bat. While Blaziken forces switches and can get a free Bulk Up easier.

This isnt a great option though, even though its a step in the right direction.

I think you need to just re-arrange you Stat-uppers:
I just think you need to Pass Agilities or Sword Dances, since all of your receivers minus Hitmonlee(who i dont think will do much anyway) have better stat up moves.

Agility can be used by Bulky Pokemon such as Gorebyss and Gligar, while Swords Dance by Pokemon such as Leafeon.

Blaziken can force Switches easily and pass either.

Another option could be to use a Lead Agility Ambipom(Agility/Baton Pass/Taunt/Double Hit) since your opponent will expect a Fake Out.

I'll reorganize my thoughts quickly here..
-----------------------------------------------------------------------
Firstly, take Floatzel out for Blaziken or get something to Pass Agility(Gligar / Gorybyss / etc.), even Swords Dance. Floatzel can even pass agility. Or use a Lead Ambipom. +1 passing doesnt work on Frail Pokemon.

Secondly, switch your movesets to fit the passed stat. Aka, if you pass Swords Dances or Bulk Ups, use Rock Polish on Cradily. While if you pass Agility, use Swords Dance on Cradily. It doesnt really fit that you have Swords Dances while you are passing Attack.

Thirdly, take Hitmonlee out for something usefull in that slot. Hitmonlee is good, but it is useless unless you pass it +6 Defense and Attack, even than it can easily be revenged by Mismagius or a Scarfed something that resists Mach Punch. I would suggest something like Magmortar, Torterra, Rhydon or Blaziken if you pass agility. If you pass Swords Dance id suggest Azumarill. In general a good replacement for Hitmonlee would be Medicham.
 
I'm reluctant to make the changes suggested (even though you provided some good arguments) because I know passing Bulk Ups with Floatzel is easy and efficient. His huge advantages over Blaziken are speed, which enables him to effortlessly pull off a BP, and a fast Taunt. I guess it's one of those things you just have to try to understand.

I like Swords Dance on Drapion as it lets him work independently of Floatzel and also gives him a boost big enough to OHKO most things after one or two Bulk Ups. He's also fast enough naturally to do fine without it.

I also think Hitmonlee is better than Medicham. It gets a very powerful and reliable STAB, and further is the only thing in the team to take Thunder Waves.
 
Hey Wyzra =)

I have heard of this BP Floatzel tactic, and I must admit that it is pretty cool! I agree with all the points in your last post, Medicham really is mediocre (lol) and working independantly of Floatzel will probably be this teams biggest issue, for that reason it must be a priority in out thinking. It is also nice to see you are getting the hang of using LRcanine!

I assume you are planning this for the suspectless metagame, as this team is devoid of them! But if Raikou doesn't get banned / suspects are going to be removed individually, then you should consider maxing the Speed on Floatzel. Once Cradily goes down, it may start to give you a bit of trouble, and passing in front of it (possible Speed Tie) may be your only chance of winning, I don't know. The extra Speed may come in handy in unseen situations, and it doesn't seem worth it for 10 HP EVs in my eyes, but I don't know, your choice.

The biggest problem that I forsee for your team is Crobat. LRcanine deals with him quite well, although many Crobats now seem to know about it and U-turn out =( Again, in a suspectless metagame this is not an issue, but with the possibilty of them all being tested separately, I think this is something that we should be taking a serious look at. Drapion and Cradily both do OK, but with possibility of a Taunt / switch to something that annoys them, it will become very annoying. What we really need is something that can handle Crobat without Bulk Ups, but something that benefits from the Bulk Ups too, should they want to get passed them. IMO, Azumarill will do this quite well. It can beat Crobat with Waterfall, which does a minimum of 57% to the standard Crobat! Even if they continually Roost all you have to do is put them in Aqua Jet range. Azumarill is bulky enough to take one Brave Bird, Waterfall and then Aqua Jet for the KO too. I'm not really sure quite where to fit it, however. I am thinking that maybe it could go over Hitmonlee, as it still gives you a priority move and Azumarill doesn't mind paralysis that much, or it could go over Drapion, who is also a member who functions quite well without the boost, but you would lose the Toxic Spikes absorbtion. That is your call really!

Overall, I actually found it quite hard to rate this team, as it is hard to imagine using it in practise without actually gaining experience with it. Most of the suggestions I have made are for a metagame with suspects in it (as that is obviously the only metagame that I have real experience in) I don't really want to make suspectless metagame predictions so I think I will leave it at that! Best of luck buddy!

(I hope that this all was a mistake / misunderstanding, I really do, if it was, please be more careful next time ^_^)
 
I think I might add will-o-wisp to your Arcanine to cripple a lot of leads. I personally like to use a bulkier Arcanine as well, it takes hits nicely.

Also, even though you're somewhat limited on your attacks, I would just choice the Hitmonlee.

I've seen this said a little bit already, but you need to watch out for taunters, like Crobat.

You're UU team looks pretty decent though, so gj. (:
 
My only concerns is Floaztel dying or being forced out, which will happen if your opponent has:

Roserade, Shaymin, Venasaur, Victreebell, Tangrowth, Scarf Blaziken/Typhlosion/Magmortar, Medicham, Ambipom, Mismagius, well....anything. The list really goes on FOREVER.

Or you could just outgunned by a Swords Dancer such as Drapion.

Outsped by a Dragon Dancing Feraligatr.

Its a big issue, well imo, because your team relies on something with 85/55/50 Defenses (god awful) to live at least 2-3 Turns and Baton Pass.
 
HeYsUp, you should try it, it's really very easy. Half of the time I will have DS support from Uxie anyways. Other than that, I taunt people trying to set up or p.haze me, I can stay in vs. any physical attacker due to defense EVs and Bulk Ups, and I'm faster than virtually every non-scarfed Pokemon in UU, so when danger presents I can Baton Pass with impunity. Also, the team doesn't RELY on Floatzel exclusively. If there's something like a Scarfed Roserade running around, I could just go to Drapion or Cradily or something else to kill it. But generally he's pretty reliable: in most games I try to have Floatzel control the rhythm of the game instead of my opponent.

For everyone else, YES, this is for a metagame without suspects. Therefore, Imran, I don't think the extra speed EVs are worth it, and this also explains why Crobat doesn't ruin me and why I'm not running Gallade (I should also note that Floatzel lost the speed time with Raikou every time (twice) while I was running max speed). Also, Cradily seems to handle Crobat nicely, as I believe unboosted Stone Edge without Roost is an OHKO. Really, I haven't had the slightest problem with Crobat since switching lead from Floatzel to Arcanine.

Imran: I might try Azumarill. My main concern was its low speed and lack of recovery on him, and I'm also scared of identical typing to Floatzel and poor coverage for sweeps.

Cost: I'm against Choicing the Hitmonlee because he's a good BP target. If I'm choiced and use Close Combat and they have a ghost, I lose all the boosts. Otherwise I can't Close Combat. Maybe you feel a scarf Hitmonlee would be a good option for me for revenge killing. I can't really argue with that, except I'll probably keep him this way because he is a very reliable target with that great natural Sp. D to let him absorb the hit on the switch and start his rampage.
 
HeYsUp, you should try it, it's really very easy. Half of the time I will have DS support from Uxie anyways. Other than that, I taunt people trying to set up or p.haze me, I can stay in vs. any physical attacker due to defense EVs and Bulk Ups, and I'm faster than virtually every non-scarfed Pokemon in UU, so when danger presents I can Baton Pass with impunity. Also, the team doesn't RELY on Floatzel exclusively. If there's something like a Scarfed Roserade running around, I could just go to Drapion or Cradily or something else to kill it. But generally he's pretty reliable: in most games I try to have Floatzel control the rhythm of the game instead of my opponent.

Cost: I'm against Choicing the Hitmonlee because he's a good BP target.

I have tried BPing before, and i know it works, sometimes. The thing with BPing is that its rather skilless and boring. It has no reflection on your battling skills if you manage to pull it off, or if you fail, its based on if your opponent has something to hit you with.

Its not the unscarfed Pokemon that im worried about, its the Scarfed pokemon. The unscarfed Specs/LO ones can completely demolish you as well, for Example Shaymin, who is going to be used ALOT. You cant BP to anything against Shaymin, as EP OHKOs(i think) Drapion, while Seed Flare 2HKOs Cradily and possibly OHKOS Hitmonlee.

@ underlined part:
Yes it really does. Cradily cant do ANYTHING against Registeel, the most commonly used Wall (can barely touch it with Bulk Ups) while also getting walled by anything with Physical defense (Without Bulk Ups). Drapion is good, i really like Drapion as an SD sweeper, its the only thing not Relying on Floatzel. Drapion is fairly easy to stop as it doesnt have Amazing Atk. Hitmonlee is absolutely useless without Bulk Ups, it cant really do much of anything with its semi Slowness and unboosted attacks.


@ bolded part, yes he is a fairly good BP target. But there is better, and the most important thing, He is dead weight without Bulk Ups. You need something that hurts without Bulk Ups, but can abuse them if its passed to. LO would even help with this. I still Suggest Blaziken or better yet, Roost Dodrio! Dodrio is fast, and gets Priority with an awesome Recovery move. Brave Bird, Return, Quick Attack, Roost would probably do the trick for you, as long as you weaken Steels with Floaztel and Drapion.


Another suggestion would be Rock Polish Rampardos over Cradily.
 
First off, I have to say that this BP team is not as skill-less or formulaic as dedicated chain pass teams, where the skill lies in the team construction. It plays more similarly to a regular offensive team, although I tend not to switch as often.

I am a big fan of Blaziken, so I'll definitely try and see what he can do in this team. You are right that Drapion has saved me in many situations with the ability to boost his own Atk, I know Blaziken can do something similar on his own. He gets tremendous STABs and a nice Agility to go well with the Bulk Ups. I wouldn't replace Hitmonlee though, as I said before he fits very nicely on this team, so it would definitely be Arcanine who goes. I'm really unsure of what set to run on him though. Probably Agility is a must, and then some STABs (Blaze Kick? Sky Uppercut? I'm wary of Superpower and Flare Blitz for this particular role, dying with all the boosts sucks.) What kind of set would you suggest?

I prefer the Cradily over Rampardos, as Floatzel gives a fast BP, meaning the target must sponge the hit on the switch. Cradily has high Sp. D and a Recover which help so much with this. He gets a nice dual STAB which helps a lot with things like Slowbro and Milotic.

I have very little trouble with Steels, as basically everyone on the team does well against Steelix and Registeel can't touch Floatzel, with Taunt and Bulk Ups. Unlike other BP teams I am not simply "stuck" if my sweeper's set is walled, and unlike other offensive teams, there is a lot of set-up I can do against opposing walls instead of slapping them in futility while LO/Toxic eat my health. That's where I think the strength of this team lies.
 
I'd like to elaborate on HeYsUp's Dodrio idea - replacing one of the moves he mentioned (Brave Bird, Return, Quick Attack, Roost) with baton pass would give you the ability to escape a sticky situation. This might make him less useful sans boost, but he'd still be plenty good off the bat. A berry could help him make use of baton pass by himself, but life orb would still be great to amplify received boosts.

If you get rid of return, you lose the ability to pummel Lanturn, Ampharos, and Luxray, but you can pass those boosts to a ground type to take on those Electric, Rock, and Steel types who come in to resist your flying/normal attacks. Passing from Dodrio to Torterra (for instance) would be a great move against Ampharos, Lanturn, Registeel, Regirock, Rhydon, Solrock, offensive Rotom, and Luxray (watch out for a faster Ice attack), all of whom would wall this Dodrio if it wasn't insanely boosted. I understand that this would represent a huge change in your team, so feel free to respond with "that's more than I was looking to change" if you feel that way.

If you were to use Torterra, I'd recommend the Rock Polish set, because the full speed EV's mean you outspeed Lanturn, Ampharos, and Defensive Luxray before they nail you with an ice attack.
 
One thing... if you were contemplating keeing Cradily for any reason at all, it should be because of suction cups. That is the main reason to use Cradily to pass boosts to (Octillery doesn't have quite enough defense or Recover to pull it off).
 
First off, I have to say that this BP team is not as skill-less or formulaic as dedicated chain pass teams, where the skill lies in the team construction. It plays more similarly to a regular offensive team, although I tend not to switch as often.

Well i know its not the same as a BP chain. Im just convinced that if your opponent has anything to stop Floatzel, that your team would be rather futile against it.
I am a big fan of Blaziken, so I'll definitely try and see what he can do in this team. You are right that Drapion has saved me in many situations with the ability to boost his own Atk, I know Blaziken can do something similar on his own. He gets tremendous STABs and a nice Agility to go well with the Bulk Ups. I wouldn't replace Hitmonlee though, as I said before he fits very nicely on this team, so it would definitely be Arcanine who goes. I'm really unsure of what set to run on him though. Probably Agility is a must, and then some STABs (Blaze Kick? Sky Uppercut? I'm wary of Superpower and Flare Blitz for this particular role, dying with all the boosts sucks.) What kind of set would you suggest?

Well here is my suggestion if you want to use Blaziken. Use Uxie as your lead, and use BLaziken over LRcanine. Blazikens Moveset could be Substitute, Blaze Kick, Sky Upper Cut(or Reversal), Agility(or Swords Dance i guess, depending on whats more important).

This set allows you to use Sub+Berry Strategy as a surefire sweeper that isnt walled by anything barring Slowbro. Agility+Liechi works since you Pass Attack and this allows you to outspeed Scarfers, and Swords Dance+Salac works, if you want to make sure you have at least +2. Blaziken comes in on Grass attacks, but it functions different than Drapion with Blaze. All or nothing sweepers are good final sweepers, who will at least KO something. Reversal can be used if you want, im not sure when it does more than Sky Uppercut, or if you want to EV it to live with 1 HP(making you more vulnerable to Priority).

You could even run a Life Orb Set with Sky Upper Cut, Blaze Kick, Thunder Punch and Agility. This isnt walled, and i actually think i like it better than the all or nothing sub Salac. It just doesnt have the same oomph though.


I still dislike Hitmonlee :P.
I prefer the Cradily over Rampardos, as Floatzel gives a fast BP, meaning the target must sponge the hit on the switch. Cradily has high Sp. D and a Recover which help so much with this. He gets a nice dual STAB which helps a lot with things like Slowbro and Milotic.
Idk why i didnt say this before, but i also meant to Suggest Torterra over Cradily. Cradily has the handy Electric Resist with high Sdef, but Torterra has the immunity. Torterra has a better Dual Stab, and can hit alot harder than Cradily. Recover is going to do little when you are 2HKOd by Seed Flares :P.


I have very little trouble with Steels, as basically everyone on the team does well against Steelix and Registeel can't touch Floatzel, with Taunt and Bulk Ups. Unlike other BP teams I am not simply "stuck" if my sweeper's set is walled, and unlike other offensive teams, there is a lot of set-up I can do against opposing walls instead of slapping them in futility while LO/Toxic eat my health. That's where I think the strength of this team lies.
Keep in Mind, you cant keep Floatzel in against Registeel, because it will Blow Up since the standard will be Iron Head, SR, Twave, Explosion in a Raikouless Metagame. Your fairly stuck if you pass to Cradily and are met with a Steelix or Registeel. You dont do enough to Steelix before it Roars you, and Registeel can just 1v1 you resisting your moves. Floatzel will definately be unable to pass much after one pass with its 85/55/50 defenses.

That is partially why i think Blaziken or Torterra would make this team alot better. They hit so much harder, and arent walled.

I still hate Hitmonlee on this team though.
I'd like to elaborate on HeYsUp's Dodrio idea - replacing one of the moves he mentioned (Brave Bird, Return, Quick Attack, Roost) with baton pass would give you the ability to escape a sticky situation. This might make him less useful sans boost, but he'd still be plenty good off the bat. A berry could help him make use of baton pass by himself, but life orb would still be great to amplify received boosts.


This isnt a bad idea actually. If you happen to use Torterra, Dodrio+Torterra are good synergy, especially since you have Floatzel or Blaziken to resist the odd Ice(not common attacks once hail is gone). You BP from Floatzel to Dodrio on an Earthquake, ShadowBall or Grass Attack. If your opponent has a steel, you Baton Pass to scout, and pass your Bulk ups to the Appropriate Steel Killer (Blaziken if you have it, Torterra if you have it).

This team needs something to Kill Steels.

I may test this team with Uxie, Floatzel, Torterra, Blaziken, Drapion and Dodrio.
 
Torterra is pretty interesting. Maybe he can perform just like Cradily using Synthesis over Recover, with Rock Polish and two of EQ, SE, or Seed Bomb. EQ+Seed Bomb is walled by Flyings, EQ+SE is QuakeEdge (walled by Claydol), and SE+Seed Bomb is Cradily's set (which it probably does better). Or, if you feel lucky, you can just ditch Synthesis (although with LO damage and the Rock Polish turn, I think it would be a good idea to play with Synthesis).

I didn't know that Dodrio gets Baton Pass. Some other interesting Baton Pass sweepers are Medicham and Scyther. I might try to theorymon these guys into the team somehow.

HeYsUp: let me know how it goes. The team is playable but not optimal in the current metagame. Based off your previous UU RMTs, this style should fit you well.
 
I will, and i also have been working on a "for fun" team, with Espeon and Agility Blaziken because Blaziken Resists Dark, and Bug so it makes an Easy Target. That team looks ALMOST like this, but i use Calm Mind, because most scarfers are Special Attackers.

When i get home ill try out some of the BP sweepers. Medicham really needs Agility though.
 
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