Tiring of stall gameplay, and looking forward to the suspectless metagame, I devised a new offensive team. It started when someone mentioned how much potential he felt Taunt/Mean Look/Wish/BP Umbreon had. I made a team with strong BP elements to try to capitalize on it, and instead came away with Floatzel, who quickly became the star.
Therefore I decided to build around my star point Floatzel like the Bulls should build around Derrick Rose, filling the team with the juiciest targets to be found in UU. It has been moderately successful even in the current metagame, but when the suspects are removed it should be an even stronger force. I was originally planning to keep it in development, but due to my unfortunate one week ban from Smogon University Shoddy server, I've decided to release the details right now.
Arcanine (M) @ Lum Berry
Ability: Intimidate
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Toxic
- Crunch
---
LRcanine lead. It's been decent for me, giving me the leg up offensively on most opponents. It OHKOs those pesky lead Roserades who try to sleep me off the bat, which is important because can cause trouble for Floatzel late game. It also identifies the bulky water switch-ins right away, who are the most frustrating for this team to deal with. I can hit them with Toxic on the switch with good prediction if I've played the team before, which is a common situation on the ladder. I decided to forgo Overheat for Crunch, for a reliable, recoil-less move against Ghosts.
Floatzel (M) @ Leftovers
Ability: Swift Swim
EVs: 40 HP/252 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Bulk Up
- Baton Pass
- Taunt
- Waterfall
---
Enough speed to outrun base 110s like Froslass and Espeon, and max defense to allow easy set-up on physical attackers. This will be a premier force in a metagame without Crobat's faster Taunt or a dangerous Raikou switch-in, although my other Pokemon seems to handle those fine. It's a very simple concept: Bulk Up, Taunt the Roar or any set-ups, and pass out of there. Usually I like to get around two or three Bulk Ups, and I also try to Pass at medium health, so that I can come back later for emergency revenging or to Pass again. It's amazing how easy this thing is to use.
Cradily (M) @ Life Orb
Ability: Suction Cups
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Recover
- Seed Bomb
- Stone Edge
---
The best BP target I've seen for Floatzel. This thing finishes many games for me. After receiving the pass it becomes all-around bulky, and with the ability to increase its speed, can turn into a truly devastating sweeper. I find the Life Orb/Recover works extremely well, and his movepool is varied enough that people often switch in bulky waters after seeing the Stone Edge. It packs a good mix of power, bulk, and speed. The best part is the Suction Cups, meaning it cannot be Roared or Whirlwinded out.
Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 Atk/4 S Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Crunch
---
A very reliable Pokemon with or without Bulk Up boosts, and of course a Toxic Spikes absorber. If I feel I have too few Bulk Ups to make Cradily worthwhile, or I'm up against something like Shaymin or Roserade, who commonly switch in to Floatzel, I go with Drapion, SD once and sweep. Taunt is to keep the Roarers on their toes. I go with Battle Armor/Leftovers instead of Sniper/Scope Lens or Life Orb to give much-needed survivability, as one of his advantages is that can take hits decently well. It really sucks when I take a crit EQ, overriding all my Bulk Up boosts, but with the Atk boost my own crit is usually overkill.
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- U-turn
- Stealth Rock
---
A good team like in basketball must be able to control the game at two speeds: the fastbreak, when you've got the advantage on the set-up, where Pokemon like Drapion and Floatzel excel, and the half-court game. Uxie is my go-to Pokemon for the half-court game. I try to set up SR early and get the dual screens going for new set-up whenever a sweeper like Drapion or Cradily dies with Bulk Up boosts. It lets me seize the advantage back after an unfortunate crit or some unwelcom status, with handy Fighting and Ground resists and a useful U-Turn. Someone nominated this as a Suspect. I believe it got accepted, and if not I hope to have convinced you of its utility here. I run max speed to get out the Light Screen or Reflect first, and it's helpful against other base 95s like Arcanine and Houndoom.
Hitmonlee (M) @ Leftovers
Ability: Limber
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Mach Punch
- Stone Edge
- Earthquake
---
The final powerhouse of the team. Makes a good switchin to things like Registeel and Clefable with the amazing Limber nature and Fighting STABs and saves me against Thunder Waves. He makes a great Bulk Up target with naturally high Special Defense and great movepool, complete with a priority. Without Crobat and Staraptor it can be an unstoppable force.
I like to use Leftovers instead of Life Orb on those BP targets without recovery moves, as it prevents an unbelievable amount of revenge killing. With so much set-up it really sucks to be revenged after just one kill.
The biggest problem is with bulky waters like Milotic carrying Toxic. I usually go to Uxie then Cradily to deal with it. Drapion is also OK against those that don't do good damage.
The weakest link is probably Arcanine. I used to lead Floatzel, but I was tired of seeing so many Crobats and Roserades, the latter which will become a big problem in the suspect-less metagame. I decided I needed to lead a bulky-ish Pokemon who could threaten Roserade and Ambipom and was happy when I recalled LR's Arcanine. However, it opens me up a little to the bulky waters. I tried things like Scyther, SDLudicolo, and DDAltaria here instead, but they were each flawed. I was planning to test Feraligatr, as his Dragon Dance combos excellently with Bulk Up passes, but held off on it due to identical typing with Floatzel, which I perceived to be a very negative quality. I hope someone will try this in my absence.
I might add sprites later if my heart is in it.
EDIT: The point of the team is to find good targets for Floatzel. After a few Bulk Ups, physical attackers are no longer threatening, so I suppose the most helpful rates identify targets with enough speed, and typing to switch in to common special attackers. For example, Drapion is so useful because it makes a good target against Mismagius and Shaymin. Someone like this against a bulky water would be amazing.
Therefore I decided to build around my star point Floatzel like the Bulls should build around Derrick Rose, filling the team with the juiciest targets to be found in UU. It has been moderately successful even in the current metagame, but when the suspects are removed it should be an even stronger force. I was originally planning to keep it in development, but due to my unfortunate one week ban from Smogon University Shoddy server, I've decided to release the details right now.
Arcanine (M) @ Lum Berry
Ability: Intimidate
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Toxic
- Crunch
---
LRcanine lead. It's been decent for me, giving me the leg up offensively on most opponents. It OHKOs those pesky lead Roserades who try to sleep me off the bat, which is important because can cause trouble for Floatzel late game. It also identifies the bulky water switch-ins right away, who are the most frustrating for this team to deal with. I can hit them with Toxic on the switch with good prediction if I've played the team before, which is a common situation on the ladder. I decided to forgo Overheat for Crunch, for a reliable, recoil-less move against Ghosts.
Floatzel (M) @ Leftovers
Ability: Swift Swim
EVs: 40 HP/252 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Bulk Up
- Baton Pass
- Taunt
- Waterfall
---
Enough speed to outrun base 110s like Froslass and Espeon, and max defense to allow easy set-up on physical attackers. This will be a premier force in a metagame without Crobat's faster Taunt or a dangerous Raikou switch-in, although my other Pokemon seems to handle those fine. It's a very simple concept: Bulk Up, Taunt the Roar or any set-ups, and pass out of there. Usually I like to get around two or three Bulk Ups, and I also try to Pass at medium health, so that I can come back later for emergency revenging or to Pass again. It's amazing how easy this thing is to use.
Cradily (M) @ Life Orb
Ability: Suction Cups
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Recover
- Seed Bomb
- Stone Edge
---
The best BP target I've seen for Floatzel. This thing finishes many games for me. After receiving the pass it becomes all-around bulky, and with the ability to increase its speed, can turn into a truly devastating sweeper. I find the Life Orb/Recover works extremely well, and his movepool is varied enough that people often switch in bulky waters after seeing the Stone Edge. It packs a good mix of power, bulk, and speed. The best part is the Suction Cups, meaning it cannot be Roared or Whirlwinded out.
Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 Atk/4 S Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Crunch
---
A very reliable Pokemon with or without Bulk Up boosts, and of course a Toxic Spikes absorber. If I feel I have too few Bulk Ups to make Cradily worthwhile, or I'm up against something like Shaymin or Roserade, who commonly switch in to Floatzel, I go with Drapion, SD once and sweep. Taunt is to keep the Roarers on their toes. I go with Battle Armor/Leftovers instead of Sniper/Scope Lens or Life Orb to give much-needed survivability, as one of his advantages is that can take hits decently well. It really sucks when I take a crit EQ, overriding all my Bulk Up boosts, but with the Atk boost my own crit is usually overkill.
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- U-turn
- Stealth Rock
---
A good team like in basketball must be able to control the game at two speeds: the fastbreak, when you've got the advantage on the set-up, where Pokemon like Drapion and Floatzel excel, and the half-court game. Uxie is my go-to Pokemon for the half-court game. I try to set up SR early and get the dual screens going for new set-up whenever a sweeper like Drapion or Cradily dies with Bulk Up boosts. It lets me seize the advantage back after an unfortunate crit or some unwelcom status, with handy Fighting and Ground resists and a useful U-Turn. Someone nominated this as a Suspect. I believe it got accepted, and if not I hope to have convinced you of its utility here. I run max speed to get out the Light Screen or Reflect first, and it's helpful against other base 95s like Arcanine and Houndoom.
Hitmonlee (M) @ Leftovers
Ability: Limber
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Mach Punch
- Stone Edge
- Earthquake
---
The final powerhouse of the team. Makes a good switchin to things like Registeel and Clefable with the amazing Limber nature and Fighting STABs and saves me against Thunder Waves. He makes a great Bulk Up target with naturally high Special Defense and great movepool, complete with a priority. Without Crobat and Staraptor it can be an unstoppable force.
I like to use Leftovers instead of Life Orb on those BP targets without recovery moves, as it prevents an unbelievable amount of revenge killing. With so much set-up it really sucks to be revenged after just one kill.
The biggest problem is with bulky waters like Milotic carrying Toxic. I usually go to Uxie then Cradily to deal with it. Drapion is also OK against those that don't do good damage.
The weakest link is probably Arcanine. I used to lead Floatzel, but I was tired of seeing so many Crobats and Roserades, the latter which will become a big problem in the suspect-less metagame. I decided I needed to lead a bulky-ish Pokemon who could threaten Roserade and Ambipom and was happy when I recalled LR's Arcanine. However, it opens me up a little to the bulky waters. I tried things like Scyther, SDLudicolo, and DDAltaria here instead, but they were each flawed. I was planning to test Feraligatr, as his Dragon Dance combos excellently with Bulk Up passes, but held off on it due to identical typing with Floatzel, which I perceived to be a very negative quality. I hope someone will try this in my absence.
I might add sprites later if my heart is in it.
EDIT: The point of the team is to find good targets for Floatzel. After a few Bulk Ups, physical attackers are no longer threatening, so I suppose the most helpful rates identify targets with enough speed, and typing to switch in to common special attackers. For example, Drapion is so useful because it makes a good target against Mismagius and Shaymin. Someone like this against a bulky water would be amazing.