THE SYNERGIC FLYINGSPAM
Objective: To build a synergic team that abuses of Flyingspam and can help new players to join the metagame using one of it´s most popular and effective battling styles, also giving players of all levels interesting battles with good results.
The teambuilding process:


The Talonflame-Pinsir core has an amazing offensive power, so it´s the base of this Flyingspam-style team, the first pokémon i thought about four days ago when i started teambuilding.
those two pokémon have some big common weakness (stealth rock, other flyingspam, electric types, flying type counters, etc.), so I chose other two members for the team to take care of them:


Heatran is used to wall things like talonflame and some special attackers. Then i chose Zapdos, who has an overall good synergy with my first wall and my sweepers, helping me to keep hazards away using defog, at the same time walling other flyingspam. Then i just had two empty slots on my team that i filled with:


Those are my last two sweepers in this offensive oriented team. The first one, Garchomp, is an amazing revenge killer that can sometimes sweep in late game thanks to outra ge and can take care of some common stuff in the metagame. Keldeo is amazing when countering bisharp and helps this team to sweep with his watter typing and powerfull stabs.
The team at a glance:






In depth:

Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Frustration
- Quick Attack
- Close Combat
- Swords Dance
Well this guy is amazing, it has an amazing ability that transforms normal type attacks in STAB flying type also giving them 1.3 damage boost and very high offensive base stats, so it´s a really good sweeper and one of the most used pokémon on the OU tier. Well here we have 0 happiness Frustration and Quick Attack to abuse from Aerilate, Close Combat for coverage (if you choose earthquake you´re completly walled by rotom, so this is kind of a best option) and Swords Dance to boost Pinisir´s power even further, the EVs are pretty straight forward, with max investment in attack and speed. I use Hyper Cuter as his non-mega ability because this team isn´t leaving a lot of threats in pinsir´s KO range withouth evolving to abuse Moxie, and also avoiding intimidate attack drop.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Ancient Power
- Stealth Rock
- Lava Plume
- Roar
This guy started with the idea of using an assault vest heatran, but after some teamrater comments, i ended up with this set. Heatran now has just Ancient Power to counter and hit things like Talonflame and Mega Charizard Y for 4x damage. Stealth Rock is very usefull when the oppossing defogger/spinner faints and Roar can ruin a lot of switches, phazing them out and making the foe to loose his turn also giving you some advantage.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Grass]
This Choice Specs Keldeo helps me to KO lot of threats (like bisharp, some ground types, ice types, fire types, etc.) due to it´s high special attacks, Powerfull Hydro Pump and amazing Sacred Sword. Scald is used as a more accurate STAB when Hydro Pump is not necesary or is needed to inflict a burn and Hidden Power Grass for Quagsire, Gastrodon, and other bulky waters that stand my Sacred Sword. Keldeo, with Heatran, can also counter some dangerous ice types that cripple this team a lot.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
This is my second flying-type sweeper, and the 2nd place in OU use (February stats) for a really good reason: Gale Wings, an amazing ability that makes flying type attacks +1 priority, giving talonflame the trophy of the most hard-hitting priority user in the tier. Brave Bird, with sky high base power, can sweep entire teams and KO lots of pokémon, while Flare Blitz serves as secondary high power STAB and U-turn helps to scout and find a better answer to many threats. Choice Band is used to boost Talonflame´s base attack and sleep talk to attack when this bird is asleep, something very usefull with a choice item.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Heat Wave
- Roost
Deffensive Zapdos is my main option to counter flying and water types, while keeping hazards out of the field (a very apreciated support task for this team). Zapdos can stand many hits and can switch into scarfdrill´s earthquake easily and roost when hazards are cleaned. This Thunder bird can spam moderate damage thunderbolts and can easily wall azumarill, a very seen and dangerous pokémon.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
Garchomp is an amazing scarfed pokémon because of his high speed able to face +1 base 100 pokémon like charizard X, and at the same time causing late game Outrage sweeps if you attack at the right moment. Dragon Claw is used to avoid being locked into his other dragon type attack and able to switch out if necesary. Earthquake hits a lot of steels like aegislash very hard and Fire Blast can cause heavy damage on things like Skarmory, Ferrothorn and Scizor.
CALCS (currently editing)
IMPORTABLE (PS!)
----------
Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Frustration
- Quick Attack
- Close Combat
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Ancient Power
- Lava Plume
- Stealth Rock
- Roar
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Grass]
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Heat Wave
- Roost
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
---------
Thanks for reading this RMT!
hope you liked it and considered it usefull.
If you would like to help this team to improve, any tip will great :)
Original team by Epique (my showdown nick).
(frustration pinsir idea took from valentine´s comment in "dual flying team").
Last edited: