A Team of horrible Paper Mario references!

i_aerodactyl.gif
--->
RAWK Hawk (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
---
No wonder Aerodactyl is the #5 used lead, it's frikken awesome. The moveset itself needs no explantion as it hasn't changed from the one found in the analysis; however, I will say why Aerodactyl's important to my team. Essentially, it's the ability to get Stealth Rock up while preventing other leads from getting up their Stealth Rock.

Taunt alongside Stealth Rock was the first reason why I chose Aerodactyl seeing as how Aerodactyl itself can prevent the annoying-as-fuck Dual Screens from being set up as well as Stealth Rock from slower leads (excluding Metagross whom I will get to later). Taunt also helps keep Baton Pass chains from starting while keeping status users from really screwing Aerodactyl (and the rest of my team) up which is much more useful in the end. Stealth Rock goes down fast and quick which is really what Aerodactyl is here for.

The first move always depends on the lead that Aerodactyl is facing. If Aerodactyl can get at least two turns free before it can faint and if the opposing lead can get Stealth Rock up, Taunt goes up first. If Aerodactyl can't do much to the opposing lead or if the opposing lead is playing a really fucked around mindgame (i.e Metagross, Roserade, Honchkrow) Stealth Rock is first priority. If the opposing lead can be taken down in a few hits and Aerodactyl can live set up Stealth Rock, I'll just choose the appropriate attack to fit the situation.

Now, before I even placed Aerodactyl as my lead, I had to consider every single common lead and figure out how to take the right action so that Aerodactyl has a very large chance of coming out on top:

Code:
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15. Salamence: Does it need an explanation? Salamence leads are uncommon if not ever used at all. Stone Edge would be first priority here since a 2HKO on a threat to my team early in the game is more important than setting up Stealth Rock. In the case of the rarer Choice Scarf variants, a switch is pretty much triggered right after the Focus Sash is broken.
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15. Smeargle: Disregarding what March statistics say, I see Smeargle much more than I see a blue dragon at the start of every battle which made me really consider it when I choose my lead. Smeargle's whole set can be beaten after the first move, always, with Taunt. If Smeargle is slower, it's going to be Taunted, if it's faster, then I'll most likely have a Sleeping Dino (hehe, a RMT reference) on my team. How is it beaten you ask? If Smeargle is Taunted, it can't set up anything forcing it to switch out while Aerodactyl sets up its own Stealth Rock. If Smeargle has a Choice Scarf, then it can't put anything else to sleep (tbh, I'd rather have another Pokemon asleep, but, I don't want to risk Smeargle being able to setup), easing the prediction on my part. If Smeargle has Trick, then Starmie can just come in and rape the hell out of Smeargle. 
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15. Uxie: Yeah, without April statistics, I'm pretty much going on what I always see. Taunt will completely rape Uxie unless it's running a Choice Scarf, stopping Stealth Rock and both Screens from going up, ruining any plan my opponent has set in place.
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14. Gyarados: Stone Edge is always first due to offensive variants being 2HKO'd off the bat. If Gyarados turns out to be bulky and Stone Edge doesn't 2HKO after the first hit, Stealth Rock goes down or in cases where Gyarados decides to setup, Taunt is top priority.
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13. Abomasnow: Stone Edge, Stone Edge, Stone Edge. Need I say more? An OHKO over 50% of the time on max HP/0 Def, nuetral Defense variants of Abomasnow is something I really place first as Abomasnow will play a sick mindgame with SubSeed and Choice Scarf available.
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12. Gengar: A lead that never gets old or any new. The first turn is always Stealth Rock due to Hypnosis being less of a hazard to worry about. If Gengar is Choice Scarfed, Zapdos can easily switch in or even Gliscor if Gengar decides to go with Shadow Ball.
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11. Heatran: Taunt off the bat as Heatran has no chance of beating Aerodactyl with its offensive moves. After that, Stealth Rock and then, Earthquake. Heatran is never hard to handle :(.
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10. Ninjask: Fuck Baton Pass leads, Aerodactyl has Taunt :D. Ninjask is rendered useless while Aerodactyl gets the chance to setup Stealth Rock, ripping away 50% of Ninjask's health when it decides to come back in which is just awesome.
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9. Tyranitar: Earthquake is normally first since most (if not all) Tyranitar leads are Choice Banded with different EV spreads. Earthquake tests the waters to check if Tyranitar is running max HP or not. If Tyranitar is running max HP, it will do less than 50% or 50% exactly; without many HP EVs, Earthquake will be doing over 50%. Both of these "indicators" for Tyranitar's EV spread will tell what I have to do next. Max HP is Stealth Rock after Earthquake, very little HP EVs (51%+) will just result in another Earthquake KOing Tyranitar at the start of the game.
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8. Bronzong: The huge bell turns Aerodactyl into a suicide lead :(. Gyro Ball is breaking the Focus Sash and KOing Aerodactyl the next turn so, it's always Taunt followed up by Stealth Rock then, death. However sad it may be that Aerodactyl is gone so quick without Bronzong losing a hit point, I always make it up with Zapdos who will 3HKO with Heat Wave, which is just about the maxiumum number of turns that Taunt will stay in effect.
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7. Hippowdon: This is the first and only, "set up Stealth Rock and get the hell out of there" leads that I'll ever encounter with Aerodactyl leading. Essentially, Taunt will be first to keep Hippowdon from setting up, then Stealth Rock, then switch to something else. Gliscor is always first to switch in on Hippowdon since it needs Choice Specs and Hidden Power Ice with a Modest nature to 2HKO Gliscor; otherwise, Hippowdon will be setup fodder for Gliscor.
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6. Swampert: A very simular case to Bronzong since Aerodactyl will most likely only have two turns out and those turns will be Taunt and Stealth Rock. If Aerodactyl can somehow get another free turn, then Earthquake can (hopefully) dent Swampert enough for another Pokemon to deliver the KO.
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5. Aerodactyl: This is classified. In the case of ditto leads like this, my strategy is completely unknown.
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4. Infernape: Taunt keeps Stealth Rawk from going down while Infernape will fail to beat Aerodactyl unless it's running Vacuum Wave which isn't really common >_>. Earthquake is always the next move, getting rid of Infernape from the start without even letting it get up its rocks. So, generally speaking, Infernape gets RAWKED (I'm sorry, I had to say it).
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3. Jirachi: Choice Scarf leads are annoying but aren't difficult to handle. Stealth Rock is always first priority since Aerodactyl really has nothing else to do. Sure, Earthqauke is going to 2HKO but, Jirachi is going to Iron Head Aerodactyl to death before it gets a chance. Taunt is useless since Aerodactyl's outsped so, my only choice is setting up Stealth Rock and not being screwed over by a flinch. Non-Choice Scarfed variants are much easier as they can't outspeed Aerodactyl and Earthquake is going to dent them.
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2. Azelf: I love it when I Taunt Azelf leads trying to setup Reflect and Light Screen. It just fills my heart with glee to watch my opponent fail so hard when they can't even support their team. Um, but anyway, Taunt and Stealth Rock are always first and if Aerodactyl gets another turn out, Stone Edge will hurt Azelf enough for Zapods to revenge kill it. This lead is no problem for Aerodactyl or any of the Pokemon on my team.
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1. Metafagross: *sigh* And I get to this lead, I really hate it as it will always get up Stealth Rock since mindgames with this thing are too hard to predict. Stealth Rock could go first or Meteor Mash could go first, both scenerios will result with my opponent getting Stealth Rock up and Aerodactyl dead and the latter could result in no Stealth Rock on my side. Because of this, Stealth Rock always goes down first, no matter what. In all reality, Aerodactyl gets RAWKED (again, I'm sorry for the horrible references to Paper Mario 2) and there's really no way to prevent it from happening.

Well, as you can see, I take getting up Stealth Rock for myself while keeping my opponent from setting up Stealth Rock as something that can never be second on my list of leading off a battle.
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i_starmie.gif
----->
Sushie (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid
- Reflect
- Surf
- Thunderbolt
- Recover
---
A great suggestion by Katherine over the previous Choice Scarf set. This Starmie in fact, helps great with both my Mamoswine and Heatran weaknesses while still boasting the ability to get rid of Gyarados and Gliscor just as the last set did just, you know, without having a Pursuit user free to switch in or having a Pokemon set up because Starmie had to switch out.

Fortunately, the Pursuit weakness doesn't really mess with Starmie much with Reflect down as even Choice Band Tyranitar's Pursuit is a 2HKO if Starmie has to switch. Just as a note, if Starmie does stay in as Tyranitar switches in, on average, Surf will do 37% to an Adamant, max HP/0 SDef Tyranitar while Tyranitar's Pursuit does 37% to Starmie with Reflect down. What does this mean? Well, it means that Starmie can beat Tyranitar with a Reflect up most of the time.

Reflect may not seem like much to such a team; however, it allows all of my Pokemon to set up much easier. Mismagius's paltry base 65 Defense won't suffer much with Reflect down, Breloom can make a much more effective switch in to Tyranitar and can set up in its face, Zapdos will now be able to sponge Physical hits better and finally, Suicune won't have to die away in her sleep.
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i_zapdos.gif
----->
Watt (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Discharge
- Heat Wave
- Roost
- Substitute
---
When movepools were expanded in Platinum, the metagame changed. Suddenly, every Zapdos began to become Physically Defensive to counter Scizor (that, Life Orb or Baton Pass) and because of this, Zapdos's Special Defense stat has remained... well, unchecked. Turning Zapdos into a sponge for Special attacks helps my team so much with my BoltBeam problem (SpecsJolteon and Choice Scarf Heatran come into mind) and with Pressure draining their PP away, Zapdos can win quite a few match ups against the likes of Porygon2, Life Orb Gengar, Flamethrower-Toxic Blissey and even other Zapdos (which is kind of ironic...). In the last slot, I decided to just go with Substitute to avoid status and Explosions from Foretress, Metagross and all of the other Steel typed bastards who love to blow up when they're losing >:(.
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i_suicune.gif
----->
Flurrie (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Calm Mind
- Rest
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Suicune is a monsterous powerhouse, all of the time. Seriously, it's either sacrifice Suicune or sweep with it. I decided to bring back the non-Sleep Talk Calm Mind Suicune from my previous team for the main reason what both Latias and Salamence use Suicune as mere setup fodder. With Suicune's excellent defenses, taking two turns to heal up lost HP isn't really that bad. I would go into further explanation of Suicune, but, clicking that link and scrolling down to Suicune is much easier for me.
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i_breloom_s.gif
----->
Toadette (Breloom) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/248 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Stone Edge
- Spore
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Breloom, that shroom has been OU since the introduction of D/P and works excellently on a team such as mine. The resistance to Dark type moves such as Crunch, Night Slash and (gay) Pursuit has really helped both Mismagius and Starmie do their respective jobs with assurance that almost nothing will end their sweep.

I suppose some of you would like to know why Bulk Up is here as opposed to Substitute or Swords Dance. Well, as I was searching for a Dark type resist, I needed three things for that Pokemon to have as well: A reliable method of recovery, overall great durability and a way to decimate Blissey, Tyranitar and Lucario. At a time, however I did try Swords Dance but found Breloom dying too quick before I knew that any use of Pursuit, Crunch, etc. was absent from the other team. Bulk Up raised Breloom's durability to very noticable heights and, well, I kept using it with more and more success.

The moveset is very simple, Mach Punch is for the obvious priority and Stone Edge hits both Gyarados and Salamence, who will both fail to OHKO Breloom after a Bulk Up without a critical hit or a Choice Band. Finally, Spore, one of the best moves in the game, buys much needed time for Breloom and the rest of my team to set up which of course, pays off in the end.
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i_mismagius.gif
----->
Vivian (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 28 HP/228 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Shadow Ball
- Hidden Power [Fire]
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This is the reason why I even thought about this team. The star attraction, Mismagius has made a surprise appearance in OU with one objective: use its immunites, resistances and very nice defensive capabilities to demolish the opposing team.

Once the gist of my opponent's team is revealed to me, it becomes pretty easy for Mismagius to sweep whole teams. Hidden Power Fire was used over Hidden Power Fighting for a few reasons: Tyranitar doesn't mind losing 60% of its HP to KO Mismagius, Scizor, Jirachi, Bronzong, Metagross and Foretress seem to weasel into Mismaguis' way, preventing a sweep and Heatran would just rape with Fire Blast anyway >_>.

Sure, Mismagius' poor HP and Defense stats may seem like a total letdown, but its other characteristics make it a very nice sweeper:
  • A great Special Defense to help buffer out Special hits before and after Calm Minds are thrown up.
  • An awesome Speed to help Mismagius outspeed many of its threats, keeping it alive in the end.
  • Ghost type mixed in with Levitate make switching in much easier for Mismagius.
  • When a person sweeps in OU with a UU Pokemon, it's not as cool as they make it seem; however, it's pretty heartwarming to watch my opponent quit when Mismagius is too much of a threat to them.
  • 434.png
    i_mismagius.gif
    429.png
    Does she NOT look badass?! Imagine that using Calm Mind :).
Anyway, as I did with Starmie, I thought it would be great to prove how one shouldn't underestimate Mismagius' actual power:

Code:
Weeee, more damage calculations!
 
+0 Calm Mind
 
Shadow Ball vs 4 HP/0 SDef neutral nature Salamence: 40%-48% (2HKOs after Stealth Rock)
Shadow Ball vs 4 HP/0 SDef neutral nature Gyarados: 33%-40% (3HKOs with or without Stealth Rock; however, Gyarados will be landing only one hit, anyway)
Shadow Ball vs 252 HP/0 SDef neutral nature Celebi: 55%-65%
 
Okay, Hidden Power Fire's calculations aren't really surprising as some 2HKOs and OHKOs are expected soooo, we'll just move on >.>.
 
+1 Calm Mind
 
Shadow Ball vs 4 HP/0 SDef neutral nature Gyarados: 53%-62%
Shadow Ball vs 152 HP/0 SDef neutral nature Gyarados: 47%-56%
Shadow Ball vs 252 HP/0 SDef neutral nature Gyarados: 46%-54%
Shadow Ball vs 252 HP/0 SDef neutral nature Machamp: 50%-59%
Shadow Ball vs 252 HP/0 SDef neutral nature Jirachi: 41%-49%
Shadow Ball vs 252 HP/112 SDef positive nature Latias: 60%-72%
Shadow Ball vs 252 HP/0 SDef neutral nature Metagross: 48%-57%
Shadow Ball vs 252 HP/0 SDef neutral nature Zapdos: 46%-54%
Shadow Ball vs 252 HP/220 SDef positive nature Zapdos: 35%-41%
 
Hidden Power Fire vs 252 HP/0 SDef neutral nature Jirachi: 49%-57%
Hidden Power Fire vs 252 HP/0 SDef neutral nature Metagross: 56%-67%
Hidden Power Fire vs 252 HP/92 SDef positive nature Bronzong: 42%-50% (um... about that Gyro Ball...)
Hidden Power Fire vs 4 HP/0 SDef neutral nature Magnezone: 79%-90%
Hidden Power Fire vs 252 HP/0 SDef neutral nature Skarmory: 79%-93%
Hidden Power Fire vs 4 HP/0 SDef neutral nature Lucario: 93%-110%

Those damage calculations pretty much sum up how powerful Mismagius can be after two Calm Minds are up (which isn't really hard to do >_>).

What's hurting my team... well, badly? (Unfinished list...)
  • Gyarados after a Dragon Dance is one of the toughest threats to kill if Starmie is down.
  • If Dual Screens go down, my team is fucked... though, that's a problem that almost every other team faces.
  • Life Orb Starmie will rape this team hard with Stealth Rock down if Zapdos falls too early. If Starmie runs Surf over Hydro Pump, Mismagius can take it out.
  • Kindgra pretty much runs over my team after a Dragon Dance since nothing can really touch it besides a timely Trick from Starmie. Oh and maybe Suicune and its Ice Beam can help... right?
  • The (rare) Substitute Calm Mind Raikou seems to rape my team pretty well :/.
  • Blissey can cause some problems with either Ice Beam or Seismic Toss.
  • Sandstorm sadly cripples with Mismagius (limiting the amount of Substitutes she can make, can't outstall much anymore, etc.).
  • Latias getting more than one Calm Mind or getting a critical hit on Suicune before Suicune can get a critcal hit on her.
  • Hax. There's a line between "okay, I'll get over that" and complete bullshit. I have crossed that line more than once, sadly.
Now, the good of this team:
  • Not many large weaknesses can be exploited easily such as Dragon Dance Salamence and Baton Pass Gliscor.
  • Toxic Spikes doesn't affect my team much; Stamie has Natural Cure and Suicune has Rest.
  • Only one x2 Stealth Rock weakness and that Pokemon can easily recover off any damage it takes from Stealth Rock.
  • Usually, a type weakness is handled by another Pokemon on my team. What I mean by this is that one Pokemon can take down a common user of a certain move (i.e Zapdos and Gliscor handling Scizor's Pursuit, Suicune using Tyranitar's Pursuit as setup bait, Zapdos and Glsicor sponging Electric moves for Starmie and Suicune).
  • The Paper Mario references were completely random. I didn't even know that I could make a team from this >_>.
Strategies?

If all fails, use some intense Pressure!
  • After some more battles using this team, I've found myself using Zapdos and Suicune more when I'm backed into a corner for the main reason that Pressure forces my opponent into a corner. A nice example of this would be in this log:
Code:
Darkerkrai sent out Rawk Hawk (lvl 100 Aerodactyl ?).
ossmaster sent out blue beast (lvl 100 Azelf).
Rawk Hawk is exerting its pressure!
Rawk Hawk used Taunt.
blue beast fell for the taunt!
blue beast used Stealth Rock.
blue beast can't use Stealth Rock after the taunt!
---
Rawk Hawk used Stealth Rock.
Pointed stones float in the air around the foe's team!
blue beast used Psychic.
Rawk Hawk lost 62% of its health.
---
ossmaster switched in Celebi (lvl 100 Celebi).
Pointed stones dug into Celebi.
Celebi lost 12% of its health.
Rawk Hawk used Stone Edge.
Celebi lost 30% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Rawk Hawk used Taunt.
Celebi fell for the taunt!
Celebi used Thunder Wave.
Celebi can't use Thunder Wave after the taunt!
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Rawk Hawk used Stone Edge.
A critical hit!
Celebi lost 60% of its health.
Celebi used Grass Knot.
Rawk Hawk lost 38% of its health.
Darkerkrai's Rawk Hawk fainted.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Darkerkrai switched in Vivian (lvl 100 Mismagius ?).
ossmaster switched in Magnezone (lvl 100 Magnezone).
Pointed stones dug into Magnezone.
Magnezone lost 6% of its health.
Vivian used Substitute.
Vivian lost 25% of its health.
Vivian made a substitute!
Vivian's leftovers restored its health a little!
Vivian restored 6% of its health.
---
Magnezone used Thunderbolt.
The substitute took damage for Vivian!
Vivian's substitute faded!
Vivian used Hidden Power.
It's super effective!
Magnezone lost 55% of its health.
Vivian's leftovers restored its health a little!
Vivian restored 6% of its health.
---
Darkerkrai switched in Scrap (lvl 100 Gliscor ?).
ossmaster switched in Vaporeon (lvl 100 Vaporeon ?).
Pointed stones dug into Vaporeon.
Vaporeon lost 12% of its health.
Vaporeon's leftovers restored its health a little!
Vaporeon restored 6% of its health.
---
Darkerkrai switched in Flurrie (lvl 100 Suicune).
Flurrie is exerting its pressure!
Vaporeon used Surf.
It's not very effective...
Flurrie lost 12% of its health.
Flurrie's leftovers restored its health a little!
Flurrie restored 6% of its health.
Vaporeon's leftovers restored its health a little!
Vaporeon restored 6% of its health.
---
ossmaster switched in Celebi (lvl 100 Celebi).
Pointed stones dug into Celebi.
Celebi lost 12% of its health.
Flurrie used Calm Mind.
Flurrie's special attack was raised.
Flurrie's special defence was raised.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
Flurrie's leftovers restored its health a little!
Flurrie restored 6% of its health.
---
Celebi used Thunder Wave.
Flurrie is paralysed! It may be unable to move!
Flurrie used Surf.
It's not very effective...
Celebi lost 9% of its health.
ossmaster's Celebi fainted.
---
ossmaster switched in Magnezone (lvl 100 Magnezone).
Pointed stones dug into Magnezone.
Magnezone lost 6% of its health.
Magnezone used Thunderbolt.
It's super effective!
Flurrie lost 50% of its health.
Flurrie used Surf.
Magnezone lost 33% of its health.
ossmaster's Magnezone fainted.
Flurrie's leftovers restored its health a little!
Flurrie restored 6% of its health.
---
ossmaster switched in Latias (lvl 100 Latias ?).
Pointed stones dug into Latias.
Latias lost 12% of its health.
Latias used Draco Meteor.
Flurrie lost 45% of its health.
Latias's special attack was harshly lowered.
Flurrie is paralysed! It can't move!
Flurrie's leftovers restored its health a little!
Flurrie restored 6% of its health.
---
Latias used Draco Meteor.
Flurrie lost 17% of its health.
Darkerkrai's Flurrie fainted.
Latias's special attack was harshly lowered.
---
Darkerkrai switched in Sushie (lvl 100 Starmie).
ossmaster switched in Vaporeon (lvl 100 Vaporeon ?).
Pointed stones dug into Vaporeon.
Vaporeon lost 12% of its health.
Sushie used Trick.
Sushie obtained Leftovers!
Vaporeon obtained Choice Scarf!
---
Sushie used Thunderbolt.
It's super effective!
Vaporeon lost 43% of its health.
Vaporeon used Wish.
Vaporeon made a wish!
---
ossmaster switched in Latias (lvl 100 Latias ?).
Pointed stones dug into Latias.
Latias lost 12% of its health.
Sushie used Thunderbolt.
It's not very effective...
A critical hit!
Latias lost 24% of its health.
The wish came true!
Latias restored 48% of its health.
---
Sushie used Ice Beam.
It's super effective!
Latias lost 47% of its health.
Latias used Draco Meteor.
Sushie lost 100% of its health.
Darkerkrai's Sushie fainted.
Latias's special attack was harshly lowered.
---
Darkerkrai switched in Watt (lvl 100 Zapdos).
Watt is exerting its pressure!
ossmaster switched in Vaporeon (lvl 100 Vaporeon ?).
Pointed stones dug into Vaporeon.
Vaporeon lost 12% of its health.
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Vaporeon used Ice Beam.
It's super effective!
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Discharge.
It's super effective!
Vaporeon lost 33% of its health.
ossmaster's Vaporeon fainted.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
ossmaster switched in Flygon (lvl 100 Flygon ?).
Pointed stones dug into Flygon.
Flygon lost 6% of its health.
Flygon used Dragon Claw.
Watt lost 48% of its health.
Flygon lost 10% of its health.
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Roost.
Watt restored 23% of its health.
---
Flygon used Dragon Claw.
Watt lost 46% of its health.
Flygon lost 10% of its health.
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Roost.
Flygon restored 26% of its health.
Watt used Roost.
Watt restored 9% of its health.
---
Darkerkrai switched in Scrap (lvl 100 Gliscor ?).
Flygon used Dragon Claw.
Scrap lost 29% of its health.
Flygon lost 10% of its health.
Scrap's leftovers restored its health a little!
Scrap restored 6% of its health.
---
ossmaster switched in blue beast (lvl 100 Azelf).
Pointed stones dug into blue beast.
blue beast lost 12% of its health.
Scrap used Swords Dance.
Scrap's attack was sharply raised.
Scrap's leftovers restored its health a little!
Scrap restored 6% of its health.
---
blue beast used Psychic.
Scrap lost 58% of its health.
Scrap used Stone Edge.
Scrap's attack missed!
Scrap's leftovers restored its health a little!
Scrap restored 6% of its health.
---
Darkerkrai switched in Vivian (lvl 100 Mismagius ?).
blue beast used Psychic.
Vivian lost 57% of its health.
Vivian's leftovers restored its health a little!
Vivian restored 6% of its health.
---
dilipi50 has entered the room.
Darkerkrai switched in Watt (lvl 100 Zapdos).
Watt is exerting its pressure!
blue beast used Psychic.
Watt lost 33% of its health.
Watt's special defence was lowered.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Darkerkrai switched in Scrap (lvl 100 Gliscor ?).
blue beast used Psychic.
Scrap lost 32% of its health.
Darkerkrai's Scrap fainted.
---
Darkerkrai switched in Watt (lvl 100 Zapdos).
Watt is exerting its pressure!
Darkerkrai switched in Vivian (lvl 100 Mismagius ?).
blue beast used Explosion.
It doesn't affect Vivian...
ossmaster's blue beast fainted.
Vivian's leftovers restored its health a little!
Vivian restored 6% of its health.
---
ossmaster switched in Flygon (lvl 100 Flygon ?).
Pointed stones dug into Flygon.
Flygon lost 6% of its health.
Vivian used Shadow Ball.
Flygon lost 52% of its health.
Flygon used Dragon Claw.
Vivian lost 41% of its health.
Darkerkrai's Vivian fainted.
Flygon lost 10% of its health.
---
Darkerkrai switched in Watt (lvl 100 Zapdos).
Watt is exerting its pressure!
Flygon used Roost.
Flygon restored 50% of its health.
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Roost.
Flygon restored 28% of its health.
Watt used Roost.
Watt restored 45% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Roost.
But it failed!
---
dilipi50 has left the room.
Flygon used Dragon Claw.
Watt lost 43% of its health.
Flygon lost 10% of its health.
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Dragon Claw.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Fire Blast.
Watt lost 21% of its health.
Flygon lost 10% of its health.
Watt used Substitute.
Watt lost 25% of its health.
Watt made a substitute!
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Fire Blast.
The substitute took damage for Watt!
Watt used Roost.
Watt restored 45% of its health.
---
Flygon used Fire Blast.
The substitute took damage for Watt!
Watt's substitute faded!
Watt used Heat Wave.
It's not very effective...
Flygon lost 20% of its health.
---
ossmaster switched in Latias (lvl 100 Latias ?).
Pointed stones dug into Latias.
Latias lost 12% of its health.
Watt used Heat Wave.
It's not very effective...
A critical hit!
Latias lost 26% of its health.
---
Latias used Draco Meteor.
Watt lost 64% of its health.
Latias's special attack was harshly lowered.
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Latias used Draco Meteor.
Latias's attack missed!
Watt used Roost.
Watt restored 8% of its health.
---
Latias used Struggle.
Watt lost 9% of its health.
Latias was hit by recoil!
Latias lost 15% of its health.
ossmaster's Latias fainted.
Watt used Roost.
Watt restored 9% of its health.
---
ossmaster switched in Flygon (lvl 100 Flygon ?).
Pointed stones dug into Flygon.
Flygon lost 6% of its health.
Flygon used Roost.
Flygon restored 45% of its health.
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Fire Blast.
Watt lost 18% of its health.
Flygon lost 10% of its health.
Watt used Discharge.
It doesn't affect Flygon...
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Discharge.
It doesn't affect Flygon...
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Discharge.
It doesn't affect Flygon...
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Roost.
Flygon restored 10% of its health.
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Dragon Claw.
A critical hit!
Watt lost 90% of its health.
Flygon lost 10% of its health.
Watt used Discharge.
It doesn't affect Flygon...
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Positive has entered the room.
Flygon used Earthquake.
It doesn't affect Watt...
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Positive has left the room.
Flygon used Roost.
Flygon restored 10% of its health.
Watt used Roost.
Watt restored 27% of its health.
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Roost.
But it failed!
Watt used Discharge.
It doesn't affect Flygon...
---
Flygon used Struggle.
A critical hit!
Watt lost 40% of its health.
Flygon was hit by recoil!
Flygon lost 25% of its health.
Flygon lost 10% of its health.
Watt used Discharge.
It doesn't affect Flygon...
Watt's leftovers restored its health a little!
Watt restored 6% of its health.
---
Flygon used Struggle.
Watt lost 20% of its health.
Flygon was hit by recoil!
Flygon lost 25% of its health.
Flygon lost 10% of its health.
Watt used Roost.
Watt restored 50% of its health.
Watt's leftovers restored its health a little!
Watt restored 3% of its health.
---
Flygon used Struggle.
Watt lost 18% of its health.
Flygon was hit by recoil!
Flygon lost 25% of its health.
Flygon lost 6% of its health.
ossmaster's Flygon fainted.
Darkerkrai wins!
Darkerkrai: gg
ossmaster: U suck
ossmaster has left the room.
As you can see in that log, Zapdos really pulled me out of a tight corner with Pressure withering my opponent's Flygon away until it had to Struggle.

The best defense is a good offense... and defense
  • Will DEFINATELY redo this one when or if I swap Suicune for the Pokemon below.
What's being tested right now?


i_mamoswine.gif

Mamoswine (M) @ Choice Band
Ability: Snow Cloak
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
---
A replacement over Suicune as suggested by Katherine. From my previous experiences with Mamoswine, I know how much of a monster this thing can be with a Choice Band attached. Earthquake scores its share of 2HKOs and OHKOs Stone Edge picks up what Earthquake can't hit. Ice Shard makes Mamoswine a decent revenge killer for fragile sweepers who don't resist it and Dragon types. Superpower gains its place for scoring a full OHKO on Blissey and takes a decent chuck out of Bronzong. Like Breloom, I'll get into more detail on Mamoswine if I decide to use it.
---
i_swampert_s.gif
----->
Sushie (Swampert) (F) @ Leftovers
Ability: Torrent
EVs: 252 HP/100 Def/156 SDef
Impish nature (+Def, -SAtk)
- Curse
- Earthquake
- Avalanche
- Rest
---
For those wondering, no, it's not taking Starmie's place. This is, in fact, may second choice over Suicune. This particular Swampert works in the same way Suicune would, just with a much better chance of beating Blissey. I'll go into explanation later >.>.
 
First of all, props to a great format, and you would be interested that I myself have an affinity to Paper Mario (although you made some rather absurd connections - Flurries to Suicune? Come on, where's Doopliss!?).

Alright, first, let's talk about the star of your show, Mismagius. Did you know that a combination of Ghost + Fight hit every single thing in the game for neutral damage? If I were you, I would consider changing Hidden Power Fire to Hidden Power Fighting.

Now, let's talk about Blissey. Blissey is particularly difficult to handle here, especially if it carries Ice Beam. Gliscor is unable to deal any form of damage to it (unless you Swords Dance a significant number of times), and four of your Pokemon are totally walled by it. Perhaps you should try Machamp or something in the place of Aerodactyl, because I am not fond of suicide leads. I've been trying out this set and I must say it works rather effectively as a lead. Sure, you lose your ability to Stealth Rock...but I suppose you could fit that somewhere else.

Scarf Starmie is a little abusive on the speed side, but I guess it might nab some revenge kills on stuff like +2 Gyarados and DDMence.

I will add more comments if necessary, but for now, let me know what you think.

Also, watch out for Jolteon once your Gliscor's dead, because it could pack a nasty punch in taking down Suicune, Starmie, Mismagius, Aerodactyl, and even Zappy, especially if you face Charge Beam versions, which are getting more and more common. Good luck with the team!
 
As Erodent said, this team really can't do much damage at all to Blissey. I agree with using a Pokemon to eliminate it, but having your only Blissey "counter" be your lead, who often gets KOed first, is not that great an idea. I suggest using something that can absorb Thunder Waves, as your team doesn't have much in the way of dodging them. Ground-types like Mamoswine or Flygon come to mind, to use over Suicune, who doesn't seem to be doing too much.

This team also reminds me of one of my older teams that I still used during Latias testing...relying on Suicune to handle Latias is a bad idea, you need something to take it down reliably. If you decide to use Flygon over Suicune, you can add a Choice Scarf to make it your revenge-killer, and make Starmie more defensive, as you don't need the extra Speed. I recommend using this set.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid
- Reflect
- Surf
- Thunderbolt
- Recover

It will make Starmie more bulky, and also give a Reflect, which will help in setting up Gliscor or Mismagius. It can also help with your large Mamoswine weakness. The Speed EVs outpace Naive Infernape and Timid Gengar, letting you OHKO them both.

Replacing Gliscor with Breloom seems like a good idea, too, as Gliscor really is doing nothing for the team at the moment except kinda-sorta countering Tyranitar and Lucario. Zapdos can handle Lucario for the most part, and Breloom can take Tyranitar. The Breloom set you have is good, but Spore should certainly be over Stun Spore, as it will give you time to set up your Bulk Ups and other sweepers.
 
Thanks for the input on my team :P.

@Erodent- Yes, I do know that Ghost + Fighting hits every Pokemon in the game, but I just found Hidden Power Fire generally more useful when Mismagius gets in to set up some Calm Minds.

On the Machamp thing, I'd rather just change a slot on my team to handle Blissey since I tend to focus more on the game itself after Stealth Rock is up.

Also, Suicune gets Gust... Gust = blow, blow = Flurrie <.<.

@Katherine- Thanks for the suggestions. I was really considering making Starmie bulkier since I haven't seen many Baton Passing Gliscors lately (though, irony is a bitch and I'm bound to see one the second I get back on shoddy :[... ). I'll try out Mamoswine for a little while due to the fact that it can 2HKO a load of Pokemon that don't resist its moves with a Choice Band (one very notable one is 252/252 Impish Swampert). I'm also trying out a Swampert since Life Orb Starmie would just love to rape my team inside out >.>.
 
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