SS OU A team that provides exciting to your opponent

So I was trying to stop everyone from ruining my life with offensive teams,so i tried to creat a team that can ruin their life,here is what i came up with-a rain stall team

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 232 HP / 220 Def / 56 SpD
Impish Nature
- U-turn
- Body Press
- Roost
- Defog
As the main physical wall of the team,Corviknight provides the crucial resistance to most of kartana's stab,which is the thing that most member in the team besides ferrothorn fears the most,it can also check most lando-t and u-turn out to peliper to scald it,it can also check band rillaboom better since it wont fear superpower as much as ferrothorn.

Clefable @ Leftovers
Ability: Unaware
EVs: 232 HP / 232 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Thunder Wave
- Toxic
- Seismic Toss
Clef is here to check most d dance sweepers,bulk up urchifu-r and bulk up zeraora and cripple them with eiter t wave or toxic,seismic toss is to prevent the sweeper walling it with sub,and also it is here to semi checking volcarona,and cripple it with toxic,it is also the member of the team for checking special fighting moves since my blissey isnt running spdef and peliper cant really take special hits that well.

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Soft-Boiled
- Seismic Toss
- Toxic
blissey is the main spdef tank,it's main use is as a pivot that scout if the opposing pokemon is using a mixed set,it is also a ok check to leech seed celesteela since flamethrower will kill ferrothorn trying to wall it if the rain isnt up yet,it is also the main check to the infamous stall killer lele,with def investment it can stop scarf lele,and it can take a hit in a pinch if it is specs lele,if lele used psyshock,it cant kill ferro,if it used either of the move,blissey can out heal and pp stall even 8 max roll focus blast even if it didnt miss.

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Volt Switch
- Toxic
Zeraora is a interesting pokemon to use in a stall team you may say,i chosed to use it over lando for the electric immunity,why?Because it has great speed that allows me to spam volt switch,as well as the fact that it is mostly an offensive pokemon,the surprise factor really helps,although it is not tanky by any mean,it can switch into one or 2 non boosted moves,it can throw out knock off the cripple mons that rely on leftover's recovery,as well as using it's unmatched speed to poison other mons.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Protect
- Knock Off
- Stealth Rock
ferrothorn is near required on any stall team,in this team,i used pelipper's rain to weaken fire attacks so ferro can be even more annoying,it is also the mon that i will be using to counter the biggest problem to this team-steels,ferro can damage most steel type beside well,other ferrothorns,it is also the better check to kartana than corvo but it fears scared sword more than the metal bird,it is also the check for the barraskewdas that might try to abuse the rain.
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Toxic
the reason why i am running it is for it's rain,which can weaken the fire attack aim towards ferro,as well as fire blast that might kill clefable.it's typing also allows me to bait free switchins for zeraora,and it can also check lando without stone edge,and it can also throw out u-turns to pivot in teammates that can eat up rock type and electric attacks.

i want to know is there anyway that i can improve my team,so i can keep it very defensive while not being walled by 99% of the steel types.
 
clefable has only one attacking move which is seismic toss which does not hit ghost types and tbh really does not do a lot of damage and can be used by ghost types as a setup fodder for example - gengar . I suggest using 2 attacking moves on clef . Moreover there is a reason people donot use zeraora on stall teams and that is - zeraora is not bulky , it has only 88 def and 80 sp def
Some notable calcs :
252 SpA Manectric-Mega Overheat vs. 0 HP / 0 SpD Zeraora: 175-207 (55.2 - 65.2%) -- guaranteed 2HKO
252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Zeraora: 127-151 (40 - 47.6%) -- guaranteed 3HKO

To add on this , zera does not have any recovery options as a result you cannot use as a switch in most of the times
Since zeraora does not have close combat , everything on the team except peliper loses to magma storm taunt toxic heatran
 
additionally , you do not need 2 moves to spread status conditions on the opposing teams . Since you are using stall , the existence of thunder wave on clef is not justified in my opinion
 
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