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National Dex A team with Mega Camerupt based off of Eternal Towers of Hell!

:sv/camerupt-mega: :sv/porygon2: :sv/ogerpon-cornerstone: :sv/clodsire: :sv/celesteela: :sv/aegislash:
Hi everyone! I'm back with another silly team idea from my silly little brain i know its not the best but i tried to base it off one of my favorite Roblox games: "Eternal Towers of Hell"! So this team's names are themed around that game! I know it wont be the best team synergy but its just what i though fit best with the game's Towers/Citadels!

So my idea was that i would just look through pokemon i wanted to use and give some love to, then find a corresponding tower in EToH that would relate to it. So this team wont be the greatest synergy wise but i just like it because it relates to one of my favorite games on Roblox!

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CoP (Citadel of Peril) (Camerupt-Mega) @ Cameruptite
Ability: Anger Point (Sheer Force after mega)
Tera Type: Fire
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Eruption
- Protect
This pokemon is an absolute POWERHOUSE in trick room. With an astronomical base 427 SpA (including EVs) and incredible bulk, this pokemon is REALLY tough to kill. It might be able to operate out of trick room but im not sure about that. Eruption absolutely SHREDS when it has a lot of hp. and because of its bulk it wont go down too easily. You could try and get an anger point boost off before mega evolving but i dont think that would work because 1. Trick Room would just run out and 2. The chances of critical hits are pretty low. Other than some small flaws this thing is an absolute TRUCK in trick room. This mega is kinda underrated at least to me.

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ToDA (Tower of Distorted Aerodynamics) (Porygon2) @ Eviolite
Ability: Trace
Tera Type: Normal
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Teleport
- Tri Attack
- Recover

This pokemon is gonna be your main Trick Room setter. After setting trick room you can teleport into mega camerupt or clodsire (depends on what time of game, You'll wanna use clod for entry hazards more on that later.) Paired with the bulk from Eviolite this this is pretty hard to OHKO before it gets off Trick Room. If you dont need Trick Room anymore (because M-Camerupt fainted) You can switch into this and start using Tri-Attack and Recover and if things get dicey, use Teleport. I love using this set in battles just because it can be so unpredictable on what it is gonna do. Overall a great mix of support and offense with Trick Room and Tri Attack and even Teleport, what i call the Triple T strat.

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ToDaD (Tower of Dust and Decay) (Ogerpon-Cornerstone) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Trailblaze/Horn Leech
- Superpower
As you can probably already tell this thing is a powerhouse NUISANCE. Having incredible bulk, attack and speed Ogerpon-C really has it all. Especially with Swords Dance. Ivy Cudgel is a given, it is an incredibly good move with a heightened chance to crit and having incredible damage. Trailblaze and Horn Leech are interchangable, go Trailblaze if you want speed and Horn Leech if you want healing. And Superpower is an incredibly powerful move paired with Swords Dance, It does so much damage it is unfathomable. This thing can easily take down your opponent's team incredibly quickly if they dont deal with this in time. This pokemon is incredibly good at getting off consistent high damage.

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ToVR (Tower of Venomous Resonance) (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 248 HP / 84 Def / 176 SpD
Careful Nature
IVs: 0 Spe
- Toxic Spikes
- Stealth Rock
- Recover
- Earthquake
This pokemon is the other pokemon thats needs Trick Room. Early Game you'll wanna set up hazards then switch out. Later on if you still have trick room you can start using Earthquake and Recover. Earthquake is good STAB and Recover for healing. Toxic Spikes is really hard to get rid of if they dont have a Poison Type or Rapid Spin/Defog. Stealth Rock is even harder to get rid of only being able to get rid of using Rapid Spin/Defog. Overall Clodsire is a support hazard pokemon with earthquake to be able to damage.

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CoCE (Citadel of Corporate Enterprise) (Celesteela) @ Leftovers
Ability: Beast Boost
Tera Type: Steel
EVs: 248 Hp / 16 Def / 244 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
This pokemon is a semi-stall with Leech Seed and Protect and Offense with Heavy Slam and Flamethrower. This pokemon is really bulky with its EVs and can do HUGE damage with Heavy Slam because of this. Flamethower is mostly a coverage move and Leech Seed is for stalling and or healing with protect. If this thing gets a kill, because of Beast Boost it'll only get more and more. It is incredibly hard to kill because it is so bulky and tanky. and thats added onto by Leech seed and Protect. Overall this thing is mostly a mix of Offense and Stall.

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ToCR (Tower of Champion's Road) (Aegislash) @ Ghostium Z
Ability: Stance Change
Tera Type: Steel
EVs: 252 HP / 56 SpA / 156 SpD / 44 SpE
Modest Nature
- Close Combat
- Flash Cannon
- King's Shield
- Shadow Ball
Thought I forgot my Z-Move? Think again! Aegislash is an incredibly good user of Z-Moves especially in Sword Forme. This Aegislash is a mix of defensive and offensive but mostly offensive. If your in a bad spot you can switch to shield forme to take less damage. Shadow Ball Z-Move is incredibly strong with Aegislash's SpA in Sword Forme. Close Combat and Flash Cannon are there For Coverage.


:sv/ceruledge:
This thing can use supereffective moves against half of this team, Aegislash can kill with shadow ball or Z-Move

Rain Teams
These are a major threat against Camerupt, you could try using Trailblaze on Ogerpon but they might kill it because Ogerpon is grass/rock type, try to use Aegislash as much as possible against these.

:sv/heatran: or :sv/volcanion:
These have abilities that prevent Camerupt from doing STAB damage to them, in addition they make it so Ogerpon, your other sweeper cant go against these because they have powerful fire moves, and also They are strong against Celesteela and Aegislash. Overall just a bad experience if your going against one of these.


In conclusion, this team can be a powerhouse if used correctly, im honestly suprised how well this turned out for being a seemingly random team i threw together of mons i like and with names based off of a game i liked. Thanks for reading this little team and if you skipped to this without reading it fully, SHOO GO AND READ IT ITS GOOD I PROMISE with that out of the way thank you so much and please give some constructive critism in the comments and ill be sure to reply! Also tell me if i should make a sequel to this team! With that, ill see you next time!
 
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