A team

I haven’t been on shoddy for a long time, so instead of using my old team (Very old, it wasn’t out of place before Garchomp was banned), I decided to embark on the perilous task of making and testing a new team from scratch.
The results were... for the first part, better than I thought. For some reason now, thought, it’s horrible. I can tell it’s mostly my incompetence, but I feel my team has a few glaring weaknesses, too. I would like a little help in improving.

At a glance, any glancing weaknesses?
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(H)
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Lead
Jirachi@Choice scarf
Ability: Serene grace
EVs:80Hp/252Att/176Speed
Nature:Jolly


-Iron head
-Fire punch
-Trick
-Stealth rock

I love this little guy. A fairly common lead with a standard set, but useful enough. He does tend to be slaughtered by random, annoying Magnezones however.
Stealth rock is rather self explanatory, as most of my Pokémon aren’t extremely strong sweepers anyway, so the extra damage is useful. U-turn is for scouting purposes, and for escaping Magnezone/Dugtrio. Trick is for effectively dealing with walls and dangerous set-up sweepers, as well as slower leads, stealth rock, such as Swampert and Bronzong. Iron head is the main attack, and mainly for a (hopeful) flinch-hax sweeper.
I was, at first, however, going to use a dual-screen Jirachi, given that my walls a

How Jirachi does against the top leads (this is from the smog article. Feel free to correct me on any I missed):
Metagross- Cannot truly defeat one-on-one, but can trick a scarf onto one, or U-Turn, giving Rotom/Salamence a free switch. Can also survive a non boosted earthquake, and still stealth rock. Can fire punch, though it's unlikely to 2 hit KO
Azelf- Iron head says Hi. They rarely Fire blast first, so, even if they get stealth rock up, Jirachi will mostly win this battle.
Infernape- Tricky, though I usually enjoy U-turning to Vaporeon, seeing as Jirachi is sometimes a little too valuable to waste, something. With luck though, if I wish to Iron head Infernape, I believe it’s about a 3 hit-ko. Scarf versions, I die. I cannot win against them.
Jirachi- I haven’t seen around as a lead, so it is hard to tell. Against another anti-lead set, the most I can do is stealth rock and switch the Heatran, which is about the same for them. Dual screen leads I cannot win against, but they’re rare. This team hasn’t seen one. I can Fire punch now, but again, I don't think it will KO
Aerodactyl- Iron head says Hi. I’m not sure, but Jirachi could survive an Earthquake? I’ll have to do a damage calculation. Either way, mostly lead Aerodactyls taunt of try to stealth rock
Swampert- Jirachi can barley scratch with Iron head or U-turn, but can trick a choice scarf onto it, making it quite useless for the rest of the battle. Jirachi usually has better opponents to trick, though.
Tyranitar- I usually just Iron head/U-turn the thing, though this team hasn’t yet seen a lead T-Tar. I don’t think any version of T-tar, as flexible as it is, has much chance against Jirachi, unless they have Earthquake.
Heatran- Uttely lost. I can at least Trick to get a useful Shuca berry, provided it Stealth rocks and I don’t get slaughtered by Fire Blast or some other Fire move.
Gengar- And, Iron head says hi. Scarf versions cannot KO, I believe, and Spec versions(Rare at they are) are outspeed. Jirachi mostly flinch haxes away at this lead.
Mamoswine- Never seen one as a lead, but I assume Iron head flinch hax says Hi? They can survive and Earthquake me, though. I can also trick and stealth rock with problems, I believe
Note- I’m a little rusty, so some of my information might be wrong. And, feel free to correct me.


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(H)
Wall thingy
Rotom-H@Leftovers
Ability:Levitate
Evs: 252Hp/120Def/136Sp.Def
Nature:Bold

-Rest
-Discharge
-Sleep talk
-Will-o-wisp
On the recommendation of iKitsune, and, on common sense after replacing Breloom with Scizor(Leaving me with no status absorbers), I switched my Rotom into the Rest-talk variety. In this form, Rotom weathers attacks much better. Discharge is for the Para-hax, importantant, considering only one of the pokemon can outspeed the likes of Gengar and those at the 110-130 base speed line. It also supports Heatran indefinately, being a Spectran, not a Scarfed variety. Will-o-wisp is kept the same, burn is quite invaluable with such hard hitters as Metagross and T-tar. If Rotom is gone, whom else can stand up to them?


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Overused Special sweeper
Heatran@Choice specs
Ability:Fire fire
EVs:40Hp/252Sp.att/216Spe
Nature:Modest

-Overheat
-Hp Grass
-Earth power
-Dragon pulse

My special sweeper and my only Salamence check. Heatran himself doesn’t actually get much sweeping done. He is mostly checking various threats. Gengar, Scizor, Azelf, Salamence... if prediction and luck is on my side, this beast can occasionally contain these threats.
I don’t like Overheat as a move in-general, and Rotom already has it, should I change it to Fire blast? My only qualm is the accuracy. Hp grass is for coverage against water types ,it damages water types badly and definitely takes out Swampert, leaving Jirachi or Salamence able to sweep. Earth power again, is for coverage and the added bonus of a special defence drop. Dragon pulse is necessary, it can KO Salamence stuck on Outrage.

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Another wall thingy/Wish passer
Vaporeon@Leftovers
Ability:Water absorb
EVs:188Hp/252Def/68spe
Nature:Bold

-Wish
-Protect
-HP Electric
-Surf

My second ‘wall’. This one doesn’t wall as much as it does its other role, wish passing. One other the more replaceable members of the time, though, given that I just dropped it in. I was thinking of replacing it with an Umbreon, whom doesn’t have the electric weakness, but then Infernape becomes a big problem. Maybe Latias, since it can deal with Infernape, Heatran and Jolteon at the same time. Please advice.
Surf is for STAB; HP Electric is for Gyrados and his bulky water friends. Protect is for scouting, healing and for dodging those nasty explosions that Heatran and Metagross have. Wish is for self healing and, of course, team healing.


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Salamence@Life orb
Ability: Intimidate
EVs:84Att/216Sp.att/208Spe
Nature: Rash
-Roost
-Earthquake
-Fire blast
-Draco meteor

A small change, recommended by locopoke, but one that helps Salamence a long way. Outrage was only used as a last ditch, it didn't often work anyway. This helps Salamence survive more then a few turns of battle, and switch in on stealth rock. Rash is the new nature, as it helps Salamence survive physical attacks, thanks to Intimidate.



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Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Quick attack

I chose QA as I seem to have problems with Specs Jolteon(Nothing on my team can really wall it effectively, Jirachi and Breloom often had to revenge it). At times, it works wonders, being much more powerful than Breloom at the start, and Bullet punching many things that gave Breloom problems(Gengar...) into oblivion.
But... There is no real surprise factor with this guy. Everyone has there counters, some has 2 or 3 checks. And my team can only do so much to support Scizor, the beast he is.
For the moment, I will continue using this pokemon.
 
This is one of the most unique and interesting teams i have seen in a while it is also very solid and you seem to have just sbout every threat in OU covered.

I was wondering how you handle status as you have no status absorber other than breloom who has to have at least switched in once to take the status. In order to overcome this problem it may be an idea to change Rotom to a Rest Talk variant. You would drop Overheat though so you would be slightly more open to scizor and Lucario but Rotom would definitely stick around for a lot longer and help against stall teams.

If you want a surefire answer to Lucario you could change U-turn to Fire Punch on Jirachi. Lucario is only problematic as it is because Salamence after Stealth Rock and Life Orb damage has a good chance of being KOed by a +2 ExtremeSpeed.

If you really want to get rid of the Breloom then it may be an idea to go with Lucario who also checks TTar with 4x resists and overall has much more sweeping power. You will also find that ExtremeSpeed has more revenge killing potential than Mach Punch or you could run Bullet Punch instead if Gengar is giving you headaches.

Lucario should run this set:

Lucario @Life Orb
Adamant
252atk / 252 spe

Swords Dance
Close Combat
Crunch
ExtremeSpeed / Bullet Punch

The raw sweeping potential this provides will be extremely useful against stall, it will also work particularly well when used in conjunction with the SpecsTran in your team which does huge amounts of damage to cocky Gyarados and Salamence switchins some of the most relied on Lucario counters. With these threats out of the way lucario should be free to SD up and sweep.

I hope this helps.
 
As iKitsune suggested, fire punch on Jirachi would be a good replacement for u-turn: Lucario can be a massive problem if it gets a SD, definitely consider that option. Another option to deal with SD Lucario would be scarfing Heatran, but obviosuly you'll lose specs-Tran raw power, so it's your choice.

On mix-Mence I always suggest to use a -SDef nature (rash-naive) because thanks to intimidate Salamence can switch into most neutral or resisted physical attacks without problems.

I'd probably keep Breloom: a 100% accurate sleep move is always useful and it also makes a perfect check to TTar, resisting everything TTar packs (barring the rare fire punch-fire blast) and scaring it off with mach punch.
I'd only consider replacing seed bomb with stone edge since rock\fight gives perfect neutral coverage and stone edge will make Salamence\Dragonite think twice before switching in.

The only OU threat you seem a little weak to is Latias but you should be able to play around it with Jirachi if you can keep it healthy enough (which shouldn't be that hard considering that you have a wish passer in your team). Of course, if you feel that Latias is a pain, then defintely a CB Scizor could replace Breloom, so, give it a try if you like the idea:

Scizor@choice band
nature: adamant
trait: technician
EVs: 248 HP / 252 Atk / 8 Spe
-bullet punch
-u-turn
-superpower
-pursuit

This pokemon may also help dealing with Gengar: should you lose Jirachi life orb Gengar may be a problem.

Good luck!
 
Hey there. It looks like you have a pretty solid team, I'm just going to give you some suggestions.

First of all, it seems like you have a pretty big weakness to SD Lucario. After it gets one Swords Dance up, you really have to switch around a lot to beat it and I can honestly see it sweeping your entire team. For this problem, I would really suggest changing SpecsTran to ScarfTran. While the raw attacking power of SpecsTran may be pretty fun to use, I believe that your team will benefit much more from ScarfTran, as it can revenge kill Lucario which none of your other Pokemon can do (normally your best bet would be switching Salamence into Lucario and hoping to survive Extreme Speed thanks to Intimidate).

The next thing that I would suggest changing is Breloom. Breloom may be good on occasion thanks to Spore, but I really can't imagine it working that much better than a Scizor would. You mentioned that you want a Swords Dance sweeper in Brelooms spot, but I really feel that CB Scizor works a lot better than the Swords Dancing Scizor's and can help you with revenge killing Gengar easily, as well as scouting with U-Turn (which is important in this metagame).

Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Also, you may want to consider Quick Attack instead of Pursuit. My reasoning behind that suggestion is that when Scizor is switched into a Ghost, your opponent will usually expect a Pursuit and leave their Ghost in for another turn to attack, in which case Bullet Punch gets the job done. Quick Attack helps you deal some good damage to Infernape and Zapdos who are both common switch-ins to Scizor. But it's your choice, and Pursuit is certainly viable, I just like mentioning Quick Attack because it's very overlooked but can still work.

Lastly, I'd like to suggest replacing Outrage with Roost on Salamence. Outrage helps you deal more damage to Blissey, but I feel that Roost is important for keeping Salamence alive throughout the battle, as a lot of teams have a MixMence weakness and Salamence taking 25% from SR can cause him to get KO'd easily. Also, sometimes you really don't want to end up getting locked into Outrage, as your opponent can use that as set-up bait.

Anyway, good luck with your team, I hope I helped!
 
Thank you, raters. Thanks to your help, I have been able to change my team. I still have a few queries though. Changes are in bold.

Changes-Pokemon:
Breloom-Scizor

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Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Quick attack

I chose QA as I seem to have problems with Specs Jolteon(Nothing on my team can really wall it effectively, Jirachi and Breloom often had to revenge it). At times, it works wonders, being much more powerful than Breloom at the start, and Bullet punching many things that gave Breloom problems(Gengar...) into oblivion.
But... There is no real surprise factor with this guy. Everyone has there counters, some has 2 or 3 checks. And my team can only do so much to support Scizor, the beast he is.
For the moment, I will continue using this pokemon.

Changes-Movesets/Evs/Ability/Item

Rotom-H@Leftovers
Ability:Levitate
Evs: 252Hp/120Def/136Sp.Def
Nature:Bold

-Rest
-Discharge
-Sleep talk
-Will-o-wisp
On the recommendation of iKitsune, and, on common sense after replacing Breloom with Scizor(Leaving me with no status absorbers), I switched my Rotom into the Rest-talk variety. In this form, Rotom weathers attacks much better. Discharge is for the Para-hax, importantant, considering only one of the pokemon can outspeed the likes of Gengar and those at the 110-130 base speed line. It also supports Heatran indefinately, being a Spectran, not a Scarfed variety. Will-o-wisp is kept the same, burn is quite invaluable with such hard hitters as Metagross and T-tar. If Rotom is gone, whom else can stand up to them?

Salamence@Life orb
Ability: Intimidate
EVs:84Att/216Sp.att/208Spe
Nature: Rash
-Roost
-Earthquake
-Fire blast
-Draco meteor

A small change, recommended by locopoke, but one that helps Salamence a long way. Outrage was only used as a last ditch, it didn't often work anyway. This helps Salamence survive more then a few turns of battle, and switch in on stealth rock. Rash is the new nature, as it helps Salamence survive physical attacks, thanks to Intimidate.

Jirachi@Choice scarf
Ability: Serene grace
EVs:80Hp/252Att/176Speed
Nature:Jolly


-Iron head
-Fire punch
-Trick
-Stealth rock

Another small change, but as important as any. Recommended iKitsune and Haunter, Jirachi with fire punch revenge kill Sword dance Lucario, and at least give it a chance against steels like Magnezone or Metagross.

Considering changes- What are your options on these?

Pokemon changes:
Vaporeon-Latias
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Latias@Leftovers
Ability: Levitate
EVs: Help?
Nature: Timid or Calm

-Wish
-Protect/Surf/Refresh
-Thunderbolt
-Dragon pulse

Okay, the idea here it too have a wish-passer that counters, of at least checks a number of sweepers that give my team problems, such as Mixape, Heatran, Starmie and Jolteon, among others.
I need this dragon to be quite beefy. If possible, be EVed to survive an offensive Gyrados's +1 Ice fang, while KOing back with Thunderbolt. I'm not sure if it is actually possible, given that I also want this Latias to weather attacks from all the other Pokemon mentioned, and 1 or 2Hit KO them. It's likely the only wish-passer that can manage it, though.

Scizor-Lucario
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Lucario @Life Orb
Ability: Steadfast
Nature: Adamant
Evs: 252atk / 252 spe

Swords Dance
Close Combat
Crunch
ExtremeSpeed / Bullet Punch

Another suggestion by iKitsune. Perhaps an alternative if Rotom stall becomes fashion? I haven't had too much sucess with Scizor, and it is still a steel type, abet, a lot less bulky. Comments?

Considering changes- Ability, EVs, Item, Moves

Heatran@Choice scarf
Ability:Fire fire
EVs:252Sp.att/252 Spe
Nature: Naive

-Overheat
-Explosion
-Earth power
-Dragon pulse

A recommendation by locopoke, and mentioned by Haunter, this Heatran loses the extreme power of the Specs, with the Unpredictability and the ability to take down Swampert, but retains the ability to check Salamence(Essential) and gives me another revenge killer.
I am very unsure of this, though. I already have Fire Punch on Jirachi, at they means I have two scarfers on this team. While Spec Heatran can usually can damage a lot that switch in, even if they resist, thanks to its enormous boosted special attack, Scarftran cannot boast this often.

Other- I'm having serious problems with DDKingdra, I have nothing that can really switch in and avoid taking a huge chunk, or can KO because it sets up. Any recommendations?
 
Other- I'm having serious problems with DDKingdra, I have nothing that can really switch in and avoid taking a huge chunk, or can KO because it sets up. Any recommendations?

DD Kingdra is a bitch. Especially when it sets up on a lot of your team. Your best bet is to keep hitting it with Vaporeon until it Outrages but this is not really the optimal way of handling it. For this reason i strongly suggest you dont change Vapo to Latias as you will get destroyed by kingdra.

Really the key is to bait it into using outrage. I suggest more Def on Rotom. This will definitely weather hits better 252hp 252def 4 sp.atk. Hopefully it will bait kingdra into outrage from there you can kill it with your steels.

Quick attack on scizor will help too.

Celebi / Skarmory are probably the best counters to Kingdra but i see no way of working them into your team unfortunately. If you can work it out then go with them.
 
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