A Terrible DeoSharp Team.

This team was made in about 15 minutes, and I've been using it as my main laddering team for a few weeks.
Peaked around 1600, then I fell back down to 1350 the next day. It's a pretty simple hyper offense team, makes use of stupid DeoSharp stuff and things. I have a really hard time dealing with steel types and fairies. It's not too bad, but higher on the ladder it started to fail miserably.




The Team:
deoxys-defense.gif
bisharp.gif
mienshao.gif
latios.gif
talonflame.gif
thundurus.gif



Breakdown:

deoxys-defense.gif
mental-herb.png

Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 252 HP / 252 Spd / 4 Atk
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off
Deoxys is here to do what it always does in its Defensive form. It sets up hazards, taunts other things that set up hazards, and then goes down. Knock off is there so I'm not complete taunt bait, and the mental herb keeps me from being taunted on the first turn, also ensuring that I am able to taunt the opponent, unless of course, it is an Espeon. From there, I am able to freely set up my hazards as they either switch out or attempt to kill me. I run max speed to ensure that I can keep hazards off my side of the field.

bisharp.gif
leftovers.png

Bisharp @ Leftovers
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Iron Head
Bisharp is here because it's the other half of the potent DeoSharp pairing. Deoxys sets up the hazards, and Bisharp gets a big attack boost when those hazards are removed. It also serves as my setup sweeper, outspeeding a good chunk of the meta, and setting up all over a huge amount of defensive pokemon. I carry sub to force my opponent to attack, ensuring that I can get off Sucker Punches, and giving me free turns to set up SD's. Honestly, this has been the weakest link on the team in many ways. My team has trouble dealing with Heatran, as well as other steel types, and this doesn't help me at all against them. Maybe I'm using it wrong, but I don't really want to keep this thing around. A different set could work, but as of now I don't want Bisharp to stay.

mienshao.gif
choice-scarf.png

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- High Jump Kick
- Stone Edge
- Knock Off
- U-turn
Mienshao is my scarfer. Adamant Reckless Mienshao is ridiculously powerful, and the Scarf makes up the the slight lack of speed. This is my only answer to Heatran, and if it carries protect, I'm 110% screwed. I really like Mienshao in mid ladder OU, and This is one thing I definitely want to keep around.

latios.gif
life-orb.png

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Energy Ball
- Defog
LO Latios is a massive threat, and puts in a ton of work in many games. If I see a Clefable or Tyranitar, I immediately get scared, but then realize I have Bisharp and Mienshao to deal with those respectively. Aside from those two things, Heatran walls this, just like the rest of my team. It also has trouble with other steel types, which resist both of its STABs. Energy Ball hits bulky waters, but not much else. A different move in place of that would be nice, but I don't know what, as there are a good few options in Tbolt, Ice Beam, Surf, and HP Fire.

pP1PQns.gif
choice-band.png

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Flamey bird guy is a massive offensive threat. CB Priority Brave Bird is one hell of an attack, and pretty much the only one that will ever see any use in practice. In theory all of its moves are useful, but Brave Bird ends up being the only one that matters. Tailwind is the only move that needs any explanation. It's there to set up speed if I need it. I haven't needed it yet, but it's nice to have around just in case. If anyone can think of something better to put in its place, I will definitely take suggestions.

thundurus.gif
leftovers.png

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Finally, we have Thundurus, in its Incarnate Form. This blue trickster helps out a ton with Taunt support, allowing me to keep hazards off my side of the field even after Deoxys goes down. I run lefties over LO to give it some longevity, because it is more supportive than offensive. It still hits fairly hard and knocks out the things I need it to, such as Landorus. I'm open to suggestions on the moveset, but I quite like it the way it is.
 
First of all, I have no idea what to call your team. Its almost all offensive pokemon except for Deoxys, the one pokemon that is the sole image of Gen VI hazard setting walls. You've got a lot of offensive pokemon, some defensive, and its not balanced, so I'm not really sure what you're going for... I highly suggest looking over this team in a lot more depth before you get too involved with it. Now fixing this team will require a lot of work. Especially if you're that big of a fan of Mienshao is one of your favorite pokemon and you'd prefer for it to stay. Such as, Thundurus and Deoxys arent very good partners because they both function best as a lead and having two different possible leads with total different intent is very difficult to do right. Honestly, if you think your team is so bad, you said you made it in fifteen minutes and its been "failing miserably", you clearly need more help than we can provide.

I feel this poster was unnecessarily harsh on a team that shows a lot of promise. First of all, it's clearly a hyper offensive deosharp team, so I don't know what he means when he says he has no idea what to call it. Also, having multiple potential leads is never a bad thing, as it makes your team more unpredictable and more difficult to counterlead.(largely irrelevant for deosharp, as you will always either lead Deoxys or counterlead the opponent if they have a clear Deoxys counter) Thunderus makes a great member for an offensive team, and while it by no means counters sweepers such as char x, it can serve as an emergency stop to a sweep with prankster thunder wave. (Extremely important for hyper offense)

All right, onto my suggestions. I do believe a defogger is a poor choice of a deosharp team, as you cannot afford to remove your own hazards. For this reason, I recommend you replace latios with aegislash. Aegislash provides invaluable synergy with thunderus and provides you with an effective spinblocker. (Using a balloon allows you to spin block excadrill once, which is often all you need in a hyper offensive team) Hazard removal is oftentimes unnecessary on deosharp, but if you wish to use a hazard remover instead of aegislash, I would recommend excadrill. Either way, defogger is not an option.

Also, your team lacks a clear win condition as well as a mega (megas often make great win conditions). I recommend you replace talon flame with mega Charizard x. Dd char x is a an extremely formidable sweeper that has very few counters. Also, scarf Mienshao provides you with a revenge killer, and while I feel a different pokemon would work better for that role, you said you wish to keep it.(point being, talon flame is unnecessary when you already have a revenge killer)

Will edit later with specific sets. Hope I helped!

Edit:

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 120 Spd / 140 Atk
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak

Just noticed Nog recommended some changes below that go in a different direction than mine. Honestly, I feel whichever direction you decide to go in you'll find that your team is significantly better. I completely agree with Nog's suggestions. Whatever you do though, change that bisharp set.

Good luck with the team!
 
Last edited:
Hey ShadySjin, I am here to rate your team. The team is pretty solid already but has a few problems. For starters your Bisharp set is a bit odd for this team, Mienshao is less than stellar in OU, and some other minor problems I will address later. The most major change that needs to be made is Mienshao needs to go, its hopelessly outclassed as a Fighting type and as a momentum grabber and should not really ever be used outside of being hipster. You are also not running a mega evolution so I suggest you change Mienshao to Mega Mawile. With a Focus Punch / Sub Mawile set you continue to have a strong Fighting type move and now have the ulility, bulk, and a ton more power than Mienshao had before. You also had quite a weakness to Azumarill (which most offensive teams do) and this change helps to mitigate a bit of that as well as provide a solid answer to most Lati@s sets. You do lose the ability to grab momentum quickly for your team and lose a Choice Scarf user, but you gain some utility, more power, and much better typing synergy wise.

Alright, you really need to change your Bisharp set. On a DeoSharp team Bisharp is there to discourage Defog because it would get a nice and powerful +2 in Attack. If you are behind sub your evasion wont go down and you wont get the +2. On top of that you are really sacrificing a lot of power by choosing Lefties as the item over something like Black Glasses or even Life Orb. Aegislash can be quite a bother as well and Bisharp can and should be used as a Pursuit trapper to clear the way for your win condition Thundurus. The last slot is for arguable his best move in Knock Off as it does insane amounts of damage to nearly anything in the tier, especially at +2.

Some smaller changes include things like Latias > Latios. Latios is a really big powerhouse in this gen, or every gen for that matter, but on this team specifically Latias actually does the Defog job better. It provides greater bulk to help you deal with your Keldeo weakness and much more importantly provides you with a new move not given to the other Eon twin, Healing Wish. Healing Wish is amazing on offensive teams because for one it allows them to play a bit more risky because one pokemon can heal all the way back up and become cured of its status. Now that your main answer to Bisharp is no longer on the team, you have a bit of trouble swapping in. One thing that you can do is use a lure; in your case this would be running Superpower on Deoxys-Defense with 28 Atk EVs to OHKO Bisharp 100% of the time. Hope I helped and honestly do not listen to Uberlox regarding him telling you to refer to the Mentorship Program. This was a good team that just needed some tweaks man.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Healing Wish
- Psychic / Psyshock

Mawile @ Mawilite
Ability: Intimidate
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Substitute
- Focus Punch
- Play Rough
- Sucker Punch
 
Definitely gonna change Bisharp to LO, and I think I'll try out Aegi and Zard too. This team was good overall, as I already said it got me to around 1650, it just doesn't have enough synergy to work high on the ladder. The changes suggested here will help out a lot, I think :]
 
ShadySjin i have 3 things to tell you.
1. Bisharp should have Knock Off over Substitute. And LO on sharp

2. You should run Aegislash, over Mienshao. I will provide a set.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 48 Atk / 220 SpA
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword

Shadow ball to 2hko threats like: Mawile, Heatran(if special defense drop.) Landorus-therian Upon switching you predict and Shadow Ball. :)
Shadow sneak is to get some revenge kills/damage.
Sacred Sword if you predict a Bisharp which is possible on the high ladder.


3.Should try running Azumarill, over Talonflame, on your team it takes care of threats like: Tyranitar, Heatran.
i will provide you the set.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 240 HP / 252 Atk / 4 SpD / 12 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Belly Drum

Other then that the team is good.
That is all thank you for reading this. :)
- Sincerely, ProjectSwine.
 
Back
Top