ORAS OU a thorn in your side (mega sceptile) peaked: 1500+

Welcome to my mega sceptile rate my team. This is a team ive been working on hilariously since august before oras was even out (talk about no life am i right?) Anyways this is a fairly well balanced mega scept team that is by far my best team ive made in a while. Assuming this team gets good rates ill think about doing the rest.Anyways onto the team! As a heads up this team IS tested however ive been teambuilding more then laddering so the highest ive climbed is 1300s. will try to ladder more with team. Any help or criticism you may have on this team is welcome!

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geiko (Sceptile) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Substitute

your average run of the mill mega sceptile team. Mega sceptile ever since this thing was first leaked stood out to me. A grass dragon type with the lightning rod ability to me had pure potential with it high sp.a and high speed sceptile was the mon of choice to build around. The main role overall of mega sceptile is as a special sweeper as well as conducter (i went there) of electric type moves for the team. the way i use the set is switch in on a not very effective move or predicted switch, set a sub up a try to cause as much possible havoc until the sub is broken. With the increase of electric types named magnezone i feel like having the abilty to switch in (already megad of course) scept on the t-bolt locking the mag forcing it to switch is invaluable. The set overall is fairly simple. i chose giga drain over leaf storm as despite the massive drop in power giga drain provide nice recovery to gain hp back from the subs and allows me to play more safely then if i had leaf storm.dragon pulse is...well... dragon pulse its stab and allows scept to hit for neutral coverage. Focus blast is nice as it allows scept to break past ferro and tran however prior damage is recomended before FB them as they do live it and can threaten scept with lava plume or the deadly gyro ball. Finnaly sub is mostly for when you know your opponents going to switch it allows scept to get off a hit or two and can help scept escape a burn and possibly scout the move. Sceptile overall provides much needed speed and sweeping possiblities and helps the team greatly. Such a thorn in your side no?

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Yosuke (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Low Kick
- Gunk Shot
- Ice Beam
- Dark Pulse

Greninja is quite the scary pokemon in oras. It was good in xy but now its amazing. With access to its new coverage move gunk shot gren now scares the fairies instead of them scaring him out. The spread i have for gren allows him to ohko azumaril and ohko(not 100% sure) max def clefable. From where i was thinking the team needed a water type. not only this but i also wanted a fire/water/grass core. Gren fit the bill as it provided more answers to things that scept got walled by. The main role gren has on the team is as said hit anything mega scept cant hit as well as force many switches. Not only this but gren works well with any if not all offensive mons so he works very well with mega scept and a few other members on the team. Moves wise hydro pump is the strongest "stab" gren has it hits hard the only real flaw with it is that its got 80% chance to hit meaning that crucial pump prediction you need might fail due to that. for this reason pump can be replaced with surf but the drop in power is noticeable.The next move is gunk shot, grens new toy. this takes gren to a whol new level and lets face it. hes near un-wallable with it. It allows gren to beat the fairies said above and get some nice damage on things such as chansey. Next is ice beam which is crucial to have as its well needed coverage. not much i can say about it as its fairly obvious by now what both pulse and beam do so ill leave gren with that.

fixes: hydro pump changed to low kick to prevent chansey from walling the team

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Firebot (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
- Lava Plume
- Taunt
- Roar
- Stealth Rock

when thinking of a 3rd team member i wanted to keep the whole fire/water/grass core i had planned going on. to Top that this mon had to be able to sponge ice attacks and balence the core. Heatran perfectly fit this as tran eats all the things both gren and scept fear: the dreaded fairy types. while its true gren has gunk shot. it can only do you so much and its not worth the risk sometimes. Back onto topic tran serves as the main sp.def wall for the team and helps phaze out and shut down slower hazzard setters and set up mons in general. The spread of tran does just that. As a little bonus due to the increase of mag this spread allows you to speed creep mag and actualy helped me find out i was up against a scarf mag. Heatran also completes my fire water grass core. Move wise the sets standered so i wont really go to in depth for both your sake and mine. Lava plume is stab and does a lot of damage plus its got a nice 30% burn chance. Taunt helps shut down mons such as ferro,defensive lando t(if your ballsy) and chansey and clef as well as a few others. Roar allows me to phaze annoying mons such as clef trying to set up and can help throw opposing teams off balance sometimes. Last but not least we got stealth rocks and trust me the chip damage pays off as gren causes a ton of switches thus making mega sceptiles sweep more possible. Tran also serves as the main switchin into ice type moves.

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wash meh (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

Rotom has always been a annoying pokemon for most. Its a great pivot and serves as a part of a volt turn core i got going on with my last three pokemon. I chose rotom as i needed a bulky water. Gren while being the main water in the fire/water/grass core is ok but i need somthing that can work better with tran and provide more balance to the team. Rotom-w does just that as it provides a ground immunity as without rotom the team is ruined by sand cores (but nothing stops mold breaker excadrill from wrecking havoc)Rotom provides the ability to abosrb physical moves, burn everything in sight and then annoying people by ruining away via volt switch. I should also mention that it also works great with mega scept. Move wise the set needs next to no explaining other then this. Hydro pump is basic coverage and stab, pain split provides rotom with some form of recovery, volt switch works well with lando-t and my deffoger, scizor and whisp burns things that tran can stay in on.

fixes: spread slightly changed to speed creep azumaril

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landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

This things everywhere. inside and out all it seems to really do it say hi and leave. then again same can be said about rotom. anyways i chose lando t as not only did i want another imunity to ground for tran but i also wanted to have a volt turn core going on. By this point in team building however i had to make a decision and that was either use a lati for a defogger and have a even bigger fairy weakness and ice weakness or have a scarfed lando t to help take care of pesky things the previous 3 cant handle. i naturally chose lando as the team gets beaten to a pulp by silly mold breaker excadrill without lando.(why is every team i make weak to this things?) The way lando is used is basic. confuse your oponent by u-turning into something and keep up your momentum. Earthquake provides strong stab and nails things the team cant (looking at you exca). u-turn helps with the whole volt-turn core i wanted, stone miss.... i mean edge provides means to hit things such as talon (tran and rotom do that better however) and knock off is mostly for utility as well as hit things such as gengar if they switch in thinking earthquake.
Lando serves as the second volt turn mon and a pivot/physical sweeper/ground immunity.

Fixes: spread changed slightly


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Rated G (Scizor) @ Leftovers
Ability: Technician
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Defog
- Roost
- U-turn

Last but not least is the final member of the team. scizor. slot 6 was a very hard to add mon as nothing really fit well. After looking on the viability list countless times and visiting the team building thread i had found no.6. Scizor works well with both lando,tran and rotom and overall fits in the team perfectly as both a 3rd member to my volt-turn core and fit as my defoger and another mon that can take a hit and roost it off. Scizor simply fixes many problems the team had such as a lack of a hazzard remover, patches up the volt turn core and provides priority that the team benefits from. the current spread serves as a wall/tank/pivot/deffoger but not as much of a wall as i wish it would be. i can tank a bunch of physical moves thanks to max def. Into the moves bullet punch as said above is priority to pick off weakend mons (but should be noted that the power drop from full out offensive and this set is huge so dont bp when they are fairly high on hp unless they cant hurt you) and is great stab to have overall. Defog helps keep the team alive longer and allows my volt turn core to do what they do best better:annoy the living hell out of everyone.Roost is the main source of recovery allowing scizor to stay alive longer and it wouldent be a volt-turn mon if it was missing u-turn itself right?

CLOSSING REMARKS/WORDS:
Overall im really proud of the team ive made as to me its got near perfect if not perfect synergy. It does have problems but the pros are more then the cons. My hope is that this team will help other take this team and make it their own or learn from this team overall. Seeing as ive played competitively for a good few years and this by far is my best team i felt the need to show this team off. Seeing as this is a rate my team (looks more like a mini essay however) im open to any suggestions to spread or the latter. ill take my leave with a importable version of the team and when i get to it will post a few wins i get with this team when i can as well as add the pictures. Finally remember my fellow smogoners if you got nothing nice to say dont say it at all as well as make sure you know what your talking about when rating. Also all mons that dont use attack have 0 atk ivs in the importable. Im to lazy to fix the entire thing right now

So thanks for reading all of this and i hope this team is a good as i think it is! Also sorry for any spelling errors.

importable:

geiko (Sceptile) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Substitute

Yosuke (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Low Kick
- Gunk Shot
- Ice Beam
- Dark Pulse

Firebot (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Roar
- Stealth Rock

wash meh (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Rated G (Scizor) @ Leftovers
Ability: Technician
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Defog
- Roost
- U-turn




replays:
http://replay.pokemonshowdown.com/ou-191477972 vs mega zard-x
http://replay.pokemonshowdown.com/ou-191480221 vs mega diancie
http://replay.pokemonshowdown.com/ou-191487263 this one shows the raw power of mega sceptile
http://replay.pokemonshowdown.com/ou-191493146 vs mega sharpedo
http://replay.pokemonshowdown.com/ou-191511515 vs mega loppuny, team holds strong after 3 vital crits
http://replay.pokemonshowdown.com/ou-191852277 Vs sp.def Zard-y (half stall?)
 
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Man, I thought Ferrothorn would be in this team...
Hey, nice team you have! I do like your use of Mega Sceptile, which I have not seen in many OU Teams. I have some suggestions to try to improve it.
  • For your Greninja, run Low Kick over Hydro Pump on it. Low Kick can be an especially good move when dealing with something like Chansey, which can wall a ton of special attackers.
  • Make sure to run 0 IVs in Attack for all of your Special Attackers to take minimum damage from confusion.
  • On your Landorus-T, you may want to run a 252 Atk / 24 Def / 232 Spe EV spread. With this spread, you can outspeed Jolly scarfed Excadrill and +1 Adamant Charizard-X, while still having a little more physical bulk to invest on it.
  • Finally, since you are running Defensive Rotom-Wash, I would recommend a 252 HP / 212 Def / 44 Spe EV spread. 44 Speed EVs lets you barely outspeed a max speed Jolly Azumarill, which can allow you to burn it, and still have good physical bulk.
That's all I have for your team. I hope I helped out, and good luck battling!
 
ferrothorn was on the origonal team but didnt make the final cut. The help with the spreads is much appreciated as i normally forget to do my research on them. will take these suggestions and put em to the test. thanks.

edit: did a few battles with the updated spreads/moves and its working out quite nicely. i did however realize i struggle slightly with mega sableye (mostly the calm mind+one move+ recover+whisp) and way i can deal with it better?
 
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ferrothorn was on the origonal team but didnt make the final cut. The help with the spreads is much appreciated as i normally forget to do my research on them. will take these suggestions and put em to the test. thanks.

edit: did a few battles with the updated spreads/moves and its working out quite nicely. i did however realize i struggle slightly with mega sableye (mostly the calm mind+one move+ recover+whisp) and way i can deal with it better?

Well that explains the title I guess. Also, for Mega Sableye, Clefable is pretty great against it, but you probably won't run that on your team. Scizor could probably try something like this against Mega Sableye:

Scizor @ Lum Berry
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Bullet Punch
- Defog
- Swords Dance
- U-turn

Swords Dance can let it set up, which it then can avoid Will-O-Wisp in the process with Lum Berry. Bullet Punch then would do good against Mega Sableye after the boost. There also is a hyper-offensive Choice Banded Scizor option that can be ran, but it may not do well on this team since you need a defogger. The set I suggested may not be as effective as I think it is, but it is something to try out against Mega Sableye.
(Also, I highly recommend 0 IVs in physical attacks on special attackers, as confusion damage can be limited that way.)
 
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this does sound interesting but it also does mean i lose out on recovery (i have used scizor to stall conks drain punches multiple times as well as used to take hits and recover it off). i will give it a try but not to sure if it will help. also yea no room for clef on the team or any new members mostly as the team all fits perfectly and removing any member will ruin the synergy it has. oh yes i did fix the 0 ivs thing in the importable but didnt fix it overall.
 
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