EDIT: SADLY... THIS THREAD IS OF NO REAL USE.
First let me start by saying I'm likely going to be making a bigger deal of this than what it really is... However, I feel like it has potential to generate some legitimate discussion(though it likely wont) which would really make posting it in the ask a simple question thread a bad idea.
The thought is this poke:
And more particularly this set:
@ leftovers
Timid
40 Hp/ 252 Spe./ 216 Sp. Atk. OR 4 Hp/ 252 Spe./ 252 Sp. Atk.
Substitute
Calm Mind
Hp Fighting/ Ground/ Thunderbolt
Shadow Ball
-
This set is likely to become one of the most popular and most commonly used of any poke in the Crobat and Honchkrow-less UU... I, so far, have been running stall w/ a Chansey as my main sp. wall. I run an Altaria who can beat Missy, but not if I have to come in repeatedly w/ SR in play. I even re EV'd the Altaria to better take sp. hits simply to help beat Missy.
I then grew desperate for a second check. In two seperate versions of the stall team I run, CM missy beats the team as long as she can beat Altaria. I had Hitmontop, but Missy could simply sub and prevent me from threatening it, and Close Combat PLUS a CM would allow her to k.o. Hitmon. I thought about Brick Break but hated the idea of losing power against other things... I was perplexed.
I put it out of my mind for a few hours and then remembered (iirc) foresight lets any poke you have hit with a normal or fighting attack until that ghost switches out. I ran several searches and found no answer tomy question. I thought to myself... The only thing that keeps Missy from losing to Chansey is her immunity to Seismic Toss. Thats when it hit me. I run a Hitmontop that shrugs of Shadow Ball and can foresight while it CM's Chansey can then run it off with Seismic Toss.
Basically, I needed to do 2 things with this thread that could help some stall teams:
1)Foresight allows you to hit the ghost with ANY of your pokes until they switch correct?
IF SO-
Why have I never heard tell of anyone using a bulky Hitmontop w/ Foresight and Chansey as a way to force out, and eventually beat CM Mismagius? (Especially helpful if the Missy opts out of Hp fighting for the extra point in speed)
2) Would you consider this a useful way to check missy?
Think about it, if you do it once then they will likely try to CM on Chansey to prepare for the switch(they do it with Altaria ALL the time) and thats a free toxic right there. This would a worst case scenario plan, like if your main answer(and possibly my only) died due to hax.
Like I said, I probably didnt need to make such a big deal over this, but I feel like it could help to clarify if this is a usuable option for beating Missy as it is likely to only gain popularity before the month is over and is a problem for stall teams that rely on Chansey as a sp. wall.
First let me start by saying I'm likely going to be making a bigger deal of this than what it really is... However, I feel like it has potential to generate some legitimate discussion(though it likely wont) which would really make posting it in the ask a simple question thread a bad idea.
The thought is this poke:

And more particularly this set:
@ leftovers
Timid
40 Hp/ 252 Spe./ 216 Sp. Atk. OR 4 Hp/ 252 Spe./ 252 Sp. Atk.
Substitute
Calm Mind
Hp Fighting/ Ground/ Thunderbolt
Shadow Ball
-
This set is likely to become one of the most popular and most commonly used of any poke in the Crobat and Honchkrow-less UU... I, so far, have been running stall w/ a Chansey as my main sp. wall. I run an Altaria who can beat Missy, but not if I have to come in repeatedly w/ SR in play. I even re EV'd the Altaria to better take sp. hits simply to help beat Missy.
I then grew desperate for a second check. In two seperate versions of the stall team I run, CM missy beats the team as long as she can beat Altaria. I had Hitmontop, but Missy could simply sub and prevent me from threatening it, and Close Combat PLUS a CM would allow her to k.o. Hitmon. I thought about Brick Break but hated the idea of losing power against other things... I was perplexed.
I put it out of my mind for a few hours and then remembered (iirc) foresight lets any poke you have hit with a normal or fighting attack until that ghost switches out. I ran several searches and found no answer tomy question. I thought to myself... The only thing that keeps Missy from losing to Chansey is her immunity to Seismic Toss. Thats when it hit me. I run a Hitmontop that shrugs of Shadow Ball and can foresight while it CM's Chansey can then run it off with Seismic Toss.
Basically, I needed to do 2 things with this thread that could help some stall teams:
1)Foresight allows you to hit the ghost with ANY of your pokes until they switch correct?
IF SO-
Why have I never heard tell of anyone using a bulky Hitmontop w/ Foresight and Chansey as a way to force out, and eventually beat CM Mismagius? (Especially helpful if the Missy opts out of Hp fighting for the extra point in speed)
2) Would you consider this a useful way to check missy?
Think about it, if you do it once then they will likely try to CM on Chansey to prepare for the switch(they do it with Altaria ALL the time) and thats a free toxic right there. This would a worst case scenario plan, like if your main answer(and possibly my only) died due to hax.
Like I said, I probably didnt need to make such a big deal over this, but I feel like it could help to clarify if this is a usuable option for beating Missy as it is likely to only gain popularity before the month is over and is a problem for stall teams that rely on Chansey as a sp. wall.