A Thousand Cherry Blossoms Fly

A Thousand Cherry Blossoms Fly


"In a world engulfed in hate, your voice invades my ears"
"Will it's wonderful song, be there for all to hear"
"In this sky of red and black, there is no use turning back"
"Just give up my love and shot me with your gun"

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Hello everyone, My name is Hadokant and this is my Team. I have pretty much submitted a similar team here previously called the Evening Waltz and well, This is the updated version.

Pokemon Team:

senbonzakura___meiko_by_sara_emm-d4ghor4.jpg

"Still the plague of couretesans or dirty whores rule"



Meiko (Gourgeist-Super) (M) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Seed Bomb

Gourgeist is the Physical Wall for the team and acts as the grass part of this FWG core. The EV setup I have for

it is to ensure that it will survive as many physical hits it can. Will-o-Wisp to burn down Garchomp and other

physical threats as it stays in to tank the damage. Shadow Sneak is needed because of it's slow speed and

that it could be useful for finishing off low health enemies. Leech Seed is to get additional healing after I have

a prediction where I am able to get Health support for my team and if put on Gourgeist to heal even more

health. Seed Bomb is pretty much STAB damage and it deals a lot of damage to a lot of water types. Gourgeist

is the Physical Wall of the team and has tanked so many things in it's lifetime.

senbonzakura___kaito_by_sara_emm-d4geo1n.jpg

"Running Quickly, Traveling along the line"
"Let us move foward, don't look behind"

Kaito (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory

Greninja is not the Water of the FWG core but, It still acts as the strong revenge killer and fast sweeper. I use

Life Orb because while Choice Specs does amazing damage to a lot of things, I prefer the ability to swap

between moves. It's EV'S should be self explanatory. Hydro Pump is pretty obvious as it is his stab and deals

massive damage to many things. Ice Beam is to take down the common dragons that still plague this

metagame and it's grass enemies that threaten it. Dark Pulse is another STAB and pretty much is very good

coverage with this moveset right here. Extrasensory is to hit Mega Venusaur hard for additional damage and

to hit other fighting types.

senbonzakura___kagamine_rin_by_hiru_kyun-d6u2m16.jpg

"If it's hope that we need, we shout and cry our creed"
"Till the bullet flies, through the space between our eyes"

Rin (Mawile) @ Mawilite
Ability: Intimidate
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature
- Substitute
- Play Rough
- Sucker Punch
- Focus Punch

Omg Mega Mawile, where do i even begin? First of all Mega Mawile is the win condition and quite eaisly the most valuable pokemon on this team. It's Ev's are to outspeed Azumarril, Aegislash and Scizor and to havemaximum damage. Subsitute is to stop status aliments that are placed onto him and I would always use it whenever I had a free turn to do so. Once I sub, Mawile usually takes down at least one pokemon without much trouble. Play Rough deals massive damage with it's fairy STAB and in general should always be used with Mega Mawile. Sucker Punch is just a quick attack that Mawile needs to snipe it's enemies down before they hit
it and kills off a lot of things that threaten Mega Mawile. Focus Punch is something that I only started using recently over iron head and it has just been amazing. It has destoryed poor unsuspecting Bisharps, Tyranitarsand Heatrans that attempt to swap into me. I sub as they swap in and they except me to swap right? nope, I just focus punch them and that pokemon is down.



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"Saints are marching down to the sound of. One, Two, Three, Four"

Luka (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Latias. my favorite pokemon in the world, enters the fray as my support pokemon. It's ev's are mainly to maximize it's damage with Draco Meteor and to be really fast to get healing wish off fast. Draco Meteor should be self explanatory. Psyshock is to hit Mega Venusaur and to take down the blobs. Defog is to stop thepressure of hazards that plague my field. Healing Wish is such a valuable move and is amazing. Healing Wishheals a pokemon back to it's full healthy state and allows it to come back to terrorize again. Latias is probbalythe second most valuable memeber as it allows itself to deal massive damage, stop hazards and sacrifice itselfto save any one pokemon of my team. It also forms another good core with Mega Mawile as they resist eachother's weaknesses very well.



senbonzakura___kagamine_len_by_tobidei_chan-d4epa1x.jpg

"Passing through the gates of hell and hate"
"Warding off the evil nightmares of the state"

Len (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

While Greninja is the special sweeper, Azumarril is my Physical sweeper of the team and is the Water in theFWG Core. Azumarril is an amazing pokemon that has descended to a high level thanks to it's new fairy typing.It's Ev's should be self explanatory and I prefer choice band on Azumarril because it has huge power and I really like the fact that it has an Aqua jet that will hit massively hard. I have been considering Assault Vest tomake Azumarril more bulky. Aqua Jet hits hard and takes down enemies fast when they are worn out. Play Rough should be pretty obvious as far as I know. Now I prefer superpower because, while Heatran couldprobbaly take of ferrothorn, I personally like having superpower to deal with Tyranitar. Waterfall is if i need that additional damage and I know Aqua Jet won't be enough to take down the enemy.

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"In this cage of despair, who knows if when or where"
"Will you leap so freely from the Guillotine with me?"

Miku (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Lava Plume
- Flash Cannon
- Roar

Ah, Heatran, Just like ol' reliable miku in the vocaloid fandom, Heatran has always been the reliable pokemon
that has never failed me since day one of Platinum. I skipped out on diamond and pearl but I digress. Heatran
is the special wall of my team and is the Fire part of my FWG core. Heatran is my special tank and synergizes
well with Gourgeist to make a solid defensive core. Ev's are to maximize it's Special bulk and to make it bulky
on the special side. Air Ballon is to force opposing EQ pokemon to prevent them from hitting me for a single hit
which always has never failed me. Stealth Rock is to apply pressure to the opponent and i believe i don't need
explain more from here. Lava Plume is just a very good STAB for Heatran and that 30 percent burn chance
provides a way for Heatran to become very bulky on both sides of the spectrum of it's defenses. Flash Cannonis to take down opposing fairies and tyranitar. Roar is to stop baton pass and all those set-up pokemon that think they can just get free boosts without any trouble.



Threat List:


S:

Aegislash: Quite a probelm if both Mega Mawile and Heatran die beforehand but, If I have one of the two I should be able to take down Aegislash no probelm because once I see it on the team preview. I will become warey of it and try to get my mawile to sub as fast I can so i am in a safe position aganist Aegis.

Charizard-X: Honestly, only Azumarril can really stop this monster. Once Charizard X gets that +2 Dragon Dance, My team is pretty much done.

Deoxys-D and S: Greninja cleans up nicely and kills these two but, I can't really prevent hazards from being set-up

Landours: I haven't really foughten too much of this surprisingly but, I would think that greninja would be able to outspeed it and to kill it with ice beam. Now I could be wrong because onbviously I have never faced one.

Thundurus: Quite a pain in my behind with the fast thunder wave. This thing is something that threatens my team hard with it's fast thunder wave and excellent coverage.


A+:
Azumarril: Burn it with Gourgeist and the only thing I have to worry about is Knock off on Azumarril. Having Gourgeist lose leftovers is not the worst thing in the world as I do have leech seed to heal back up if necessary. Also my own Azumarril can probbaly handle opposing Azumarrils as well, The Belly drum varriant though, I just have to pray for the burn to land and if not, It's good game.

Bisharp: Pretty much Azumarril and Heatran can deal wtih Bisharp here with little to no probelms. Predicitions with Mega Mawile may also cause this pokemon to die really quickly.

Charizard (Mega-Y): Latias deals with Charizard-Y pretty well and walls it to death, unless if it runs dragon pulse

Clefable: A massive threat to my team unless I roar it out quickly, once it gets all it's cosmic powers set up, There is nothing i can do to stop it

Excadrill: Azumarril handles this Mole no probelm with Super power and Aqua Jet

Garchomp: Greninja handles this shark dragon with Ice beam as it is faster then it, and Azumarril deals with Garchomp as Azumarril can survive one EQ from a 252 Attack Garchomp

252 Atk Choice Band Garchomp Earthquake vs. 252 HP / 0 Def Azumarill: 295-348 (73 - 86.1%) -- guaranteed 2HKO

Greninja: Another Threat to my team as I don't really have a way to deal with this pokemon without prediciton

Gyarados (Mega): Now Mega Gyrados is a scary motherfreaker, Azumarril would be able to deal with it no probelm if it does not have damage before hand. But if not, then it will be up to Mega mawile to take this monster down.

Keldeo: Latias can wall this pokemon to death and kill it with Psyshock

Mawile (Mega): Another hard match as Mega Mawile is difficult to fight aganist with my team. Mega Mawile has so many movesets that are each countered by a diff pokemon on my team so it is always a probelm and a threat.

Pinsir (Mega): Nothing in my team can tank this pokemon and it just sweeps me

Scizor (Mega): Heatran always gets the job done aganist this thing, unless it runs superpower

Talonflame: Really Stealth rocks and Azumarril are the only things I need aganist Talonflame

Tyranitar: My team has a lot of Tyranitar hate with Azumarril, Heatran, Greninja,Gourgeist and Mega Mawile.

Venusaur (Mega): Latias deals with Mega Venausaur pretty well and so does Heatran.

A Rank

Dragonite: Dragonite is a tricky pokemon for me to face as I need to hit it beforehand before I am able to threaten it down. Once it is hit though, Azumarril and Greninja can kill it off. Mega mawile can as well if it does not have fire punch or Earthquake

Ferrothorn: Heatran and able to deal with this pokemon. Mega Mawile, after substitution, can ohko Ferrothorn with Focus Punch

Gengar: Greninja takes down the monster but if it gets sub disable up, it becomes very hard to take down

Heatran: Azumarril can take down this pokemon and also Greninja can as well

Hippowdon: I have never really foughtten hippowdown so i can't really give any opinnons on how I would do aganist it

Kyurem-B: Nothing on my team can really handle Kyurem-B, This thing just destroys my team

Landorus-T: Same story as Landorus

Latios: Greninja threatens Latios and sends it out

Terrakion: Greninja, Azumarril and Mega Mawile stop Terrakion in it's tracks


Importable:


Vivi (Gourgeist-Super) (M) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Seed Bomb

Shurelia (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Bubbles (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

Sentinel (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Lava Plume
- Flash Cannon
- Roar

Greninja (M) @ Life Orb
Ability: Protean
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory

Black Rock (Mawile) @ Mawilite
Ability: Intimidate
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature
- Substitute
- Play Rough
- Sucker Punch
- Focus Punch



Closing:
"As they fade to the night, A thousand Blossoms fly"
"With the song that you cry, you dance with me tonight?"
"In the sky of red and black, there is no use coming back"
"Just give up my love, come shoot me with your gun!"

Alright everybody thank you so much for getting this far in RMT, I apperciate the time you have taken to read this and I hope to have suggestions that help me further increase the team. Note: I am not exactly the best player so feel free to correct me in anything ^_^.



Credits:
Razzyness for the lyrics used for each respective pokemon
Google for the pictures I found for each pokemon










 
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Nice picture and i prefer this moves for mawile
Black Rock (Mawile) @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 80 Spd
Adamant Nature
- Substitute
- Play Rough
- Sucker Punch
- sword dance
 
Hey there Hadokant, nice team you have here; I do have a couple of suggestions though:

1. Change Seed Bomb < Taunt of Gourgeist-Super. Though this wouldn't be the ideal situation but since your Seed Bombs have no Attack investment, the only thing that it can reliably two hit KO is Azumarill. Since Char-X can set-up on you, if you predict a switch, you can Taunt to prevent a Dragon Dance and then go into Latias, who eats Flare Blitz/Fire Punch and can retaliate with Draco Meteor for the OHKO. Summarily, you can also use the following to deal with Char-X:

2. Change Earth Power > Flash Cannon on Heatran. EP demolishes Char-X and can still dent TTar if necessary, though with the nerf of Steel typing to Dark moves I wouldn't even leave Heatran in of TTar. Though Flash Cannon handles fairies, Heatran is NOT staying in on Azumarill and you would be more apt to roar Clefable before it starts stacking Clam Mind/Cosmic Power boosts. This leaves things like Sylveon and Mega Gardevoir which can be OHKO'd by M-Mawile's Play Rough.

3. Lastly, as much as it sounds like Azumarill helps your team, I feel that its type and job are already taken care of with Greninja and Mawile; thus I would suggest the following in place of it:

Zapdos @ Leftovers
EV: 248 HP / 252 Def / 8 SpA
Ability: Pressure
Bold Nature
IV: 0 Atk
- Defog
- Heat Wave
- Discharge
- Roost

This set allows you to use Zapdos as your defogger and wall crap like Talonflame & M-Pinsir with ease. Also, absorbs incoming T-Wave's from Thundurus and while having the potential to 2HKO him if SR is on the field. Roost is for viability while Defog is self explanatory (will get to Latias in a second). Discharge is STAB that has a chance of causing paralysis, while Heat Wave is for Bisharp who try to fish for a +2 Atk boost.

Note: Since Zapdos is running Defog; I would run HP Fighting > Defog on Latias as she can still be Pursuit trapped by Bisharp and is just sucks for her to get STABbed in a DARK alley by her PURSUer. HP Fighting remedies this as it OHKOs Bisharp and leaves your opponent frowning.

This are my thoughts on what can help the team.

Please let me know what you think.
 
I agree that i should change Flash Cannon to Earth Power. I don't know if i want to change Azumarril to Zapdos because if I do that, I will have 3 pokemon weak to ice. Also, Gourgeist can't learn taunt.
 
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WElp with Mega Mawile being banned soon, I need help to replace her on this team. I can replace Greninja and Mawile but I want to keep everyone else on here.
 
Hey Hadokant, how has the team performed for you since we last chatted?

Anyways, since Mawile might be sent to oblivion, suggestion #3 I made no longer applies. Though I would run the following for Azumarill:

Azumarill @ Assault Vest
EV: 12 HP / 252 Atk / 244 SpD
Ability: Huge Power
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off

With Mawile's impromptu retirement, instead of relying on spamming Aqua Jet, AV turns Azumarill into a bulky pivot able to stay in on mons you normally wouldn't even consider; like Thundurus-I as it takes 79% from a LO Thunderbolt while being able to respond with Play Rough/Aqua Jet Combo. Other mentions involve staying in on guys like Keldeo, absorbing Sludge Wave from Landorus and retaliating with Waterfall and eating Greninja's HP Grass and hammering it with Play Rough. All in all, AV Azumarill annihilates its targets with ruthlessness efficiency.

I would change Latias < Latios and run Healing Wish < HP Fighting. Latias' Healing Wish was an excellent idea in reinvigorating Mawile from status and accumulated damage; and can still work with Azumarill and your new mega (more on the selection later), however, Bisharp is still to prominent a deterrent for Defog Users and thus, needs to have a viable counter against. Since Mega Venusaur tends to go 252/252+ Physically Defensive, Psychc > Psyshock is advised.

As for a suggestion for you new endgame duo (alongside Azaumarill) here you go:

Scizor @ Life Orb
EV: 248 HP / 140 Atk / 120 SpD
Ability: Technician
Careful Nature
- Bullet Punch
- U-Turn
- Knock Off
- Roost

This set, though unique, does have some merits, LO and Atk EVs are enough to guarantee a 2HKO on a 252 / 252+ Physically Defensive Clefable, while the 248 / 120+ Special Bulk allows Scizor to take at most 82% from a Clefable Flamethrower. Roost provides healing when able from the LO recoil, while U-Turn provides pivoting, with Knock Off being for utility and safe prediction when in the early stages of the game; if Scizor comes out early. Though normally its not advise tot have two steel type mons on the same team, but the other member is Heatran, whose Flash Fire renders Fire null and void. Also, Latios and Azumarill resist Fire as well, making Scizor all the more dangerous once Fire users are taken care of.

Manectric @ Manectrite
EV: 40 Def / 252 SpA / 216 Speed
Ability: Lightningrod -> Intimidate
Timid Nature
IV: 0 Atk
- Thunderbolt
- Flamethrower
- Volt Switch
- HP Ice

Speed allows him to outrun base 100 speed mons prior to mega evolution while being able to outrun 130 speed mons after evolving. Thunderbolt is the primary STAB of this set, shocking Greninja and Talonflame. Flamethrower provides coverage against steel types and while HP Ice handles ground types. Volt Switch provides pivoting into one of our bulkier mons as to avoid unnecessary damage.

Let me know what you think.
 
I like your suggestions so far but i would prefer to keep latias as it is my favorite pokemon, i have been considering mega latias or if it turns out good, mega altaria
 
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