
INTRODUCTION
Howdy there. This is my try at a Bulky Offense Team, and I've been trying to make a quality team. Also, I've been laddering with this team, and it has got some pretty good results against most teams. Alas, it is not perfect, and I can find myself struggling against some threats, so that's where the RMT comes in.
TEAM BUILDING PROCESS






A GLANCE AT THE TEAM






THE TEAM AT MORE DETAIL
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
This fella here is my first choice when building a team. Literally good stats on everywhere. The EVs and Nature are pretty self explanatory, max Speed and Attack. Clear Body helps avoid Intimidate and Sticky Web before Mega Evolving. Meteor Mash is your regular Steel STAB and has a nifty chance of raising Attack, really useful when needing to sweep. Zen Headbutt is STAB. Ice Punch deals with Garchomp, Landorus, blah blah blah. Earthquake helps with opposing Steels and Rock.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Substitute
- Leech Seed
- Drain Punch
- Seed Bomb

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Substitute
- Leech Seed
- Drain Punch
- Seed Bomb
Breloom, as explained before, is a really great pokémon when used right. This set, while it seems outshadowed by Gliscor and Breloom's Technician set, is has the niche of beating Rotom-W when it gets the Toxic status. EVs and Nature are dumped in Physical Defense, not much else. Substitute eases scouting and helps me rack up Poison Heal. Leech Seed helps Breloom pretty much never die, and along with Poison Heal be able to set multiple Substitutes. Drain Punch can rack up a lot of HP against pokémon such as Chansey and is STAB. Finally, Seed Bomb is also STAB and helps me deal with Rotom-W and other Water or Ground types.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Ancient Power
Scarf Heatran is not used often, and I can see why. It's bulk is great, and is mostly used because of that. However, it can serve as a great Revenge Killer, and a bird killer. EVs maximize Speed and Special Attack. Fire Blast is STAB and hits hard. Hidden Power [Ice] covers the same stuff Ice Punch does, but faster and in the Special Side. Earth Power breaks the same things as Earthquake. Ancient Power deals with Talonflame, Charizard, Pinsir and some others.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Rock Polish
- Hidden Power [Ice]
- Knock Off
Okay, so you all must be thinking; Landorus-I and Heatran have pretty much the same coverage, while also being speedy. What's the big deal? Well, while Heatran revenge kills, Landorus is a wallbreaker. Nature and EVs maximize Special Attack while not hindering regular Attack and dumps the rest in Speed. Earth Power is STAB and with all this investment hits so hard it's funny. Rock Polish allows a beautiful sweep, and puts his Speed in a rocket. Hidden Power [Ice] helps with Flying types that are immune to Earth Power. Knock Off surprises Chansey and nets some kills with Ghosts and Psychics.
Sableye (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Recover
- Foul Play
- Taunt
Welp, here's the weird cat in the team. I didn't know what to put in this slot, so I put a physical tank that could do some pseudo-hazard control. There you go, Sableye. It's a pretty cool 'mon. EVs are totally invested in Physical Defense. Will-O-Wisp boosts even further the Defense of this thing. Recover stalls out and allows Sableye to stay longer. Foul Play helps against Zard-X and other Will-O-Wisp resistant things. Taunt breaks Stally pokémon and hazard setters.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam
The final member of the team, and a great addition. It's fully invested in Defense in a way that doesn't hinder Special Attack nor Attack. Sandstorm also buffs its Special Defense, making it work like a super-b mixed wall. Stealth Rock let me pressure other teams in the switch. Crunch is STAB and helps against Psychics and Ghosts. Stone Edge beats the birds. Ice Beam help me beat more Dragons and Grounds.
Thanks for reading, I await suggestions.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Ancient Power
Scarf Heatran is not used often, and I can see why. It's bulk is great, and is mostly used because of that. However, it can serve as a great Revenge Killer, and a bird killer. EVs maximize Speed and Special Attack. Fire Blast is STAB and hits hard. Hidden Power [Ice] covers the same stuff Ice Punch does, but faster and in the Special Side. Earth Power breaks the same things as Earthquake. Ancient Power deals with Talonflame, Charizard, Pinsir and some others.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Rock Polish
- Hidden Power [Ice]
- Knock Off
Okay, so you all must be thinking; Landorus-I and Heatran have pretty much the same coverage, while also being speedy. What's the big deal? Well, while Heatran revenge kills, Landorus is a wallbreaker. Nature and EVs maximize Special Attack while not hindering regular Attack and dumps the rest in Speed. Earth Power is STAB and with all this investment hits so hard it's funny. Rock Polish allows a beautiful sweep, and puts his Speed in a rocket. Hidden Power [Ice] helps with Flying types that are immune to Earth Power. Knock Off surprises Chansey and nets some kills with Ghosts and Psychics.

Sableye (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Recover
- Foul Play
- Taunt
Welp, here's the weird cat in the team. I didn't know what to put in this slot, so I put a physical tank that could do some pseudo-hazard control. There you go, Sableye. It's a pretty cool 'mon. EVs are totally invested in Physical Defense. Will-O-Wisp boosts even further the Defense of this thing. Recover stalls out and allows Sableye to stay longer. Foul Play helps against Zard-X and other Will-O-Wisp resistant things. Taunt breaks Stally pokémon and hazard setters.

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam
The final member of the team, and a great addition. It's fully invested in Defense in a way that doesn't hinder Special Attack nor Attack. Sandstorm also buffs its Special Defense, making it work like a super-b mixed wall. Stealth Rock let me pressure other teams in the switch. Crunch is STAB and helps against Psychics and Ghosts. Stone Edge beats the birds. Ice Beam help me beat more Dragons and Grounds.






Thanks for reading, I await suggestions.
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