I see that you would like to get a solid RU team. If that is so, you have come to the right place. Before we go into the team I should probably introduce myself. I am Gatorboy here and on showdown. I have been playing Competitive since BW2, and have only improved since then. I mainly play RU, hence why I am posting a RMT about it. BTW this is my first RMT so lemme know if there is something I can do better for the next one.
With that intro out of the way I present the Squad:
TEAM BUILDING:
I really have not used Medicham that much, and really wanted to tryout this strong powerhouse. It has the most powerful HJK in the tier. It has a nice speed for a scarfer, being at base 80. It outspeeds everything bar Accelgor with the scarf.
Next I added Alomomola for a nice mixed wall. Alomomola is a very nice at wish passing to anyone. It also doesn't have to worry about wish passing to itself since it has Regenerator. Also on the set I'm running mirror coat over toxic for some nice surprises, as with full spedef investment it allows mola to take some really nice hits.
Next is Registeel, who works perfectly with mola. Not only does mola provide the lack of recovery on Registeel, but mola also takes the fighting, fire, and ground hits that Registeel has problems with. Registeel repays by taking the Boombursts from Exploud, and can handle Venusaur. Registeel also helps out the team by being the teams Stealth Rocker, and helps spread status around the opposing team with Thunder wave and the Toxic that mola now lacks.
What we have next is Flygon, who is the Lando-T of RU. Flygon is the best defogger in the tier (also resists rocks) and is really unpredictable. Flygon also has nice defensive synergy with Regimola, since it is immune to both electric and ground. This is a special Flygon, since it is well, special. Special Flygon isn't as popular nowadays, so it is always a good surprise. On this set we have Fire Blast over Roost to hit Escavalier and Venusaur.
Sneasel was added to pack that punch with STAB Knock Off and Icicle Crash. Sneasel is a GREAT late game cleaner, and can even be used early game to Knock Off items off the opposing team. Also is a great Pursuit trapper, forcing out Meloetta, Flygon, Rotom, and Venusaur. Sneasel also has Low Kick to heavily Damage Registeel. All in all, Sneasel is a great addition to the Squad.
What the team was lacking was a lot of coverage moves, and Sigi helps a lot with that, having access to Heat Wave and Energy Ball. Sigi also has a great ability in Magic Guard meaning that it can easily switch in and counter Alomomola, just be careful off Knock Off and Mirror Coat. Sigi can also switch in on Blastoise and pressure it with Energy Ball. Sigi should be mainly switched in on toxics for Mola, and scalds for Snesel and Medicham. The Squad just needed a special wallbreaker that didn't lose special attack after a single draco.
THE SETS
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Psycho Cut
- Thunder Punch
With that intro out of the way I present the Squad:






TEAM BUILDING:

I really have not used Medicham that much, and really wanted to tryout this strong powerhouse. It has the most powerful HJK in the tier. It has a nice speed for a scarfer, being at base 80. It outspeeds everything bar Accelgor with the scarf.


Next I added Alomomola for a nice mixed wall. Alomomola is a very nice at wish passing to anyone. It also doesn't have to worry about wish passing to itself since it has Regenerator. Also on the set I'm running mirror coat over toxic for some nice surprises, as with full spedef investment it allows mola to take some really nice hits.



Next is Registeel, who works perfectly with mola. Not only does mola provide the lack of recovery on Registeel, but mola also takes the fighting, fire, and ground hits that Registeel has problems with. Registeel repays by taking the Boombursts from Exploud, and can handle Venusaur. Registeel also helps out the team by being the teams Stealth Rocker, and helps spread status around the opposing team with Thunder wave and the Toxic that mola now lacks.




What we have next is Flygon, who is the Lando-T of RU. Flygon is the best defogger in the tier (also resists rocks) and is really unpredictable. Flygon also has nice defensive synergy with Regimola, since it is immune to both electric and ground. This is a special Flygon, since it is well, special. Special Flygon isn't as popular nowadays, so it is always a good surprise. On this set we have Fire Blast over Roost to hit Escavalier and Venusaur.





Sneasel was added to pack that punch with STAB Knock Off and Icicle Crash. Sneasel is a GREAT late game cleaner, and can even be used early game to Knock Off items off the opposing team. Also is a great Pursuit trapper, forcing out Meloetta, Flygon, Rotom, and Venusaur. Sneasel also has Low Kick to heavily Damage Registeel. All in all, Sneasel is a great addition to the Squad.






What the team was lacking was a lot of coverage moves, and Sigi helps a lot with that, having access to Heat Wave and Energy Ball. Sigi also has a great ability in Magic Guard meaning that it can easily switch in and counter Alomomola, just be careful off Knock Off and Mirror Coat. Sigi can also switch in on Blastoise and pressure it with Energy Ball. Sigi should be mainly switched in on toxics for Mola, and scalds for Snesel and Medicham. The Squad just needed a special wallbreaker that didn't lose special attack after a single draco.
THE SETS

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Psycho Cut
- Thunder Punch
This set is pretty standard, the only unstandard thing being Drain Punch over Trick and Psycho Cut over Zen Headbutt. Those are because I wanted to have a 100% accurate Fighting Move and wasn't using Trick that much. Psycho Cut Over ZenButt is basically the same thing. Medicham is a threat that people like using Alomomola as the switch in, but HJK does 48.5 - 57%. Just be wary of protect. In RU Fighting types run house on a lot of teams, and Medicham is of course one of the biggest threats to any team. Just weaken any Uxies, Granbulls, Aromatisses, and Slowkings and Medicham should preform great.

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Mirror Coat
Next up is the Pokemon that everyone loves to battle. The Evs are just to maximize Mola's overall bulk. Mola should be used throughout the match switching in and taking any hit that it is not weak too. Mola's main goal is to burn the foe to wear it down, since we don't have toxic on this set. Mola should also be used to wish pass to itself and all of its teammates that need it, like Registeel and if possible Sneasel from the LO damage recoil, amd even Medicham if you miss a HJK. Even though we don't have toxic, pretend to so special attackers are drawn in. Now that may seem bad, but remember we have mirror coat to blow back special attackers. Here are some nice calculations to show what we can take:
- 252 SpA Life Orb Jolteon Thunderbolt vs. 120 HP / 252 SpD Alomomola: 424-502 (84.6 - 100.1%) -- 6.3% chance to OHKO
- 252 SpA Choice Specs Magneton Volt Switch vs. 120 HP / 252 SpD Alomomola: 404-476 (80.6 - 95%) -- guaranteed 2HKO after Leftovers recovery
- 252 SpA Life Orb Venusaur Giga Drain vs. 120 HP / 252 SpD Alomomola: 330-393 (65.8 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Choice Specs Exploud Boomburst vs. 120 HP / 252 SpD Alomomola: 369-435 (73.6 - 86.8%) -- guaranteed 2HKO after Leftovers recovery

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Thunder Wave
Here is the Spedef tank of our team. Registeel is arguably the best Spedef Mon in the tier. Registeel works so well with Mola that they are often shipped as Regimola because of how annoying they are to take on. As mentioned earlier Registeel mainly lacks recovery that Mola is able to provide. One of the main things that takes down Mola is toxic, which Registeel can easily come in on. Registeel should be used to come in on any form of special attack that it is not weak too. It should also gets rocks up ASAP to witddle to opposing team every time they switch. The moves are pretty self explanatory. Seismic Toss for consecutive damage, Toxic to wear foes down, Stealth Rock to well... set up rocks, and T- Wave to spead para around the opposing team.

Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Defog
- Fire Blast
- 252 SpA Life Orb Flygon Draco Meteor vs. 120 HP / 252 SpD Alomomola: 250-294 (49.9 - 58.6%) -- 68.8% chance to 2HKO after Leftovers recovery
- 252 SpA Life Orb Flygon Draco Meteor vs. 236 HP / 0 SpD Druddigon: 437-515 (123.4 - 145.4%) -- guaranteed OHKO
- 252 SpA Life Orb Flygon Draco Meteor vs. 252 HP / 4 SpD Blastoise: 191-226 (52.7 - 62.4%) -- 98.8% chance to 2HKO after Leftovers recovery

Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Roost
- Energy Ball
This mon is very crucial to the team as it hits hard, can switch up moves, and fire off an array of coverage moves. This should be used to switch on on scalds, toxics, and any status bar the yellow magic(Para). A lot of teams struggle to completely wall this mon. Specially Defensive Registeel takes 34.3 - 40.6%. and that is a lot if its also switching in. Quick tip, a lot of people like switching in Glalie as a response to Sigi, before it megas. Ice Shard does 53.1 - 62.9%, So kill that monster with a quick heat wave.
CONCLUSION:
This team brought me up to as high as number 14 on the ladder, so it is one of my best teams, but its definitely not flawless. So make sure to look out for:
- SD Absol: Make sure to not let this monster set up to much. I usually bring in my Registeel to para it, but make sure to play around its Sucker Punches
- OTR Diancie: If Diancie manages to set up a Trick Room, and Registeel is weakened, you will have to bring in Mola to mirror coat it, but mind games will be brought up and problems will occur.
- Scarf Flygon: This is only IF Mola gets knocked out. Flygon is faster than Sneasel and Medicham, so make sure to always keep Mola healthy.
- Dragon Dance Scrafty: If it sets up one D-Dance, it outspeeds the whole team bar Scarf Medicham. The only thing that fully KOs it is a HJK, which if they have a ghost type, its kinda... all on predictions.
http://replay.pokemonshowdown.com/ru-425634153
http://replay.pokemonshowdown.com/ru-425648568
These 2 show how Medicham is a very viable win check if you get rid of the fighting resist on the opposing team.
http://replay.pokemonshowdown.com/ru-425706279
This is where Sigi can just overpower a team
http://replay.pokemonshowdown.com/ru-425648568
These 2 show how Medicham is a very viable win check if you get rid of the fighting resist on the opposing team.
http://replay.pokemonshowdown.com/ru-425706279
This is where Sigi can just overpower a team
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Psycho Cut
- Thunder Punch
Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Mirror Coat
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Thunder Wave
Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Defog
- Fire Blast
Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Roost
- Energy Ball
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Psycho Cut
- Thunder Punch
Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Mirror Coat
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Thunder Wave
Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Defog
- Fire Blast
Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Roost
- Energy Ball
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